The sixaxis control is not the problem... but OTHER design decisions ruined what could EASILY have been a classic.

User Rating: 6.5 | Lair PS3
There is a lot of talk about how bad the game controls are, but the problem with LAIR is not the controls - there are several tragic design decisions that send this game crashing down to earth.

If the game levels were just set up as a free-form quest, this game would have been an instant 8.0 + . The designers created this fabulous world that you can play in - crazy battlefields with plenty to do - you can wipe out ground troops, take down massive behemoths, fire-bomb catapults, duel with all kinds of enemy dragons. If you could fly around taking care of several objectives and rack up points for "carnage" and use the timer only as a bonus, this would be fantastic. The occasional control mishap and even the targeting issues could all be chalked up to the expected troubles of dealing with an unwieldy flying beast.

But, no.

The designers love the clock. They love the clock, and they love cut-scenes. Every new objective has a cut-scene, which is like kind of like slapping a mini-movie onto your windshield while you are driving at 100 m.p.h.
A blinking dot on the map would have worked for me - and would have saved the producers a LOT of money.

So you can't enjoy this great playground... you instead are watching a cut-scene, and then racing to do that objective, and JUST when you are enjoying watching your dragon gobble up infantry, you got to rush off to the next objective.

So if you try to do a 180 turn but dash instead, its too late, you wasted too much time....If you try to take out that catapult but a teeny dragon swoops down and you lock onto it instead and have to flay around to re-set...it too late, you'l l never get the medal now. And you see by all the reviews how much everyone appreciated that.

It is senseless, and it is cruel, because the game is RIGHT THERE to be enjoyed, but they slap your hand and pull you away.

Kind of like bringing a kid to a toy store and yanking him away every time he sees something he wants to play with - and then making him try on clothes all day.

There are other, minor issues with the game play that could be tweaked, but the objective design and the cutscenes are what really ruin this game.

BUT IT IS NOT TOO LATE!!

IS IT POSSIBLE TO GET A MOD, OR SOME NEW OPEN ENDED QUESTS ON THE PSN FOR DOWNLOAD!

I AM BEGGING THE DESIGNERS - YOU HAVE PLENTY OF TIME TO SALVAGE THIS...

GIVE US A SOME FREE-FORM LEVELS TO PLAY IN.

PLEASE!


One other fix that would have gone a long way - have (2) lock ons - one for dragons (air) and one for catapults, structures, maybe ground creatures. That would have taken the pain out of a lot of stuff!! But don't blame the controls, blame the stop-watch...