[QUOTE="ktulu007"][QUOTE="irishdude199210"][QUOTE="ktulu007"][QUOTE="irishdude199210"][QUOTE="ktulu007"][QUOTE="irishdude199210"][QUOTE="ktulu007"] There are only a handful of WRPGs I like.
Fallout 1 & 2 (I did not like the third), KOTOR, and a few others.
I hate The Elder Scrolls, Fable, Dragon Age, and so on.
irishdude199210
You hate the elder scrolls?! Holy Crap :shock:
They have such generic stories and cliche characters that they annoy me.
As oppossed to the standard 'good vs evil' of most JRPGs?
Come on, cliche characters are obviously more prominent in JRPGs. Here's the usual: Main character has an ambition. Main character meets distinctly different people along the way. Main characters reflect on their own character and often change. Main characters forgo own ambition for the greater good.
And Dragon Age origins has terrific characters, possibly the best I've seen this generation. Although Disgaea 3's characters probably win. Mr. Shamploo, for example, will always be remembered.
The difference is that the JRPG pattern can be applied to virtually any kinds of characters/story. The result is that what you actually get is very diverse. The World Ends with you has that very basic pattern as does Valkyrie Profile, but you wouldn't say the two games are similar, unless you have severe cranial damage.
Western RPG characters tend to either follow very rigid personality cliches or be completely one-dimensional. Which is boring.
The choices you make define the characters, nothing's pretermined. You're not either good or bad. It's far from black and white.
If you take a character with the JRPG formula and put them in a WRPG game, it wouldn't work. And vice versa.
And you wouldn't say the Elder scrolls games and Dragon Age are similar either, unless you have severe cranial damage. ;)
You sound to me like you haven't invested alot of time in WRPGs. That, and you have a vendetta against seemingly all of them.
The moral choice systems in Western RPGs are very black and white. Even if you try to follow a more middle ground approach the game will eventually force you to choose one of the extremes. That's why the major protagonists in moral choice WRPGs are so bland and that even goes for the ones I like.
I never said they were. I said that the Elder Scrolls characters and story are very cliche.
Yes, I have a vendetta against WRPGs. I just randomly hate them because I can. It's not like I've played them and then determined whether or not I liked them. That would be silly.
*Sarcasm*
I don't really see how the system is black and white when you can be the leader of a guild of theives, for example, and also be the hero of the land. You don't have to do everyone the 'bad way' or 'good way', you might choose bad for some and good for others. It mainly depends on how you ultimately benefit from those choices. If 'the bad approach' was more beneficial, you'd likely choose that. *But*, that *may* have consequences much later in the game that you couldn't possibly predict. This is why it is not a simple 'black or white' choice. Obviously though you wouldn't join an assassin group and not assassinate people, for example.
And I never said The World Ends with You and Valkyrie Profile were similar either now did I? I said that cliche characters are more prominent in JRPGs.
And you really shouldn't use sarcasim in your argument, the lowest form of wit. I would have thought you'd have known that thanks to your literacy studies.
The moral choice system is always very black and white in the WRPGs that have it. You get limited choices for any interaction most of which are either evil or good. Â
And I pointed out that that's false. The pattern you cited has room for a lot of diversity in both character and story. That's why I used those particular games as examples since they both follow that pattern but their characters and stories are completely different and unique.
Sarcasm is not a low form of wit. It's been used to great effect by many great minds including Terry Pratchett, Jonathan Swift and Chaucer.Â
If anything my studies of literature have made me appreciate how poignant sarcasm can be. Â
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