Yeah, I would agree, I would say from reading that it is the experiences, the game needs to be less generic and have a standout feature, possibly the story or get the game right.
I mean Wanted Wepons of fate I hear is a good film and the game had the right idea but it just lacked polish in the actual gameplay. There were great ideas in the game like curving bullets around corners (from the film of course) but the usuall "lets chuck quick time button presses in" ruinined it just like the Bourne game which could have been so great if they didnt make it depend on quick time events all the time.
Garfield360UK
The poor execution of the gameplay ideas lead it to be a poor experience... reading from what Garfield said, curving bullets sounds awesome, however if I wanted to play the game and read what Garfield just wrote, then I'll step back abit, I would think I'll waste my time if I bought Wanted Weapons of Fate.
The Bourne game, I'm a huge fan of the movie... quick time events is becoming common in video games, I think it's used to break down the pace of the combat alittle bit. Yakuza series does it the worse, there quick time events are weak and they're hardly used in the game, considering it's a Sega game and it was born from Shenmue, it does blow my mind.
Indigo Prophecy punks them up alittle bit, using 2 analog controllers and an user interface like the one in that game where the 4 lights lit up, on the colour interface... the 'quick' time last for around 2 mins at the most... giving the player a move cinamitic experience.
Back on topic. if companies uses all these gameplay ideas and execute them well enough along with movie ideas... which many are doing well, then they're in business. The poor games relay too much techiques from the movie industry to produce thier video games.
Enter the Matrix did that... different experience, different techniques, they spent alot of time putting actors in a 'phonebooth' wired up their faces with switches or sensors and put that into the game content as I recall... what a waste of time.
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