• Gelugon_baat’s Activity
  • Gelugon_baat posted a message on the post FAR: Lone Sails Review: Come Sail Away.

    @torrone: There had been crap-loads of action games over the years. Don't you get tired of them?

  • Gelugon_baat posted a message on the post As far as first attempts goes, SSI snatching up Questron was a reasonable move on their behalf..

    @Azghouls: Hey, Azghouls, have you played the original late-1980s Star Command?

  • Gelugon_baat posted a message on the post FAR: Lone Sails Review: Come Sail Away.

    @teppolundgren: Oh man. You don't want to be attached to this game - especially when you get to the ending.It's short, but by the end of the game, I have had just about enough working the lug of a mac...

  • Gelugon_baat posted a message on the post FAR: Lone Sails Review: Come Sail Away.

    @torrone: Which part do you think is boring?

  • Gelugon_baat posted a message on the post FAR: Lone Sails Review: Come Sail Away.

    This game is really short, but the experience was a lot more interesting than I thought it would be.On the other hand, working the vehicle by pushing into buttons or bonking the protagonist's head int...

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  • Gelugon_baat wrote a review of Into the Breach.
    User Rating 8
    Lousy pixel-art aside, Subset’s 2nd game shows that RNG rolls are not needed for sophisticated skill-rewarding gameplay.

    INTRO:Luck has always been a significant factor in the strategy sub-genre of turn-based tactical games. There are plenty of excuses to justify this: that luck is somehow the great equalizer that level...

  • Gelugon_baat posted a message on the post Battletech Review: A Tactical PC Game That Will Mech Your Day.

    One tip to anyone playing this game's campaign: have at least one pilot with Sensor Lock, and use him/her/they to reveal enemies at the edges of his/her/their Mech's sensor range. Spam missiles, PPCs,...