• Gelugon_baat’s Activity
  • Gelugon_baat posted a message on the post Elex Review.

    @Zloth2: I am seeing a slew of complaints for the PC version, showing bugs ranging from spazzing out models to falling out of level geometry, and hard crashes to desktop.

  • Gelugon_baat posted a message on the post Elex Review.

    @PETERAKO: Do keep in mind that there are more aspects to a game than just technical stability.

  • Gelugon_baat posted a message on the post Elex Review.

    @Cryio: I don't think so. I know that some smaller indie games - especially adventure games - have been made with under US$ 50,000. They are short experiences, of course.

  • Gelugon_baat posted a message on the post Elex Review.

    @stereoflava: It was not amazing to me. At that time, I was playing Morrowind with mods and fixes. One taste of Gothic 2, and I decided that I preferred something with far more flexibiliy.

  • Gelugon_baat posted a message on the post Elex Review.

    @dudebropartyyo: You can make that argument, but Gran Turismo Sport is already asking for money.Also, I have watched that video before you even posted it here. Ultimately, that dude said that one shou...

  • Gelugon_baat posted a message on the post Elex Review.

    @dudebropartyyo: I don't think lack of money is the problem when Piranha Bytes have made so many games with so much jank.They just don't know how to manage their production. For one, I have noticed th...

  • Gelugon_baat posted a message on the post Elex Review.

    @stereoflava: Well, I will admit that it is relative.Yet, in my eyes, it is bad. The earlier Gothic titles, the Risen series - so much jank. It's also not just the bugs - there's the matter of the pre...

  • Gelugon_baat rated kwartai's review for iPoor game, as helpful.
  • Gelugon_baat posted a message on the post Elex.

    That's a lazy-ass "review" that you have posted here.Scrubs like you who make new accounts just to post turds like this are a dime a dozen.

  • Gelugon_baat rated mitch004's review for iElex, as not helpful.
  • Gelugon_baat posted a message on the post Elex Review.

    @stereoflava: The first few days of Steam user ratings should not be trusted at all. They are loaded with fanboys and haters just itching to give their two-cents.Also, "mostly positive" isn't that gre...

  • Gelugon_baat posted a message on the post Elex Review.

    @g4m1ngon: They don't have investors. Piranha Bytes is a private company, and they have had a myriad of publishers over the years.

  • Gelugon_baat posted a message on the post Elex Review.

    @VooDooPC: It still seems unseemly to me. Forza Motorsport 7 has sponsored content too, by the way.

  • Gelugon_baat posted a message on the post Elex Review.

    @CitizenSwift: I do agree that the big-name game-makers have no excuse, but I personally will not lower my bar for lesser-known B-listers.Bad is still bad.

  • Gelugon_baat posted a message on the post Elex Review.

    @Stiler: Except that Dark Souls didn't have some kind of "combat meter". The damage done is predictable, and if a good hit lands, the player is rewarded.I will agree with you that the reviewer doesn't...

  • Gelugon_baat posted a message on the post Elex Review.

    Game-breaking bug for the PC version - it's the old classic fall-out-of-world-boundary bug.

  • Gelugon_baat posted a message on the post Elex Review.

    By the way, some of you brought up the matter of the GT Sport review delay here, and I agree; that is unseemly of GameSpot.That game isn't even feature-complete, and it's already rushed to market. It ...

  • Gelugon_baat posted a message on the post Elex Review.

    @omegazeda: Also, really, "strategies"?Most of the enemies in this game are dumb as rocks. If the controls had worked as intended, the player character could just hang about somewhere inaccessible to ...

  • Gelugon_baat posted a message on the post Elex Review.

    @Stiler: The reviewer is bringing up technical problems about the combat, not how its mechanics work.

  • Gelugon_baat posted a message on the post Elex Review.

    @dinamo4ever: Indeed - but smaller game-makers should not be let off the hook either.