• Gelugon_baat’s Activity
  • Gelugon_baat posted a message on the post Fire Emblem Warriors Review.

    @pspearman: Which one would that be again? Koei Tecmo cranks out so many Musou titles that I couldn't really bother to remember.

  • Gelugon_baat posted a message on the post Fire Emblem Warriors Review.

    @l33tg4m3r: If it runs poorly in quality mode, that beggars the question of why the quality mode was included in the first place.

  • Gelugon_baat posted a message on the post Fire Emblem Warriors Review.

    What do you think an open-world Musou game would be like?

  • Gelugon_baat posted a message on the post Fire Emblem Warriors Review.

    @Reiska: Oh, *hm*. :|Also, I wonder what happened to my comment. I have the impression that the text-parser might be allergic to kanji characters.

  • Gelugon_baat posted a message on the post Fire Emblem Warriors Review.

    Oh man, the performance problems indicate that Omega Force hasn't been doing a great job of porting over assets that it used for the Playstation games and scaling them for Ninty's platforms. It should...

  • Gelugon_baat posted a message on the post Middle-earth: Shadow Of War Review.

    @nibbin1191: I know that. I have read this argument, and I agree that the microtransactions are not necessary. Take note also that I have never said in any way that they are necessary.Yet, they should...

  • Gelugon_baat posted a message on the post Middle-earth: Shadow Of War Review.

    @nibbin1191: Yeah, I know about looting gear off slain orcs.That said though, if the microtransactions are so pointless, the game would have been better off without them in the first place.

  • Gelugon_baat posted a message on the post Middle-earth: Shadow Of War Review.

    @nibbin1191: What about ranked instances? It can't affect others of course, but the assaulting player's orc assets are certainly at risk.

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  • Gelugon_baat wrote a review of Lilly Looking Through.
    User Rating 7
    User-friendliness foibles aside, Lilly Looking Through is an endearing point-and-clicker.

    INTRO:Through the Samorost series, Amanita Design has shown that a point-and-click adventure game does not need much in the way of voice-overs or even persistent story-telling to be captivating. This ...

  • Gelugon_baat posted a message on the post The Evil Within 2 Review.

    @Pffrbt: I don't believe that I misinterpreted anything, especially considering that you don't explain how I did so.Besides, what you have described as "survival horror" to another user is practically...

  • Gelugon_baat posted a message on the post The Evil Within 2 Review.

    @Pffrbt: Well, indeed there are a lot of resources to be collected - but they are unfinished things. Stuff can be crafted on the spot with reduced efficiency, or the player character has to hustle bac...

  • Gelugon_baat posted a message on the post The Evil Within 2 Review.

    @usaoligarchy: Whatever there is, it is just no more than a promise that has yet to be fulfilled by Tango Gameworks.

  • Gelugon_baat posted a message on the post South Park: The Fractured But Whole Review.

    @zerohournow: For Stick of Truth? That's so much bullshit for a default price at this time.

  • Gelugon_baat posted a message on the post Witcher Dev CD Projekt Red Talks Cyberpunk 2077 And More Amid Staff Morale Concerns.

    I am trying to go through the Glassdoor reviews, but I am being stymied by the requirement to have an account there. Damn script that blurs shit.(Oh good grief, there are more than just blurring scrip...

  • Gelugon_baat posted a message on the post South Park: The Fractured But Whole Review.

    @Barighm: How much is it?

  • Gelugon_baat posted a message on the post Resident Evil 6 Episode 10 - Resident Kinevil.

    The Rasklapanje in the kitchen at 49:00 is moving a tad too fast to be an NPC enemy. I think that's someone playing the Agent Hunt mode.