[QUOTE="osan0"]i wonder if they could have gone a step further though and applied AA to the output from the wii before sending it to the telly.Teufelhuhn
Your regular multisample AA is a process that occurs as the triangles are rendered, which means you can't apply it afterwards as a post-process. Certain forms of post-process AA are becoming popular, and have produced good results in games like God of War III. But there's 3 problems with that:
1. You typically don't want it applied to the final image, but instead you'll apply it to the 3D geometry before the HUD elements are drawn on top
2. A lot of times these algorithms use depth or normal information from buffers in video memory...a device like this wouldn't have access to that information.
3. It takes a tremendous amount of processing power do it. Not really practical for a little box that sits in between your console and your TV.
ah...i see the problem.
i keep forgetting AA algorithms need all that info..someitmes i get it into my head that its just a case of AAing the end product. i dont know where i got that idea from mind....weird :S.
is there any other AA type tech for digital cameras or something that could be used though i wonder. maybe if the device upscaled to something really high like 2560X1920 and then shrunk that down to 1080P before sending it out to the telly. or would that even make a differnce?
basically a wii sends out images at 30 or so FPS (sometimes 60)...so i wonder if theres a way to remove jaggies and possibly blurriness from an image (at a rate of 30 a second) before sending it to the telly.
though if thats possible...its probably not possible in a small box :P.
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