Why did PS3 end up with only 256mb ram?

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MGS9150

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#101 MGS9150
Member since 2004 • 2491 Posts
[QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Radeon_X1950XTX
im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT



OMG YOU ARE HOPELESS. I CANT SPEND ALL OF MY TIME TEACHING A 5 YEAR OLD ABOUT COMPUTERS. OK LIVE IN YOUR LITTLE M$ FANTASY LAND WHERE 360 IS MORE POWERFUL THAN PS3.
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londoxleed

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#102 londoxleed
Member since 2005 • 87 Posts
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramRadeon_X1950XTX
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256

LOL THATS WHERE YOU FAIL SOME GAMES USE SOMETHING LIKE, MORE SYSTEM RAM THEN GRAPHICS, FOR INSTANCE A GAME USES 300 FOR CPU AND 212 FOR GPU, THIS CAN BE EASILY DONE ON 360 BUT EXTREMELY DIFFICULT FOR PS3 YOUR POST FAILS IN SO MANY LEVELS, TCHBO

Ahhh! Stop yelling! We get your point!
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jxditu

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#103 jxditu
Member since 2005 • 718 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Ok so for example one 360 game uses 300mb for CPU and 212MB for GPU. PS3s CPU has RAM at 3.2GHz so it more than makes up for lack of 44mbs. And the PS3s GPU now has a WHOLE 256mbs of RAM to use. In this case PS3>>>360.MGS9150
so now your saying ps3 has 556? like i said, if a game requires, 300mb SYSTEM RAM(ps3 does not have enough for system) and 212MB GRAPHICS RAM(300+212=512) ps3 cannot run the game properly cause it lacks the system ram? get it ? or do i need to draw you nice colorfull pictures so you can have fun understanding little one?



You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????

then again we have to take into consideration the amount of ram left for devs to use. ps3 might be able to store data faster on 256 megs of ram, but the 360 has more ram avalible, thus storing more data than the ps3. even if then ps3 can read write to ram faster, its still limited by the amount left which we know is less than what the 360 has left.
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Radeon_X1950XTX

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#104 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Ok so for example one 360 game uses 300mb for CPU and 212MB for GPU. PS3s CPU has RAM at 3.2GHz so it more than makes up for lack of 44mbs. And the PS3s GPU now has a WHOLE 256mbs of RAM to use. In this case PS3>>>360.MGS9150
so now your saying ps3 has 556? like i said, if a game requires, 300mb SYSTEM RAM(ps3 does not have enough for system) and 212MB GRAPHICS RAM(300+212=512) ps3 cannot run the game properly cause it lacks the system ram? get it ? or do i need to draw you nice colorfull pictures so you can have fun understanding little one?



You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????

dont use my insults, thats pathetic...ANYWAY! IF THERS A GAME THAT USES LESS THEN 256 graphics and 256 system, or even a perfectlyy 256-256 the ps3 is better, but usually thats not the case for high-end games such a oblivion... oblivion with all the 360 content uses more then 256 for ram, this is why they had to cut down on content for ps3, cause it exeeded the system ram pool, while 360 is 1 big pool, that is extremely flexible, so flexible that it can be something like 500mb for graphics, 12 for system, and it will work the same way(but this is certainly not what games will require) but thats a basic example for a basic brain...
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lowe0

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#105 lowe0
Member since 2004 • 13692 Posts
You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????
MGS9150
Yes, could you please draw a picture of this magical device that you're reading from into this ultra-fast RAM that can keep up? Just because you can read and write into the RAM quickly doesn't mean you can get the bits that need to be read/written in a negligible amount of time. Face it, being able to hold more data in RAM instead of re-reading it from disk is significantly better. On a PC, virtual memory deals with this to some extent (with the associated penalty for hard disk I/O), but on a game console, you're going to the game's hard disk asset cache (if it has one) or to the optical drive (which takes an eternity). Have you ever written a line of code in your life?
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jxditu

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#106 jxditu
Member since 2005 • 718 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Ok so for example one 360 game uses 300mb for CPU and 212MB for GPU. PS3s CPU has RAM at 3.2GHz so it more than makes up for lack of 44mbs. And the PS3s GPU now has a WHOLE 256mbs of RAM to use. In this case PS3>>>360.MGS9150
so now your saying ps3 has 556? like i said, if a game requires, 300mb SYSTEM RAM(ps3 does not have enough for system) and 212MB GRAPHICS RAM(300+212=512) ps3 cannot run the game properly cause it lacks the system ram? get it ? or do i need to draw you nice colorfull pictures so you can have fun understanding little one?



You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????

But the XDR RAM in the PS3 has much higher timings, so the speed advantage is nearly wiped out by the RAM's latency...



Not true.

if xdr is anything like rambus ram thats the case.
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Blinblingthing

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#107 Blinblingthing
Member since 2005 • 6943 Posts

[QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Radeon_X1950XTX
im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.

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-GeordiLaForge-

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#108 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Ok so for example one 360 game uses 300mb for CPU and 212MB for GPU. PS3s CPU has RAM at 3.2GHz so it more than makes up for lack of 44mbs. And the PS3s GPU now has a WHOLE 256mbs of RAM to use. In this case PS3>>>360.jxditu
so now your saying ps3 has 556? like i said, if a game requires, 300mb SYSTEM RAM(ps3 does not have enough for system) and 212MB GRAPHICS RAM(300+212=512) ps3 cannot run the game properly cause it lacks the system ram? get it ? or do i need to draw you nice colorfull pictures so you can have fun understanding little one?



You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????

then again we have to take into consideration the amount of ram left for devs to use. ps3 might be able to store data faster on 256 megs of ram, but the 360 has more ram avalible, thus storing more data than the ps3. even if then ps3 can read write to ram faster, its still limited by the amount left which we know is less than what the 360 has left.

Plus Microsoft patented new techniques for fitting gigs worth of info into the 360's RAM. Once developers really get into learning the ins and outs, the 360's free RAM advantage will grow even more...
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-GeordiLaForge-

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#109 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Blinblingthing

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.

No, the unified memory architecture is better. If a developer needs more system RAM, no problem. They can use more and then use procedural synthesis for textures.
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Radeon_X1950XTX

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#110 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.MGS9150
im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT



OMG YOU ARE HOPELESS. I CANT SPEND ALL OF MY TIME TEACHING A 5 YEAR OLD ABOUT COMPUTERS. OK LIVE IN YOUR LITTLE M$ FANTASY LAND WHERE 360 IS MORE POWERFUL THAN PS3.

denial, cant response =owned, i have had low ram before, when i ran warcraft 3, it ran into something called(virtual memory) and trust me, IT WAS UNPLAYABLE, thus (flexible ram that allows for more either on gpu side or cpu > fixed fast ram
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MGS9150

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#111 MGS9150
Member since 2004 • 2491 Posts

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Blinblingthing

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.



Dont bother, Just wait 1 year when games like MGS 4 come out and prove PS3 >>> 360. Its already starting to show even devs are saying PS3 is a more powerful machine. I'm leaving now, you guys might wanna see a doctor your arses must be pretty red after pulling so much bs out of em.
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primetime2121

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#112 primetime2121
Member since 2004 • 3953 Posts

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Blinblingthing

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.


completely wrong and not of use in real life situations
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Blinblingthing

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#113 Blinblingthing
Member since 2005 • 6943 Posts

[QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Ok so for example one 360 game uses 300mb for CPU and 212MB for GPU. PS3s CPU has RAM at 3.2GHz so it more than makes up for lack of 44mbs. And the PS3s GPU now has a WHOLE 256mbs of RAM to use. In this case PS3>>>360.-GeordiLaForge-
so now your saying ps3 has 556? like i said, if a game requires, 300mb SYSTEM RAM(ps3 does not have enough for system) and 212MB GRAPHICS RAM(300+212=512) ps3 cannot run the game properly cause it lacks the system ram? get it ? or do i need to draw you nice colorfull pictures so you can have fun understanding little one?



You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????

But the XDR RAM in the PS3 has much higher timings, so the speed advantage is nearly wiped out by the RAM's latency...

where is latency coming from??????

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Radeon_X1950XTX

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#114 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Blinblingthing"]

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.-GeordiLaForge-

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.

No, the unified memory architecture is better. If a developer needs more system RAM, no problem. They can use more and then use procedural synthesis for textures.

yes ps3 is a fixed 256-256 360 can do 256-256 or 300-212 or 212-300 or 180-332, and all of these numbers work that same way. if ps3 were to use something that exeeding JUST ONE BANK (each of 256) then it will suffer greatly
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Blinblingthing

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#115 Blinblingthing
Member since 2005 • 6943 Posts
[QUOTE="Blinblingthing"]

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.

primetime2121


completely wrong and not of use in real life situations

Whats wrong about it????/

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victorgonzalez

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#116 victorgonzalez
Member since 2006 • 49 Posts
All you guys sound funny to me, arguing about whats faster or slower, which does more in less time and why this one is better than that one.  The bottom line comes down to this, ( In my opinion which to you doesn't mean anything, I know. ) would you rather have a fat guy at your hotdog eating contest who could eat more in a given amount of time or a skinny Japanese reigning champion hotdog eater who can eat a given amount faster.  Oh and please don't respond to my post.  Like the rest of you, I won't be listening.8)  
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Radeon_X1950XTX

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#117 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Blinblingthing"]

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.MGS9150

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.



Dont bother, Just wait 1 year when games like MGS 4 come out and prove PS3 >>> 360. Its already starting to show even devs are saying PS3 is a more powerful machine. I'm leaving now, you guys might wanna see a doctor your arses must be pretty red after pulling so much bs out of em.

lol thats a funny repsones good one, BUT alan wake has proved it could not run on ps3, thats why they canclled ps3 epic says GEOW could not run on ps3 cause its ram (as my examples 300-212) oblivion had to cut donw on content cause of ram how much proof do cows need?
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mikemil828

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#118 mikemil828
Member since 2003 • 7024 Posts

lol @ console sheep arguing about memory.

How about we all agree that neither really has enough, ok? No matter how well fast the PS3's memory is or how well the X360 divides it's memory, the actual amount is going to be it's major limiting factor on how far developers can take both systems. Want to know why your typical hermit has well more than twice (and in some cases more than 5 times!) the memory of current gen consoles? Because they all know the results of not having enough, and it ain't pleasant


lol thats a funny repsones good one, BUT alan wake has proved it could not run on ps3, thats why they canclled ps3 epic says GEOW could not run on ps3 cause its ram (as my examples 300-212) oblivion had to cut donw on content cause of ram how much proof do cows need?Radeon_X1950XTX

I highly doubt memory really is the reason why GEOW isn't on the PS3, especially considering that UT2007 with it's much larger, more memory intensive maps is coming to the PS3, more likely it's probably because Microsoft paid Epic a lot of money to keep it on the X360 and Epic doesn't want to admit it.

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Blinblingthing

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#119 Blinblingthing
Member since 2005 • 6943 Posts

yes ps3 is a fixed 256-256 360 can do 256-256 or 300-212 or 212-300 or 180-332, and all of these numbers work that same way. if ps3 were to use something that exeeding JUST ONE BANK (each of 256) then it will suffer greatlyRadeon_X1950XTX

So basically what your Saying is that Cell and RSX CAN'T freely access both memory banks

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#120 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="-GeordiLaForge-"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Ok so for example one 360 game uses 300mb for CPU and 212MB for GPU. PS3s CPU has RAM at 3.2GHz so it more than makes up for lack of 44mbs. And the PS3s GPU now has a WHOLE 256mbs of RAM to use. In this case PS3>>>360.Blinblingthing

so now your saying ps3 has 556? like i said, if a game requires, 300mb SYSTEM RAM(ps3 does not have enough for system) and 212MB GRAPHICS RAM(300+212=512) ps3 cannot run the game properly cause it lacks the system ram? get it ? or do i need to draw you nice colorfull pictures so you can have fun understanding little one?



You realise that DATA ON RAM GETS DELETED AND RE-DOWNLOADED. The main issue is how FAST the RAM can download, feed infor the the cpu/gpu then delete info and download new info again. So 256mbs of RAM on the PS3 gets replaced 4x faster than the 256mbs of info on the 360 making the PS3s RAM more efficient. DO i need to draw pictures for u????

But the XDR RAM in the PS3 has much higher timings, so the speed advantage is nearly wiped out by the RAM's latency...

where is latency coming from??????

The higher the timings are, the longer the RAM sits idle and waits before it moves on to the next step.
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-GeordiLaForge-

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#121 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="Blinblingthing"][QUOTE="Radeon_X1950XTX"][QUOTE="-GeordiLaForge-"]\ No, the unified memory architecture is better. If a developer needs more system RAM, no problem. They can use more and then use procedural synthesis for textures.

yes ps3 is a fixed 256-256 360 can do 256-256 or 300-212 or 212-300 or 180-332, and all of these numbers work that same way. if ps3 were to use something that exeeding JUST ONE BANK (each of 256) then it will suffer greatly

So basically what your Saying is that Cell and RSX CAN'T freely access both memory banks

Exactly...
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Radeon_X1950XTX

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#122 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="MGS9150"][QUOTE="Blinblingthing"]

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Radeon_X1950XTX

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.



Dont bother, Just wait 1 year when games like MGS 4 come out and prove PS3 >>> 360. Its already starting to show even devs are saying PS3 is a more powerful machine. I'm leaving now, you guys might wanna see a doctor your arses must be pretty red after pulling so much bs out of em.

lol thats a funny repsones good one, BUT alan wake has proved it could not run on ps3, thats why they canclled ps3 epic says GEOW could not run on ps3 cause its ram (as my examples 300-212) oblivion had to cut donw on content cause of ram how much proof do cows need?

also i believe MGS is backing out cause he got OWNED, cant repsond , cant, to much proof, ownage he cant handle it, well im going to sleep, its my bed time :lol: we shall continue someday, when im availible, i will make a thread about ram and send PM to MGS to continue and finish my ownage! until then....good luck TEH XDR!!!!!!!!3.2GHZ!!!!!!!!!4X!!!!!!!!!
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#123 Radeon_X1950XTX
Member since 2006 • 1055 Posts

[QUOTE="Radeon_X1950XTX"] yes ps3 is a fixed 256-256 360 can do 256-256 or 300-212 or 212-300 or 180-332, and all of these numbers work that same way. if ps3 were to use something that exeeding JUST ONE BANK (each of 256) then it will suffer greatlyBlinblingthing

So basically what your Saying is that Cell and RSX CAN'T freely access both memory banks

developers have found a way, though they do claim that its not worth it due to bandwidth and performance so they have to settle 256-256.
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xBALOx

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#124 xBALOx
Member since 2005 • 1194 Posts
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramRadeon_X1950XTX
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256

LOL THATS WHERE YOU FAIL SOME GAMES USE SOMETHING LIKE, MORE SYSTEM RAM THEN GRAPHICS, FOR INSTANCE A GAME USES 300 FOR CPU AND 212 FOR GPU, THIS CAN BE EASILY DONE ON 360 BUT EXTREMELY DIFFICULT FOR PS3 YOUR POST FAILS IN SO MANY LEVELS, TCHBO

i belive this guy, caps make him so much more credible.
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Blinblingthing

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#125 Blinblingthing
Member since 2005 • 6943 Posts

 lol thats a funny repsones good one, BUT alan wake has proved it could not run on ps3, thats why they canclled ps3 epic says GEOW could not run on ps3 cause its ram (as my examples 300-212) oblivion had to cut donw on content cause of ram how much proof do cows need?Radeon_X1950XTX

That non-sense has already been debunked

Link

"Rumors were rampant about the reasons behind the lack of downloadable content. Other websites have reported that the justification behind the missing missions and features was due to technical limitations of the console"

"According to Hines, nothing could be farther from the truth"

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Blinblingthing

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#126 Blinblingthing
Member since 2005 • 6943 Posts
[QUOTE="Blinblingthing"]

[QUOTE="Radeon_X1950XTX"] yes ps3 is a fixed 256-256 360 can do 256-256 or 300-212 or 212-300 or 180-332, and all of these numbers work that same way. if ps3 were to use something that exeeding JUST ONE BANK (each of 256) then it will suffer greatlyRadeon_X1950XTX

So basically what your Saying is that Cell and RSX CAN'T freely access both memory banks

developers have found a way, though they do claim that its not worth it due to bandwidth and performance so they have to settle 256-256.

Great. So you can easily provide me with some links to those statements right?

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mikemil828

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#127 mikemil828
Member since 2003 • 7024 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Blinblingthing"]

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Radeon_X1950XTX

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.



Dont bother, Just wait 1 year when games like MGS 4 come out and prove PS3 >>> 360. Its already starting to show even devs are saying PS3 is a more powerful machine. I'm leaving now, you guys might wanna see a doctor your arses must be pretty red after pulling so much bs out of em.

lol thats a funny repsones good one, BUT alan wake has proved it could not run on ps3, thats why they canclled ps3 epic says GEOW could not run on ps3 cause its ram (as my examples 300-212) oblivion had to cut donw on content cause of ram how much proof do cows need?

also i believe MGS is backing out cause he got OWNED, cant repsond , cant, to much proof, ownage he cant handle it, well im going to sleep, its my bed time :lol: we shall continue someday, when im availible, i will make a thread about ram and send PM to MGS to continue and finish my ownage! until then....good luck TEH XDR!!!!!!!!3.2GHZ!!!!!!!!!4X!!!!!!!!!

Good, you can respond to me:

That Alan Wake isn't on the PS3, probably has more to do with the fact that Microsoft is publishing Alan Wake than any particular memory issues.

Also can you explain why that, if GEOW cannot run on the PS3 due to memory issues, than how come UT2007 can? After all UT2007 will undoubtibly be more intensive memory wise than GEOW is.

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azrealhk

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#128 azrealhk
Member since 2006 • 1731 Posts
This thread is so stupid.

360: 512MB is small for total memory.
PS3: 256MB is slow for CPU/System memory.

If there is any RAM shortages on either 360 or PS3 the bottleneck will be speed at which data is read from the hardisks or DVD/Bluray, regardless of how fast the RAM is. if there is no shortage, XDRAM is faster.

There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics, but not very likely the same game will will need the same on the PS3. That is what OPTIMIZATIONs are. Developers spend time to tune their code for any bottlenecks they find. If it is graphics, they may reduce the resolution or reduce the number of textures, simplify the models etc. For system memory, they may optimize code, simplify AI structures, etc.

Dedicating RAM for a specific system has some advantages as it reduces the memory management.

Overall they should have put more RAM for 360, and more CPU RAM for the PS3.
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Eidog

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#129 Eidog
Member since 2007 • 249 Posts
Oblivion's content had to be downgraded because of PS3's lack of RAM.zazoo4455
Link to where a developer said that=
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Blinblingthing

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#130 Blinblingthing
Member since 2005 • 6943 Posts

Good, you can respond to me:

That Alan Wake isn't on the PS3, probably has more to do with the fact that Microsoft is publishing Alan Wake than any particular memory issues.

Also can you explain why that, if GEOW cannot run on the PS3 due to memory issues, than how come UT2007 can? After all UT2007 will undoubtibly be more intensive memory wise than GEOW is.

mikemil828

Am waiting for him to respond to me.

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Eidog

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#131 Eidog
Member since 2007 • 249 Posts
[QUOTE="MGS9150"][QUOTE="Blinblingthing"]

[QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"][QUOTE="Radeon_X1950XTX"][QUOTE="MGS9150"]Does anyone here speak retard cause I cant get lemmings to understand both the PS3 and 360 have 512mbs of RAM.Radeon_X1950XTX

im not complaining about that, again im complaining about the FACT that cell is limited to 256, again hermits dont say, OMG I HAVE 1 GB PLUS THE 512 MB ON MY GRAPHICS CARD, MAKES MY COMPUTER HAVE 1.5GB OF RAM HURRAYS, NO they just say I HAVE 1 GB RAM,



What you dont understand is that consoles are different than computers. The 360 HAS to divide its RAM too. It can be 300for cpu and 212 for GPU or 256 CPU 256 GPU. Either way PS3s RAM is still better because its speed can make up for 44mbs and 360 cant split it RAM too much or either the GPU or CPU will suffer lack of memory.

and 360 is able to do it hassle free, PS3 will come at a cost, ZOMG NOOBLET, and its not speed, ITS BANDWIDTH, IT WILL SUFFER GREATLY IF CELL WRITES OR READS ON THE GDDR3 RAM, ALSO THE RAM IS A HUGE BOTTLENECK ON CELL BECUASE THERE IS SO LITTLE RAM FOR IT

What MGS is saying is right

Your Gaming console's GPU and CPU need RAM

In PS3 its split in 2 banks, Why is that bad if both CPU and GPU need ram :roll:

Incase you didn't realise Some of PS3's graphical processing is done on Cell

So at the end of the day PS3 memory bank pool >>> 360s memory set up.



Dont bother, Just wait 1 year when games like MGS 4 come out and prove PS3 >>> 360. Its already starting to show even devs are saying PS3 is a more powerful machine. I'm leaving now, you guys might wanna see a doctor your arses must be pretty red after pulling so much bs out of em.

lol thats a funny repsones good one, BUT alan wake has proved it could not run on ps3, thats why they canclled ps3 epic says GEOW could not run on ps3 cause its ram (as my examples 300-212) oblivion had to cut donw on content cause of ram how much proof do cows need?

Link=
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Blinblingthing

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#132 Blinblingthing
Member since 2005 • 6943 Posts

[QUOTE="zazoo4455"]Oblivion's content had to be downgraded because of PS3's lack of RAM.Eidog
Link to where a developer said that=

Your wasting your time asking for one.

Here one that shows that that simply isn't the case

http://ps3.ign.com/articles/762/762882p1.html

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mikemil828

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#133 mikemil828
Member since 2003 • 7024 Posts


There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics,

azrealhk

That reasoning would work if the x360 had more memory, unfortunately it only has 512 total, giving it only 212 mb of video memory is sure to cause problems video wise, look at the pc market, most cards now a days have at least 256 mb of dedicated video memory, because any less will hurt the visuals. The lemmings have to face the fact that they cannot have better graphics than the PS3 if it has less memory devoted to video than the PS3 and the only true way it could do that is if it's pretty near 50/50 all the time

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-GeordiLaForge-

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#134 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="azrealhk"]
There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics,

mikemil828

That reasoning would work if the x360 had more memory, unfortunately it only has 512 total, giving it only 212 mb of video memory is sure to cause problems video wise, look at the pc market, most cards now a days have at least 256 mb of dedicated video memory, because any less will hurt the visuals. The lemmings have to face the fact that they cannot have better graphics than the PS3 if it has less memory devoted to video than the PS3 and the only true way it could do that is if it's pretty near 50/50 all the time

Microsoft patented techniques for fitting gigs worth of info into the 360's RAM. It'll probably never get used to it's potential, but it's much better than using a large pagefile, which is what the PS3 uses for it's lack of RAM.
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Eidog

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#135 Eidog
Member since 2007 • 249 Posts
The Xbox360's and the PS3's CPU and GPUs are connect in different ways, there is not telling which is faster or has access to more ram, so it's pointless to argue the facts unless we are the ones who designed these systems, but for now, we're just a bunch of morons, arguing about something we can't comprehend.
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mikemil828

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#136 mikemil828
Member since 2003 • 7024 Posts
[QUOTE="mikemil828"]

[QUOTE="azrealhk"]
There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics,

-GeordiLaForge-

That reasoning would work if the x360 had more memory, unfortunately it only has 512 total, giving it only 212 mb of video memory is sure to cause problems video wise, look at the pc market, most cards now a days have at least 256 mb of dedicated video memory, because any less will hurt the visuals. The lemmings have to face the fact that they cannot have better graphics than the PS3 if it has less memory devoted to video than the PS3 and the only true way it could do that is if it's pretty near 50/50 all the time

Microsoft patented techniques for fitting gigs worth of info into the 360's RAM. It'll probably never get used to it's potential, but it's much better than using a large pagefile, which is what the PS3 uses for it's lack of RAM.

lol, patented techniques. If Microsoft really had all these ways of 'fitting gig worth of info into the 360's ram', then why couldn't they put it into Vista? Given enough memory even with barely anything running Vista uses up a good 700-800 megabytes,

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-GeordiLaForge-

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#137 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="mikemil828"]

[QUOTE="azrealhk"]
There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics,

mikemil828

That reasoning would work if the x360 had more memory, unfortunately it only has 512 total, giving it only 212 mb of video memory is sure to cause problems video wise, look at the pc market, most cards now a days have at least 256 mb of dedicated video memory, because any less will hurt the visuals. The lemmings have to face the fact that they cannot have better graphics than the PS3 if it has less memory devoted to video than the PS3 and the only true way it could do that is if it's pretty near 50/50 all the time

Microsoft patented techniques for fitting gigs worth of info into the 360's RAM. It'll probably never get used to it's potential, but it's much better than using a large pagefile, which is what the PS3 uses for it's lack of RAM.

lol, patented techniques. If Microsoft really had all these ways of 'fitting gig worth of info into the 360's ram', then why couldn't they put it into Vista? Given enough memory even with barely anything running Vista uses up a good 700-800 megabytes,

It's called procedural synthesis. It's not a new idea, but Microsoft did patent a lot of new techniques that trump anything the PS3 will ever have. And Vista isn't a game console, it's an operating system made to work with a countless number of hardware configurations. It's not a highly specialized piece of software that was developed and heavily optimized for one hardware configuration.
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StryderK

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#138 StryderK
Member since 2006 • 3189 Posts
LOL, This thread took a nose dive right into the ground and turned into a major pissing contest between the Lemmings and the Cows to see which side can out piss the other and which side can piss the longests and piss the most! :P
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#139 niisan
Member since 2006 • 413 Posts
Wow, I am completely dumbstruck.
The amount of misinformation flying around in here is incredible.
Though it is quite clear that MGS has a basic understanding of RAM, but its far from complete.

Firstly, yes PS3 has 512Mb of total RAM. 256Mb system, 256Mb RSX.
If either one runs out it is possible to "borrow" one of the other but there are consequences.
To transfer some information to the other it has to travel through the system bus and back again.
This is incredible slow compared to the speed of the RAM and bottleneck anything waiting on that info.
That is why programmers will avoid using that method.
Yes the PS3 has a single bank of extremely quick RAM.
But it is unfortunate though that there is nothing else in the machine that could supply it with instructions fast enough.

Secondly, the Xbox360 does have more total RAM than the PS3.
A unified 512Mb "pool" for the system and GPU as well as 10Mb EDRAM exclusively for the GPU.
And unless maths has failed me somewhere 512 + 10 gives you a total of 524.

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StryderK

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#140 StryderK
Member since 2006 • 3189 Posts

Wow, I am completely dumbstruck.
The amount of misinformation flying around in here is incredible.
Though it is quite clear that MGS has a basic understanding of RAM, but its far from complete.

Firstly, yes PS3 has 512Mb of total RAM. 256Mb system, 256Mb RSX.
If either one runs out it is possible to "borrow" one of the other but there are consequences.
To transfer some information to the other it has to travel through the system bus and back again.
This is incredible slow compared to the speed of the RAM and bottleneck anything waiting on that info.
That is why programmers will avoid using that method.
Yes the PS3 has a single bank of extremely quick RAM.
But it is unfortunate though that there is nothing else in the machine that could supply it with instructions fast enough.

Secondly, the Xbox360 does have more total RAM than the PS3.
A unified 512Mb "pool" for the system and GPU as well as 10Mb EDRAM exclusively for the GPU.
And unless maths has failed me somewhere 512 + 10 gives you a total of 524.

niisan

If I were you I would get out of this place immediatly. Not unless you want both Cows and Lemmings taking pot shots at you.

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primetime2121

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#141 primetime2121
Member since 2004 • 3953 Posts

[QUOTE="azrealhk"]
There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics,

mikemil828

That reasoning would work if the x360 had more memory, unfortunately it only has 512 total, giving it only 212 mb of video memory is sure to cause problems video wise, look at the pc market, most cards now a days have at least 256 mb of dedicated video memory, because any less will hurt the visuals. The lemmings have to face the fact that they cannot have better graphics than the PS3 if it has less memory devoted to video than the PS3 and the only true way it could do that is if it's pretty near 50/50 all the time


where did you get that the 360 has only 212 MB of video memory ??
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#142 Ngon
Member since 2004 • 2782 Posts

Why did they design it with a bottleneck like that?  Doesn't make sense.  At least the 360 was designed well with 512mb ram.zazoo4455

THIS THREAD PHAIL!

http://www.youtube.com/watch?v=7-TML95Jfnk

PS3 HAS 512MB AND CAN BE ACCESS ANY TIME... YOU PHAIL FANBOY! FAIL FAIL FAIL!

TLHBO

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-GeordiLaForge-

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#143 -GeordiLaForge-
Member since 2006 • 7167 Posts

[QUOTE="zazoo4455"]Why did they design it with a bottleneck like that? Doesn't make sense. At least the 360 was designed well with 512mb ram.Ngon

THIS THREAD PHAIL!

http://www.youtube.com/watch?v=7-TML95Jfnk

PS3 HAS 512MB AND CAN BE ACCESS ANY TIME... YOU PHAIL FANBOY! FAIL FAIL FAIL!

TLHBO

But precious bandwidth between the RSX and Cell will have to be wasted. Since the Cell has to assist the RSX, this would be very costly to performance.
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-GeordiLaForge-

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#144 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="mikemil828"]

[QUOTE="azrealhk"]
There is no such thing as any game using 50/50 ratio or any specific ratio. It is likely a game on the 360 will use 300MB CPU and 212MB graphics,

primetime2121

That reasoning would work if the x360 had more memory, unfortunately it only has 512 total, giving it only 212 mb of video memory is sure to cause problems video wise, look at the pc market, most cards now a days have at least 256 mb of dedicated video memory, because any less will hurt the visuals. The lemmings have to face the fact that they cannot have better graphics than the PS3 if it has less memory devoted to video than the PS3 and the only true way it could do that is if it's pretty near 50/50 all the time


where did you get that the 360 has only 212 MB of video memory ??

He was trying to explain why the UMA in the 360 is not an advantage. But it is an advantage, so he obviously couldn't pull it off. He didn't take the patented procedural synthesis techniques into account.
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Rage010101

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#145 Rage010101
Member since 2006 • 5470 Posts
Why did they design it with a bottleneck like that? Doesn't make sense. At least the 360 was designed well with 512mb ram.zazoo4455


my god not this again!  there is always some noob who brings this up AGAIN EVENTUALLY!  You are misinformed, the ps3 does in fact have 512mb of ram.  If you don't know tech at all.. don't bother creating a thread about it!  GEEZ!  I know SOME tech but not freakishly alot..so I don't create any threads to spew crap I don't know about... follow my advice and do the same.  Actually in your case, don't even try to debate with those that do know tech... I debate sometimes when I know what I'm talking about...but if the subject is foreign to me.. I avoid it completely!  NOOBS GRIND MY GEARS I SWEAR!
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ish_gibbor

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#146 ish_gibbor
Member since 2004 • 1717 Posts

whats sad is games like GRAW and splintercell, play at 10FPS in mutiplayer... bu bubu bububu b teh 512 RAMl1mIt

really I did not notice any difference in multiplayer and single player. I would have noticed 10fps, so not sure what you are basing this on.

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Rage010101

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#147 Rage010101
Member since 2006 • 5470 Posts
[QUOTE="ChopperDave1"]the ps3 has 512mb ramzazoo4455
I mean usable ram.



Again, you're a noob!  Please quit while you have time to save yourself from embarassment...
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Wasdie

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#148 Wasdie  Moderator
Member since 2003 • 53622 Posts
The PS3 has 512 mbs of ram.
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Rage010101

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#149 Rage010101
Member since 2006 • 5470 Posts
[QUOTE="MGS9150"][QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot



LISTEN there are 2 sticks of RAM both are 256MBs, now what is 256 + 256... 512MBS. The CPU uses 1 stick while the gpu uses the other stick. TOTAL SYSTEM MEMORY EQUALS 512MBS. 360 uses 1 stick of 512 this stck is shared between the cpu and gpu. 256mbs of PS3s RAM are running at 3.2GHZ which is 4 times faster than the 700MHz the 360s RAM is running at and the other 256mbs of PS3s RAM is running at 700MHz. PS3s RAM = more efficient=better than 360 ram.


too bad it doesnt work like that in real life...more slower ram is better than less faster ram...end of discussion



you make no sense kid...
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Rage010101

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#150 Rage010101
Member since 2006 • 5470 Posts
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramRadeon_X1950XTX
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256

LOL THATS WHERE YOU FAIL SOME GAMES USE SOMETHING LIKE, MORE SYSTEM RAM THEN GRAPHICS, FOR INSTANCE A GAME USES 300 FOR CPU AND 212 FOR GPU, THIS CAN BE EASILY DONE ON 360 BUT EXTREMELY DIFFICULT FOR PS3 YOUR POST FAILS IN SO MANY LEVELS, TCHBO



dude caps.. you can get suspended for crap like that.. i didnt even bother to read your post cuz of the caps... and alot of people wont as well...