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the ps3 has 512mb ramChopperDave1The PS3 has 256 mb of system ram, and 256 mb of on board video ram used by the RSX. So PS3 has a total of 512 mb of ram.
PS3 has 256 mb of base ram. It has 256 mb of video memory.
To answer your question it's because they were trying to make the biggest waste of money possible.
[QUOTE="ChopperDave1"]the ps3 has 512mb ramzazoo4455I mean usable ram.
cause sony spent all their time designin cell, and didnt put any other good stuff in ps3
[QUOTE="ChopperDave1"]the ps3 has 512mb ramzazoo4455I mean usable ram.
So the 256MB ram that you didn't acknowledge isn't used??????
whats sad is games like GRAW and splintercell, play at 10FPS in mutiplayer... bu bubu bububu b teh 512 RAMl1mIt
Well it's clear you've never played them before...
[QUOTE="ChopperDave1"]the ps3 has 512mb ramcoolviper2003The PS3 has 256 mb of system ram, and 256 mb of on board video ram used by the RSX. So PS3 has a total of 512 mb of ram. so the 360 has 522 megs of ram then since it has 10 megs a edram along with 512 megs of unified system ram.
PS3 has 256 mb of base ram. It has 256 mb of video memory.
To answer your question it's because they were trying to make the biggest waste of money possible.
Firelore29
[QUOTE="coolviper2003"][QUOTE="ChopperDave1"]the ps3 has 512mb ramjxdituThe PS3 has 256 mb of system ram, and 256 mb of on board video ram used by the RSX. So PS3 has a total of 512 mb of ram. so the 360 has 522 megs of ram then since it has 10 megs a edram along with 512 megs of unified system ram.
well the 256s can be added together...the edram is its own thing isnt it?
the ps3 has 512mb ramChopperDave1it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!
RAM:
The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.
Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.
The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.
The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.
i found this on some site but now i cant find it again
The PS3 has 256mb of XDR DRAM which is suppose to be superior ram to GDDR3 that is in the 360, and if they would of create 512mb of it the ps3 would probably cost more so they opted to seperate the ram and add 256mb GDDR3 (same type as the 360).Also, the gpu can access both pools of ram, giving it acces to a total of 512mb of ram, half of which is superior to the 360's ddr3. However, the cpu is limited to only the 256mb of XDR ram.
there are rumors going around that the ps3 can't properly use all 512mb in the way the 360 can because of the way it's setup, but who knows if those are true.
jrhawk42
[QUOTE="ChopperDave1"]the ps3 has 512mb ramRadeon_X1950XTXit has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
that is correct, also, RSX will have to work for AF,AA AND HDR, while XENOS uses its EDRAM to do that without a performance inmpact, meaning it can do other things, now, cows may say, BUH BUH SPE CAN BE USED FOR GRAPHIC ENHANCERS!!!! well, cell has 8 spe, 7 is activated for ps3, and 1 is used for os, leaving 6 for games, spe are not as powerfull as cores for ai, meaning if developers were going to use some spe's, to outperform 360 version in graphics, that means 360 will outperform in ai,and vise versaRAM:
The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.
Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.
The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.
The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.i found this on some site but now i cant find it again
jxditu
[QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramChopperDave1it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
[QUOTE="jxditu"]that is correct, also, RSX will have to work for AF,AA AND HDR, while XENOS uses its EDRAM to do that without a performance inmpact, meaning it can do other things, now, cows may say, BUH BUH SPE CAN BE USED FOR GRAPHIC ENHANCERS!!!! well, cell has 8 spe, 7 is activated for ps3, and 1 is used for os, leaving 6 for games, spe are not as powerfull as cores for ai, meaning if developers were going to use some spe's, to outperform 360 version in graphics, that means 360 will outperform in ai,and vise versaRAM:
The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.
Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.
The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.
The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.i found this on some site but now i cant find it again
Radeon_X1950XTX
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
RAM:
The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.
Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.
The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.
The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.i found this on some site but now i cant find it again
jxditu
PS3 has 512MBS of RAM. 256 is used for CPU and 256 is used by the GPU. The PS3s RAM is clocked faster and is better quality than the 360 RAM and it is more efficient.MGS9150XDR is clocked faster, RSX does have a higher bandwidth then xenos in ram but again, rsx has to do af,aa,hdr, in that same ram, making it degrade in bandwidth AND processing performance, while hdr,aa,af gets done on edram with no performance hit, and no bandwidth loss on the 512mb pool... MORE RAM> FAST RAM FACT,
[QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb rammakingmusic476it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
[QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramChopperDave1it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
[QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramMGS9150it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
[QUOTE="MGS9150"]PS3 has 512MBS of RAM. 256 is used for CPU and 256 is used by the GPU. The PS3s RAM is clocked faster and is better quality than the 360 RAM and it is more efficient.Radeon_X1950XTXXDR is clocked faster, RSX does have a higher bandwidth then xenos in ram but again, rsx has to do af,aa,hdr, in that same ram, making it degrade in bandwidth AND processing performance, while hdr,aa,af gets done on edram with no performance hit, and no bandwidth loss on the 512mb pool... MORE RAM> FAST RAM FACT,
[QUOTE="Radeon_X1950XTX"][QUOTE="jxditu"]that is correct, also, RSX will have to work for AF,AA AND HDR, while XENOS uses its EDRAM to do that without a performance inmpact, meaning it can do other things, now, cows may say, BUH BUH SPE CAN BE USED FOR GRAPHIC ENHANCERS!!!! well, cell has 8 spe, 7 is activated for ps3, and 1 is used for os, leaving 6 for games, spe are not as powerfull as cores for ai, meaning if developers were going to use some spe's, to outperform 360 version in graphics, that means 360 will outperform in ai,and vise versaRAM:
The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.
Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.
The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.
The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.i found this on some site but now i cant find it again
MGS9150
[QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramChopperDave1it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows! 256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256 LOL THATS WHERE YOU FAIL SOME GAMES USE SOMETHING LIKE, MORE SYSTEM RAM THEN GRAPHICS, FOR INSTANCE A GAME USES 300 FOR CPU AND 212 FOR GPU, THIS CAN BE EASILY DONE ON 360 BUT EXTREMELY DIFFICULT FOR PS3 YOUR POST FAILS IN SO MANY LEVELS, TCHBO
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