Why did PS3 end up with only 256mb ram?

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zazoo4455

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#1 zazoo4455
Member since 2006 • 458 Posts
Why did they design it with a bottleneck like that?  Doesn't make sense.  At least the 360 was designed well with 512mb ram.
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cobrax25

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#2 cobrax25
Member since 2006 • 9649 Posts
lol 512 MB of ram is not a lot by any means. PCs have 4 times as much.
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ChopperDave1

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#3 ChopperDave1
Member since 2006 • 377 Posts
the ps3 has 512mb ram
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TrailorParkBoy

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#4 TrailorParkBoy
Member since 2006 • 2922 Posts
maybe they were stoned?
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The_Game21x

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#5 The_Game21x
Member since 2005 • 26440 Posts

The PS3 has 512 megs of RAM...

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l1mIt

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#6 l1mIt
Member since 2007 • 452 Posts

ps3 has 512mb

lemmings are in denial about that

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TrailorParkBoy

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#7 TrailorParkBoy
Member since 2006 • 2922 Posts
[QUOTE="cobrax25"]lol 512 MB of ram is not a lot by any means. PCs have 4 times as much.

512 is more than enough mostley because computers are the most waistful sons of $&^&@# when it comes to optimization and that sort of theing
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zazoo4455

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#8 zazoo4455
Member since 2006 • 458 Posts
the ps3 has 512mb ramChopperDave1
I mean usable ram.
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coolviper2003

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#9 coolviper2003
Member since 2003 • 1915 Posts
the ps3 has 512mb ramChopperDave1
The PS3 has 256 mb of system ram, and 256 mb of on board video ram used by the RSX. So PS3 has a total of 512 mb of ram.
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Firelore29

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#10 Firelore29
Member since 2007 • 4158 Posts

PS3 has 256 mb of base ram.  It has 256 mb of video memory.

To answer your question it's because they were trying to make the biggest waste of money possible.

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deactivated-5c009341336cd

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#11 deactivated-5c009341336cd
Member since 2004 • 1855 Posts

[QUOTE="ChopperDave1"]the ps3 has 512mb ramzazoo4455
I mean usable ram.

cause sony spent all their time designin cell, and didnt put any other good stuff in ps3

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cobrax25

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#12 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="TrailorParkBoy"][QUOTE="cobrax25"]lol 512 MB of ram is not a lot by any means. PCs have 4 times as much.

512 is more than enough mostley because computers are the most waistful sons of $&^&@# when it comes to optimization and that sort of theing

when Idling PCs will use anywhere from 200-350MB. while playing a game, they use a lot less then that. PCs have a lot of Ram, because PC games have much larger maps, that support more players.
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l1mIt

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#13 l1mIt
Member since 2007 • 452 Posts
whats sad is games like GRAW and splintercell, play at 10FPS in mutiplayer... bu bubu bububu b teh 512 RAM
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Blinblingthing

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#14 Blinblingthing
Member since 2005 • 6943 Posts

[QUOTE="ChopperDave1"]the ps3 has 512mb ramzazoo4455
I mean usable ram.

So the 256MB ram that you didn't acknowledge isn't used??????

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ChopperDave1

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#15 ChopperDave1
Member since 2006 • 377 Posts
[QUOTE="ChopperDave1"]the ps3 has 512mb ramzazoo4455
I mean usable ram.

all the ram can be used
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The_Game21x

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#16 The_Game21x
Member since 2005 • 26440 Posts

whats sad is games like GRAW and splintercell, play at 10FPS in mutiplayer... bu bubu bububu b teh 512 RAMl1mIt

Well it's clear you've never played them before...

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jxditu

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#17 jxditu
Member since 2005 • 718 Posts
[QUOTE="ChopperDave1"]the ps3 has 512mb ramcoolviper2003
The PS3 has 256 mb of system ram, and 256 mb of on board video ram used by the RSX. So PS3 has a total of 512 mb of ram.

so the 360 has 522 megs of ram then since it has 10 megs a edram along with 512 megs of unified system ram.
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-NintendoPower-

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#18 -NintendoPower-
Member since 2007 • 58 Posts

PS3 has 256 mb of base ram. It has 256 mb of video memory.

To answer your question it's because they were trying to make the biggest waste of money possible.

Firelore29


I agree with that.  Frankly I don't know why they split the ram between base and video memory.  I'm also unconvinced of the Cell.  Why is it that Sony chooses to go such a propietary route that it causes the devs to work harder.  Seems to me multiplats have always suffered (whether it be PS2 or PS3).  Why not just cut the crap and design a console thats easy to work with and pump out quality titles that run good out the gate? 
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Kahuna_1

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#19 Kahuna_1
Member since 2006 • 7948 Posts

[QUOTE="coolviper2003"][QUOTE="ChopperDave1"]the ps3 has 512mb ramjxditu
The PS3 has 256 mb of system ram, and 256 mb of on board video ram used by the RSX. So PS3 has a total of 512 mb of ram.

so the 360 has 522 megs of ram then since it has 10 megs a edram along with 512 megs of unified system ram.

well the 256s can be added together...the edram is its own thing isnt it?

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primetime2121

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#20 primetime2121
Member since 2004 • 3953 Posts
the ps3 has 512mb ramChopperDave1

no it doesnt....360 has access to more ram than the PS3 does
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Dilrod

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#21 Dilrod
Member since 2003 • 4257 Posts
Um.. its 256 of XDRAM, which is 4 times faster than dram. http://www.rambus.com/us/products/xdr_xdr2/ Thats what you all fail to realize. Its funny listening to the lemmings say stuff like "lol its only got 256mb ram" when it far exceeds the xbox 360's 512 dram
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primetime2121

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#22 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="Dilrod"]Um.. its 256 of XDRAM, which is 4 times faster than dram. http://www.rambus.com/us/products/xdr_xdr2/ Thats what you all fail to realize. Its funny listening to the lemmings say stuff like "lol its only got 256mb ram" when it far exceeds the xbox 360's 512 dram


maybe you dont understand computers...more ,,slower ram >>>> less ,,faster ram.....anyday of the week
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jrhawk42

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#23 jrhawk42
Member since 2003 • 12764 Posts
The PS3 has 256mb of XDR DRAM which is suppose to be superior ram to GDDR3 that is in the 360, and if they would of create 512mb of it the ps3 would probably cost more so they opted to seperate the ram and add 256mb GDDR3 (same type as the 360).

there are rumors going around that the ps3 can't properly use all 512mb in the way the 360 can because of the way it's setup, but who knows if those are true.

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Radeon_X1950XTX

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#24 Radeon_X1950XTX
Member since 2006 • 1055 Posts
the ps3 has 512mb ramChopperDave1
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!
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jxditu

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#25 jxditu
Member since 2005 • 718 Posts

RAM:

The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.

Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.

The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.

The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.

i found this on some site but now i cant find it again

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deactivated-61ff675e61178

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#26 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
The PS3 has 256mb of XDR DRAM which is suppose to be superior ram to GDDR3 that is in the 360, and if they would of create 512mb of it the ps3 would probably cost more so they opted to seperate the ram and add 256mb GDDR3 (same type as the 360).

there are rumors going around that the ps3 can't properly use all 512mb in the way the 360 can because of the way it's setup, but who knows if those are true.

jrhawk42
Also, the gpu can access both pools of ram, giving it acces to a total of 512mb of ram, half of which is superior to the 360's ddr3. However, the cpu is limited to only the 256mb of XDR ram.
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Dilrod

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#27 Dilrod
Member since 2003 • 4257 Posts
[QUOTE="primetime2121"][QUOTE="Dilrod"]Um.. its 256 of XDRAM, which is 4 times faster than dram. http://www.rambus.com/us/products/xdr_xdr2/ Thats what you all fail to realize. Its funny listening to the lemmings say stuff like "lol its only got 256mb ram" when it far exceeds the xbox 360's 512 dram


maybe you dont understand computers...more ,,slower ram >>>> less ,,faster ram.....anyday of the week

Not when its taking LESS ram to run the same processes.
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jxditu

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#28 jxditu
Member since 2005 • 718 Posts
o and xdram is clocked higher but has horrible latency issues so its not anywhere near 4x faster
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primetime2121

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#29 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="Dilrod"][QUOTE="primetime2121"][QUOTE="Dilrod"]Um.. its 256 of XDRAM, which is 4 times faster than dram. http://www.rambus.com/us/products/xdr_xdr2/ Thats what you all fail to realize. Its funny listening to the lemmings say stuff like "lol its only got 256mb ram" when it far exceeds the xbox 360's 512 dram


maybe you dont understand computers...more ,,slower ram >>>> less ,,faster ram.....anyday of the week

Not when its taking LESS ram to run the same processes.


hmmm...what ?? any PC gamer in their right mind would take 1 GB of slower ram over 512 MB of faster ram
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ChopperDave1

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#30 ChopperDave1
Member since 2006 • 377 Posts
[QUOTE="ChopperDave1"]the ps3 has 512mb ramRadeon_X1950XTX
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256
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MGS9150

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#31 MGS9150
Member since 2004 • 2491 Posts
PS3 has 512MBS of RAM. 256 is used for CPU and 256 is used by the GPU. The PS3s RAM is clocked faster and is better quality than the 360 RAM and it is more efficient.
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Radeon_X1950XTX

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#32 Radeon_X1950XTX
Member since 2006 • 1055 Posts

RAM:

The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.

Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.

The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.

The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.

i found this on some site but now i cant find it again

jxditu
that is correct, also, RSX will have to work for AF,AA AND HDR, while XENOS uses its EDRAM to do that without a performance inmpact, meaning it can do other things, now, cows may say, BUH BUH SPE CAN BE USED FOR GRAPHIC ENHANCERS!!!! well, cell has 8 spe, 7 is activated for ps3, and 1 is used for os, leaving 6 for games, spe are not as powerfull as cores for ai, meaning if developers were going to use some spe's, to outperform 360 version in graphics, that means 360 will outperform in ai,and vise versa
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primetime2121

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#33 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramChopperDave1
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot
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deactivated-61ff675e61178

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#34 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
Yeah, and its the ps3's "less ram" that makes Oblivion run far smoother than it did on the 360. :roll:
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MGS9150

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#36 MGS9150
Member since 2004 • 2491 Posts
[QUOTE="jxditu"]

RAM:

The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.

Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.

The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.

The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.

i found this on some site but now i cant find it again

Radeon_X1950XTX
that is correct, also, RSX will have to work for AF,AA AND HDR, while XENOS uses its EDRAM to do that without a performance inmpact, meaning it can do other things, now, cows may say, BUH BUH SPE CAN BE USED FOR GRAPHIC ENHANCERS!!!! well, cell has 8 spe, 7 is activated for ps3, and 1 is used for os, leaving 6 for games, spe are not as powerfull as cores for ai, meaning if developers were going to use some spe's, to outperform 360 version in graphics, that means 360 will outperform in ai,and vise versa



Thats is a load of bull. CELL is the most powerful commercial CPU. It can handle many more physics and AI tasks than the 360s cpu. The CELL can be used for AA, AF and HDR and it will not cause any botleneck.
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deactivated-61ff675e61178

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#37 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot

Yeah, but in a standard pc the gpu is the bottleneck, so it would make sense to add more ram for the gpu in a console. It maximizes efficiency. Also, the 360 has 512m of unified ram, so how much are you going to subtract from that, to account for the gpu, to get its "true" amount of ram? Your logic makes no sense.
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ChopperDave1

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#38 ChopperDave1
Member since 2006 • 377 Posts
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot

The PS3 includes the cell and the rsx. The cell can access 256mb of ram, and the rsx can access 256mb of ram.
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Zenkuso

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#39 Zenkuso
Member since 2006 • 4090 Posts

RAM:

The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.

Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.

The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.

The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.

i found this on some site but now i cant find it again

jxditu


QFT
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#40 Radeon_X1950XTX
Member since 2006 • 1055 Posts
PS3 has 512MBS of RAM. 256 is used for CPU and 256 is used by the GPU. The PS3s RAM is clocked faster and is better quality than the 360 RAM and it is more efficient.MGS9150
XDR is clocked faster, RSX does have a higher bandwidth then xenos in ram but again, rsx has to do af,aa,hdr, in that same ram, making it degrade in bandwidth AND processing performance, while hdr,aa,af gets done on edram with no performance hit, and no bandwidth loss on the 512mb pool... MORE RAM> FAST RAM FACT,
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primetime2121

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#41 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb rammakingmusic476
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot

Yeah, but in a standard pc the gpu is the bottleneck, so it would make sense to add more ram for the gpu in a console. It maximizes efficiency. Also, the 360 has 512m of unified ram, so how much are you going to subtract from that, to account for the gpu, to get its "true" amount of ram? Your logic makes no sense.


how does that make no sense ?? the 360 can utilize 490 MB for graphical processes while the PS3 can only access 256 for graphical processes
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MGS9150

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#42 MGS9150
Member since 2004 • 2491 Posts
[QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramprimetime2121
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot



LISTEN there are 2 sticks of RAM both are 256MBs, now what is 256 + 256... 512MBS. The CPU uses 1 stick while the gpu uses the other stick. TOTAL SYSTEM MEMORY EQUALS 512MBS. 360 uses 1 stick of 512 this stck is shared between the cpu and gpu. 256mbs of PS3s RAM are running at 3.2GHZ which is 4 times faster than the 700MHz the 360s RAM is running at and the other 256mbs of PS3s RAM is running at 700MHz. PS3s RAM = more efficient=better than 360 ram.
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#43 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramChopperDave1
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot

The PS3 includes the cell and the rsx. The cell can access 256mb of ram, and the rsx can access 256mb of ram.

which is difficult to do, and even if it does manage to do it, it will cost in performance hit, bandwidth loss, so for developers, they try their best to avoid it by all means
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#44 mamalaga12
Member since 2006 • 2175 Posts
[QUOTE="cobrax25"][QUOTE="TrailorParkBoy"][QUOTE="cobrax25"]lol 512 MB of ram is not a lot by any means. PCs have 4 times as much.

512 is more than enough mostley because computers are the most waistful sons of $&^&@# when it comes to optimization and that sort of theing

when Idling PCs will use anywhere from 200-350MB. while playing a game, they use a lot less then that. PCs have a lot of Ram, because PC games have much larger maps, that support more players.

but was'nt the whole point of the ps3 to make aa bacially, a pc that can play sony games, i mean you can even put operating systems on it as far as i heard
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deactivated-61ff675e61178

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#45 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
Also, the gpu can access all 512mb of the ps3s ram, in effect making it 512mb of dual-channel ram instead of just one 512mb stick like the 360 has. Dual-channel ram is always faster than single-channel. Only the cpu is limited to its 256mb stick of ram, but it is XDR ram, which is far superior than ddr3 ram.
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primetime2121

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#46 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="primetime2121"][QUOTE="ChopperDave1"][QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramMGS9150
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256


no it does not....256 for the GPU and 256 for the CPU...that is not 512....it is 256 mostly for graphical processes which is not alot



LISTEN there are 2 sticks of RAM both are 256MBs, now what is 256 + 256... 512MBS. The CPU uses 1 stick while the gpu uses the other stick. TOTAL SYSTEM MEMORY EQUALS 512MBS. 360 uses 1 stick of 512 this stck is shared between the cpu and gpu. 256mbs of PS3s RAM are running at 3.2GHZ which is 4 times faster than the 700MHz the 360s RAM is running at and the other 256mbs of PS3s RAM is running at 700MHz. PS3s RAM = more efficient=better than 360 ram.


too bad it doesnt work like that in real life...more slower ram is better than less faster ram...end of discussion
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MGS9150

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#47 MGS9150
Member since 2004 • 2491 Posts
[QUOTE="MGS9150"]PS3 has 512MBS of RAM. 256 is used for CPU and 256 is used by the GPU. The PS3s RAM is clocked faster and is better quality than the 360 RAM and it is more efficient.Radeon_X1950XTX
XDR is clocked faster, RSX does have a higher bandwidth then xenos in ram but again, rsx has to do af,aa,hdr, in that same ram, making it degrade in bandwidth AND processing performance, while hdr,aa,af gets done on edram with no performance hit, and no bandwidth loss on the 512mb pool... MORE RAM> FAST RAM FACT,



But 360 does not have more RAM it has the same amount. It is just used differently so FASTER RAM>>>>>>>>>SAME AMOUNT OF SLOWER RAM.
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jxditu

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#48 jxditu
Member since 2005 • 718 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="jxditu"]

RAM:

The Playstation 3 has a split memory pool, with 256 megabytes of RAM for the video card and 256 for the system; the XBOX 360 has 512 megs of unified RAM which can be allocated where it is needed.

Technically the PS3 could borrow RAM from either pool, but there would be a significant performance impact.

The operating system of the PS3 reserves 64 megabytes of system RAM and 32 megs of the video RAM at all times; The XBOX 360 operating system only requires 32 megs total out of the unified pool.

The bottom line here is, the PS3 leaves developers 192 megs of RAM in the system pool and 224 megs for textures, and the XBOX 360 leaves them with 480 megs to use any way they need to.

i found this on some site but now i cant find it again

MGS9150
that is correct, also, RSX will have to work for AF,AA AND HDR, while XENOS uses its EDRAM to do that without a performance inmpact, meaning it can do other things, now, cows may say, BUH BUH SPE CAN BE USED FOR GRAPHIC ENHANCERS!!!! well, cell has 8 spe, 7 is activated for ps3, and 1 is used for os, leaving 6 for games, spe are not as powerfull as cores for ai, meaning if developers were going to use some spe's, to outperform 360 version in graphics, that means 360 will outperform in ai,and vise versa



Thats is a load of bull. CELL is the most powerful commercial CPU. It can handle many more physics and AI tasks than the 360s cpu. The CELL can be used for AA, AF and HDR and it will not cause any botleneck.

you do know that the cpu in your ps3 isnt a full cell cpu right? its a watered down revision to make it costs lower. and we know that sony tried to get cell to perform graphic operations and failed so it cant be that great. o and oblivion has been out for a year and im sure the extra dev time for the ps3 helped as well.
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sdifjds

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#49 sdifjds
Member since 2003 • 1088 Posts
Please do not post. The PS3 has 512MB Ram
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#50 Radeon_X1950XTX
Member since 2006 • 1055 Posts
[QUOTE="Radeon_X1950XTX"][QUOTE="ChopperDave1"]the ps3 has 512mb ramChopperDave1
it has 256 video 256, system, that means 256 period... on my computer i have 512mb system, and 128mb video, do hermits tell me that i have 640mb ram?NO get it straight cows!

256mb ram + 256mb ram= 512mb ram I don't see why this is so hard to understand. The PS3 can use 512mb of ram. the cpu can use 256, and the gpu can use 256

LOL THATS WHERE YOU FAIL SOME GAMES USE SOMETHING LIKE, MORE SYSTEM RAM THEN GRAPHICS, FOR INSTANCE A GAME USES 300 FOR CPU AND 212 FOR GPU, THIS CAN BE EASILY DONE ON 360 BUT EXTREMELY DIFFICULT FOR PS3 YOUR POST FAILS IN SO MANY LEVELS, TCHBO