The placement of the left analogue stick

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Poll The placement of the left analogue stick (105 votes)

Above the D-pad is where it should go and is perfect because it aligns with the buttons. 62%
Below the D-pad is where it should go because I'm used to it from Playstation consoles. 33%
I wish kinect was the future of home console controls. :( 5%

Some of you don't know this but there is a correct answer to this. The left analogue stick SHOULD GO ABOVE THE D-pad. That's a FACT, END OF STORY!

Why is that a fact? How do I know that? Well, because I'm an old school gamer and I know the history of home console controllers.

Let's take a trip down history lane.

On the original NES. The D-pad aligned with the buttons.

On the SNES, the D-pad aligned with the buttons. There were more buttons but the D-pad aligned with them.

Both the Saturn and Playstation launched WITHOUT analogue controllers. On both controllers, the D-pad aligned with the buttons.

On the N64, the D-Pad aligned with the buttons INSTEAD of the analogue stick. But why? Because the N64 was the first home console that was aimed at 3D gaming. But remember, the entire videogame world was still in 2D back then. So they didn't want to just eliminate the D-pad. The idea was that the controller had two grips. The outer left grip if you were playing a 2D game so you use the D-pad that aligned with the buttons. The middle grip if you were playing one of the new 3D games such as the launch title, Super Mario 64.

When Sony saw what Nintendo did which was went after 3D gaming, they developed the Playstation analogue controller. It didn't have rumble and was bigger than the dual shock. Then they developed the analogue controller 2 which was smaller but again no rumble. Finally, after nintendo had made rumble a must have for gamers, Sony copied them again and introduced the Dual Shock.

The two analogue sticks we all enjoy today, Sony introduced but they did it so they wouldn't get sued. The Analog1 &2 controllers and the Dualshock were complete ripoffs from the Nintendo 64 controller ideas. But with Sony putting two sticks on it, they could get away with saying it wasn't a direct copy.

Another thing that bothers me is, when you really look at the Dualshock controller, you realize it's just a SNES controller with added handles for better grip and two analogue sticks tacked on. And of course rumble. It's such a blatant copy, I find it pathetic till this day.

Ok so that was the first console generation where 3D games were widely adapted and took over gaming. What happened after?

Dreamcast Controller was a copy of the N64 controller except that the analogue stick was above the D-pad and aligned with the buttons, there was no right stick.

The GameCube controller had the analogue stick on top of the D-pad and of course it aligned with the buttons. And they introduced the right analogue stick which you can say was copied from Sony.

The Xbox Controller had the analogue stick on top of the D-pad and aligned with the buttons. Even the first Xbox controller which people didn't like cause it was huge.

The PS2, had the dualshock 2 which was exactly the same as the Dualshock. They said the buttons were analog or something but otherwise, the exact same thing. They for some reason stuck with the placement of the D-Pad on top of the analog stick and not aligned with the buttons.

The Xbox 360, analogue stick on top of D-pad and aligned with the buttons.

PS3, dualshock 3, same thing as all the other dualshocks. First they went with motion controls and says rumble was last gen. But later Kutaragi was fired and Sony humiliated and went back to the exact same dualshock but it was still called 3.

Nintendo Wii had a Pro classic controller with the D-pad on top of the analogue stick. I think this was due to it being more for someone who wants to play a lot of virtual console games which are 2D for the most part.

Nintendo Wii U regular controller with the screen and the pro controller both have analogue sticks on top of the D-pad and aligned with the buttons.

Playstation 4 came with the Dualshock 4 which is the same as always. A little different fit in the hand which is better, but identical button layout.

Xbox One updated controller that was very similar to the 360 one, the analogue stick was on top of the D-pad and aligned with the buttons.

Nintendo Switch controller and Pro controller both have the analogue stick on top of the D-pad and aligned with the buttons.

PS4 Pro same controller as PS4.

Xbox Scorpio remains to be seen but we can guess they will continue to keep the analogue stick aligned with the buttons.

Are you starting to see a pattern here? The left analogue stick should be on top of the D-pad and aligned with the buttons because most games are 3D and it's what you will be using most of the time. The D-pad you will rarely use as the main control in games unless they are virtual console or indie games so it makes sense that the alignment is off a bit because it's a SECONDARY option to the Analogue stick.

The only argument that exists for placing the left analogue stick under the D-pad is because you grew up with Playstation controllers and are super used to them and refuse to change. Also you can't change because Sony will never change it seems.

Most playstation owners are so stubborn or ignorant that they won't admit it sucks compared to the other controllers that are actually doing it right by aligning the left analogue stick with the buttons.

If you take some time to actually think about it, it makes perfect sense. It's time to admit the Playstation controller is trash and needs to be updated to catch up with everyone else.

This is one time where I think everyone can give Sony a free pass and allow them to copy the hell out of everyone else and make controllers the way they should be.

Some of you may not already know this so I am very curious to hear your thoughts. Please discuss.

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deactivated-5d6bb9cb2ee20

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#1 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

I honestly don't care. Both work for me just fine.

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#2 Archangel3371
Member since 2004 • 44163 Posts

Above the d-pad ala Xbox One controller is what I find to be most comfortable.

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#3 Fairmonkey
Member since 2011 • 2310 Posts

Both work for me. Both suck compared to keyboard and mouse

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#4  Edited By Xplode_games
Member since 2011 • 2540 Posts

@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

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deactivated-5d6bb9cb2ee20

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#5 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

But I have literally zero issues controlling games with the DualShock 4, and controlling them just fine. It's a good controller with great ergonomics and great button spread (unlike the DualShock 3, which was utter trash). The analog placement is apparently not as breaking an issue for me as it is for you.

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TigerDragon

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#6 TigerDragon
Member since 2017 • 128 Posts

N64 was the first console aimed for 3D gaming

uh... jaguar 3DO??? PS was made for 3D as well.

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deactivated-5a30e101a977c

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#7  Edited By deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@charizard1605 said:

I honestly don't care. Both work for me just fine.

That wasn't an option, you HAVE TO CHOOSE. Just take a look at your perfect Switch pro controller :)

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deactivated-5d6bb9cb2ee20

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#8 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@FastRobby said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

That wasn't an option, you HAVE TO CHOOSE. Just take a look at your perfect Switch pro controller :)

Well, my favorite controllers ever are the Xbox 360 controller, Gamecube controller, and Xbox One controller, and all three have the analog placed at the top, so if I had to pick, I'd pick that option. But honestly, having to pick an option at all seems to be pretty superfluous to me haha

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#9 Xplode_games
Member since 2011 • 2540 Posts

@tigerdragon said:

N64 was the first console aimed for 3D gaming

uh... jaguar 3DO??? PS was made for 3D as well.

I owned a 3DO, it didn't even come with analogue sticks. It was just a big ugly D-pad. And it sucked for street fighter. The Jaguar again didn't have an analogue stick, only a D-pad and it was a complete failure.

The 3DO was considerably more powerful than the Jaguar. Neither console was capable or had the power to do proper 3D games. The Playstation and Saturn were both WAAAY more powerful than the 3DO. That's why 3DO was going to release the M2 console back then which was supposed to be more powerful than the Playstation and Saturn but it never happened. Instead the 3DO died a slow horrible death. The Jaguar was even worse, it was DOA. Mostly because the games looked like SNES ports even though it was supposedly a 64-bit console.

One final point I would like to make is that not even the Playstation nor the Saturn were really powerful enough for 3D. The N64 BARELY was and they were the ones who truly brought gaming into 3D with amazing efforts such as Super Mario 64, Golden Eye, Zelda OOT, Banjo Kazooie and many others. Playstation had Crash Bandicoot and the real game that to me surprised me of how great it looked and ran in 3D was Metal Gear Solid.

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#10 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@charizard1605 said:
@FastRobby said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

That wasn't an option, you HAVE TO CHOOSE. Just take a look at your perfect Switch pro controller :)

Well, my favorite controllers ever are the Xbox 360 controller, Gamecube controller, and Xbox One controller, and all three have the analog placed at the top, so if I had to pick, I'd pick that option. But honestly, having to pick an option at all seems to be pretty superfluous to me haha

I never gamed enough on PS to get used to it. It was always for a couple of hours at a friends house, but in total I would be surprised if I was past 100 hours of Playstation gaming, so for me the choice is obvious.

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#11 lundy86_4
Member since 2003 • 61481 Posts

I prefer asymmetrical, but I can use either. It can be tricky switching from system to system in short bursts.

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#12 Xplode_games
Member since 2011 • 2540 Posts

@charizard1605 said:
@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

But I have literally zero issues controlling games with the DualShock 4, and controlling them just fine. It's a good controller with great ergonomics and great button spread (unlike the DualShock 3, which was utter trash). The analog placement is apparently not as breaking an issue for me as it is for you.

Maybe I'm just upset at the stupidity of Sony. I know it would be so damn easy to make a good controller for them. WTF, just copy the Xbox one and Switch Pro controllers. It would be amazing.

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deactivated-5d6bb9cb2ee20

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#13 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@FastRobby said:
@charizard1605 said:
@FastRobby said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

That wasn't an option, you HAVE TO CHOOSE. Just take a look at your perfect Switch pro controller :)

Well, my favorite controllers ever are the Xbox 360 controller, Gamecube controller, and Xbox One controller, and all three have the analog placed at the top, so if I had to pick, I'd pick that option. But honestly, having to pick an option at all seems to be pretty superfluous to me haha

I never gamed enough on PS to get used to it. It was always for a couple of hours at a friends house, but in total I would be surprised if I was past 100 hours of Playstation gaming, so for me the choice is obvious.

Honestly, until before the DualShock 4, I would have argued for asymmetrical layouts myself all day- but the DualShock 4 is just so comfortable and works so well, that I've come around to it. But yes, I think like you, my primary, natural impulse would be an asymmetric layout.

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#14 lrdfancypants
Member since 2014 • 3850 Posts

Ah, good a controller argument.

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#15 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Xplode_games said:
@charizard1605 said:
@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

But I have literally zero issues controlling games with the DualShock 4, and controlling them just fine. It's a good controller with great ergonomics and great button spread (unlike the DualShock 3, which was utter trash). The analog placement is apparently not as breaking an issue for me as it is for you.

Maybe I'm just upset at the stupidity of Sony. I know it would be so damn easy to make a good controller for them. WTF, just copy the Xbox one and Switch Pro controllers. It would be amazing.

Well, like I said in a previous post, until before the DualShock 4, I would have argued for asymmetrical layouts myself all day- but the DualShock 4 is just so comfortable and works so well, that I've come around to it. So I don't have many complaints anymore.

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#16 Pedro
Member since 2002 • 69467 Posts

Above the d-pad. Any controller that deviates is less than ideal as far as I am concerned.

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#17 Xplode_games
Member since 2011 • 2540 Posts

@charizard1605 said:
@Xplode_games said:
@charizard1605 said:
@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

But I have literally zero issues controlling games with the DualShock 4, and controlling them just fine. It's a good controller with great ergonomics and great button spread (unlike the DualShock 3, which was utter trash). The analog placement is apparently not as breaking an issue for me as it is for you.

Maybe I'm just upset at the stupidity of Sony. I know it would be so damn easy to make a good controller for them. WTF, just copy the Xbox one and Switch Pro controllers. It would be amazing.

Well, like I said in a previous post, until before the DualShock 4, I would have argued for asymmetrical layouts myself all day- but the DualShock 4 is just so comfortable and works so well, that I've come around to it. So I don't have many complaints anymore.

I'm actually considering the PS4 Pro right now only because of one game, Persona. One of the things that influenced me is a post of yours I read where you wrote that if you had to choose, you would take it over Zelda BOTW. If it's that damn good, I think I have to play it.

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#18 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@Xplode_games said:
@charizard1605 said:
@Xplode_games said:
@charizard1605 said:
@Xplode_games said:

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

But I have literally zero issues controlling games with the DualShock 4, and controlling them just fine. It's a good controller with great ergonomics and great button spread (unlike the DualShock 3, which was utter trash). The analog placement is apparently not as breaking an issue for me as it is for you.

Maybe I'm just upset at the stupidity of Sony. I know it would be so damn easy to make a good controller for them. WTF, just copy the Xbox one and Switch Pro controllers. It would be amazing.

Well, like I said in a previous post, until before the DualShock 4, I would have argued for asymmetrical layouts myself all day- but the DualShock 4 is just so comfortable and works so well, that I've come around to it. So I don't have many complaints anymore.

I'm actually considering the PS4 Pro right now only because of one game, Persona. One of the things that influenced me is a post of yours I read where you wrote that if you had to choose, you would take it over Zelda BOTW. If it's that damn good, I think I have to play it.

Just a heads up, Persona has no Pro enhancements lol, so you can get away with just a standard PS4 Slim and save yourself some money too, if you're only buying it for a handful of games.

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#19  Edited By hrt_rulz01  Online
Member since 2006 • 22374 Posts

Definitely above the D-pad... can't stand the layout of PS controllers. It's one of the main reasons I don't own a PS4 anymore, my fingers got cramped when I used the DS4 for extended periods.

XB1 controller is easily the best overall.

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#20 TigerDragon
Member since 2017 • 128 Posts

@Xplode_games

I owned a 3DO, it didn't even come with analogue sticks. It was just a big ugly D-pad. And it sucked for street fighter. The Jaguar again didn't have an analogue stick, only a D-pad and it was a complete failure.

Which has nothing to do with 3D games. Or the 3DO and Jaguar being made to play 3D games, mostly the 3DO.

The 3DO was considerably more powerful than the Jaguar.

No it wasn't. The Jagaur was arguably the same as the PSX, the Jaguar ever had full access to its main graphical system due to certain elements not being able to run at the same time. The 68k thrown in for BC witht he cancelled 32-bit panther also didn't help as it took up the bus. So the jaguar ended up being a 3D machine that was run by a 2D set-up. but if all specs were utitlized the 3DO would be crushed by the jaguar.

Now in practice, the opposite happened due to the ease of development of 3DO's hardware design which is similar to the design found in the PSX. Hence more PSX comparable games, a vastly larger library, and millions of consoles sold.

Neither console was capable or had the power to do proper 3D games

This is false. As the 3do clearly had proper 3D games and so did the jaguar in a much more limited number. Proper 3D game doesn't mean analog stick. need for speed is a proper 3D game, Crash Bandicoot is a proper 3D game. The only way you can say they aren't is if you are falsely believing analog stick usage. If that's the case than Ball Blazer on the Atari 5200 is a proper 3D game.

The Playstation and Saturn were both WAAAY more powerful than the 3DO

No they were not. the PSX had worse graphical rendering hence the warping and only really beat the 3DO in memory and textures. Which the latter was due to the former. The jump from 3DO to PSX wasn't anywhere near as big as a lot of people expect. Most PSX games can run on a 3DO, some started on 3DO first, some 3DO multiplats ran better on 3DO. More so with the Saturn. The PSX/3DO/SAT (and even the n64 to an extent) were horrifically weak machines that could barely run Cruis'n USA 1994 arcade game and it took the N64 to even reach that, and that WASN'T a power house arcade game in 1994.

That's why 3DO was going to release the M2 console back then which was supposed to be more powerful than the Playstation and Saturn but it never happened

The reason for the M2 was to create a new console to the closing in on 4 year old 3DO before it became clear the same model wouldn't work since 3DO was losing profits and so where the manufacturer which is why only Panasonic was partially interested. This became even more evident when they moved to PC where they started out with barely enough funds to support spamming might and magic leading to their slowdeath.

Instead the 3DO died a slow horrible death

The 3DO console did not dye a slow horrible death. it even had increased profits when they dropped the price in 1995 contrubuting to its sales total. A 3DO with 2 free games for $50-$100 less than the Saturn and PSX was a good bargin. to late to completely change the game since PSX devs were jumping from 3DO to PSX, but it helped.

The Jaguar was even worse, it was DOA

It wasn't DOA, nobody was expecting to flop as bad as it did, especially after the games released in 1994 including AVP. Atari was also not expecting millions out the gate, because they didn't have the money to produce that many consoles in the first place, especially since the head of Atari at the time cut off all revenue by shutting down all other atari projects except the jaguar by because..he was dumb I guess... The whole intention of the jaguar was to sell with smaller shipments first and increase as they sold out.

What's funny is the system that people were saying that was DOA was the 3DO and not the Jaguar.

Mostly because the games looked like SNES ports even though it was supposedly a 64-bit console.

I always find it amusing when I see ignorant "gamers" spouting about bits when they don't know what bits actually are even years after the fact. The jagaur was 64bit as it was built, and no many games did not look like SNES ports, the SNES can't even do Super burnout and would likely struggle with that even with chips. And there are people who will say Star Fox looks and runs better than Cybermorph when Cybermorph pushed more polygons, was not on rails, had more going on screen, and had lighting when Starfox was an onrails show box game running at 10fps on the actual hardware. Zool 2 and bubsy are the only real arguments to the Jaguars 2D looking like the SNES.

The N64 BARELY was and they were the ones who truly brought gaming into 3D with amazing efforts such as Super Mario 64, Golden Eye, Zelda OOT, Banjo Kazooie and many others. Playstation had Crash Bandicoot and the real game that to me surprised me of how great it looked and ran in 3D was Metal Gear Solid.

So now its about power? because if that's the case then why would you site MGS as the example of a "proper" 3d game?

Crash bandicoot was the better graphical showcase than Mario 64. So does that mean Crash was a more "proper" 3D game or do we move back to analog sticks? Does the washed out textures and empty fields hurt or help Mario 64 by your definition compared to the higher amount in activity seen in other N64 platformers?

The 3DO/SAT/PSX ran 3D games. They were (to the lesser extent Saturn originally) were all 3D game machines. If you are talking about power in terms of running high fidelity 3D games "consistently" you wouldn't see that until the PS2/Gamecube/Xbox, mostly the latter 2.

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#21 asylumni
Member since 2003 • 3304 Posts

Except the N64 didn't have an analog stick. It was a digital stick that used a series of digital inputs to approximate an analog source; much like how a CD is a digital source that approximates a digital one. They are both still digital. And this worked so well for Nintendo that they never used it again.

Also, neither Nintendo nor Sony invented rumble, thus Sony was sued by Immersion and not Nintendo. Nintendo had an easier path to market releasing it as an add-on while Sony integrated it into the controller and got beat to the market by a matter of days (Sony released it in Japan before the rest of the world in the same month Nintendo released the rumble pack).

The only argument that exists for non-symmetrical layout is having non-symmetrical hands. Since no one ever complains about the right stick, which is used constantly for aiming and camera controls, that must be the best location. Therefore, with symmetrical hands holding the controller symmetrically, in the same corresponding spot for the left stick is the correct location. It is also in this orientation that you have a better range of motion for your thumbs, which is needed for an analog stick and not needed for a D-pad. In fact, the only way to be able to properly use a controller with the left analog above the D-pad is to slide your left hand up, holding the symmetrical handgrips at different places, reorienting the stick closer to the Dualshock position relative to your hand and making the D-pad a worse reach.

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#22  Edited By aigis
Member since 2015 • 7355 Posts

It doesnt matter

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#23  Edited By appariti0n
Member since 2009 • 5013 Posts

@Xplode_games said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

To me it's not such a minor point. I refuse to buy a PS4 until Sony solves this issue. Why should I play games on a controller that I don't like and I KNOW IS FLAWED?

This is the way you control the games you play. Great control is very important.

Without even looking, I can say with 99.9% certainty, you can find a quality aftermarket controller for PS4 that is set up exactly how you want it, enabling you to just sell off the DS4 that comes in the box.

edit: google searched "xbox style controller for ps4" and voila

http://www.geek.com/games/ps4-owners-gain-option-of-xbox-one-like-controller-1625949/

Hori makes decent stuff, I have a street fighter style controller from them that cost $100 instead of $300 like the arcade pro ones, and it worked quite well.

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#24 logicallizard07
Member since 2015 • 325 Posts

I prefer the left stick above the d-pad. The Switch Pro Controller is perfect

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#25 TigerDragon
Member since 2017 • 128 Posts

@asylumni said:

Except the N64 didn't have an analog stick. It was a digital stick that used a series of digital inputs to approximate an analog source; much like how a CD is a digital source that approximates a digital one. They are both still digital. And this worked so well for Nintendo that they never used it again.

Also, neither Nintendo nor Sony invented rumble, thus Sony was sued by Immersion and not Nintendo. Nintendo had an easier path to market releasing it as an add-on while Sony integrated it into the controller and got beat to the market by a matter of days (Sony released it in Japan before the rest of the world in the same month Nintendo released the rumble pack).

The only argument that exists for non-symmetrical layout is having non-symmetrical hands. Since no one ever complains about the right stick, which is used constantly for aiming and camera controls, that must be the best location. Therefore, with symmetrical hands holding the controller symmetrically, in the same corresponding spot for the left stick is the correct location. It is also in this orientation that you have a better range of motion for your thumbs, which is needed for an analog stick and not needed for a D-pad. In fact, the only way to be able to properly use a controller with the left analog above the D-pad is to slide your left hand up, holding the symmetrical handgrips at different places, reorienting the stick closer to the Dualshock position relative to your hand and making the D-pad a worse reach.

I don't know if you ever held an xbox controller but your hands don't slide up at all. Your thumbs actually are in the area that the analog is with both hands if you grip it properly. You actually have to use effort to move your right thumb down on the right stick. The xbox controller was designed so your thumbs are comfortably on both sticks just like Sony does with the PS4 controller. They design their so you grip the controller in a more claw like format so you have your thumbs on the symmetrical sticks.

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#26  Edited By asylumni
Member since 2003 • 3304 Posts

@tigerdragon said:

I don't know if you ever held an xbox controller but your hands don't slide up at all. Your thumbs actually are in the area that the analog is with both hands if you grip it properly. You actually have to use effort to move your right thumb down on the right stick. The xbox controller was designed so your thumbs are comfortably on both sticks just like Sony does with the PS4 controller. They design their so you grip the controller in a more claw like format so you have your thumbs on the symmetrical sticks.

Yep, both the 360 controller and the One S controller I got for my PC. I don't know if you've ever actually paid attention to where you hold the controller with each hand, but for me, with mostly symmetrical hands, I hold the controller with my left hand a little higher and slightly more towards the back of the controller. This is something that quickly becomes natural, but if you pay attention and put your hands in the same relative position on each side, it's much less comfortable to use.

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#27 Livecommander
Member since 2009 • 1388 Posts

@undefined: when it comes to analogs the left is usually the legs and the right is usually the body (look around button)

Its only natural to keep those to angles 180 to each other.

That constant diagonal stance that comes with holding xbox controllers get annoying.

I keep my thumbs 180 degress to each other when i play thanks.

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#28 ConanTheStoner
Member since 2011 • 23712 Posts

No preference, either way works for me. I use a variety of different controllers and I never even think about it.

It's stuff like buttons, analogs, triggers, dpad, etc. that differentiate a controller for me, the placement of the analogs is the least of my concern.

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#29  Edited By deactivated-5d1e44cf96229
Member since 2015 • 2814 Posts

Most modern games primarily use the left analog stick and rarely use the d-pad, so it makes logical sense that when holding the controller your thumb should naturally rest on the left analog stick and you shouldn't have to stretch away from the natural resting position in order to reach it.

This is probably the biggest reason why Playstation consoles will always be a secondary console just for exclusives to me while Xbox consoles continue to be my primary for multiplats unless Sony changes this archaic, unnatural controller design.

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#30 BobRossPerm
Member since 2015 • 2886 Posts

I don't mind either way but I do prefer the Xbox style.

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#31 jg4xchamp
Member since 2006 • 64037 Posts

@charizard1605 said:

I honestly don't care. Both work for me just fine.

This, the Dualshock 4 is plenty comfy.

I prefer the 360 pad, but I'm not like regretting my decision to play a game on the DS4 when I have to. Hell i probably like the DS4 more than the Xbox One pad.

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#32  Edited By xantufrog  Moderator
Member since 2013 • 17875 Posts

I have never liked the asymmetric placement. I think it is a dumb awkward design that unfairly punishes my short thumbs by forcing me to angle my left hand forward. I am fine being in the minority on this - it's a fact that I don't have your hands :-P

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#33 deactivated-5fac80ec445f7
Member since 2017 • 155 Posts

@charizard1605 said:

I honestly don't care. Both work for me just fine.

This. I notice no difference in ease of use.

Also thought I would hate the wii u pro controller with the right stick above the buttons but again no difference.

Lemmings just exaggerate this issue because they're desperate.

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#34 PrincessGomez92
Member since 2013 • 5747 Posts

I find myself preferring the PlayStation layout.

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DocSanchez

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#35 DocSanchez
Member since 2013 • 5557 Posts

It doesn't matter in honesty. Both work just as well, both are natural positions to rest your thumb on, so it just doesn't matter.

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#36 mark1974
Member since 2015 • 4261 Posts

Both are fine. That really should have been an option in this poll. No poll should ever be made without an "other" option.

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#37 raugutcon
Member since 2014 • 5576 Posts

I don't care, both work for me.

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#38 hrt_rulz01  Online
Member since 2006 • 22374 Posts
@lemmingslayer said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

This. I notice no difference in ease of use.

Also thought I would hate the wii u pro controller with the right stick above the buttons but again no difference.

Lemmings just exaggerate this issue because they're desperate.

Lmao... hypocrite much?

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#39  Edited By commander
Member since 2010 • 16217 Posts

@xantufrog said:

I have never liked the asymmetric placement. I think it is a dumb awkward design that unfairly punishes my short thumbs by forcing me to angle my left hand forward. I am fine being in the minority on this - it's a fact that I don't have your hands :-P

@charizard1605 said:
@FastRobby said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

That wasn't an option, you HAVE TO CHOOSE. Just take a look at your perfect Switch pro controller :)

Well, my favorite controllers ever are the Xbox 360 controller, Gamecube controller, and Xbox One controller, and all three have the analog placed at the top, so if I had to pick, I'd pick that option. But honestly, having to pick an option at all seems to be pretty superfluous to me haha

there is an adapter where you can use pretty much any controller on any system from the last decade (so wii, wii u, ps3, ps4, x360, xone, pc) apart from the switch and some exotic pc controller. It's called the cronusmax, I have it and it works great, sometimes I use a ps4 controller on my xone, a x360 controller on my xone, xone controller on ps4, a pc controller on my xboxone. Also steering wheels, fight and flight sticks all pretty much work. If it works on the other console it will work with the adapter. There's even mouse and keyboard support for consoles.

The only problem I have are with certain pc controllers which don't have xinput but even then there are sometimes workarounds. You can also add certain layout like turbo's , button remap , sensitivity and so on. It's not that expensive for what you get imo, (around 60$)

http://cronusmax.com/

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#40 nethernova
Member since 2008 • 5721 Posts

Asymmetrical sticks are for hippies.

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#41 Articuno76
Member since 2004 • 19799 Posts

After using Wii U, PS4 and Xbox One I've concluded it simply makes no difference.

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#42 osan0
Member since 2004 • 17814 Posts

initially i was going to say i dont really care (and i voted for kinect because i dont). really its not a huge deal either way but if i had to choose i think i would actually go the playstation route (under the dpad). for the simple reason that it also makes the Dpad more comfortable to use.

the benefits of having the stick above the dpad is negligable at best. minor, very minor comfort. let me put it this way: i would never blame losing in a game to having the stick below the d-pad.

however by having the sitck below the dpad it makes the dpad more usable. for 2D games and fighting games the dpad can be preferable to the stick. i just had a quick play around with my PS3 and 360 controller and it definately is more accessable and nicer to use on the PS3 pad. its the same with the wiiu gamepad: the dpad is only really comfortable to use if you slide the controller down a bit and dont use the left stick at all.

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#43 soul_starter
Member since 2013 • 1377 Posts

@Fairmonkey said:

Both work for me. Both suck compared to keyboard and mouse

Really? Controllers are far superior in almost ever genre of game nowadays apart from RTS and FPS...heck with the latter, the added sensitive on offer with modern controllers, there isn't even much of a difference.

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#44 clyde46
Member since 2005 • 49061 Posts

The 360's controller was and still is the best console controller ever made. While the OG's Xbox controller S was a step in the right direction it still was hamstrung by the position of those white and black buttons that made playing GTA VC and SA a pain as they were used to look left and right when in a vehicle to do drive-by's.

The 360's controller solved that by using shoulder buttons. The placement of the left stick fits with our hands whilst still leaving the d-pad in reach.

Although I have large hands, I found the Dual Shock controller easy to use. The DS4 on the other hand doesn't feel right for me. I don't know if its the cheap feel of it or the way they redesigned it but it doesn't sit right. They still haven't managed to sort the triggers but at least they aren't the same ones on the DS3. There is nothing inherently wrong with the DS4 but the little niggles make for a very unpleasant playing experience.

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#45 deactivated-5cf3bfcedc29b
Member since 2014 • 776 Posts

It honestly doesn't matter where the left analog sits as long as its comfortable, which can be either if done correctly. I used to think it mattered when I had only used Xbox/Ninty controllers, but the PS4 changed all that.

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#46 deactivated-5fac80ec445f7
Member since 2017 • 155 Posts

@hrt_rulz01 said:
@lemmingslayer said:
@charizard1605 said:

I honestly don't care. Both work for me just fine.

This. I notice no difference in ease of use.

Also thought I would hate the wii u pro controller with the right stick above the buttons but again no difference.

Lemmings just exaggerate this issue because they're desperate.

Lmao... hypocrite much?

Excellent point, coming from the guy with the xbox controller as an avy.

What have gamers like myself to be desperate of? we've got all the games, you have none. The Xbox brand is irrelevant.

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#47 Fairmonkey
Member since 2011 • 2310 Posts

@soul_starter: there is still a difference in shooters. Keyboard and mouse is better at that, using a controller for shooters feels like blasphemy these days

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#48 Fairmonkey
Member since 2011 • 2310 Posts

@Xplode_games: I dont see how its flawed, that is totally objective. PS4 has sold millions more than xbox even with that "flawed" controller so it honestly isnt a problem for most people. I refuse to buy an xbox until they put out some new interesting IPs. You can get a third party controller for ps4 like ps4 elite controller with sticks like xbox if it bothers u so much

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#49 soul_starter
Member since 2013 • 1377 Posts

@Fairmonkey: Like I said, might be a slight edge but it's not a world of difference anymore. Having played BF1 on both PC and PS4 I barely felt the difference.

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#50 Fairmonkey
Member since 2011 • 2310 Posts

@soul_starter: Playing overwatch on PC compared to ps4, night and day difference in addition to PC being pretty much superior is almost every category