The best part is they can do benchmarks before, during, and after changing IRQs and loading himem.sys into the registry via commandline syntax parameters.
@gifford38:
Who mentioned this port 🤣Playground and the coalition are better Devs than naughty dog Every day.
@kvallyx:
lololol... Great use of that gif for the occasion. ;)
You trying to beat me at my own game? lolol :P
For me, personally, what I don't get is this shader compilation business every time I launch a game. Like, what the **** is this?
Shaders need to be compiled for every game using DX12. If the shaders aren't compiled before starting the game, they'll compile while you're playing and this will result in significant stutters, undermining your experience.
One day naughy dog might be as good as playground and the coalition.
But not today
yet naughty dog did not do the pc port. ouch that hurt next time find simple facts before posting. it was Nexxis a company sony bought to do pc ports.
but Nixxes didn't make this port, Sony outsourced it to Iron Galaxy
One day naughy dog might be as good as playground and the coalition.
But not today
yet naughty dog did not do the pc port. ouch that hurt next time find simple facts before posting. it was Nexxis a company sony bought to do pc ports.
but Nixxes didn't make this port, Sony outsourced it to Iron Galaxy
Actually, the port was done internally by Naughty Dog with the assistance of Iron Galaxy.
They state the following on their blog in regard to TLOU Part 1 on PC:
As we began development in-house, we wanted PC players to experience an amazing story that truly lasts the test of time while maintaining the equally high-quality bar across both PC and PlayStation consoles.
So yeah, it's been done internally. Nixxes has nothing to do with this port. Rumor has it that they're working on the Rift Apart PC port.
For me, personally, what I don't get is this shader compilation business every time I launch a game. Like, what the **** is this?
Shaders need to be compiled for every game using DX12. If the shaders aren't compiled before starting the game, they'll compile while you're playing and this will result in significant stutters, undermining your experience.
Don't worry, they give lessons in herm-speak
^and this folks is why I game on console. F U C K P C.
“Mostly Negative”?
Not anymore, now it’s negative. Yeah, torn to shreds alright. Good. The recommended specs for Ultra is RIDICULOUS for such an old game (4090), which rules out like 90% of the market, and is nothing but evidence of a lazy, half-assed port thrown together by a lazy, half-assed third tier developer. Deserves to get hammered, as this is nothing but laziness.
I was going to buy this, but no way now. Gracias, Steam reviews. 🙏🏼 Will check back in six months, as that’s what it sounds like it will take to fix this train wreck.
its not a old game anymore. stop acting like its the ps3 version. its a remake for the ps5.
it happen when you design a game around one console and not pc/xbox/ps5/nin.
A fair point, but no, it happens when you’re a lazy developer doing a half-assed port of it.
There is no reason whatsoever why this should need a top of the line PC to run it well when the PS5 can, as a PS5, while powerful, is easily bested by what they’re recommending.
Nexxis didn’t port it, btw.
This. The game Rockacity City which has that Hollywood cast isn't doing so hot either, but since it's exclusively on Epic, customers can't make a fair judgement based on honest consumer reviews, as Epic lacks such a system.
Same thing with Settlers really: only a couple of days after it had gone up for sale, was I able to get a fair assessment of the game through professional and amateur reviewers on Metacritic.
And to think, some clowns online were calling EGS' lack of user reviews a positive. 😂
Not calling out Naughty Dog specifically but I get such a chuckle everytime a game launches in a bad state and the dev/publisher tweets out "we have heard your complaints and are looking into it"
@Juub1990: So, all DX12 games do this? Because Hogwarts was the first game I encountered that compiles shaders every time you launch it. I vaguely remember Detroit doing this, but that once - once they were compiled, they were compiled, they were not being recompiled on every launch!
A week or so ago the almighty Neil Cuckmann himself said he didn’t care what people had to say about the franchise. He doesn’t care that the PC version is busted. Buy it or don’t. As long as he gets his vision out that’s all that matters to him.
I read earlier that Iron Galaxy has a hand in this port. Not sure their total contribution, but given they had a hand in the disastrous PC release of Arkham Knight several years back, which was famously blasted for how awful that was, it's a real head-scratcher why they'd have any part in this.
Anyhow, this port has been oh so very entertaining to see covered on Twitter today...
Last of us on PC is like a 90s party at Justin Trudeaus house. pic.twitter.com/TSxubN6LRy
— Alex Hutchinson (@BangBangClick) March 29, 2023
The Last of Us PC port has us in tears…over its amazing glitches: https://t.co/hYX8sMOmxcpic.twitter.com/KKHgAJ5zav
— Kotaku (@Kotaku) March 29, 2023
Sony: Xbox will give us an inferior version of Call of Duty with bugs.
— PeterOvo (808) (@PeterOvo5) March 29, 2023
Sony: Enjoy the Last of Us Part 1 on PC pic.twitter.com/fFsmaRJped
Craig walked so Steam Deck Joel could run 😂 pic.twitter.com/st3C2gUNKK
— King J 🤴🏿 (@JMaine518) March 29, 2023
pic.twitter.com/gZtzmNuWrj
— 𝘽𝘾𝙮𝙣𝙞𝙘𝙖𝙡_ (@BCynical_) March 29, 2023
One day they'll be a time when releasing broken games isn't a common, accepted practice.
Unfortunately that day is most likely in the past.
Yeah, they also made their requirements insanely low for some reason. An RX 470 is required, but they should really have made this like a 5600 xt or something. I'm seeing people bitching about performance on their old ass video cards that are 3 years older than a PS5 even, for a technically PS5 era game.
To be fair, the ones that have their whole rigs shutting down are probably overheating with their garbage cooling.
Yeah, they also made their requirements insanely low for some reason. An RX 470 is required, but they should really have made this like a 5600 xt or something. I'm seeing people bitching about performance on their old ass video cards that are 3 years older than a PS5 even, for a technically PS5 era game.
To be fair, the ones that have their whole rigs shutting down are probably overheating with their garbage cooling.
A sudden computer shutdown can be the power supply overheating, but that's usually from a faulty or dying power supply.
Yeah, they also made their requirements insanely low for some reason. An RX 470 is required, but they should really have made this like a 5600 xt or something. I'm seeing people bitching about performance on their old ass video cards that are 3 years older than a PS5 even, for a technically PS5 era game.
To be fair, the ones that have their whole rigs shutting down are probably overheating with their garbage cooling.
A sudden computer shutdown can be the power supply overheating, but that's usually from a faulty or dying power supply.
I doubt it was power supply. If anything, it was probably their CPU reaching 100C and ancient PCs had less in the way of safeguards when they reached high enough temp--it would shut off instead of throttling down the speed.
Yeah, they also made their requirements insanely low for some reason. An RX 470 is required, but they should really have made this like a 5600 xt or something. I'm seeing people bitching about performance on their old ass video cards that are 3 years older than a PS5 even, for a technically PS5 era game.
To be fair, the ones that have their whole rigs shutting down are probably overheating with their garbage cooling.
A sudden computer shutdown can be the power supply overheating, but that's usually from a faulty or dying power supply.
I doubt it was power supply. If anything, it was probably their CPU reaching 100C and ancient PCs had less in the way of safeguards when they reached high enough temp--it would shut off instead of throttling down the speed.
Also possible. Older cpus would definitely get bent over by this current port.
If the game is truly plagued by memory leak issues, wouldn't that guarantee issues regardless of how pimped out someone's PC is? Seems they also released an immediate patch but even that is creating even bigger problems I am hearing.
Judging from Steam forums, the game utilizes 100% of the CPU to cache the shaders, and it takes sooo long, if the user is in the game menus with an uncapped framerate then the game is also fully utilizing 100% the GPU cores, the heat is then taxing cooling units, and the power draw of all that is heavily taxing on the entire system, and their sockets.
Dear lord I never imaged a single game might be the cause of numerous people having their hardware bricked but damn that would be a catastrophe and PR nightmare if it ever got that bad.
Best on PS5. Should have never given this to you beggars to begin with. Hopefully Jim Ryan hits the streets after MS acquires Activision. He's been trash for Playstation.
Judging from Steam forums, the game utilizes 100% of the CPU to cache the shaders, and it takes sooo long, if the user is in the game menus with an uncapped framerate then the game is also fully utilizing 100% the GPU cores, the heat is then taxing cooling units, and the power draw of all that is heavily taxing on the entire system, and their sockets.
Dear lord I never imaged a single game might be the cause of numerous people having their hardware bricked but damn that would be a catastrophe and PR nightmare if it ever got that bad.
It really goes beyond incompetency . Iron Galaxy should not be in business.
Wait, are you telling me ND isn't a technical wizard that cows made them out to be?
They didn't make the port, "Iron Galaxy" did.
One day naughy dog might be as good as playground and the coalition.
But not today
yet naughty dog did not do the pc port. ouch that hurt next time find simple facts before posting. it was Nexxis a company sony bought to do pc ports.
It was actually "Iron Galaxy " that handled the port.
@silentchief: "It was actually "Iron Galaxy " that handled the port."
I don't think passing blame to a developer whose only claim to fame was doing years ago what's happening now. Whoever made that call deserves probably more blame than Iron Galaxy does.
@silentchief: "It was actually "Iron Galaxy " that handled the port."
I don't think passing blame to a developer whose only claim to fame was doing years ago what's happening now. Whoever made that call deserves probably more blame than Iron Galaxy does.
They have several claims to fame including "Killer Instinct" on Xbox . But regardless you can't blame ND for this.
@silentchief: technically they handled Killer Instict's season 2 & 3 expansion content, Double Helix developed the main game.
Apparently ND did most of the port work and Iron Galaxy provided some assistance
The Iron Galaxy port for UC4 was actually great and ran on a number of different hardware configs. It could scale up, as well as down.
I'm sure ND tried a hand in this themselves, got stuck or something, then shifted the development to Iron Galaxy and gave them like a month to push it out.
What a mess of a development cycle this one had, whatever the case.
It was actually "Iron Galaxy " that handled the port.
Naughty Dog is credited for the development of the PC game and Iron Galaxy for assisting.
That's because they made the original. They have most the team on the multiplayer project and another team on an unannounced title.
Naughty Dog is not hte same Naughty Dog of the past. Virtually everyone has quit, all they have going left is Sony money. If Sony doesnt provide its big cash, they are now really... mediocre,
That's literally every studio within the industry. Some studios can't even make good games with unlimited cash.
Maybe Naugthy Dog should stay developing for weaker hardware, or lend the port jobs to someone who knows wtf they're doing.
I'd say Sony just just stop porting exclusives all together.
The **** is going on with this port? Fuckers just start getting moist out of the blue 🤣
this is one of the funniest bugs i've ever seen: The Last of Us (PC port) characters "get wet during a cutscene for no reason" 💦😓https://t.co/tlI4F51a0qpic.twitter.com/suq5aD2FOq
— Dan Nguyen (@dancow) March 29, 2023
As we began development in-house, we wanted PC players to experience an amazing story that truly lasts the test of time while maintaining the equally high-quality bar across both PC and PlayStation consoles.
Stop trying to scapegoat Iron galaxy, ND is the one who failed.
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