@adamosmaki said:
When console fanboys and especially xbox ones gloat how great of a value the X1X is and is a 4K machine they never mention the games that run at 4k is usually medium settings and in this case low settings at 30fps and sometimes using checkerboard something a sub £200 rx 580 can do as well if not slightly better
Low/medium/high/ultra settings scale very differently than they used to. Textures, polygon count in geometry, object detail and effects are generally the same throughout the entire low-ultra range. Draw distance, shadow detail, volumetric light voxels and tessellation are usually drawn back the most. This makes the Xbox one X still look decently good, with pixel peeping like DigitalFoundry does, being necessary to see the differences for most effects. In the Division 2's case tessellation and draw distance were sacrificed and so the difference can be quite pronounced in certain areas, but not on a generational leap kind of scale as low to ultra used to be. That's why you see quite a few users above still praising the Xbox one X visuals, despite it's shortcomings.
And concerning the Xbox one X price. During it's launch year, the crypto mining business was skyrocketing. Midrange GPU's prices got inflated, RX580's went for over 300$ and were hard to come by. The Xbox one X was a better deal at that time than it is perhaps today, but even today you get the console with extra controllers, games, a month game pass+Xbox live and that for 450$.
The fact that a console can handle 4K 60fps in certain titles and that with very good graphics is hurting the superiority complex that fanboys suffer from. It is true that most native 4k titles run at 30fps (Anthem, Gears 5, Metro Exodus, Red Dead Redemption 2, FF15, The Witcher 3, Assassin's Creed, DMC 5, etc etc) but there are many exceptions with 60fps modes being offered as well and sometimes even at near 4k resolutions (Battlefront 2, Halo MCC, Titanfall 2, Forza 7, Apex Legends etc etc).
The masses can now taste something only the 'elite gamers' once benefited from, and that hurts. There is always a climbing ladder with the feeling of superiority in the fanboy world: but there is the law of diminishing returns. Those diminishing returns will be the greatest the upcoming generation, but have mostly been met with these mid gen refresh consoles. Beyond 60fps at beyond 4k and the increasing benefits become marginal at best. PC fan's arguments used to be about 1080p ultra settings 60fps, then it became about 4k 30fps, then it became about 4k 60fps, and I am sure next generation it will be about having 120/240fps 4k over the 60fps consoles offer with a higher setting of raytracing. That last statement about 120/240fps is beneficial if you'd be an e-sport player needing such frame-rates, but even those players turn down their settings to low so they can focus more on the gameplay without graphical distractions.
Fact of the matter is, with this mid gen refresh consoles have neared PC settings so closely that I can only argue that Ray Tracing, shadow detail and higher framerates at 1080p are still decent improvements PC currently has over consoles, even if consoles are starting to offer many 60fps modes in their games already. Besides, even if the PC is the main platform of development for certain upcoming games, they will still be designed with consoles in mind. Furthermore, console exclusives can look graphically ahead of the most PC games, look at RDR2 or God of War or Horizon Zero Dawn. It's hard to accept, but the difference between console and pc will never be as pronounced as the era of Crysis. Thankfully so, everyone should be able to experience high end entertainment without breaking their savings account.
The Division 2 could have seriously used a 1080p 60fps mode on consoles. This kind of issue is for the next generation consoles to address with thier new Ryzen CPU's, and by then the only true difference between console and pc is whether you would like to become a pro or not, or whether you prefer mouse and keyboard over controller. Looks like Xbox One will improve Mouse+KB support as well, so what was once an objective difference is subjective at best. Unless we speak about games as a subscription service, which is probably where the industry is heading towards and this is where you can argue where value lies in the future.
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