@Antwan3K said:
you're certainly implying they were paid off so it's essentially the same thing.. and in response:
I don't have a problem with DF but Richard Leadbetter has been in MS pockets since 2013,he was the one running all those articles hyping the shitty xbox one secret sauces,he was the one making PR for MS with architect interviews that were done to downplay and damage control the gap in performance they had vs the PS4.
This is so true is not even funny,5 billion transistors APU,move engines,ESRAM,tiled resources,MS try it all and Richard was the one delivering the message.
I even make a thread exposing how 2 sided Richards was...
When it was PC vs PS4 1080p vs 900p was a massive 44% gap,but when the same gap was for the PS4 vs xbox one some how the gap was smaller than the number suggested,he was 2 sided and i find incredible how much it took for him to raise a flag about the Scorpio CPU which is the same shit as the Pro one,but 200mhz faster which surely will create a bottleneck.
Scorpio has 43% more GPU than pro but only 10% more CPU that is a total disparity in performance and since the Pro was CPU bound by Richards claims,so would also be scorpio which only recently he dare raise that question.
The results are clear enough. The 270/270X mostly delivers the 1080p60 experience we crave, but under stress both cards fall behind the PS4 performance. Bearing in mind that the AMD cards are still delivering a massive 44 per cent boost in resolution over the PS4 game, it's clear that they remain the sweet spot in terms of price vs performance.
http://www.eurogamer.net/articles/digitalfoundry-2014-the-next-gen-digital-foundry-pc
This is DF saying that the R270 is the sweet spot in terms of price vs performance and look how they ignore the PS4 running faster than the R270 at settings like the PS4 but in 1080p performance clearly didn't matter here in favor of the PS4 but 44 more pixels was a MASSIVE boost in resolution.
This is PC vs PS4.
The amount of visually compromised 720p/792p titles appearing on Xbox One dwindled as the year progressed, while the 900p/1080p differential turned out to be much less pronounced than the raw maths suggested.
Is magic all of the sudden 1080p vs 900p is not massive any more,and the difference is much less pronounced that the raw numbers suggest.
What's crucial in this case is that not only are both COD and Far Cry 4's res reductions well-handled on Xbox One, they also have performance profiles equivalent to or even better than their PS4 counterparts - and we're firmly of the belief that frame-rate difficulties have much more of an impact on the overall experience than resolution.
Oh whats this? Now frames matter more than resolution to Richard,odd i just quote him downplaying the PS4 beating a R270 frame wise when the R270 had 1080p vs 900p.
http://www.eurogamer.net/articles/digitalfoundry-2015-does-resolution-really-matter
Since some games that had higher resolution in 2015 and 2014 had a few faster frames on xbox one he totally hide on frames to downplay the PS4 advantage of resolution.
Funny thing he doesn't mention the games that are faster on PS4 while also having higher resolution.
Richard Leadbetter is a sell out,and unlike the with the Pro and PS4 either he did not make like 8 articles in a row like he did with scorpio,he did not do that with the Pro.
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