If you so much as scratch the paint on my fully insured Origin M50 I dun care about surveillance or security I will ram the thing straight into your fuel compartment :D
Since the M50 is meant for racing, better not take out into combat. :)
If you so much as scratch the paint on my fully insured Origin M50 I dun care about surveillance or security I will ram the thing straight into your fuel compartment :D
Since the M50 is meant for racing, better not take out into combat. :)
If you so much as scratch the paint on my fully insured Origin M50 I dun care about surveillance or security I will ram the thing straight into your fuel compartment :D
Since the M50 is meant for racing, better not take out into combat. :)
No I'm gonna main it as my combat ship. It's gonna be my interceptor and courier ship. It is somewhat combat-viable. Nothing amazing, probably. Until I pilot it, of course. If I'm going to play this game a lot, (unlikely,) I might try put together a suicide squad.
Can't let you do that, deadline-zero0fox!
@Heirren: When you put The Order (no need for a lengthy discussion on that game in here) and Driveclub in the same paragraph as Unreal and Star Citizen it just comes across as trolling. I can entirely see where you're coming from with Unreal Tournament but neither UT or SC are anywhere near finished. Right now I don't think the two are comparable, let's see what they look like when both are finished then we can compare them. Just leave the PS4 titles out of it, if you want taken seriously, they are as good as they are going to get and are no where near the graphics quality that UT and SC will have when they go full alpha let alone on release. A GTX 680 already struggles with SC on max settings and that's just in the hangar, my GTX 780ti get around 50 fps on max. I'll take some hangar shots shortly and post them.
@xhawk27: Technically it would be Cryengine 4 but they (Crytech) made the engine a lot more modifiable and ditched the numbering when they hit 3. Doing so has saved them from re-inventing the wheel, from ground up, every few years and allows it to be updated far more often. On top of that C.I.G. have massively adapted the base engine for their own needs, with a lot of help from Crytech. They actually have some of Crytech's top talent on their own books now.
@GarGx1:
I'm not trolling. Consoles are about to get completely stomped, if you've seen the recent UE stuff. I mention those two console games because there is an aspect of the advancement of visuals that people tend to gloss over. People seem to look at resolution and polygon count, unless there's some fancy effect tagline.
The Order looks far beter.
You must really like looking at blurry things. The order made me feel like I was playing the game with my glasses off. I am sure there were some good graphics, but I couldn't see them properly.
U sound jelly.
The Order looks far beter.
You must really like looking at blurry things. The order made me feel like I was playing the game with my glasses off. I am sure there were some good graphics, but I couldn't see them properly.
U sound jelly.
Why would I be jelly? I have the game. I just tell it like it is.
Some screenshots from my hangar
This is the pilots seat from a inside the Freelancer, which is in the process of getting updated. Look at the textures on the various surfaces and this is inside this ship
These were 2560 x 1440 before getting photo bucketed but you still get the idea. There are no bullshots or down samples in the videos just how you see it. Also remember this is pre alpha with a long way to go.
Some screenshots from my hangar
This is the pilots seat from a inside the Freelancer, which is in the process of getting updated. Look at the textures on the various surfaces and this is inside this ship
These were 2560 x 1440 before getting photo bucketed but you still get the idea. There are no bullshots or down samples in the videos just how you see it. Also remember this is pre alpha with a long way to go.
Those shots look last gen compared to this.
@Willy105: this is exactly what I was pointing out not too long ago. It's as if people can't even see the difference. Can you really not see the lighting model in those shots? Glow, are you being serious?
Official (finally good quality) release of the Pax East Presentation.
7:35 Damage States
10:00 Retaliator Showcase
16:20 Pax Australia FPS showing vs Pax East improvements and animation update
25:00 FPS level walthrough
30:10 Zero G FPS gameplay
Enjoy :)
@Willy105: this is exactly what I was pointing out not too long ago. It's as if people can't even see the difference. Can you really not see the lighting model in those shots? Glow, are you being serious?
you need to consider exactly the kind of game star citizen is when comparing it to other games. Unreal Tournament looks very impressive,but i doubt it would look as good if it was a open world space sim with steamless planetside gameplay running in the background. I'm more impressed in SC's scale than its visuals honestly
@Willy105: this is exactly what I was pointing out not too long ago. It's as if people can't even see the difference. Can you really not see the lighting model in those shots? Glow, are you being serious?
you need to consider exactly the kind of game star citizen is when comparing it to other games. Unreal Tournament looks very impressive,but i doubt it would look as good if it was a open world space sim with steamless planetside gameplay running in the background. I'm more impressed in SC's scale than its visuals honestly
yep. Corridor shooter vs. 400 system space simulator
@Willy105: this is exactly what I was pointing out not too long ago. It's as if people can't even see the difference. Can you really not see the lighting model in those shots? Glow, are you being serious?
you need to consider exactly the kind of game star citizen is when comparing it to other games. Unreal Tournament looks very impressive,but i doubt it would look as good if it was a open world space sim with steamless planetside gameplay running in the background. I'm more impressed in SC's scale than its visuals honestly
yep. Corridor shooter vs. 400 system space simulator
It is in space. That is the closest thing to a corridor shooter as it gets. Polar opposites in gameplay but it is only rendering objects.
@Heirren: Only rendering objects?
You honestly think rendering larger ships and multiple amount of smaller fighters all around you is easy?
Do you understand that moving objects are a far, far greater strain on a machine than a static environment?
Do you think that calculating all those damage states applied to each ship on screen will be simple?
Do you even understand a single capital class ship is bigger than UT4-Outpost? And it moves in space?
They haven't even implemented particle effects for smoke, sparks, etc, hair simulation, better texture quality for character models, full PBR for ships, etc.
lol Heirren
@Heirren: Only rendering objects?
You honestly think rendering larger ships and multiple amount of smaller fighters all around you is easy?
Do you understand that moving objects are a far, far greater strain on a machine than a static environment?
Do you think that calculating all those damage states applied to each ship on screen will be simple?
Do you even understand a single capital class ship is bigger than UT4-Outpost? And it moves in space?
They haven't even implemented particle effects for smoke, sparks, etc, hair simulation, better texture quality for character models, full PBR for ships, etc.
lol Heirren
It is still just on screen though, that which is being drawn. Those high poly ships are only high poly when in need as it doesn't make sense to view things of such from a distance.
...The damage stuff looked lousy in a few way. The holes in the ships seemed pretty good but the break away points look predetermined.
It is still just on screen though, that which is being drawn. Those high poly ships are only high poly when in need as it doesn't make sense to view things of such from a distance.
...The damage stuff looked lousy in a few way. The holes in the ships seemed pretty good but the break away points look predetermined.
Yes, ofcourse. That's why any game can have high quality assets in large open worlds with huge drawn distances and LOD. Because the only thing your cpu and gpu have to worry about is what is being rendered on screen.
No need to worry about how static the environment is, or about calculating AI, particles objects that might appear from different directions
Nah, it's easy. That's why open world games look just has good has linear tight levels.
HAHAHAHAHAHA. Oh no, there's pre-set calculations in terms of area of effect.
Not like The Order, where it register every shot to every material on screen.
Good thing that if you shot a lamp or window in TO, it always breaks, just has good has voxel based assets.
Star Citizen really is last gen stuff folks
It is still just on screen though, that which is being drawn. Those high poly ships are only high poly when in need as it doesn't make sense to view things of such from a distance.
...The damage stuff looked lousy in a few way. The holes in the ships seemed pretty good but the break away points look predetermined.
Yes, ofcourse. That's why any game can have high quality assets in large open worlds with huge drawn distances and LOD. Because the only thing your cpu and gpu have to worry about is what is being rendered on screen.
No need to worry about how static the environment is, or about calculating AI, particles objects that might appear from different directions
Nah, it's easy. That's why open world games look just has good has linear tight levels.
HAHAHAHAHAHA. Oh no, there's pre-set calculations in terms of area of effect.
Not like The Order, where it register every shot to every material on screen.
Good thing that if you shot a lamp or window in TO, it always breaks, just has good has voxel based assets.
Star Citizen really is last gen stuff folks
Correct me if I'm wrong but with an environment in Unreal there is light bounching from surface to surface, if that is the correct way to put it. The next gen lighting models are adding a new level of depth to environments, no? For example, if you are near a door to a daylight source, that light enters the environment. If this light is near, say, a different colored light source in doors, things react accordingly. Going even further, lets say you fire a shot that emits a new light source, everything in the environment again reacts accordingly. This was my understanding of what makes the new Unreal tech so advanced.
I'm not saying Star Citizen is bad but it lacks that stuff.
@Heirren: wtf? The Cryengine already supports dynamic lighting and Star citizen already has quite abit of them.
In the FPS demo you could see shadows being casted by the fuzzle flash. (well, if you looked well enough).
The quality of the lighting itself in UT is amazing, however, we haven't see a proper, detailed rich environment, with a large light source (sun) in Star Citizen
The industrial hangar and ARCorp already look amazing, and that's with dimmer lights and a cloudy weather.
Imagine the Planetside Arcorp area but with a more sunny format (like UT).
But let me guess, that doesn't impressive at all.
Some screenshots from my hangar
This is the pilots seat from a inside the Freelancer, which is in the process of getting updated. Look at the textures on the various surfaces and this is inside this ship
These were 2560 x 1440 before getting photo bucketed but you still get the idea. There are no bullshots or down samples in the videos just how you see it. Also remember this is pre alpha with a long way to go.
Those shots look last gen compared to this.
As someone that plays both games... the CURRENT unreal models are awful.... those screenshots look better than what I actually play... the character models in UT a the moment look barely last gen... could be though, due to both games being nowhere near finished.
@MBirdy88: @deadline-zero0:
I'm not saying it looks bad, just that it lacks the depth of UT and a few games I won't mention.
...
One user claimed that UT was up to those standards. Posted a video and it looked pretty close, if not verbatim.
@Willy105: this is exactly what I was pointing out not too long ago. It's as if people can't even see the difference. Can you really not see the lighting model in those shots? Glow, are you being serious?
you need to consider exactly the kind of game star citizen is when comparing it to other games. Unreal Tournament looks very impressive,but i doubt it would look as good if it was a open world space sim with steamless planetside gameplay running in the background. I'm more impressed in SC's scale than its visuals honestly
yep. Corridor shooter vs. 400 system space simulator
It is in space. That is the closest thing to a corridor shooter as it gets. Polar opposites in gameplay but it is only rendering objects.
The game is free till the 15th, you could see how wrong you are for yourself, but my own shots will suffice I guess
Did I mention the ships are multi-million polygon objects? The small plaza that Chris Roberts showcased for the planetary side of things was well over 20million polygons. The amount of minute details in every object in insanity.
You'd kinda hope that a corridor shooter can look prettier than a super huge multifaceted spacegame in space.
I like how UT looks. I just never notice it while playing though, it goes by too fast to see.
@Heirren: Not sure where you're getting the lack of depth from when the UT screenshots (which look great) are either a small snippet of detail in a restricted corridor or a backdrop which no one will ever interact with. Anyway here's a few at a proper resolution, not the photo bucket compressed files from earlier
Or perhaps a less clean environment is what you're looking for, with more scrapes and stuff (still my hangar, just changed the type)
Open in a new tab to see in their 2k glory
@Heirren: Not sure where you're getting the lack of depth from when the UT screenshots (which look great) are either a small snippet of detail in a restricted corridor or a backdrop which no one will ever interact with. Anyway here's a few at a proper resolution, not the photo bucket compressed files from earlier
Funny thing is that this Aeroview Hangar is more open and larger than any level in The Order 1886
I feel screenshots of SC don't do the game justice unless its those people doing 4k screenshots atm, because Anti-Aliasing doesn't work properly... and they just look washed out. You have to factor in that everyhting in SC is still subject to improvement, that includes the base hangers.
These unreal engine reveals are designed to show it off from the very start.
South By South west video montage, it has some scenes from the planetside and fps module we have not seen before,the landing zones now look so much more alive with people in bars and shopping and just generaly wandering around,plus the motion capture animations look bloody great already,cant wait to check it out.
The full SXSW prersentation video will be released sometime in the next few days.
I was going to make a new thread but thought i would keep it all in this one as they keep being made but never last for long.
@Heirren: you actually did. A lot of PC gamers are to move narcissistic to take criticism. I am a PC gamer too, but the community is just as bad as the consolites
Some surely are but there is a difference between valid criticism and then made up nonsense to try and discount a platform, the problem is most criticisms are from console gamers who just flat out lie for some random reason or state supposed "facts" which always come with a lack of proof other than their own word or from an uninformed viewpoint or they assume the problems of the PC's from decades ago still hold true.
And when the latter few are happening 90% of the time, it looks like they cant take criticism,when in reality they are just calling out bullshit.
Honestly, how many times do you see "truthful" criticism here on these boards?
I long for somebody to hit me in the face with a well thought out and constructed argument rather than the usual "strategy games don't count just because" "i dont want to upgrade my graphics card every year just to play games" "not everyone wants to spend $2000 to play on a pc" "who wants to sit hunched over a desk staring at a tiny monitor" "i dont want to spend hours messing with settings just to play a game" "PC has no games" "PC has no exclusive games" "PC gamers horde games and never play them" (a contadiction right there with the last 3) - and on and on and on....always the same bullshit :P
Anyway that's just my 2 cents on it :)
But you are right in the fact that all fanboy factions on all platforms are just as bad as each other.
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