@AdrianWerner said:
@SambaLele said:
Since when are developers omniscient? Just specs are enough? They don't get obstacles they didn't foresee when programming? They can't get impressed when working with a hardware hands-on?
Or what they say is set in stone? Certainly, it can't be a marketing move, righ?
In case of a game like Star Citizen I expect it's memory that will be the problem. Plus you can do a lot of neat tricks while working on consoles to bridge the gap, but majority of them don't work in MMO enviorement. Add to all this the fact that the game will keep on expanding and upgrading for years and it's easy to see why they can't imagine ever making it work on consoles. Because even if they could somehow make it work on intial release, how would they push it even further after updates?
Also..notice how your links were about last gen hardware. This time consoles are bassicaly PCs, with exact same architecture as PC. THere's nothing to be surprised by in them. Devs who worked on PC know pretty much everything about PS4 and xbox one already/
Ever? I mean, really?
Chris Roberts himself said before that he'd consider releasing the game on the PS4 and/or X1. The conditions he brought up in order to do it didn't even list anything related to performance:
"IF the platform holders (Sony & Microsoft) allow us to update the code and data without restrictions and odious time consuming [quality control] procedures, IF they allow our community to openly interact with each other across platforms then I would CONSIDER supporting them."
He just doesn't want to impact the quality of the PC product, and doesn't want Sony or MS having a say in how it'll work. That's great, I wish there were more devs like that. But I never saw him saying that he'll never consider a console port, actually there's he saying that it's a possibility.
This (the affirmation brought by the OP) is all semiotics, marketing strategies meant to go unnoticed. It's not made freely, this is an almost $50 million budget game. Before any interview, everything he can or can't say is already defined by the marketing team, and for a purpose...
Again, I never said that the game can run perfectly on consoles, equal to PC (that simply can't happen, one is a pre-defined complex of parts, the other is just an abstract concept of any complex of parts with unlimited potential). Only that this kind of talk sounds outright like a marketing move. And I wouldn't be surprised if one day they backtracked on it, just as if it was never said in the first place (much like Crytek with Crysis).
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