Sony unlocks Playstation 4's 7th CPU core in SDK update

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NyaDC

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#101  Edited By NyaDC
Member since 2014 • 8006 Posts

@tormentos said:
@nyadc said:

No, no we do not, you're just trying to use what he said as some scapegoat for the stupid conjecture you threw out because you couldn't actually quantify a response.

You said it eats more cycles, that means it has more bloated and demanding software, that's something you don't know and literally made up.

It has we all know it and the xbox one still has reservations in place the PS4 doesn't have,example 1 the7th core on xbox one can't be use whole,only 80% and using more than 50% is a big no no because Kinect voice commands still are live at system level.

Every time you say xbox record this that call for 50% of the 7th core to be use so if you use the whole 80% and a system command is issue your games will run into performance problems.

The 7th core on PS4 is whole and 100% usable because the PS4 doesn't deal with that.

1 example how the OS on xbox one still eat more CPU than the ps4.

That's not general purpose CPU use, and the CPU's 7th core has a percentage locked out to make sure that can still operate without interference. General purpose use and software bloat is what is being discussed here, we have no idea what OS consumes more CPU cycles during any form of usage. Also that thing about the PlayStation 4 having 100% access to the 7th core is yet again wild speculation and conjecture based upon absolutely nothing, you just made that up. You have no idea if the PlayStation 4 OS still needs to make partial use of that core, you know nothing about their operating system or what is needed for it to function.

Will you guys just stop making shit up, it's getting dumb as ****...

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clyde46

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#102 clyde46
Member since 2005 • 49061 Posts

@nyadc said:
@tormentos said:
@nyadc said:

No, no we do not, you're just trying to use what he said as some scapegoat for the stupid conjecture you threw out because you couldn't actually quantify a response.

You said it eats more cycles, that means it has more bloated and demanding software, that's something you don't know and literally made up.

It has we all know it and the xbox one still has reservations in place the PS4 doesn't have,example 1 the7th core on xbox one can't be use whole,only 80% and using more than 50% is a big no no because Kinect voice commands still are live at system level.

Every time you say xbox record this that call for 50% of the 7th core to be use so if you use the whole 80% and a system command is issue your games will run into performance problems.

The 7th core on PS4 is whole and 100% usable because the PS4 doesn't deal with that.

1 example how the OS on xbox one still eat more CPU than the ps4.

That's not general purpose CPU use, and the CPU's 7th core has a percentage locked out to make sure that can still operate without interference. General purpose use and software bloat is what is being discussed here, we have no idea what OS consumes more CPU cycles during any form of usage. Also that thing about the PlayStation 4 having 100% access to the 7th core is yet again wild speculation and conjecture based upon absolutely nothing, you just made that up. You have no idea if the PlayStation 4 OS still needs to make partial use of that core, you know nothing about their operating system or what is needed for it to function.

Will you guys just stop making shit up, it's getting dumb as ****...

Prepare yourself bro, he's going to frothing at the mouth when he reads that.

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tormentos

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#103 tormentos
Member since 2003 • 33784 Posts

@nyadc said:

That's not general purpose CPU use, and the CPU's 7th core has a percentage locked out to make sure that can still operate without interference. General purpose use and software bloat is what is being discussed here, we have no idea what OS consumes more CPU cycles during any form of usage. Also that thing about the PlayStation 4 having 100% access to the 7th core is yet again wild speculation and conjecture based upon absolutely nothing, you just made that up. You have no idea if the PlayStation 4 OS still needs to make partial use of that core, you know nothing about their operating system or what is needed for it to function.

Will you guys just stop making shit up, it's getting dumb as ****...

What do you mean is not a general purpose CPU use.? Kinect reservation on xbox one at system level still is on,what was kill is in game commands in order to use part of the 7th core

Windows 10 is more bloated that any Console OS that include XBO,PS4,wii u and even more last gen consoles,you can't run windows 10 on 32MB of ram like the 360 ran,or on 45MB like free BSD did,is not even debatable fact is windows 10 on xbox one is not even close as bloated at windows 10 on PC,why in hell you think a 1.6 ghz core can run it you try to run windows 10 on PC with 1.6 ghz core and see what happen,the xbox one OS even that is windows 10 based is slimmer it has always being like that windows 8 on XBO was as well.

A reservation in place on xbox one still call for the 7th core to do task which are OS related like recording or snap,the PS4 has hardware for all that shit and a second CPU as well.

So tell me what reservation is in place on the 7th PS4 core.?

The PS4 has hardware to record video in game,it has a second CPU for some background task which the xbox one totally lack by the way and has no mandatory camera at any point.

What you need to know is that even with a 150mhz slower cores and just using 6 the PS4 was able to have faster frames than the XBO that 7th core should widen that gap a few frames more.

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#104 NyaDC
Member since 2014 • 8006 Posts
@tormentos said:
@nyadc said:

That's not general purpose CPU use, and the CPU's 7th core has a percentage locked out to make sure that can still operate without interference. General purpose use and software bloat is what is being discussed here, we have no idea what OS consumes more CPU cycles during any form of usage. Also that thing about the PlayStation 4 having 100% access to the 7th core is yet again wild speculation and conjecture based upon absolutely nothing, you just made that up. You have no idea if the PlayStation 4 OS still needs to make partial use of that core, you know nothing about their operating system or what is needed for it to function.

Will you guys just stop making shit up, it's getting dumb as ****...

What do you mean is not a general purpose CPU use.? Kinect reservation on xbox one at system level still is on,what was kill is in game commands in order to use part of the 7th core

Windows 10 is more bloated that any Console OS that include XBO,PS4,wii u and even more last gen consoles,you can't run windows 10 on 32MB of ram like the 360 ran,or on 45MB like free BSD did,is not even debatable fact is windows 10 on xbox one is not even close as bloated at windows 10 on PC,why in hell you think a 1.6 ghz core can run it you try to run windows 10 on PC with 1.6 ghz core and see what happen,the xbox one OS even that is windows 10 based is slimmer it has always being like that windows 8 on XBO was as well.

A reservation in place on xbox one still call for the 7th core to do task which are OS related like recording or snap,the PS4 has hardware for all that shit and a second CPU as well.

So tell me what reservation is in place on the 7th PS4 core.?

The PS4 has hardware to record video in game,it has a second CPU for some background task which the xbox one totally lack by the way and has no mandatory camera at any point.

What you need to know is that even with a 150mhz slower cores and just using 6 the PS4 was able to have faster frames than the XBO that 7th core should widen that gap a few frames more.

It's simple, you don't know the CPU demands the PlayStation 4 OS has or the CPU resources it requires to operate, the same goes for the Xbox One. It may or may not need part of that 7th core to even function, the fact of the matter and point is though you don't have a fucking clue so stop acting like you do.

You're talking out of your ass and speculating as if it's some fact, it's dumb bullshit like this that people like you try to pass off around here all the time and you never stop.

P.S. Run on sentences with broken English...

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#105  Edited By 04dcarraher
Member since 2004 • 23832 Posts
@tormentos said:

Funny thing is that @04dcarraher has being one of those running secret DX12 sauce for the xbox one,and screaming how DX12 would solve the xbox one problems,he was one of those using the witcher 3 as proof that the PS4 was CPU bound vs the xbox one..

Whats funny is that your just another delusional cow..... never claimed secret sauce, explained how DX12 will fix X1's cpu side usage that its current API limits. and whats funny is that with the Witcher 3 its so weird that every time the PS4 entered areas where more cpu usage is increased and needed that the PS4 performance dropped below an acceptable fps. While the X1 didn't see the same result...... Hmm that's interesting could that be the fact that the cpu was not feeding the gpu correctly.... hmm food for thought you cow.

Now since Sony is unlocking a 7th core the PS4 gpu wont starve like it has been with many games, especially if devs actually code beyond deferred multithreading. This is another reason why DX12 is needed on the X1 since then now devs will code with common modern features and use the resources at hand will in-turn benefit the PS4 as well.

Now question is we have no idea how much of that 7th is being unlocked for devs, its can be like the flexible memory option disables aspects as a compromise to get more cpu resources, all of it or just part of it.

But either way the PS4 will see improvements from having a partial or full 7th core unlocked same as the X1. something you will not admit for the X1 but will praise for PS4....

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tormentos

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#106 tormentos
Member since 2003 • 33784 Posts
@nyadc said:

It's simple, you don't know the CPU demands the PlayStation 4 OS has or the CPU resources it requires to operate, the same goes for the Xbox One. It may or may not need part of that 7th core to even function, the fact of the matter and point is though you don't have a fucking clue so stop acting like you do.

You're talking out of your ass and speculating as if it's some fact, it's dumb bullshit like this that people like you try to pass off around here all the time and you never stop.

P.S. Run on sentences with broken English...

Sony unlocked the 7th core that was taken directly from a SDK update those updates have information on usage of those cores,for example the first one stated only 6 cores could be use,the xbox one 7th core sdk stated the core was unlock but also warned developers that only a portion of the core could be use and that any system call from Kinect would automatically call for 50% of the core that mean if you use the whole 80% of the core as soon as you make a system call the game you are playing if it is using 80% will suddenly see only 50% available and something will break,probably performance alto probably not by much.

So if the PS4 sdk didn't have any warnings about using the 7th core completely is because the whole cores is there to use,unless you have a link like i do for MS 7th core usage you have nothing.

Do us all a favor and stop your damage control we know the 7th core on xbox one can't be use whole and system calls still on for Kinect on PS4 there is no Kinect calls period many people wonder why sony reserve 2 cores in the first place when Kinect was the reason for the 7th core reservation something completely missing on PS4,again like i told another poster that was all done for future proofing rather than an actual need of the PS4 which indeed has more hardware for task than the xbox one from the off shot.

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#107  Edited By ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

@hrt_rulz01:

The difference is R7-265 (1.89 TFLOPS GPU, close to PS4's GPU) has a higher potential than a down clocked R7-260 (XBO only has about 1.31 TFLOPS GPU).

XBO's DX11.X still has serialization multithreaded deferred context into single immediate context issue and PS4 doesn't have this issue.

On PS4, this serialization issue is limited by programmers' DX11 type multithreading designs e.g. brain dead ports from XBO.

On XBO, this serialization issue is fixed with DirectX12 and new game engines designed for DX12 type multithreading designs which also benefits PS4.

Tomb Raider uses async shaders the xbox one has DX12 already that isn't a problem on xbox one period stop living in the past.

Rise of Tomb Raider is still an exception to the general use cases.

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#108  Edited By NyaDC
Member since 2014 • 8006 Posts

@tormentos said:
@nyadc said:

It's simple, you don't know the CPU demands the PlayStation 4 OS has or the CPU resources it requires to operate, the same goes for the Xbox One. It may or may not need part of that 7th core to even function, the fact of the matter and point is though you don't have a fucking clue so stop acting like you do.

You're talking out of your ass and speculating as if it's some fact, it's dumb bullshit like this that people like you try to pass off around here all the time and you never stop.

P.S. Run on sentences with broken English...

Sony unlocked the 7th core that was taken directly from a SDK update those updates have information on usage of those cores,for example the first one stated only 6 cores could be use,the xbox one 7th core sdk stated the core was unlock but also warned developers that only a portion of the core could be use and that any system call from Kinect would automatically call for 50% of the core that mean if you use the whole 80% of the core as soon as you make a system call the game you are playing if it is using 80% will suddenly see only 50% available and something will break,probably performance alto probably not by much.

So if the PS4 sdk didn't have any warnings about using the 7th core completely is because the whole cores is there to use,unless you have a link like i do for MS 7th core usage you have nothing.

Do us all a favor and stop your damage control we know the 7th core on xbox one can't be use whole and system calls still on for Kinect on PS4 there is no Kinect calls period many people wonder why sony reserve 2 cores in the first place when Kinect was the reason for the 7th core reservation something completely missing on PS4,again like i told another poster that was all done for future proofing rather than an actual need of the PS4 which indeed has more hardware for task than the xbox one from the off shot.

lol dude, you're so stupid, this was a supposed 'leak' with literally ONE line of text pertaining to it, not some diverse documentation with structure for usage of the core.

You know nothing, I'm not bothering with you or your terrible walls of text anymore.

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MlauTheDaft

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#109 MlauTheDaft
Member since 2011 • 5189 Posts
@a-new-guardian said:

This is like Kaio ken x10 in dragon ball terms lol.

More like adding a member to The Ginyu Squad ;)

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Epak_

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#110 Epak_
Member since 2004 • 11911 Posts

Oooh sounds exciting! 4K gaming here we come! :P :P :P :P

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tormentos

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#111 tormentos
Member since 2003 • 33784 Posts

@04dcarraher said:

Whats funny is that your just another delusional cow..... never claimed secret sauce, explained how DX12 will fix X1's cpu side usage that its current API limits. and whats funny is that with the Witcher 3 its so weird that every time the PS4 entered areas where more cpu usage is increased and needed that the PS4 performance dropped below an acceptable fps. While the X1 didn't see the same result...... Hmm that's interesting could that be the fact that the cpu isnt feeding the gpu correctly hmm food for thought you cow.

Now since Sony is unlocking a 7th core the PS4 gpu wont starve like it has been with many games, especially if devs actually code beyond deferred multithreading. This is another reason why DX12 is needed on the X1 since then now devs are semi forced to code with modern features and use the resources at hand will in-turn benefit the PS4 as well.

Now question is we have no idea how much of that 7th is being unlocked for devs, its can be like the flexible memory option disables aspects as a compromise to get more cpu resources, all of it or just part of it.

Na even more fun is seeing a so call hermit cheering for the xbox one and DX12 and even more fun is the fact that the same poster last gen had a crusade against console optimization and claimed it to be fake..lol

Funny thing is the witcher is now faster on PS4 even on part were more things are in place.

Whats that on xbox one desolation hill.?

Remember how many times i told you the game was badly optimized and you refuse to admit it and blame the PS4 CPU..

Yeah it wasn't it was a badly optimized game that was unveil on xbox one during a show and is more related to the xbox brand,funny how the games with this issues are always related to the xbox by deal or other kind of crap...

Funny COD is not tied any more to MS and all of the sudden not only has higher resolution but also faster frames,look at SWBF as well faster frames higher resolution as well.

The CPU like i told you many times will not be an issue for the PS4,fact is the xbox one will be always GPU Bound before the PS4 becomes CPU bound.

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#112 sovkhan
Member since 2015 • 1591 Posts

@04dcarraher said:
@ronvalencia said:

It mitigates PS4's CPU issues. The benefit should be similar to XBO's unlocked 7th CPU core.

It will help the PS4 to stabilize its frame rates and gpu usage,

now we will see the incoming cows gloating and hyping this up.....

That's what SW is for :p

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#113  Edited By tormentos
Member since 2003 • 33784 Posts

@ronvalencia said:

Rise of Tomb Raider is still an exception to the general use cases.

I don't care if it is an exception or not FACT is the xbox one doesn't have those problems any more,if the game is not coded with multithreaded command is because the developer didn't chose to not because it can't and the PS4 can which is what you claimed.

That code wasn't implemented in 3 days Tomb Raider using async shader was something that was build done months ago so yeah DX12 is here and async shader to it has being for months if not more than a year.

@nyadc said:

lol dude, you're so stupid, this was a supposed 'leak' with literally ONE line of text pertaining to it, not some diverse documentation with structure for usage of the core.

You know nothing, I'm not bothering with you or your terrible walls of text anymore.

The 7th core unlock came from a leak to on xbox one fool.

It is obvious that the person who posted that has access to a SDK,just like it happen with MS one.

That is the part he chose to show so yeah unless you have a link stating that the whole core can't be use that is how it is,after all the PS4 doesn't have kinect or any reservation tied to a shitty camera.

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#114 NyaDC
Member since 2014 • 8006 Posts

@tormentos said:

@nyadc said:

lol dude, you're so stupid, this was a supposed 'leak' with literally ONE line of text pertaining to it, not some diverse documentation with structure for usage of the core.

You know nothing, I'm not bothering with you or your terrible walls of text anymore.

The 7th core unlock came from a leak to on xbox one fool.

It is obvious that the person who posted that has access to a SDK,just like it happen with MS one.

That is the part he chose to show so yeah unless you have a link stating that the whole core can't be use that is how it is,after all the PS4 doesn't have kinect or any reservation tied to a shitty camera.

Oh man, you're actually pulling the old "If you can't prove god doesn't exist" fallacy, that's cute.

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tormentos

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#115 tormentos
Member since 2003 • 33784 Posts

@nyadc said:

Oh man, you're actually pulling the old "If you can't prove god doesn't exist" fallacy, that's cute.

Better than inventing a fictional reservation based on another fu** up console plague by reservations.

Did the PS4 reserve 10% it GPU for a camera.? NO.? Ah ok then the xbox one and PS4 don't have the same reservations and you should know that.

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#116  Edited By NyaDC
Member since 2014 • 8006 Posts

@tormentos said:
@nyadc said:

Oh man, you're actually pulling the old "If you can't prove god doesn't exist" fallacy, that's cute.

Better than inventing a fictional reservation based on another fu** up console plague by reservations.

Did the PS4 reserve 10% it GPU for a camera.? NO.? Ah ok then the xbox one and PS4 don't have the same reservations and you should know that.

Of course they don't have the same reservation, they have different features and operating systems baby brain. That however does not mean that the 7th core on the PlayStation 4 will be 100% available, for all you know it needs 1 1/2 cores to operate giving only access to 50% of the 7th CPU, the FACT of the matter is though YOU DO NOT KNOW.

So your 100% bullshit goes right out the window because YOU DO NOT KNOW.

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#117 PAL360
Member since 2007 • 30570 Posts

@GameboyTroy:

There's no 'hidden power'. It's called optimization, something haters keep saying that doesn't exist on current gen consoles lol

Soon Sony will for sure free some memore too. 2.5GB RAM just for the UI is too much.

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#118 ronvalencia
Member since 2008 • 29612 Posts

@tormentos said:
@ronvalencia said:

Rise of Tomb Raider is still an exception to the general use cases.

I don't care if it is an exception or not FACT is the xbox one doesn't have those problems any more,if the game is not coded with multithreaded command is because the developer didn't chose to not because it can't and the PS4 can which is what you claimed.

That code wasn't implemented in 3 days Tomb Raider using async shader was something that was build done months ago so yeah DX12 is here and async shader to it has being for months if not more than a year.

LOL, you claimed XBO having DX12 from day one fool.

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tormentos

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#119 tormentos
Member since 2003 • 33784 Posts

@nyadc said:

Of course they don't have the same reservation, they have different features and operating systems baby brain. That however does not mean that the 7th core on the PlayStation 4 will be 100% available, for all you know it needs 1 1/2 cores to operate giving only access to 50% of the 7th CPU, the FACT of the matter is though YOU DO NOT KNOW.

So your 100% bullshit goes right out the window because YOU DO NOT KNOW.

Bullshit there is no fu**ing way the xbox one can run its OS which has more shit and bloatware than the PS4 one with 1 core and the PS4 can't is usual bullshit and crap from fanboys trying to apply to the PS4 some shit ass reservation the xbox one has.

The PS4 doesn't have kinect so unless you prove that core can be affected by something like Kinect which was in the first place the WHOLE reason why that core was reserve you have nothing fact is that 7th was tied to Kinect and is free if you GIVE IN GAME COMMANDS on PS4 that was never the case period.

So yeah if windows can run on one 1.7 ghz core,so can the PS4 which uses free BSD which would run on a freaking toaster.

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#120  Edited By 04dcarraher
Member since 2004 • 23832 Posts

right el tomato..... keep that denial, and that twisted logic going...... so sad

Witcher 3 ran better before that specific patch that screwed things up, and it took multiple patches before they fix it. Its a clear sign that the PS4 with deferred multithreading using only 6 cores and overtaxing any of the cpu and or gpu resource allocation effects the ability to feed the gpu correctly when you get into the more cpu intensive areas.

Its funny you claim bad coding that was the cause for the PS4, when you bash and ignore the same affect the X1 has to fight with its current API and hardware usage limitations. and again love how your reading comprehension skills miss the that Ive always stated X1 is gpu limited.....

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#121 NyaDC
Member since 2014 • 8006 Posts

@tormentos said:
@nyadc said:

Of course they don't have the same reservation, they have different features and operating systems baby brain. That however does not mean that the 7th core on the PlayStation 4 will be 100% available, for all you know it needs 1 1/2 cores to operate giving only access to 50% of the 7th CPU, the FACT of the matter is though YOU DO NOT KNOW.

So your 100% bullshit goes right out the window because YOU DO NOT KNOW.

Bullshit there is no fu**ing way the xbox one can run its OS which has more shit and bloatware than the PS4 one with 1 core and the PS4 can't is usual bullshit and crap from fanboys trying to apply to the PS4 some shit ass reservation the xbox one has.

The PS4 doesn't have kinect so unless you prove that core can be affected by something like Kinect which was in the first place the WHOLE reason why that core was reserve you have nothing fact is that 7th was tied to Kinect and is free if you GIVE IN GAME COMMANDS on PS4 that was never the case period.

So yeah if windows can run on one 1.7 ghz core,so can the PS4 which uses free BSD which would run on a freaking toaster.

@04dcarraher said:

right el tomato..... keep that denial, and that twisted logic going...... so sad

He can't understand English or something.

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tormentos

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#122 tormentos
Member since 2003 • 33784 Posts

@ronvalencia said:

LOL, you claimed XBO having DX12 from day one fool.

It had DX12 features from day 1 fool,in fact most of DX12 is console optimization bring to PC aside from multi threaded rendering and a few other things the xbox one already was DX12 capable hell the 360 and PS3 were to..lol

Is the fact that you think DX12 is something completely new when in reality is consol like optimization with a few more things,reason why on xbox one developers have being low about its gains when on PC the gains are bigger.lol

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#123 NotAFanboy
Member since 2015 • 573 Posts

@tormentos said:
@nyadc said:

Of course they don't have the same reservation, they have different features and operating systems baby brain. That however does not mean that the 7th core on the PlayStation 4 will be 100% available, for all you know it needs 1 1/2 cores to operate giving only access to 50% of the 7th CPU, the FACT of the matter is though YOU DO NOT KNOW.

So your 100% bullshit goes right out the window because YOU DO NOT KNOW.

Bullshit there is no fu**ing way the xbox one can run its OS which has more shit and bloatware than the PS4 one with 1 core and the PS4 can't is usual bullshit and crap from fanboys trying to apply to the PS4 some shit ass reservation the xbox one has.

The PS4 doesn't have kinect so unless you prove that core can be affected by something like Kinect which was in the first place the WHOLE reason why that core was reserve you have nothing fact is that 7th was tied to Kinect and is free if you GIVE IN GAME COMMANDS on PS4 that was never the case period.

So yeah if windows can run on one 1.7 ghz core,so can the PS4 which uses free BSD which would run on a freaking toaster.

I feel like the PS4 OS doesn't need more than 1 core and 1.5 GB of RAM, but SONY reserved 2 cores and 3 GB just in case they decide to add potential important OS features in the future. Seems SONY doesn't want a repeat of what happened last gen with x-game chat.

After 2 years, it doesn't seem like any major feature will be added, so SONY is now freeing the extra core. They might have already released the extra RAM reservations too.

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#124  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@tormentos said:
@ronvalencia said:

LOL, you claimed XBO having DX12 from day one fool.

It had DX12 features from day 1 fool,in fact most of DX12 is console optimization bring to PC aside from multi threaded rendering and a few other things the xbox one already was DX12 capable hell the 360 and PS3 were to..lol

Is the fact that you think DX12 is something completely new when in reality is consol like optimization with a few more things,reason why on xbox one developers have being low about its gains when on PC the gains are bigger.lol

Yea so whats your twisted logic have to do with ignoring facts? X1 current API is also missing quite a few of the main features that is coming up in DX12. That tid bit you seem to ignore.....

Again love how you seem to totally ignore that even the 360 API follows the same flaw is in the X1 current API and the same as DX11... which limits one core to directly communicate to the gpu being the funnel bottlenecking the flow of data. Hence the reason why PS4 cant sustain solid framerates in most multiplats. and affecting the X1 to a degree as well.

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#125  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@tormentos said:
@ronvalencia said:

LOL, you claimed XBO having DX12 from day one fool.

It had DX12 features from day 1 fool,in fact most of DX12 is console optimization bring to PC aside from multi threaded rendering and a few other things the xbox one already was DX12 capable hell the 360 and PS3 were to..lol

Is the fact that you think DX12 is something completely new when in reality is consol like optimization with a few more things,reason why on xbox one developers have being low about its gains when on PC the gains are bigger.lol

Yea so whats your twisted logic have to do with ignoring facts? X1 current API is also missing quite a few of the main features that is coming up in DX12. That tid bit you seem to ignore.....

Again love how you seem to totally ignore that even the 360 API follows the same flaw is in the X1 current API and the same as DX11... which limits one core to directly communicate to the gpu being the funnel bottlenecking the flow of data. Hence the reason why PS4 cant sustain solid framerates in most multiplats.

The PS4 is bruteforcing unoptimized codes for most multiplats. It's sad how much multiplat devs bend over to the Xbone. They waste all their time optimizing the Xbone version and do a 2-man port for 3-6 months on the PS4.

Aside from total raw power, the PS4 has no bottlenecks. It's the perfect architecture.

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#126 clyde46
Member since 2005 • 49061 Posts

Once again we board the wonderous merry-go-round that is arguing about console hardware, software and API's where no one really knows what the **** they are talking about so they skim some articles, latch onto something that is vaguely in favour of their console of choice and run with it, making the rest up as they go along.

Tickets are 10 SW credits, complementary popcorn is available from the buffet horse. Ladies and Jellyspoons of SW, please sit back, relax and enjoy this train wreck of a thread starring the usual clowns.

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#127  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@notafanboy:

PS4 OS is more complex and does more multitasking and has a bunch of features which is why they have to allocate all that ram and those two cores. Some just don't realize how slow those jaguar cpu cores are........ But until we get all the facts about how the 7th core being freed up we have no idea if the core will be only partially available or all of it, or their will be compromises such as the flexible memory options for devs when used they opt out of certain features while game is using the extra memory resources.

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#128 tormentos
Member since 2003 • 33784 Posts

@04dcarraher said:

right el tomato..... keep that denial, and that twisted logic going...... so sad

Witcher 3 ran better before that specific patch that screwed things up, and it took multiple patches before they fix it. Its a clear sign that the PS4 with deferred multithreading using only 6 cores and overtaxing any of the cpu and or gpu resource allocation effects the ability to feed the gpu correctly when you get into the more cpu intensive areas.

Its funny you claim bad coding that was the cause for the PS4, when you bash and ignore the same affect the X1 has to fight with its current API and hardware usage limitations. and again love how your reading comprehension skills miss the that Ive always stated X1 is gpu limited.....

What patch that screw things up.? The xbox one version ran faster since launch.

The PS4 version was fix with patch 10.

Bullshit quote the developer stating that or you have nothing.

The game was fix on PS4 and now runs faster than the xbox one even with more things on screens like i just showed you,in the test the PS4 was always ahead from 2 to 5 frames when it use to be behind,the code was fix the game gained performance as simple as that,killing your argument so even with 1.75ghz the xbox one falls behind up to 5 frames while being 900p all the time and the PS4 being 1080p a testament that the xbox one will be GPU bound first before the PS4 is CPU bound.

Nice try fool The Witcher 3 is not a an async shader game on either PS4 or xbox one,so both are on even field that mean if the xbox one improves with DX12 the PS4 will to..

You don't get it it was so obvious the game was badly coded 150mhz on a damn jaguar will not produce a 8 frame disparity,it is silly fanboys like you who believe that well you and lemmings,fact is those 150mhz would not amount to 2 frames of difference,2 frames which by the way the xbox one GPU doesn't have to spare.

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#129  Edited By NotAFanboy
Member since 2015 • 573 Posts

@tormentos said:
@04dcarraher said:

right el tomato..... keep that denial, and that twisted logic going...... so sad

Witcher 3 ran better before that specific patch that screwed things up, and it took multiple patches before they fix it. Its a clear sign that the PS4 with deferred multithreading using only 6 cores and overtaxing any of the cpu and or gpu resource allocation effects the ability to feed the gpu correctly when you get into the more cpu intensive areas.

Its funny you claim bad coding that was the cause for the PS4, when you bash and ignore the same affect the X1 has to fight with its current API and hardware usage limitations. and again love how your reading comprehension skills miss the that Ive always stated X1 is gpu limited.....

What patch that screw things up.? The xbox one version ran faster since launch.

The PS4 version was fix with patch 10.

Bullshit quote the developer stating that or you have nothing.

The game was fix on PS4 and now runs faster than the xbox one even with more things on screens like i just showed you,in the test the PS4 was always ahead from 2 to 5 frames when it use to be behind,the code was fix the game gained performance as simple as that,killing your argument so even with 1.75ghz the xbox one falls behind up to 5 frames while being 900p all the time and the PS4 being 1080p a testament that the xbox one will be GPU bound first before the PS4 is CPU bound.

Nice try fool The Witcher 3 is not a an async shader game on either PS4 or xbox one,so both are on even field that mean if the xbox one improves with DX12 the PS4 will to..

You don't get it it was so obvious the game was badly coded 150mhz on a damn jaguar will not produce a 8 frame disparity,it is silly fanboys like you who believe that well you and lemmings,fact is those 150mhz would not amount to 2 frames of difference,2 frames which by the way the xbox one GPU doesn't have to spare.

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people and spend only a few months deving for the PS4 version. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

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#130 NyaDC
Member since 2014 • 8006 Posts
@notafanboy said:

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people on the PS4 version and spend only a few months. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

lol this guy and his bullshit

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#131  Edited By clyde46
Member since 2005 • 49061 Posts

All the excuses are coming out now.

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#132 NotAFanboy
Member since 2015 • 573 Posts

@nyadc said:
@notafanboy said:

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people on the PS4 version and spend only a few months. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

lol this guy and his bullshit

So tell me how TW3 ran terrible on the PS4 at the start, but now runs at a higher res and higher FPS than on the Xbone?

It's obvious all of CDPR's effort was spent on the Xbone version.

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#133 NyaDC
Member since 2014 • 8006 Posts

@notafanboy said:
@nyadc said:
@notafanboy said:

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people on the PS4 version and spend only a few months. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

lol this guy and his bullshit

So tell me how TW3 ran terrible on the PS4 at the start, but now runs at a higher res and higher FPS than on the Xbone?

It's obvious all of CDPR's effort was spent on the Xbone version.

I don't really give a damn frankly and I don't assume to know because I'm not a developer at CDPR, you're just shit posting all over the place.

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#134  Edited By 04dcarraher
Member since 2004 • 23832 Posts
@notafanboy said:

The PS4 is bruteforcing unoptimized codes for most multiplats. It's sad how much multiplat devs bend over to the Xbone. They waste all their time optimizing the Xbone version and do a 2-man port for 3-6 months on the PS4.

Aside from total raw power, the PS4 has no bottlenecks. It's the perfect architecture.

Devs code for the lowest common denominator, and the X1 's API limits affects PS4 as well they are not really brute forcing anything..... they really cant since they have nothing cpu wise having the extra processing power to brute force through improper cpu coding/usage.

They are using the same common cpu usage design that is widely used in DX11 and is the core limitation in the X1 API. Multiplat devs do not want to spend the time and money in coding in the PS4's low level API when all they have to do is copy and paste the deferred or single threading usage from another API to GNMX and tweak it abit.

Now you cant be serious the PS4 is not the perfect architecture and it has bottlenecks....... Such as its cpu, being limited to 6-7 cores being only 1.6ghz and its IPC is not any better than cpu's from 2008. Its GDDR5 is also has bottleneck since it has to share its bandwidth between cpu and gpu.

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#135 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@acp_45: why do you have such a hard on for me?

You're replying to many of my posts as if you're some herald of common sense. This is System Wars....people rag on others and other systems bc it's the nature of the beast.

You're new and don't know the short or long histor between some posters here.

I don't mind if I post an opinion or something and you disagree and let me know...but shit man, don't white knight only with me.

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#136  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:

The PS4 is bruteforcing unoptimized codes for most multiplats. It's sad how much multiplat devs bend over to the Xbone. They waste all their time optimizing the Xbone version and do a 2-man port for 3-6 months on the PS4.

Aside from total raw power, the PS4 has no bottlenecks. It's the perfect architecture.

Devs code for the lowest common denominator, and the X1 's API limits affects PS4 as well they are not really brute forcing anything..... they really cant since they have nothing cpu wise having the extra processing power to brute force through improper cpu coding/usage.

They are using the same common cpu usage design that is widely used in DX11 and is the core limitation in the X1 API. Multiplat devs do not want to spend the time and money in coding in the PS4's low level API when all they have to do is copy and paste the deferred or single threading usage from another API to GNMX and tweak it abit.

Now you cant be serious the PS4 is not the perfect architecture and it has bottlenecks....... Such as its cpu, being limited to 6-7 cores being only 1.6ghz and its IPC is not any better than cpu's from 2008. Its GDDR5 is also has bottleneck since it has to share its bandwidth between cpu and gpu.

Because the Xbone has its split memory pool, devs have to change the way a game runs on the Xbone. They build a small frame buffer on the eSRAM and use the CPU to interchange data from the eSRAM to the main pool, a serious handicap that the PS4 does not have because the PS4 doesn't have a split-memory design.

My theory is that CDPR coded TW3 using this design, and it took up most of their time (You have to go through the entire game deciding which parts go to the eSRAM and which parts stay in the main pool and when they should be flushed, etc. It's a gigantic time-sucker). After they completed the Xbone version, it was almost release-time so they did a sloppy port to the PS4 using Xbone code and barely changed anything. It took them 1 year after release to optimize the PS4 version, so it should tell you how little effort they put on the PS4 version. Why are you even denying it?

Having the same CPU design doesn't mean much when their SoC's overall architectures and methods of processing are vastly different. The same CPU only tells you how much processing power the CPUs have; it does not tell you how the CPU reads data from the RAM. The fact is that the PS4's genius design makes its CPU process data much more efficiently than on the Xbone.

The PS4 has no bottlenecks.

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#137  Edited By 04dcarraher
Member since 2004 • 23832 Posts
@notafanboy said:
@tormentos said:

What patch that screw things up.? The xbox one version ran faster since launch.

The PS4 version was fix with patch 10.

Bullshit quote the developer stating that or you have nothing.

The game was fix on PS4 and now runs faster than the xbox one even with more things on screens like i just showed you,in the test the PS4 was always ahead from 2 to 5 frames when it use to be behind,the code was fix the game gained performance as simple as that,killing your argument so even with 1.75ghz the xbox one falls behind up to 5 frames while being 900p all the time and the PS4 being 1080p a testament that the xbox one will be GPU bound first before the PS4 is CPU bound.

Nice try fool The Witcher 3 is not a an async shader game on either PS4 or xbox one,so both are on even field that mean if the xbox one improves with DX12 the PS4 will to..

You don't get it it was so obvious the game was badly coded 150mhz on a damn jaguar will not produce a 8 frame disparity,it is silly fanboys like you who believe that well you and lemmings,fact is those 150mhz would not amount to 2 frames of difference,2 frames which by the way the xbox one GPU doesn't have to spare.

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people and spend only a few months deving for the PS4 version. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

funny when someone pokes holes in the delusions of fanboys you get labeled as a fanboy of the other team..... how hilarious

Again dont ignore the main problem with PS4 and using single or deferred threading for gpu, its cpu cant keep up with the gpu, when using those methods and they have to compromise and fix things to get it to work correctly.

X1 does not have to feed the stronger gpu hence why in cpu prone areas the X1 seen less hits in framerate vs PS4. whats is the delusion about the X1 cpu being being faster does not help or having that extra core?

poor el tormentos your lack of reading comprehension skills and blind fanboyism is getting the way seeing the facts and what people re actually saying . Your the Don Quixote of the Sony fanboys.

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#138  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:
@tormentos said:

What patch that screw things up.? The xbox one version ran faster since launch.

The PS4 version was fix with patch 10.

Bullshit quote the developer stating that or you have nothing.

The game was fix on PS4 and now runs faster than the xbox one even with more things on screens like i just showed you,in the test the PS4 was always ahead from 2 to 5 frames when it use to be behind,the code was fix the game gained performance as simple as that,killing your argument so even with 1.75ghz the xbox one falls behind up to 5 frames while being 900p all the time and the PS4 being 1080p a testament that the xbox one will be GPU bound first before the PS4 is CPU bound.

Nice try fool The Witcher 3 is not a an async shader game on either PS4 or xbox one,so both are on even field that mean if the xbox one improves with DX12 the PS4 will to..

You don't get it it was so obvious the game was badly coded 150mhz on a damn jaguar will not produce a 8 frame disparity,it is silly fanboys like you who believe that well you and lemmings,fact is those 150mhz would not amount to 2 frames of difference,2 frames which by the way the xbox one GPU doesn't have to spare.

Yeah, that guy sounds like a xbone fanboy.

The Witcher 3 devs spent all their time deving and optimizing the Xbone version and barely spent any time on the PS4 version. Most multiplat devs have only 2-3 people and spend only a few months deving for the PS4 version. All of their coders and time is spent on the Xbone version. I suggest all of you read up on how Ubisoft ported The Crew to consoles.

It's pretty scary how the PS4 bruteforcing unoptimized codes is stronger than the Xbone running efficient, optimized codes. The PS4 is a gen ahead of the Xbone.

funny when someone pokes holes in the delusions of fanboys you get labeled as a fanboy of the other team..... how hilarious

Again dont ignore the main problem with PS4 and using single or deferred threading for gpu, its cpu cant keep up with the gpu, when using those methods and they have compromise and fix things to get it to work correctly.

X1 does not have to feed the stronger gpu hence why in cpu prone areas the X1 seen less hits in framerate vs PS4. whats is your delusion about the X1 cpu being being faster does not help or having that extra core?

poor el tormentos your lack of reading comprehension skills and blind fanboyism is getting the way seeing the facts.

You sound like a broken record. The Xbone only has a framerate advantage in games that aren't optimized on the PS4.

Why is TW3 running better on the PS4 now if the PS4's CPU is weaker than the Xbone's? If you were correct, the PS4 shouldn't be having a resolution and framerate advantage. You still haven't answered that question.

Also, Matt from Neogaf said that the PS4 CPU > The Xbone CPU. Same CPU doesn't mean anything if the overall architectures are different. The PS4's overall architecture is better than the Xbone and makes it more conducive for the CPU to run efficiently.

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#139  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@notafanboy said:

Because the Xbone has its split memory pool, devs have to change the way a game runs on the Xbone. They build a small frame buffer on the eSRAM and use the CPU to interchange data from the eSRAM to the main pool, a serious handicap that the PS4 does not have because the PS4 doesn't have a split-memory design.

My theory is that CDPR coded TW3 using this design, and it took up most of their time (You have to go through the entire game deciding which parts go to the eSRAM and which parts stay in the main pool and when they should be flushed, etc. It's a gigantic time-sucker). After they completed the Xbone version, it was almost release-time so they did a sloppy port to the PS4 using Xbone code and barely changed anything. Having the same CPU design doesn't mean much when their overall architectures and methods of processing are vastly different. The same CPU only tells you how much processing power the CPUs have; it does not tell you how the CPU reads data from the RAM. The fact is that the PS4's genius design makes its CPU process data much more efficiently than on the Xbone.

The PS4 has no bottlenecks.

That has nothing to do with the fact that X1 has ESRAM. Vast majority of the storage work is done on its DDR3 pool , only a select few things get sent to the ESRAM for the gpu to process vast majority of gpu buffer is still on the DDR3. You clearly have no idea what your talking about since devs just have to remove the need to stream data to another pool. which is why PS4 is easier to code for, since it has a more straight forward hardware design.

Unless you code beyond the single and deferred multithreading limitations the PS4 cpu bottlenecks its gpu.

If you think the PS4 has no bottlenecks your clearly another ignorant fanboy. Both consoles suck, and both have bottlenecks in software, coding and hardware usage/design. As an example the 5400rpm harddrive is a true blue bottleneck, you can not say that PS4 does not have bottlenecks.

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#140  Edited By NotAFanboy
Member since 2015 • 573 Posts

@04dcarraher said:
@notafanboy said:

Because the Xbone has its split memory pool, devs have to change the way a game runs on the Xbone. They build a small frame buffer on the eSRAM and use the CPU to interchange data from the eSRAM to the main pool, a serious handicap that the PS4 does not have because the PS4 doesn't have a split-memory design.

My theory is that CDPR coded TW3 using this design, and it took up most of their time (You have to go through the entire game deciding which parts go to the eSRAM and which parts stay in the main pool and when they should be flushed, etc. It's a gigantic time-sucker). After they completed the Xbone version, it was almost release-time so they did a sloppy port to the PS4 using Xbone code and barely changed anything. Having the same CPU design doesn't mean much when their overall architectures and methods of processing are vastly different. The same CPU only tells you how much processing power the CPUs have; it does not tell you how the CPU reads data from the RAM. The fact is that the PS4's genius design makes its CPU process data much more efficiently than on the Xbone.

The PS4 has no bottlenecks.

That has nothing to do with the fact that X1 has ESRAM. Vast majority of the storage work is done on its DDR3 pool , only a select few things get sent to the ESRAM for the gpu to process vast majority of gpu buffer is still on the DDR3. You clearly have no idea what your talking about since devs just have to remove the need to stream data to another pool. which is why PS4 is easier to code for, since it has a more straight forward hardware design.

Unless you code beyond the single and deferred multithreading limitations the PS4 cpu bottlenecks its gpu.

If you think the PS4 has no bottlenecks your clearly another ignorant fanboy. Both consoles suck, and both have bottlenecks in software, coding and hardware usage/design. As an example the 5400rpm harddrive is a true blue bottleneck, you can not say that PS4 does not have bottlenecks.

Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.

Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.

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#142  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@mr_huggles_dog said:

@acp_45: why do you have such a hard on for me?

You're replying to many of my posts as if you're some herald of common sense. This is System Wars....people rag on others and other systems bc it's the nature of the beast.

You're new and don't know the short or long histor between some posters here.

I don't mind if I post an opinion or something and you disagree and let me know...but shit man, don't white knight only with me.

....

I'm not new. I'm not white knighting. I'm was making a point about how you're just being jelly. I couldn't care less about you're pathetic forum history with other posters. Why would you even bring this up ? In context of this thread his post clearly just demoted BO3 and did not claim that HALO 5 won FPS of the gen that clearly isn't over yet.

And my goodness...you're acting all too modest all of a sudden...with your " if you disagree then just let me know"... You just said this is System Wars... you're just contradicting yourself. You're just a fanboy.. simple.. There's no opinion you would accept other than your full on fellow fanboys. Get it.

I reply to your posts so often because I disagree. That's what I did. Instead you call it White Knighting. Well... You'll probably say " You won't understand because it's System Wars logic". Just like your "its SW lingo" from a a few months earlier. No way in hell would I forget that reply.. Pathetic.

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#143 Shewgenja
Member since 2009 • 21456 Posts

@notafanboy said:
@04dcarraher said:
@notafanboy said:

Because the Xbone has its split memory pool, devs have to change the way a game runs on the Xbone. They build a small frame buffer on the eSRAM and use the CPU to interchange data from the eSRAM to the main pool, a serious handicap that the PS4 does not have because the PS4 doesn't have a split-memory design.

My theory is that CDPR coded TW3 using this design, and it took up most of their time (You have to go through the entire game deciding which parts go to the eSRAM and which parts stay in the main pool and when they should be flushed, etc. It's a gigantic time-sucker). After they completed the Xbone version, it was almost release-time so they did a sloppy port to the PS4 using Xbone code and barely changed anything. Having the same CPU design doesn't mean much when their overall architectures and methods of processing are vastly different. The same CPU only tells you how much processing power the CPUs have; it does not tell you how the CPU reads data from the RAM. The fact is that the PS4's genius design makes its CPU process data much more efficiently than on the Xbone.

The PS4 has no bottlenecks.

That has nothing to do with the fact that X1 has ESRAM. Vast majority of the storage work is done on its DDR3 pool , only a select few things get sent to the ESRAM for the gpu to process vast majority of gpu buffer is still on the DDR3. You clearly have no idea what your talking about since devs just have to remove the need to stream data to another pool. which is why PS4 is easier to code for, since it has a more straight forward hardware design.

Unless you code beyond the single and deferred multithreading limitations the PS4 cpu bottlenecks its gpu.

If you think the PS4 has no bottlenecks your clearly another ignorant fanboy. Both consoles suck, and both have bottlenecks in software, coding and hardware usage/design. As an example the 5400rpm harddrive is a true blue bottleneck, you can not say that PS4 does not have bottlenecks.

Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.

Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.

@nyadc Care to weigh in after talking that good shit, earlier?

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Snugenz

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#144 Snugenz
Member since 2006 • 13388 Posts

@Shewgenja Quoting yourself again?, jeez get a hobby.

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04dcarraher

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#145  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@notafanboy said:
\

Yes, the majority of the data is stored in the main pool, but the CPU is sending and flushing data on the eSRAM constantly, which is a major bottleneck for the Xbone's CPU. It wastes cycles and puts its real-world performance below the PS4's CPU (Hence why Matt said that PS4 CPU > Xbone CPU). The Xbone also lacks HUMA, which means its CPU has to copy code constantly so that its GPU can read it. The PS4's CPU and GPU can both read off the same memory address.

Yes, you are right: both consoles have the same CPU, but the overall SoC architecture on the PS4 is a gen ahead of the Xbone, meaning the PS4 CPU can process more efficiently than the Xbone.

Now your splitting hairs, cpu has to process the same amount of data either way, the fact that it has to ship some data to the ESRAM isnt even enough to mention especially when the PS4 has to ship data through its onion and garlic buses as well. Your not really wasting cpu cycles since once the data is processed and is stored and gets sent to where it needs to go, thecpu does not have to reprocess it. Also do not go by what "Matt" said , all he said is you can gt more out of PS4's cpu than X1..... which is all about the what the API's allows. And PS4 with its GNM low level API outclasses X1's limited DX11.X API.

The X1 does have its own implementation of HUMA memory system, while its not vanilla HUMA is its pretty much the same. So that misinformation needs to stop. Dev about HUMA PS4 vs X1

"I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it's pretty clear that this was the exact implementation in the Xbox One's memory system."

PS4 cpu isnt a gen ahead of X1 , they are virtually the same, its all about the API features and what it allows. And as of right now both consoles are being held back. Being lack of taking the time and effort for the low level coding or being stonewalled by an API not allowing do to what you should do.

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imt558

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#146  Edited By imt558
Member since 2004 • 976 Posts

@04dcarraher:

But AMD employe said before that PS4 is HUMA, Xbone isn't. Can you counter him?

Looks like lems trying to equall 7th full core on PS4 vs. 80% of 7th core in Xbone. LOL

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04dcarraher

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#147 04dcarraher
Member since 2004 • 23832 Posts
@imt558 said:

@04dcarraher:

But AMD employe said before that PS4 is HUMA, Xbone isn't. Can you counter him?

Looks like lems trying to equall 7th full core on PS4 vs. 80% of 7th core in Xbone. LOL

PS4 uses AMD's exact "vanilla" version of HUMA, While the X1 has its own modified version of the same feature this is why AMD said what he/she said. Its not "HUMA" but really it is.

Dev looking into the PS4 vs X1 no "HUMA" but with its own version.

""I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it's pretty clear that this was the exact implementation in the Xbox One's memory system."

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#148 MK-Professor
Member since 2009 • 4214 Posts

It is fun watching the battle of the weak/ancient hardware.

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#149  Edited By imt558
Member since 2004 • 976 Posts

@04dcarraher:

Quote :

""I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it's pretty clear that this was the exact implementation in the Xbox One's memory system."

LOL. I remember that dev a 2 years ago on Reedit and GAF. That "legit" Xbox dev never heard about Huma before when AMD employee said that PS4 has HUMA and Xbone doesn't have it.

Suddenly Xbox Dev read a paper and he concluded that Xbone has HUMA? LOL. What a dev. Sorry, not legit. Xbone doesn't have HUMA.

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#150 GarGx1
Member since 2011 • 10934 Posts

@MK-Professor said:

It is fun watching the battle of the weak/ancient hardware.

So much arguing over which piece of shit is shinier.

I guess when first place is so far out of reach, console only gamers have no option but to fight over who's second.