Charging full price for this is a bit too much.freedomfreak
Good thig it isn't.
Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.
This topic is locked from further discussion.
Charging full price for this is a bit too much.freedomfreak
Good thig it isn't.
Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.
Let me use an example or remakes done right.
Devil May Cry Coolection
Metal Gear Solid Collection
Jak and Daxter Collection
Ratchet and Clank, God of War, Sly Cooper collection Here are a few examples.
[QUOTE="freedomfreak"]Charging full price for this is a bit too much.DJ-Lafleur
Good thig it isn't.
Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.
It is over here.[QUOTE="DJ-Lafleur"][QUOTE="freedomfreak"]Charging full price for this is a bit too much.freedomfreak
Good thig it isn't.
Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.
It is over here.Oh.
Well I don't know what to say to that then.
it should be no more than $40, imo. But they charge full price for 2D Mario games, and no way does a 2D game cost as much to dev.cainetao11It's not just full priced for a 2D mario game. NSMBWii is an under produced 2D platformer as well. It doesn't hold a candle to games like DKC:Returns or Rayman Origins.
Not only was it done by hand has stated in that quote but here the list of changes
Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePadHarlockJC
aaaaand thread.
I'll just re-post this response since the lemming hasn't addressed it yet, and probably wont.Not only was it done by hand has stated in that quote but here the list of changes
Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePadHarlockJC
Let me use an example or remakes done right.
Devil May Cry Coolection
Metal Gear Solid Collection
Jak and Daxter Collection
Halo Anniversery
Dark Athena with a remastered Butcher Bay
All of those games released in HD (Soul Calibur and RE4 for example for $20 or less) on XBL and PSN.
Ratchet and Clank, God of War, Sly Cooper collections
Doom 3 BFG EditionHere are a few examples. All have several games or major udgrades, modes, added bonus material and came in cheaper than Wind Waker exfept Halo which I think was the same price. Don't remember.
Point is Wind WAKER IS ONE GAME THAT IS NOW HD WITH BLOOM EFFECTS!!!!!!!It should of been a $30 download at the most.
Shame on you Nintendo. No wonder the Wii U is a failure that will be pulled from stores in a year and Nintendo's fanbase vanished quicker than Limp Bizkit's.
timbers_WSU
Did you just shut your eyes and ignore the huge posts above yours that already debunk your lack of understanding about this particular remake?
And no, collection =/= remakes.
$50 is fairly costly for a remake, but I think Harlock said it best when he showed why it's got a hell of a lot more behind it than Microsoft or Sony have ever done on a remaster. Why is it that when Nintendo finally does something, they show how it should be done and spank those who have been doing it for years? First DLC with NSLU and now HD remakes with Zelda. It's that Ninten-can-do attitude at work :cool:darkspineslayerHalo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper.
Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper. lol[QUOTE="darkspineslayer"]$50 is fairly costly for a remake, but I think Harlock said it best when he showed why it's got a hell of a lot more behind it than Microsoft or Sony have ever done on a remaster. Why is it that when Nintendo finally does something, they show how it should be done and spank those who have been doing it for years? First DLC with NSLU and now HD remakes with Zelda. It's that Ninten-can-do attitude at work :cool:cain006
I am impressed how many people in this thread think this is some kind of impressive feat when a large portion of this is simple to cosmetic like changes that takes barely any effort to do. The ones that are were the ones that were focused on most during the dev period. $50 for a remake is too much for any console unless they literally make it a full blown remake like they did with say Megaman the last 3 times.Not only was it done by hand has stated in that quote but here the list of changes
Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
HarlockJC
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad
Like ms or Sony haven't ripped their fans off. :roll:Ghost120xI'd rather pay $20-$40 for remakes when they usually end up being 2 or 3 games bundled (like several trilogies) than $50 for one game remade in 6 months,
[QUOTE="Ghost120x"]Like ms or Sony haven't ripped their fans off. :roll:Rattlesnake_8I'd rather pay $20-$40 for remakes when they usually end up being 2 or 3 games bundled (like several trilogies) than $50 for one game remade in 6 months, You mean the 'HD' versions like SotC + Ico. Now that was a bad deal in comparison.
[QUOTE="HarlockJC"]I am impressed how many people in this thread think this is some kind of impressive feat when a large portion of this is simple to cosmetic like changes that takes barely any effort to do. The ones that are were the ones that were focused on most during the dev period. $50 for a remake is too much for any console unless they literally make it a full blown remake like they did with say Megaman the last 3 times. I know. I could go through point by point but it'd be a waste of time. Most of these changes are minor and could've been combined. The others are what people expect from any HD remake. Yet people are acting like any of these minor changes justify the price? They'd swallow anything from Nintendo.Not only was it done by hand has stated in that quote but here the list of changes
Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
Thecongregation
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad
I know. I could go through point by point but it'd be a waste of time. Most of these changes are minor and could've been combined. The others are what people expect from any HD remake. Yet people are acting like any of these minor changes justify the price? They'd swallow anything from Nintendo.DocSanchezAnd that make you mad, :x which in turn makes me laugh, :lol: see.
And that make you mad, :x which in turn makes me laugh, :lol: see. The whole "you're mad" thing is a 2007 circle jerk I refuse to get caught up in.[QUOTE="DocSanchez"] I know. I could go through point by point but it'd be a waste of time. Most of these changes are minor and could've been combined. The others are what people expect from any HD remake. Yet people are acting like any of these minor changes justify the price? They'd swallow anything from Nintendo.Bigboi500
[QUOTE="cain006"]Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper. lolWhat? It's true. Wind Waker HD does have a lot of changes but Halo CE Anniversary has the same amount of upgrades if not more. It's not really debatable if you ask me, Halo CE is the definition of a remake done right.[QUOTE="darkspineslayer"]$50 is fairly costly for a remake, but I think Harlock said it best when he showed why it's got a hell of a lot more behind it than Microsoft or Sony have ever done on a remaster. Why is it that when Nintendo finally does something, they show how it should be done and spank those who have been doing it for years? First DLC with NSLU and now HD remakes with Zelda. It's that Ninten-can-do attitude at work :cool:darkspineslayer
lolWhat? It's true. Wind Waker HD does have a lot of changes but Halo CE Anniversary has the same amount of upgrades if not more. It's not really debatable if you ask me, Halo CE is the definition of a remake done right.lol[QUOTE="darkspineslayer"][QUOTE="cain006"]Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper.
cain006
On Play.com where I usually get all my games, WIndwakerU is 55 euros while a brand new game like Arkham Origins is 50. Sony's HD collections of 2 or 3 games are 20 to 30 euros. I do think it's a total joke that is being treated by both Nintendo and some of their fans as some awesome brand new title. WIndwaker is one of Nintendo's best games imo and it's great that more folks can play it on WiiU. But it is NOT a new game, its a decade old and selling it for more than brand new AAA blockbuster games is just wrong. I hope it does fail in sales, at least until they sell it for a more reasonable price.
To the angry sheep: imagine if Nintendo released a HD Windwaker, Twilight Princess and Skyward Sword compilation for 30 euros, and Sony released God Of War 1 as a HD remake by itself for 55. Sheep would lol their furry little heads off and say what an awful deal Sony were giving.....
That isn't Nintendo. Play.com is now exclusively traders, you no longer buy directly from Play, and traders have a habit of overcharging for everything, especially if it's a series they've heard of.On Play.com where I usually get all my games, WIndwakerU is 55 euros while a brand new game like Arkham Origins is 50. Sony's HD collections of 2 or 3 games are 20 to 30 euros. I do think it's a total joke that is being treated by both Nintendo and some of their fans as some awesome brand new title. WIndwaker is one of Nintendo's best games imo and it's great that more folks can play it on WiiU. But it is NOT a new game, its a decade old and selling it for more than brand new AAA blockbuster games is just wrong. I hope it does fail in sales, at least until they sell it for a more reasonable price.
To the angry sheep: imagine if Nintendo released a HD Windwaker, Twilight Princess and Skyward Sword compilation for 30 euros, and Sony released God Of War 1 as a HD remake by itself for 55. Sheep would lol their furry little heads off and say what an awful deal Sony were giving.....
locopatho
[QUOTE="timbers_WSU"]
Let me use an example or remakes done right.
Devil May Cry Coolection
Metal Gear Solid Collection
Jak and Daxter Collection
Halo Anniversery
Dark Athena with a remastered Butcher Bay
All of those games released in HD (Soul Calibur and RE4 for example for $20 or less) on XBL and PSN.
Ratchet and Clank, God of War, Sly Cooper collections
Doom 3 BFG EditionHere are a few examples. All have several games or major udgrades, modes, added bonus material and came in cheaper than Wind Waker exfept Halo which I think was the same price. Don't remember.
Point is Wind WAKER IS ONE GAME THAT IS NOW HD WITH BLOOM EFFECTS!!!!!!!It should of been a $30 download at the most.
Shame on you Nintendo. No wonder the Wii U is a failure that will be pulled from stores in a year and Nintendo's fanbase vanished quicker than Limp Bizkit's.
rjdofu
Did you just shut your eyes and ignore the huge posts above yours that already debunk your lack of understanding about this particular remake?
And no, collection =/= remakes.
Most of those changes are very minor. HD support? Widescreen? Most of the textures are game improved simply just by the move to HD. It is one 10 year old game. Period. And anyone who tries to defend Nintendo or actually buys this for $50 when you can get a Gamecube and the original for $10 more is a moron.Please Log In to post.
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