Shame on you Nintendo for ripping off your fan base again...

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DJ-Lafleur

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#51 DJ-Lafleur
Member since 2007 • 35604 Posts

Charging full price for this is a bit too much.freedomfreak

Good thig it isn't.

Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.

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freedomfreak

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#52 freedomfreak
Member since 2004 • 52429 Posts
[QUOTE="timbers_WSU"]

Let me use an example or remakes done right.

Devil May Cry Coolection
Metal Gear Solid Collection
Jak and Daxter Collection
Ratchet and Clank, God of War, Sly Cooper collection Here are a few examples.

There's nothing special about those collections. RAC and DMC collections aren't even properly optimized.

And Wind Waker isn't just Zelda with bloom. HarlockJC posted a long list on the front page with the changes added to the game.
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freedomfreak

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#53 freedomfreak
Member since 2004 • 52429 Posts

[QUOTE="freedomfreak"]Charging full price for this is a bit too much.DJ-Lafleur

Good thig it isn't.

Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.

It is over here.
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DJ-Lafleur

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#54 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="DJ-Lafleur"]

[QUOTE="freedomfreak"]Charging full price for this is a bit too much.freedomfreak

Good thig it isn't.

Although 50$ could still be considered overpriced. But considering all the extra stuff added/tweaked I don't think it's the price is that absurd.

It is over here.

Oh.

Well I don't know what to say to that then.

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freedomfreak

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#55 freedomfreak
Member since 2004 • 52429 Posts
Oh.

Well I don't know what to say to that then.

DJ-Lafleur
Me neither. It's an exception though.
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zassimick

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#56 zassimick  Moderator
Member since 2004 • 10470 Posts

Shame on you Nintendo. No wonder the Wii U is a failure that will be pulled from stores in a year and Nintendo's fanbase vanished quicker than Limp Bizkit's. 

timbers_WSU

+1 for relevant pop culture reference. 

For shame Nintendo. For shame. 

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AtariKidX

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#57 AtariKidX
Member since 2010 • 7156 Posts
$50 for a GC remake......lol
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cainetao11

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#58 cainetao11
Member since 2006 • 38036 Posts
it should be no more than $40, imo. But they charge full price for 2D Mario games, and no way does a 2D game cost as much to dev.
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GunSmith1_basic

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#60 GunSmith1_basic
Member since 2002 • 10548 Posts
it should be no more than $40, imo. But they charge full price for 2D Mario games, and no way does a 2D game cost as much to dev.cainetao11
It's not just full priced for a 2D mario game. NSMBWii is an under produced 2D platformer as well. It doesn't hold a candle to games like DKC:Returns or Rayman Origins.
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Zophar87

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#61 Zophar87
Member since 2008 • 4344 Posts

Not only was it done by hand has stated in that quote but here the list of changes

 Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad

HarlockJC

aaaaand thread.

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Bigboi500

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#62 Bigboi500
Member since 2007 • 35550 Posts

Not only was it done by hand has stated in that quote but here the list of changes

 Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad

HarlockJC

I'll just re-post this response since the lemming hasn't addressed it yet, and probably wont.

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rjdofu

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#63 rjdofu
Member since 2008 • 9171 Posts

Let me use an example or remakes done right.

Devil May Cry Coolection
Metal Gear Solid Collection
Jak and Daxter Collection
Halo Anniversery
Dark Athena with a remastered Butcher Bay
All of those games released in HD (Soul Calibur and RE4 for example for $20 or less) on XBL and PSN.
Ratchet and Clank, God of War, Sly Cooper collections
Doom 3 BFG Edition

Here are a few examples. All have several games or major udgrades, modes, added bonus material and came in cheaper than Wind Waker exfept Halo which I think was the same price. Don't remember.
Point is Wind WAKER IS ONE GAME THAT IS NOW HD WITH BLOOM EFFECTS!!!!!!!

It should of been a $30 download at the most.

Shame on you Nintendo. No wonder the Wii U is a failure that will be pulled from stores in a year and Nintendo's fanbase vanished quicker than Limp Bizkit's.
 

timbers_WSU

 

Did you just shut your eyes and ignore the huge posts above yours that already debunk your lack of understanding about this particular remake?

 

And no, collection =/= remakes.

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cain006

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#64 cain006
Member since 2008 • 8625 Posts

$50 is fairly costly for a remake, but I think Harlock said it best when he showed why it's got a hell of a lot more behind it than Microsoft or Sony have ever done on a remaster. Why is it that when Nintendo finally does something, they show how it should be done and spank those who have been doing it for years? First DLC with NSLU and now HD remakes with Zelda. It's that Ninten-can-do attitude at work :cool:darkspineslayer
Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper.

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deactivated-5e0e425ee91d8

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#65 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts

[QUOTE="darkspineslayer"]$50 is fairly costly for a remake, but I think Harlock said it best when he showed why it's got a hell of a lot more behind it than Microsoft or Sony have ever done on a remaster. Why is it that when Nintendo finally does something, they show how it should be done and spank those who have been doing it for years? First DLC with NSLU and now HD remakes with Zelda. It's that Ninten-can-do attitude at work :cool:cain006

Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper.

lol
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Gue1

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#66 Gue1
Member since 2004 • 12171 Posts

they are called "sheep" for a reason. :lol:

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KungfuKitten

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#67 KungfuKitten
Member since 2006 • 27389 Posts

Compared to recent other remakes it is by far the best and they put in the most effort.

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Thecongregation

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#68 Thecongregation
Member since 2013 • 146 Posts

Not only was it done by hand has stated in that quote but here the list of changes

 Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad

HarlockJC
I am impressed how many people in this thread think this is some kind of impressive feat when a large portion of this is simple to cosmetic like changes that takes barely any effort to do. The ones that are were the ones that were focused on most during the dev period. $50 for a remake is too much for any console unless they literally make it a full blown remake like they did with say Megaman the last 3 times.
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Rattlesnake_8

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#69 Rattlesnake_8
Member since 2004 • 18452 Posts
Like ms or Sony haven't ripped their fans off. :roll:Ghost120x
I'd rather pay $20-$40 for remakes when they usually end up being 2 or 3 games bundled (like several trilogies) than $50 for one game remade in 6 months,
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KungfuKitten

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#70 KungfuKitten
Member since 2006 • 27389 Posts
[QUOTE="Ghost120x"]Like ms or Sony haven't ripped their fans off. :roll:Rattlesnake_8
I'd rather pay $20-$40 for remakes when they usually end up being 2 or 3 games bundled (like several trilogies) than $50 for one game remade in 6 months,

You mean the 'HD' versions like SotC + Ico. Now that was a bad deal in comparison.
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DocSanchez

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#71 DocSanchez
Member since 2013 • 5557 Posts
[QUOTE="HarlockJC"]

Not only was it done by hand has stated in that quote but here the list of changes

 Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad

Thecongregation
I am impressed how many people in this thread think this is some kind of impressive feat when a large portion of this is simple to cosmetic like changes that takes barely any effort to do. The ones that are were the ones that were focused on most during the dev period. $50 for a remake is too much for any console unless they literally make it a full blown remake like they did with say Megaman the last 3 times.

I know. I could go through point by point but it'd be a waste of time. Most of these changes are minor and could've been combined. The others are what people expect from any HD remake. Yet people are acting like any of these minor changes justify the price? They'd swallow anything from Nintendo.
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Bigboi500

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#72 Bigboi500
Member since 2007 • 35550 Posts

I know. I could go through point by point but it'd be a waste of time. Most of these changes are minor and could've been combined. The others are what people expect from any HD remake. Yet people are acting like any of these minor changes justify the price? They'd swallow anything from Nintendo.DocSanchez
And that make you mad, :x which in turn makes me laugh, :lol: see.

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DocSanchez

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#73 DocSanchez
Member since 2013 • 5557 Posts

[QUOTE="DocSanchez"] I know. I could go through point by point but it'd be a waste of time. Most of these changes are minor and could've been combined. The others are what people expect from any HD remake. Yet people are acting like any of these minor changes justify the price? They'd swallow anything from Nintendo.Bigboi500

And that make you mad, :x which in turn makes me laugh, :lol: see.

The whole "you're mad" thing is a 2007 circle jerk I refuse to get caught up in.
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cain006

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#74 cain006
Member since 2008 • 8625 Posts

[QUOTE="cain006"]

[QUOTE="darkspineslayer"]$50 is fairly costly for a remake, but I think Harlock said it best when he showed why it's got a hell of a lot more behind it than Microsoft or Sony have ever done on a remaster. Why is it that when Nintendo finally does something, they show how it should be done and spank those who have been doing it for years? First DLC with NSLU and now HD remakes with Zelda. It's that Ninten-can-do attitude at work :cool:darkspineslayer

Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper.

lol

What? It's true. Wind Waker HD does have a lot of changes but Halo CE Anniversary has the same amount of upgrades if not more. It's not really debatable if you ask me, Halo CE is the definition of a remake done right.

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Bigboi500

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#75 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="darkspineslayer"][QUOTE="cain006"]Halo CE Anniversary is probably a better remake than this. Completely overhauled the game and let you switch between old and new. And they remade 7 multiplayer maps. And it was cheaper.

cain006

lol

What? It's true. Wind Waker HD does have a lot of changes but Halo CE Anniversary has the same amount of upgrades if not more. It's not really debatable if you ask me, Halo CE is the definition of a remake done right.

lol

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PsychoLemons

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#76 PsychoLemons
Member since 2011 • 3183 Posts

It is not like that any other game developers are any different in regards to "practice", TC.

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locopatho

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#77 locopatho
Member since 2003 • 24259 Posts

On Play.com where I usually get all my games, WIndwakerU is 55 euros while a brand new game like Arkham Origins is 50. Sony's HD collections of 2 or 3 games are 20 to 30 euros. I do think it's a total joke that is being treated by both Nintendo and some of their fans as some awesome brand new title. WIndwaker is one of Nintendo's best games imo and it's great that more folks can play it on WiiU. But it is NOT a new game, its a decade old and selling it for more than brand new AAA blockbuster games is just wrong. I hope it does fail in sales, at least until they sell it for a more reasonable price.

To the angry sheep: imagine if Nintendo released a HD Windwaker, Twilight Princess and Skyward Sword compilation for 30 euros, and Sony released God Of War 1 as a HD remake by itself for 55. Sheep would lol their furry little heads off and say what an awful deal Sony were giving.....

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#78 spike6958
Member since 2005 • 6701 Posts

On Play.com where I usually get all my games, WIndwakerU is 55 euros while a brand new game like Arkham Origins is 50. Sony's HD collections of 2 or 3 games are 20 to 30 euros. I do think it's a total joke that is being treated by both Nintendo and some of their fans as some awesome brand new title. WIndwaker is one of Nintendo's best games imo and it's great that more folks can play it on WiiU. But it is NOT a new game, its a decade old and selling it for more than brand new AAA blockbuster games is just wrong. I hope it does fail in sales, at least until they sell it for a more reasonable price.

To the angry sheep: imagine if Nintendo released a HD Windwaker, Twilight Princess and Skyward Sword compilation for 30 euros, and Sony released God Of War 1 as a HD remake by itself for 55. Sheep would lol their furry little heads off and say what an awful deal Sony were giving.....

locopatho
That isn't Nintendo. Play.com is now exclusively traders, you no longer buy directly from Play, and traders have a habit of overcharging for everything, especially if it's a series they've heard of.
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timbers_WSU

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#80 timbers_WSU
Member since 2012 • 6076 Posts

[QUOTE="timbers_WSU"]

Let me use an example or remakes done right.

Devil May Cry Coolection
Metal Gear Solid Collection
Jak and Daxter Collection
Halo Anniversery
Dark Athena with a remastered Butcher Bay
All of those games released in HD (Soul Calibur and RE4 for example for $20 or less) on XBL and PSN.
Ratchet and Clank, God of War, Sly Cooper collections
Doom 3 BFG Edition

Here are a few examples. All have several games or major udgrades, modes, added bonus material and came in cheaper than Wind Waker exfept Halo which I think was the same price. Don't remember.
Point is Wind WAKER IS ONE GAME THAT IS NOW HD WITH BLOOM EFFECTS!!!!!!!

It should of been a $30 download at the most.

Shame on you Nintendo. No wonder the Wii U is a failure that will be pulled from stores in a year and Nintendo's fanbase vanished quicker than Limp Bizkit's.
 

rjdofu

 

Did you just shut your eyes and ignore the huge posts above yours that already debunk your lack of understanding about this particular remake?

 

And no, collection =/= remakes.

Most of those changes are very minor. HD support? Widescreen? Most of the textures are game improved simply just by the move to HD. It is one 10 year old game. Period. And anyone who tries to defend Nintendo or actually buys this for $50 when you can get a Gamecube and the original for $10 more is a moron.

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PurpleMan5000

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#81 PurpleMan5000
Member since 2011 • 10531 Posts
It's priced too high for me because I've already played the game. $50 wouldn't be that bad for somebody who hasn't played it, though. It would be interesting to see some sales data to see if Nintendo made the right call on the price, but it's going to be hard to find anything reliable since I expect the digital version to be the best seller. That said, nobody is getting ripped off, here. If you don't like the price, don't buy the game. It's as simple as that.
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layton2012

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#82 layton2012
Member since 2011 • 3489 Posts
Should it be cheaper, maybe, but Nintendo isn't forcing you to buy it, and honestly think the changes justify the price. Personally, the inclusion of the swift sail and the harder mode make it worth $50 to me.