@Jag85: have you played those games? If you had, you'd know 8 hours is an absurd quote. And indeed, if you scroll through those 8 hour HZD videos, they are 8 hours because they have gameplay as filler.
But more to the point of the current discussion - I don't think it makes sense to look at 2.5 hours out of context of the game. It's not like you watch a 2.5 hour cinematic in HZD. You watch little normal length cinematics spread out over a ~45 hour Odyssey. Looking at that list and thinking about game lengths, it seems like God of War is the only one risking an egregious ratio.
Last thought: when you look back at old games like RE2, it makes sense that their cinematic time was typically nil. For starters, games tended to be shorter. But they also lacked the appropriate media size and budget to go overboard with full voiced cutscenes.
I'm not saying cutscenes are rad, but there was no point in HZD where I thought "wow, this must be hour 2.5 of cinematics". In fact, I'd go further and argue that periodic cinematics help save HZD and TW3 - they provide the narrative glue that keeps you oriented to a bigger story and not getting lost in open world hell.
Then turning to games like UC4 and TLOU - what is there to say? They are cinematic games. I think they are exactly how they are supposed to be.
This style doesn't make sense for something like RE, because the whole game is built around the psychological tension created by traversing tue environment. Too much active narrative delivery would pull you out of that.
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