PS5 Pro leaks - 45% faster rendering speed + other details!

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SolidGame_basic

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#1 SolidGame_basic
Member since 2003 • 45122 Posts

https://in.ign.com/playstation-5-1/203751/news/playstation-5-pro-new-details-surface-online-including-significant-performance-improvements-and-ps-u

According to new leaks, the rumoured PlayStation 5 Pro console will boast significant performance improvements over the regular PS5 (including PS5 Slim). Depending on the title, these improvements are expected to reliably offer a locked 60fps or 120fps gaming experience for PlayStation gamers. Let's check out everything around this new leak below, including Sony's much-anticipated AI-powered upscaling technology.

According to the information from the YouTube channel Moore’s Law Is Dead, which claims to have obtained documentation from inside Sony, the upcoming PS5 Pro is a revelation. The rumoured console is projected to be 45% faster in raw rendering performance and 2–4 times faster in ray tracing capabilities

The internal documents state that the internal codename for PS5 Pro is “Trinity”, which aligns with past rumours. These documents also note that PS5 Pro will feature a larger GPU with more Compute Units (CUs) and faster system memory. Compared to the standard PS5, rendering speed is expected to be approximately 45% faster, while ray tracing performance will see a speed increase of 2–3 times, with the potential for up to 4 times in some cases.

A notable addition to the PS5 Pro will reportedly be a powerful custom machine learning architecture capable of 300 TOPS of 8-bit computation. The machine learning capabilities of the GPU inside PS5 Pro are estimated at 67 TFLOPs of 16-bit floating point. In comparison, the Xbox Series X has 12 TFLOPs of 32-bit floating point, which would make Sony’s console more powerful in this regard.

ll the machine learning power will be utilised for PlayStation Spectral Super Resolution (PSSR), Sony's upscaling technology. The documents mention that while PSSR is intended for 4K resolution, it will also support resolutions up to 8K. This hints at Sony’s approach to this technology, which includes integration into future hardware. As part of the documents, the company seems to be comparing the quality of PSSR with AMD FSR 2.0 with screenshots.

These documents also mention dynamic input resolution as a feature of the PS5 Pro. This technology will adjust a game’s base resolution to maintain stable performance in the event of performance issues.

Analysts have previously speculated that Sony will likely release the PS5 Pro later in 2024. While Sony has not officially announced the console yet, it is expected to reveal information about it this year.

Wowza, hopefully the PS5 Pro ends up being amazing (and not too expensive). Thoughts, SW? Are you interested in a PS5 Pro? I would get one.

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Pedro

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#2 Pedro
Member since 2002 • 69492 Posts

If a game is running at 30fps, 45% boost is 43.5FPS.

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R4gn4r0k

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#3 R4gn4r0k
Member since 2004 • 46309 Posts

I'm interested in their upscaling tech. Checkerboard rendering still hasn't broken the magic for me and if anyone could tell me how checkerboard rendering works like I'm a toddler that'd be sweet!

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Pedro

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#4 Pedro
Member since 2002 • 69492 Posts

@R4gn4r0k said:

I'm interested in their upscaling tech. Checkerboard rendering still hasn't broken the magic for me and if anyone could tell me how checkerboard rendering works like I'm a toddler that'd be sweet!

Think of a checkboard. Frame 1 you render the white cells. Frame 2 you render the black cells. You repeat this. The advantage is that you are rendering at half res.

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Litchie

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#5 Litchie
Member since 2003 • 34616 Posts

Please buy the console again for full price for a slight improvement. Then buy PS6 shortly after. It's gonna be awesome, or something.

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robert_sparkes

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#6 robert_sparkes
Member since 2018 • 7233 Posts

Ive never brought a pro console but might if it runs game at a better frame rate consistently.

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SecretPolice

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#7  Edited By SecretPolice
Member since 2007 • 44071 Posts

Yeah Phony but...

lol :P

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TheEroica

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#8 TheEroica  Moderator
Member since 2009 • 22686 Posts

Is anyone really gonna double down on another ps5 based on the output this Gen? Seems crazy. Good for new customers though I suppose. Plus the older model may go on sale.

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TheEroica

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#9  Edited By TheEroica  Moderator
Member since 2009 • 22686 Posts
@Litchie said:

Please buy the console again for full price for a slight improvement. Then buy PS6 shortly after. It's gonna be awesome, or something.

Lol... Yeah this. Can't think of a more useless upgrade at this point in a generation. Ps4 can do most ps5 games and the pickings are meager. At what point do you call it and it clicks that you're just tossing money in the air?

The only major company in need of an improved perfirmance iteration is Nintendo atm. Microsoft and Sony have yet to even develop an experience that couldn't be released on their last Gen consoles.... Upgraded consoles at this point is like buying a rocket to drive on a country road.

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uninspiredcup

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#10  Edited By uninspiredcup
Member since 2013 • 58979 Posts

This could incrementally change everything.

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SolidGame_basic

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#11  Edited By SolidGame_basic
Member since 2003 • 45122 Posts
@TheEroica said:
@Litchie said:

Please buy the console again for full price for a slight improvement. Then buy PS6 shortly after. It's gonna be awesome, or something.

Lol... Yeah this. Can't think of a more useless upgrade at this point in a generation. Ps4 can do most ps5 games and the pickings are meager. At what point do you call it and it clicks that you're just tossing money in the air?

I mean, that argument can be made for anything. You can play most games on a regular PC, don't need high end specs. Same thing with Xbox, you can use XSS for most games. The point is, for people who want that extra power, to have it.

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osan0

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#12  Edited By osan0
Member since 2004 • 17820 Posts

The +45% per improvement is very meh. That's a similar jump from the wiiu to the switch relatively speaking. So the other stuff around it will really need to deliver. The Upscaling/AI stuff could be interesting though.

Like with previous pro consoles: If i didn't have a PS5 and was looking to buy one then i'd take the plunge on the pro. If I did have a PS5 then i wouldn't bother (especially with that spec). They really should just wait until they can cram a GPU that can do full path tracing at 4K 60 into a console before thinking about releasing a new one.

Also the usual discalimer: MLID is a poor source. Throw lots and lots of salt.

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#13 rmpumper
Member since 2016 • 2140 Posts

@Pedro said:

If a game is running at 30fps, 45% boost is 43.5FPS.

Games are usually locked at 30fps because they can't maintain stable 60, so 45% boost will fix that.

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SolidGame_basic

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#14  Edited By SolidGame_basic
Member since 2003 • 45122 Posts

@rmpumper said:
@Pedro said:

If a game is running at 30fps, 45% boost is 43.5FPS.

Games are usually locked at 30fps because they can't maintain stable 60, so 45% boost will fix that.

Pedro just got rekt 🤣

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#15 Pedro
Member since 2002 • 69492 Posts

@rmpumper said:
@Pedro said:

If a game is running at 30fps, 45% boost is 43.5FPS.

Games are usually locked at 30fps because they can't maintain stable 60, so 45% boost will fix that.

That is correct assuming that 60fps was the goal and the average unlocked framerate is 42. Claiming it will fix it would be inaccurate.

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TheEroica

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#16 TheEroica  Moderator
Member since 2009 • 22686 Posts

@SolidGame_basic said:
@TheEroica said:
@Litchie said:

Please buy the console again for full price for a slight improvement. Then buy PS6 shortly after. It's gonna be awesome, or something.

Lol... Yeah this. Can't think of a more useless upgrade at this point in a generation. Ps4 can do most ps5 games and the pickings are meager. At what point do you call it and it clicks that you're just tossing money in the air?

I mean, that argument can be made for anything. You can play most games on a regular PC, don't need high end specs. Same thing with Xbox, you can use XSS for most games. The point is, for people who want that extra power, to have it.

But developers aren't delivering games that will be aided by it is the point. You can very easily pass through the remainder of the generation With a launch ps5 and not skip a beat... One could argue they could scale back every game this Gen to continue playing wonderfully on ps4 too. If games were pouring out that necessitated more power I could see upgrading. Steam deck 2/switch gamers for example will be prime for an upgrade to keep up with game performance and more accessibility. A PS5 pro would be like taking something that already works and nearing the end of the generation doubling down on something that wont really impact anything. Seems fine for a new adopter of a PS5 but upgrading?

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Saint-George

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#17 Saint-George
Member since 2023 • 1252 Posts

TLOU remaster of a remastered remaster of a remastered remaster will look great on the Ps5 pro.....as will TLOU2 remaster of a remaster.

You'll still buy it wont you,you sap
You'll still buy it wont you,you sap

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#18 Willy105
Member since 2005 • 26100 Posts

Seems completely pointless. Best of luck to them I suppose.

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Saint-George

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#19 Saint-George
Member since 2023 • 1252 Posts

Launching this holiday with a Xbox studio's call of duty bundle!

Phil spencer
Phil spencer
Microsoft
Microsoft

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Howmakewood

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#20 Howmakewood
Member since 2015 • 7705 Posts

TC said he doesn't see a point in buying a new more powerful GPU which allows you to play the same games at higher res/fps, because that's not taking advantage of the hardware.

Now he can't wait to buy PS5 pro that does just that

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#21 navyguy21
Member since 2003 • 17427 Posts

@SolidGame_basic said:
@rmpumper said:
@Pedro said:

If a game is running at 30fps, 45% boost is 43.5FPS.

Games are usually locked at 30fps because they can't maintain stable 60, so 45% boost will fix that.

Pedro just got rekt 🤣

What?? Are you guys developers?

If a 45% boost would get you to 60 from 30, by definition that literally means you were already halfway there.

That would make a performance mode far easier to implement, and I would imagine any game running at 45 in fidelity mode would offer a performance mode anyway.

If a game has ONLY a 30fps mode, 45% literally gets you halfway to 60, just as Pedro said.

If you have a 40ps mode, or a performance mode that falls under 60 regularly..........it would help there.

45% is not doubling your current frame rate without developing specifically for that extra 45%

This board sometimes.....

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sakaiXx

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#22 sakaiXx
Member since 2013 • 15925 Posts

Welp there goes my money for upcoming gpu, buying this. Was thinking of getting 4070 super when nvidia announce their new cards but tbh my old card can last longer. Hope the PS5 Pro able to wow users.

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#23 Bond007uk
Member since 2002 • 1642 Posts

All that talks about is the GPU, GPU and GPU. Doesn't make mention of a CPU upgrade at all.

You guys know about CPU bottlenecks, right?

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#24 dabear
Member since 2002 • 8854 Posts

@rmpumper said:
@Pedro said:

If a game is running at 30fps, 45% boost is 43.5FPS.

Games are usually locked at 30fps because they can't maintain stable 60, so 45% boost will fix that.

Ummm... probably not.

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lamprey263

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#25 lamprey263
Member since 2006 • 44566 Posts

Too much console for $70 remakes and remasters.

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#26 Gifford38
Member since 2020 • 7165 Posts

@saint-george said:

Launching this holiday with a Xbox studio's call of duty bundle!

Phil spencer
Phil spencer
Microsoft
Microsoft

call of duty will not be on gamepass = more sales on ps5 because sony fans buy games.

even if bundled sony fans will still keep xbox developer a float.

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#27 Gifford38
Member since 2020 • 7165 Posts
@lamprey263 said:

Too much console for $70 remakes and remasters.

remakes and new games = better than just new games. people act like sony only released remakes since launch.

think about the new gamers they have so many games they never played.

new gamers aren't buying ps3 games they are buying ps5 rmakes.

sony is trying to get there line up bigger for new comers.

you think a new gamer going to buy a ps4 to play last of us 1 and 2?

or ghost and more.

gamers like you and I have played these games don't ruin it for the new gamers.

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Saint-George

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#29 Saint-George
Member since 2023 • 1252 Posts

@gifford38 said:
@saint-george said:

Launching this holiday with a Xbox studio's call of duty bundle!

Phil spencer
Phil spencer
Microsoft
Microsoft

call of duty will not be on gamepass = more sales on ps5 because sony fans buy games.

even if bundled sony fans will still keep xbox developer a float.

Another emotional cow catch
Another emotional cow catch

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lhughey

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#30 lhughey
Member since 2006 • 4862 Posts

This will be a good enticement for people who don't have a PS5, but not enough for people who do have one.

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Gifford38

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#31  Edited By Gifford38
Member since 2020 • 7165 Posts

@saint-george said:
@gifford38 said:
@saint-george said:

Launching this holiday with a Xbox studio's call of duty bundle!

Phil spencer
Phil spencer
Microsoft
Microsoft

call of duty will not be on gamepass = more sales on ps5 because sony fans buy games.

even if bundled sony fans will still keep xbox developer a float.

Another emotional cow catch
Another emotional cow catch

a sucker that is right.

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#32  Edited By BassMan
Member since 2002 • 17811 Posts

Underwhelming raw performance boost given the time that has passed since PS5 launched. The addition of AI assisted rendering is much needed though. This bodes well for future AMD GPUs on PC too. FSR just isn't good enough compared to DLSS due to the lack of AI processing.

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PC_Rocks

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#33 PC_Rocks
Member since 2018 • 8472 Posts

Cool so from 2060/S to 2080ish?

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Pedro

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#34 Pedro
Member since 2002 • 69492 Posts

OP got perpetual rekt.😂

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#35 hardwenzen
Member since 2005 • 38854 Posts

The system will have 67tflops, so if you own a pc right now, i'd slowly begin panicking.

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#36 GhostOfGolden
Member since 2023 • 2468 Posts

@Bond007uk said:

All that talks about is the GPU, GPU and GPU. Doesn't make mention of a CPU upgrade at all.

You guys know about CPU bottlenecks, right?

Any meaningful CPU upgrade would break compatibility with the base PS5. And it would be a ton of work on the dev side. We know how PlayStation doesn't like spending money on development unless it's for a live service game

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#37 Pedro
Member since 2002 • 69492 Posts

@ghostofgolden said:

Any meaningful CPU upgrade would break compatibility with the base PS5. And it would be a ton of work on the dev side. We know how PlayStation doesn't like spending money on development unless it's for a live service game

How?

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#38 Robertos  Online
Member since 2023 • 963 Posts

lol having to upgrade your console mid gen. takes away the whole price saving point of consoles.

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#39 Pedro
Member since 2002 • 69492 Posts

@robertos said:

lol having to upgrade your console mid gen. takes away the whole price saving point of consoles.

It factually doesn't because there is no "have to".

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BenjaminBanklin

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#40 BenjaminBanklin
Member since 2004 • 11099 Posts

This machine might be the reason Sony will have the console market to themselves. This box has the lems panicking. If MS doesn't come out with a higher-spec Xbox anytime soon, they may as well make their content available on Playstation day and date.

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#41 GhostOfGolden
Member since 2023 • 2468 Posts

That 67 TFLOPS stuff is funny. Looking at the leaked CU and frequency numbers they will be sitting anywhere between 14-18 TFLOPS.

Then on the fanboy wars side of things, The PS5 Pro is rumored to be using RDNA 4 wmma features, but will likely by RDNA 3 for the most part. Remember when "full" RDNA 2 vs 1.5 was a talking point? So silly... Especially since AMD GPU stuff is all hype.

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SolidGame_basic

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#42 SolidGame_basic
Member since 2003 • 45122 Posts

@BenjaminBanklin said:

This machine might be the reason Sony will have the console market to themselves. This box has the lems panicking. If MS doesn't come out with a higher-spec Xbox anytime soon, they may as well make their content available on Playstation day and date.

Xbox will be held back by XSS once again 🤣

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Pedro

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#43 Pedro
Member since 2002 • 69492 Posts

Well, the looney has entered and the dedicated cosigner has, well consigned.😂

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#44 GhostOfGolden
Member since 2023 • 2468 Posts

@Pedro said:
@ghostofgolden said:

Any meaningful CPU upgrade would break compatibility with the base PS5. And it would be a ton of work on the dev side. We know how PlayStation doesn't like spending money on development unless it's for a live service game

How?

Adding cores, drastically increasing clocks or moving to a new CPU architecture would require a ton of work to keep all games compatible. While more GPU CU's just require devs to rework the performance/fidelity settings of their games through a patch. (or they would run the same unpatched) But we aren't going from the slow 3.5GHz Zen 2 CPU to a more modern 5+GHz Zen 4 chip. Maybe they can rework the Zen 2 chip to allow for a higher clock, but they won't move from that architecture. Backwards compatibility and unpatched games would have stability issues otherwise. Requiring more work. And PS5 Pro patches aren't exactly gonna make PlayStation any money

All of that really makes the midgen refresh not make a ton of sense for PlayStation. Especially since they don't have any games coming.

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Archangel3371

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#45 Archangel3371
Member since 2004 • 44185 Posts

Not terribly exciting to be honest. I’ll probably just stick with the standard PS5 until the PS6 comes out.

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Pedro

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#46 Pedro
Member since 2002 • 69492 Posts

@ghostofgolden said:

Adding cores, drastically increasing clocks or moving to a new CPU architecture would require a ton of work to keep all games compatible. While more GPU CU's just require devs to rework the performance/fidelity settings of their games through a patch. (or they would run the same unpatched) But we aren't going from the slow 3.5GHz Zen 2 CPU to a more modern 5+GHz Zen 4 chip. Maybe they can rework the Zen 2 chip to allow for a higher clock, but they won't move from that architecture. Backwards compatibility and unpatched games would have stability issues otherwise. Requiring more work. And PS5 Pro patches aren't exactly gonna make PlayStation any money

All of that really makes the midgen refresh not make a ton of sense for PlayStation. Especially since they don't have any games coming.

It doesn't require a rework for the factors you have listed. The base game would only know the current number of cores unless certain systems are being delegated by the OS and not the game itself. So, if there are 16 cores, the game will only use 7 (I believe games are limited to 7).

Higher clockspeed will not require rework because games are not designed specifically for frequencies or the exact speed of the processor. That was applicable 20 years ago but it is not the case now. Systems in games are reliant on deltaTime or fixedDeltaTime which makes them more reliable regardless of processor speed. This why you can play PC games on stronger CPUs without the developer having to rework the game. This isn't new and have been common practice for a very long time.

A new CPU architecture is an internal process not external. The software makes a request, the CPU executes the request. Once it is still x86, it doesn't matter what the underlying architecture of the CPU is.

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BenjaminBanklin

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#47 BenjaminBanklin
Member since 2004 • 11099 Posts

@Pedro said:

Well, the looney has entered and the dedicated cosigner has, well consigned.😂

Oh man, the fact that this machine chafes you while you were cheerleading the Xbox One X is a whole level of new delicious irony. Lems get rekt, plz

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#48 Pedro
Member since 2002 • 69492 Posts

@BenjaminBanklin said:
@Pedro said:

Well, the looney has entered and the dedicated cosigner has, well consigned.😂

Oh man, the fact that this machine chafes you while you were cheerleading the Xbox One X is a whole level of new delicious irony. Lems get rekt, plz

Glad you self identified and validated my comment.😂

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#49 GhostOfGolden
Member since 2023 • 2468 Posts

@Pedro said:

It doesn't require a rework for the factors you have listed. The base game would only know the current number of cores unless certain systems are being delegated by the OS and not the game itself. So, if there are 16 cores, the game will only use 7 (I believe games are limited to 7).

Higher clockspeed will not require rework because games are not designed specifically for frequencies or the exact speed of the processor. That was applicable 20 years ago but it is not the case now. Systems in games are reliant on deltaTime or fixedDeltaTime which makes them more reliable regardless of processor speed. This why you can play PC games on stronger CPUs without the developer having to rework the game. This isn't new and have been common practice for a very long time.

A new CPU architecture is an internal process not external. The software makes a request, the CPU executes the request. Once it is still x86, it doesn't matter what the underlying architecture of the CPU is.

We saw a handful of games have issues with the PS4 Pro at launch. Sony even came out and told gamers about a game or two that were unplayable until they were patched. (I'm looking for the story) The only things that changed were a small frequency bump and the GPU. So while everything you said looks good on paper, we've seen this in action in the past and it wasn't always smooth sailing. And the PS5 Pro is rumored to be FAR different to the PS5 than we saw with PS4/PS4Pro

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Pedro

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#50  Edited By Pedro
Member since 2002 • 69492 Posts

@ghostofgolden said:

We saw a handful of games have issues with the PS4 Pro at launch. Sony even came out and told gamers about a game or two that were unplayable until they were patched. (I'm looking for the story) The only things that changed were a small frequency bump and the GPU. So while everything you said looks good on paper, we've seen this in action in the past and it wasn't always smooth sailing. And the PS5 Pro is rumored to be FAR different to the PS5 than we saw with PS4/PS4Pro

None of that negates what I stated. You are simply identifying a handful of developers with bad programming practices.