Predict PS5 rough/ballpark/equivalent Raytracing power.

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rzxv04

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Poll Predict PS5 rough/ballpark/equivalent Raytracing power. (49 votes)

Nvidia RTX 2060 43%
RTX 2070 / 2060 Super 33%
RTX 2080 Super / 2080 / 2070 Super 14%
RTX 2080 Ti 10%

JFF. No need to bet anything.

Maybe 2070 /2060 Super?

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BlackShirt20

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#1 BlackShirt20
Member since 2005 • 1710 Posts

My best guess? very little to none. In the PS5 June reveal they didn’t have hardly any ray tracing. GPU can’t handle it.

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rzxv04

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#2 rzxv04
Member since 2018 • 856 Posts

@BlackShirt20 said:

My best guess? very little to none. In the PS5 June reveal they didn’t have hardly any ray tracing. GPU can’t handle it.

Weren't there some reflections or something in GT? Kinda ugly on R&C's floor though.

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hardwenzen

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#3 hardwenzen
Member since 2005 • 1722 Posts

Welfare raytracing is what i expect from my future ps5. But then again, its not like you can RT on pc and have good performance. I would never even consider turning it On if i were to lose 40 or more frames.

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rzxv04

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#4 rzxv04
Member since 2018 • 856 Posts

@hardwenzen said:

Welfare raytracing is what i expect from my future ps5. But then again, its not like you can RT on pc and have good performance. I would never even consider turning it On if i were to lose 40 or more frames.

lmao.

I wish they ditch RT reflections if they're really expensive in favor of that new global illumination system, if they're tradeable that is.

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mclarenmaster18

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#5 mclarenmaster18
Member since 2014 • 3059 Posts

Xbox Series X and PS5 can do ray tracing while Nintendo Switch cannot lolz.

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pelvist

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#6 pelvist  Online
Member since 2010 • 7763 Posts

I expect it to have low ray count tracing same as what the GTX1070 etc does if they plan on making games have decent frame rates at higher resolution.

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BlackShirt20

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#7  Edited By BlackShirt20
Member since 2005 • 1710 Posts

@rzxv04: exactly. Very little to none. PS5 doesn’t have the GPU capable of doing any type of real ray tracing. Keep in mind Cerny just said a few months ago he has seen multiple big games using full ray tracing with little GPU stress. Yet we see the big reveal of the PS5 and all we have is 30FPS with a sprinkle of ray trace reflections here or there.

He lied. Why did he lie? Because MS the week before Showed off Minecraft and Gears 5 using full on ray tracing. Make no mistake even ray tracing on Minecraft is very GPU intensive.

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Random_Matt

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#8 Random_Matt
Member since 2013 • 5137 Posts

Both consoles will have minimal, which even the most little cripples them to shitty 30 fps on most AAA games.

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FinalFighters

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#9 FinalFighters
Member since 2013 • 3366 Posts

Clank from R&C was ray traced and it looked damn good imo.

So its obviously possible even if its just a sprinkle here and there on a few objects.

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phbz

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#10 phbz
Member since 2009 • 5827 Posts

Thanks to the power of PS5'S SSD I expect uncompromised ray-tracing. 2080ti is the absolute minimum.

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Subspecies

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#11 Subspecies  Online
Member since 2018 • 2407 Posts

Whatever it is, I'm sure the XSX will do better.

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tormentos

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#12 tormentos
Member since 2003 • 31509 Posts

@phbz said:

Thanks to the power of PS5'S SSD I expect uncompromised ray-tracing. 2080ti is the absolute minimum.

Thanks to the Series X 18% more power we can expect Ray Tracing in the level of 3 2080TI in SLI with 32GB of system ram and a nuclear reactor as power supply.

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Gifford38

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#13 Gifford38
Member since 2020 • 1049 Posts

so were is the series x article that says it will use full raytracing in every next gen game?

the ps5 is the only reveal that has next gen games using raytracing and yet we are laughing at the ps5.

so minecraft and a last gen game gears 5 is the only games we have seen xbox doing raytracing. so by those two games everyone thinks the series x will use full raytracing in every game because of the 12 teraflops. this is what i get when i google series x games using raytracing

https://www.theverge.com/2020/5/7/21249918/xbox-series-x-gameplay-footage-trailers-ray-tracing-assassins-creed-madden-yakuza

again most of them are mutilplat form

show me a full list of xbox games that are using raytracing next gen.

or a list of games that the sereis x version of the game will only use raytracing and the ps5 version will not?

but again i will be called stupid for saying this.

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Tessellation

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#14  Edited By Tessellation
Member since 2009 • 9123 Posts

That weak ass GPU of 9.2 TFLOPs overclocked can't handle proper raytracing lol

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rzxv04

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#15 rzxv04
Member since 2018 • 856 Posts

@gifford38 said:

so were is the series x article that says it will use full raytracing in every next gen game?

the ps5 is the only reveal that has next gen games using raytracing and yet we are laughing at the ps5.

so minecraft and a last gen game gears 5 is the only games we have seen xbox doing raytracing. so by those two games everyone thinks the series x will use full raytracing in every game because of the 12 teraflops. this is what i get when i google series x games using raytracing

https://www.theverge.com/2020/5/7/21249918/xbox-series-x-gameplay-footage-trailers-ray-tracing-assassins-creed-madden-yakuza

again most of them are mutilplat form

show me a full list of xbox games that are using raytracing next gen.

or a list of games that the sereis x version of the game will only use raytracing and the ps5 version will not?

but again i will be called stupid for saying this.

Most big titles will probably use hybrid rendering.

I cannot fully understand on what to expect though. Maybe better than 2060? The older nvidia's being able to use RT kinda messes with my head.

@pelvist said:

I expect it to have low ray count tracing same as what the GTX1070 etc does if they plan on making games have decent frame rates at higher resolution.

Isn't the gpu in the PS5 capable of at least doing 1070 performance in rasterization while still having headroom for raytracing because it has dedicated hardware for it?

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VFighter

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#16 VFighter
Member since 2016 • 6912 Posts

Don't care, ray tracing at the moment is just a resource hog that doesn't do enough visually to justify it.

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phbz

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#17 phbz
Member since 2009 • 5827 Posts

@tormentos: I expect no less.

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BassMan

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#18 BassMan
Member since 2002 • 12010 Posts

Shit tier.

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Caj1986

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#19 Caj1986
Member since 2015 • 352 Posts

I say performance from a 2060 super to between a 2070 stock. But then also amd tf performance is way diff compared to nvidia

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pelvist

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#20 pelvist  Online
Member since 2010 • 7763 Posts

@rzxv04 said:
@gifford38 said:

so were is the series x article that says it will use full raytracing in every next gen game?

the ps5 is the only reveal that has next gen games using raytracing and yet we are laughing at the ps5.

so minecraft and a last gen game gears 5 is the only games we have seen xbox doing raytracing. so by those two games everyone thinks the series x will use full raytracing in every game because of the 12 teraflops. this is what i get when i google series x games using raytracing

https://www.theverge.com/2020/5/7/21249918/xbox-series-x-gameplay-footage-trailers-ray-tracing-assassins-creed-madden-yakuza

again most of them are mutilplat form

show me a full list of xbox games that are using raytracing next gen.

or a list of games that the sereis x version of the game will only use raytracing and the ps5 version will not?

but again i will be called stupid for saying this.

Most big titles will probably use hybrid rendering.

I cannot fully understand on what to expect though. Maybe better than 2060? The older nvidia's being able to use RT kinda messes with my head.

@pelvist said:

I expect it to have low ray count tracing same as what the GTX1070 etc does if they plan on making games have decent frame rates at higher resolution.

Isn't the gpu in the PS5 capable of at least doing 1070 performance in rasterization while still having headroom for raytracing because it has dedicated hardware for it?

I don't know, I don't have one.

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Gifford38

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#21 Gifford38
Member since 2020 • 1049 Posts

@pelvist said:
@rzxv04 said:
@gifford38 said:

so were is the series x article that says it will use full raytracing in every next gen game?

the ps5 is the only reveal that has next gen games using raytracing and yet we are laughing at the ps5.

so minecraft and a last gen game gears 5 is the only games we have seen xbox doing raytracing. so by those two games everyone thinks the series x will use full raytracing in every game because of the 12 teraflops. this is what i get when i google series x games using raytracing

https://www.theverge.com/2020/5/7/21249918/xbox-series-x-gameplay-footage-trailers-ray-tracing-assassins-creed-madden-yakuza

again most of them are mutilplat form

show me a full list of xbox games that are using raytracing next gen.

or a list of games that the sereis x version of the game will only use raytracing and the ps5 version will not?

but again i will be called stupid for saying this.

Most big titles will probably use hybrid rendering.

I cannot fully understand on what to expect though. Maybe better than 2060? The older nvidia's being able to use RT kinda messes with my head.

@pelvist said:

I expect it to have low ray count tracing same as what the GTX1070 etc does if they plan on making games have decent frame rates at higher resolution.

Isn't the gpu in the PS5 capable of at least doing 1070 performance in rasterization while still having headroom for raytracing because it has dedicated hardware for it?

I don't know, I don't have one.

no it can't only 12 teraflops can do full raytracing in every game. thats what the xbox fans are saying.

so remember any thing under 12 can only have one item on screen that is raytraced according to xbox fans.

thing is we don't know. no one does. there custum gpu for the ps5 not off the shelf gpu you buy in the store.

xbox fans go with teraflops only but teraflops is only one number of a gpu. there is more to a gpu other than teraflops but xbox fans forget that part of it.

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Pedro

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#22 Pedro
Member since 2002 • 40126 Posts

@gifford38: No need to be this bitter because your PS5 is overclocked and still slower.

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Gifford38

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#23 Gifford38
Member since 2020 • 1049 Posts

@Pedro said:

@gifford38: No need to be this bitter because your PS5 is overclocked and still slower.

im not bitter im confused. xbox fans calling the ps5 games gimpy raytracing and yet have nothing to show that series x will be any different. there just going by 12 teraflops at this point.

sony killed xbox this gen so bad that you guys only have teraflops and raytracing to counter sony.

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Pedro

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#24 Pedro
Member since 2002 • 40126 Posts

@gifford38: Seems like the only one being killed is you and your overclocked and weaker PS5. If you buy two you maybe you will be able to double the framerates but you need a lot of extra space. 😎

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Gifford38

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#25 Gifford38
Member since 2020 • 1049 Posts

@Pedro said:

@gifford38: Seems like the only one being killed is you and your overclocked and weaker PS5. If you buy two you maybe you will be able to double the framerates but you need a lot of extra space. 😎

im the only person in here it seems that think the ps5 brings more next gen. new controller with more functions, 3d sound, ssd, with better gpu and cpu. im a happy gamer. sony will bring me the first party games i like. frame rates we don't know what the frame rates will be. series x ass creed will be 30fps on the series x so again just like every gen they will go best detailed and graphics first then fps.

but you guys think only sony will go this route. saying lol sony first party games will be 30fps without being confirmed.

i hope the series x first party games will be 60fps at least because there made to run on last gen machines. just like ps4 games that will become ps5 games will be 60fps.

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#26 Heil68
Member since 2004 • 58355 Posts

@mclarenmaster18 said:

Xbox Series X and PS5 can do ray tracing while Nintendo Switch cannot lolz.

Facts

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Gifford38

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#27 Gifford38
Member since 2020 • 1049 Posts

@Heil68 said:
@mclarenmaster18 said:

Xbox Series X and PS5 can do ray tracing while Nintendo Switch cannot lolz.

Facts

NO NO only 12 teraflops and above can have raytracing. ps5 will not have raytracing even though launch games are already using it.

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Gifford38

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#28 Gifford38
Member since 2020 • 1049 Posts
@rzxv04 said:
@BlackShirt20 said:

My best guess? very little to none. In the PS5 June reveal they didn’t have hardly any ray tracing. GPU can’t handle it.

Weren't there some reflections or something in GT? Kinda ugly on R&C's floor though.

kinda ugly on the rc floor. its a floor not a mirror. it was done right because of the material the foor was made out of. its just a shiny floor.

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Gifford38

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#29 Gifford38
Member since 2020 • 1049 Posts
@Pedro said:

@gifford38: Seems like the only one being killed is you and your overclocked and weaker PS5. If you buy two you maybe you will be able to double the framerates but you need a lot of extra space. 😎

nope fact is above there saying ps5 will not have raytracing even though there using it in launch titles.

then trying to compare it to on the shelf gpus. both sereis x and ps5 have custom gpu why is every thinking it be on par with this gpu or that gpu when no one knows what else each company added to there gpu. sony added scrubbers in there gpu that are not in the retail gpu.

fact is 2 teraflops is not magically make your gpu in the series x to have full raytracing.

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rzxv04

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#30 rzxv04
Member since 2018 • 856 Posts

@gifford38 said:
@rzxv04 said:
@BlackShirt20 said:

My best guess? very little to none. In the PS5 June reveal they didn’t have hardly any ray tracing. GPU can’t handle it.

Weren't there some reflections or something in GT? Kinda ugly on R&C's floor though.

kinda ugly on the rc floor. its a floor not a mirror. it was done right because of the material the foor was made out of. its just a shiny floor.

You're probably right. After googling shiny floors, the reflections do look ugly and wobby:

https://dissolve.com/stock-photo/Reflection-window-pillars-shiny-royalty-free-image/101-D145-195-719

http://www.floorcompanion.com/keeping-wood-floor-shiny/

https://www.shutterstock.com/image-photo/marble-floor-luxury-lobby-office-hotel-1191093739

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lhughey

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#31 lhughey
Member since 2006 • 4680 Posts

PS5 - 2060 super

XBSX - 2070 super

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Martin_G_N

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#32 Martin_G_N
Member since 2006 • 1997 Posts

I think the PS5 will surprise later in the gen, with a good mixture of all the techniques available. There is no point to go full RT anyways, unless you are that guy who are looking at reflections in puddles and lighting looking for the smallest faults.

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04dcarraher

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#33  Edited By 04dcarraher
Member since 2004 • 23452 Posts

I believe that the console's overall performance with ray tracing on will be better than RTX 2070/2080 without using DLSS. This is why, Nvidia RTX 2000 series has an issue where shader processors stalling when RT is on. Which hurts performance in general....

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tormentos

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#34 tormentos
Member since 2003 • 31509 Posts

Not much which is ok because i rather see some ray tracing and not get the game innundated with ray tracing at the cost of performance and resolution.

It has a nasty impact on PC even with DLSS so on consoles the hit would be much higher.

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#35 Fedor
Member since 2015 • 6877 Posts

@Martin_G_N said:

I think the PS5 will surprise later in the gen, with a good mixture of all the techniques available. There is no point to go full RT anyways, unless you are that guy who are looking at reflections in puddles and lighting looking for the smallest faults.

Untrue.

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tormentos

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#36  Edited By tormentos
Member since 2003 • 31509 Posts

@Pedro said:

@gifford38: Seems like the only one being killed is you and your overclocked and weaker PS5. If you buy two you maybe you will be able to double the framerates but you need a lot of extra space. 😎

Hi I_p_daily. Oh wait is pedro i thoght you were some else for that anti PS5 rant.😂😂

Goes to show that blind fanboysm can even attack developers.😂

@lhughey said:

PS5 - 2060 super

XBSX - 2070 super

Probably.

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Pedro

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#37  Edited By Pedro
Member since 2002 • 40126 Posts

@tormentos said:
@Pedro said:

@gifford38: Seems like the only one being killed is you and your overclocked and weaker PS5. If you buy two you maybe you will be able to double the framerates but you need a lot of extra space. 😎

Hi I_p_daily. Oh wait is pedro i thoght you were some else for that anti PS5 rant.😂😂

Goes to show that blind fanboysm can even attack developers.😂

Don't flatter me so much, I am blushing. Not only are the facts triggering your buddy, its triggering you and to the point where you are falling back to your alting claims. The stress must be killing you to become so desperate.

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tormentos

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#38 tormentos
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rzxv04

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#39 rzxv04
Member since 2018 • 856 Posts

@04dcarraher said:

I believe that the console's overall performance with ray tracing on will be better than RTX 2070/2080 without using DLSS. This is why, Nvidia RTX 2000 series has an issue where shader processors stalling when RT is on. Which hurts performance in general....

@tormentos said:

Not much which is ok because i rather see some ray tracing and not get the game innundated with ray tracing at the cost of performance and resolution.

It has a nasty impact on PC even with DLSS so on consoles the hit would be much higher.

Do you guys think there'll be easy ways to segregate RT and Raster performance with the PS5?

I can only imagine testing rt resolutions against pc eventually.

I'd be surprised if we'd be allowed to turn of PS5 RT in favor of unlocked, higher frames.

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04dcarraher

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#40  Edited By 04dcarraher
Member since 2004 • 23452 Posts

@rzxv04 said:

Do you guys think there'll be easy ways to segregate RT and Raster performance with the PS5?

I can only imagine testing rt resolutions against pc eventually.

I'd be surprised if we'd be allowed to turn of PS5 RT in favor of unlocked, higher frames.

RT is easier to code for vs current methods of processing "pre render" light/shadow/reflections in real time. Dev's will not segment and give the player the option to enable or disable RT, even for better frames.

Because if RT is part of the game would have not put any work into normal rasterized methods if RT is involved especially with PS5 exclusives or future releases where older consoles and older pc hardware isnt targeted .

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rzxv04

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#41 rzxv04
Member since 2018 • 856 Posts

@04dcarraher said:
@rzxv04 said:

Do you guys think there'll be easy ways to segregate RT and Raster performance with the PS5?

I can only imagine testing rt resolutions against pc eventually.

I'd be surprised if we'd be allowed to turn of PS5 RT in favor of unlocked, higher frames.

RT is easier to code for vs current methods of processing "pre render" light/shadow/reflections in real time. Dev's will not segment and give the player the option to enable or disable RT, even for better frames.

Because if RT is part of the game would have not put any work into normal rasterized methods if RT is involved especially with PS5 exclusives or future releases where older consoles and older pc hardware isnt targeted .

I wonder when the cutoff is. I'm guessing only at the end of this gen?

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#42  Edited By Martin_G_N
Member since 2006 • 1997 Posts

@04dcarraher: Developers will have to create their games with and without RT in mind. 3rd party devs will have to create games with the most common hardware in mind, and there is a lot of PC's without RT support out there, current gen consoles, also counting in the Xbox lockhart dragging everything down as well, if the rumors are true.

Games will likely have RT as an option most of next gen. Therefor console versions should have the possibility to have one performance mode, and one graphics mode.

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Sagemode87

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#43 Sagemode87
Member since 2013 • 1549 Posts

@BlackShirt20: PS5 GPU can't handle it but something with 16 percent more power can? What a lovely little false narrative you have going.

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04dcarraher

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#44  Edited By 04dcarraher
Member since 2004 • 23452 Posts

@Martin_G_N said:

@04dcarraher: Developers will have to create their games with and without RT in mind. 3rd party devs will have to create games with the most common hardware in mind, and there is a lot of PC's without RT support out there, current gen consoles, also counting in the Xbox lockhart dragging everything down as well, if the rumors are true.

Games will likely have RT as an option most of next gen. Therefor console versions should have the possibility to have one performance mode, and one graphics mode.

It all depends on the dev's goal's the platform target and hardware target needed.

Devs are most likely not going to give the consoler's the option for enabling and disabling RT on the new consoles.

Like I said before when it comes to PS5/ XSX targeted exclusives devs are not going to create a separate version with normal rasterization method for say PC without RT requirements. Once the PS4/pro and X1/X1X get phased out of game creation cycle. RT capable gpu will be a requirement with all 3rd party games being produced on the new consoles.

Now with Lockhart its still going to have some sort of RT ability but its going to be rendering games at much lower resolution than the PS5/XSX.

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#45 Martin_G_N
Member since 2006 • 1997 Posts

@04dcarraher said:
@Martin_G_N said:

@04dcarraher: Developers will have to create their games with and without RT in mind. 3rd party devs will have to create games with the most common hardware in mind, and there is a lot of PC's without RT support out there, current gen consoles, also counting in the Xbox lockhart dragging everything down as well, if the rumors are true.

Games will likely have RT as an option most of next gen. Therefor console versions should have the possibility to have one performance mode, and one graphics mode.

It all depends on the dev's goal's the platform target and hardware target needed. Devs are not going to give the consoler's the option for enabling and disabling RT on the new consoles which was the question asked. Like I said before when it comes to PS5/ XSX targeted exclusives devs are not going to create a separate version with normal rasterization method for say PC without RT requirements. Once the PS4/pro and X1/X1X get phased out of game creation cycle. RT capable gpu will be a requirement with all 3rd party games being produced on the new consoles and PC.

Now with Lockhart its still going to have some sort of RT ability but its going to be rendering games at much lower resolution than the PS5/XSX. So even still

I doubt they will take that chance, but we'll see. It requires a beefy GPU to do full RT, even partial RT. The Xbox Lockhart at 4TF will not be able to do a lot of RT, even if it supports it. Lower resolution won't save it.

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#46 04dcarraher
Member since 2004 • 23452 Posts

@Martin_G_N said:

I doubt they will take that chance, but we'll see. It requires a beefy GPU to do full RT, even partial RT. The Xbox Lockhart at 4TF will not be able to do a lot of RT, even if it supports it. Lower resolution won't save it.

These consoles wont be doing full RT with the typical highly graphical focused orientated games. You will have 1 or 2 RT features at most. Also ,I suspect AMD's RDNA 2.0 will be using ML based AI upscaling to some degree. I also believe AMD's RT design will not suffer the same type of performance loss as Turing does with RT.

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#47 rzxv04
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@04dcarraher said:
@Martin_G_N said:

I doubt they will take that chance, but we'll see. It requires a beefy GPU to do full RT, even partial RT. The Xbox Lockhart at 4TF will not be able to do a lot of RT, even if it supports it. Lower resolution won't save it.

These consoles wont be doing full RT with the typical highly graphical focused orientated games. You will have 1 or 2 RT features at most. Also ,I suspect AMD's RDNA 2.0 will be using ML based AI upscaling to some degree. I also believe AMD's RT design will not suffer the same type of performance loss as Turing does with RT.

That'd be interesting. I was thinking that RDNA 2.0 has basically improved shaders/cus that have tiny weaker but more, amd built dedicated parts for raytracing while Nvidia has way more separate, dedicated h/w for RT (RT/Tensors).

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#48 04dcarraher
Member since 2004 • 23452 Posts

@rzxv04 said:
@04dcarraher said:
@Martin_G_N said:

I doubt they will take that chance, but we'll see. It requires a beefy GPU to do full RT, even partial RT. The Xbox Lockhart at 4TF will not be able to do a lot of RT, even if it supports it. Lower resolution won't save it.

These consoles wont be doing full RT with the typical highly graphical focused orientated games. You will have 1 or 2 RT features at most. Also ,I suspect AMD's RDNA 2.0 will be using ML based AI upscaling to some degree. I also believe AMD's RT design will not suffer the same type of performance loss as Turing does with RT.

That'd be interesting. I was thinking that RDNA 2.0 has basically improved shaders/cus that have tiny weaker but more, amd built dedicated parts for raytracing while Nvidia has way more separate, dedicated h/w for RT (RT/Tensors).

RT on AMD will be separate dedicated hardware as well. But the major flaw in Turing is that the Shader Processors stall when RT is on. Its most likely a scheduling issue within the series. Apparently Nvidia has focused on fixing that issue with Ampere

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#49 lundy86_4  Online
Member since 2003 • 56002 Posts

Much like the RTX series.

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#50 Pedro
Member since 2002 • 40126 Posts

@lundy86_4: LOL. I am very interested in seeing if AMD is able to match the RTX performance a year later.