[QUOTE="taker42"][QUOTE="JPOBS"]Yeah but with the super nanny, screwing up is not even an option. It's just basically devs taking away even the chance(or freedom) of the player to screw up. It's like playing a PoP game, climbing up walls, running here and there but with an invisible safety net below you. What's the thrill in that?You had the safety net of the sands of Time in the past games.if the supper nanny has to swoop in to save you, wouldnt that obviously mean you messed up anyway? :|
JPOBS
again, do you not realize that it is a checkpoint system except you odnt go back through the menus? Do you understand that hypothetically, you always die, but instead of "You died, please reload the game to start from last checkpoint", super nanny picks you up and says 'ok, you died, now get back in there"
I fail to see how having to traverse load screens and menus after dieing is the prefered method of death.
I get the checkpoint part. You might not realise but I'm not arguing about the checkpoint system. I'm arguing, as a player, how would I feel if I can't die in game. No matter what I do, I have a super nanny that comes in and saves me. It gets really boring imo, if you even remove the thrill of video game(fake) death.
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