Oh boy, Gears of War with 30 hours of dialogue, sounds promising.
This topic is locked from further discussion.
[QUOTE="LookAnDrolL"][QUOTE="dog_dirt"]
if it was so bad how did it manage to get so much critical acclaim. or did EA just pay for the reviews and awards?
frostybanana
No they didn't have to pay anything, other than LOTS and LOTS of money for polishing...
ME2 was published in a time where Production Values = High score.
The game is crap tho, an incredible polished piece of turd
It has no soul whatsoever, you go randomly collecting collaborators for a 10 minutes long final fight with incredible silly giant terminator
The game design is awful its basically this
Repited till boredom
Did you even play Mass Effect 2? He might be saying it in a crude way, but he isn't really wrong.Okay, so let's just disregard every other detail we've known about the game.
I'm far from being the biggest BioWare fan, but holy crap are you guys jumping to conclusions quickly.
Of course something like this is going to be said from the EA's CEO. What else would you think he'd say? And you're more inclined to trust him then...oh I dunno...ME3's project director?
Seems to me that a lot of you are just looking for any reason to hate on BioWare.
And even if it is tweaked for a larger market, it's not like it'll be doing a disservice to the series. Mass Effect was never a deep RPG,and ME2 was a much stronger game because it an action game that was immediately engaging, had a stronger direction, and provided a scope that made it exceptional.
Y'all so silly.
Did you even play Mass Effect 2? frostybanana
There, that feels pretty accurate to me :D (was thinking of mordin's mission whlie making it.)
The level's really a strait line, it just looks like you have options.
He might be saying it in a crude way, but he isn't really wrong.
GeneralShowzer
True, maybe because I played it too many times, but just a year later and ME2 really didn't age as well as the first game TBH. I understand that the middle of thetrilogy is meant to set up the final part, but the game on it's own really lacked substance. Felt more like an expansion pack.
[QUOTE="GeneralShowzer"]
He might be saying it in a crude way, but he isn't really wrong.
Lionheart08
True, maybe because I played it too many times, but just a year later and ME2 really didn't age as well as the first game TBH. I understand that the middle of thetrilogy is meant to set up the final part, but the game on it's own really lacked substance. Felt more like an expansion pack.
Its the first game that doesn't age well.... ME2 lacks substance? wow[QUOTE="Lionheart08"][QUOTE="GeneralShowzer"]
He might be saying it in a crude way, but he isn't really wrong.
texasgoldrush
True, maybe because I played it too many times, but just a year later and ME2 really didn't age as well as the first game TBH. I understand that the middle of thetrilogy is meant to set up the final part, but the game on it's own really lacked substance. Felt more like an expansion pack.
Its the first game that doesn't age well.... ME2 lacks substance? wowYeah it doesn't. The whole game is helping you're Squadmates with their daddy issues so they can survive a 20 minute suicide mission in the end. ME2 had no where near the levelof the immersion the first game had.
Its the first game that doesn't age well.... ME2 lacks substance? wow[QUOTE="texasgoldrush"][QUOTE="Lionheart08"]
True, maybe because I played it too many times, but just a year later and ME2 really didn't age as well as the first game TBH. I understand that the middle of thetrilogy is meant to set up the final part, but the game on it's own really lacked substance. Felt more like an expansion pack.
Lionheart08
Yeah it doesn't. The whole game is helping you're Squadmates with their daddy issues so they can survive a 20 minute suicide mission in the end. ME2 had no where near the levelof the immersion the first game had.
Basically this. ME1 setup a pretty epic plot, ME2 barely pushed anything along, its like they wanted more money and extended 2 games of plot into a trilogy, so the middle game is great and all, has some nice characters and all that, but it doesn't move the major plot along very much. Its more like a big introduction to some new characters, and honestly, my ME3 main party will likely be entirely ME1 characters.[QUOTE="Lionheart08"][QUOTE="texasgoldrush"] Its the first game that doesn't age well.... ME2 lacks substance? wow110million
Yeah it doesn't. The whole game is helping you're Squadmates with their daddy issues so they can survive a 20 minute suicide mission in the end. ME2 had no where near the levelof the immersion the first game had.
Basically this. ME1 setup a pretty epic plot, ME2 barely pushed anything along, its like they wanted more money and extended 2 games of plot into a trilogy, so the middle game is great and all, has some nice characters and all that, but it doesn't move the major plot along very much. Its more like a big introduction to some new characters, and honestly, my ME3 main party will likely be entirely ME1 characters.That's the other thing. There's a very slim chance any of the ME2 squad will actually be permanent squad members in the final part. As popular as characters like Tali and Garrus are, Bioware wrote themselves into a corner with ME2's Suicide Mission. Add that with the fact that it was DLC, "The Arrival", that actually moved the plot forward, and I can't shake the filling that most of ME2 was filler.
[QUOTE="110million"] Basically this. ME1 setup a pretty epic plot, ME2 barely pushed anything along, its like they wanted more money and extended 2 games of plot into a trilogy, so the middle game is great and all, has some nice characters and all that, but it doesn't move the major plot along very much. Its more like a big introduction to some new characters, and honestly, my ME3 main party will likely be entirely ME1 characters. Lionheart08
That's the other thing. There's a very slim chance any of the ME2 squad will actually be permanent squad members in the final part. As popular as characters like Tali and Garrus are, Bioware wrote themselves into a corner with ME2's Suicide Mission. Add that with the fact that it was DLC, "The Arrival", that actually moved the plot forward, and I can't shake the filling that most of ME2 was filler.
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
Am I the only one who isn't displeased with this news? I don't think it'll be for the worst. Just because they're reaching out to a broader audience, doesn't mean it can retain its fundamental depth.
Generally, I like the delay, because the window is already crowded, and they've seen much success with Mass 2 during Q1 of 2010 (calendar).
I'm going to be frank, I don't mind this at all. Yes I enjoyed Mass Effect 1 over the second but it wasn't necessarily because it had more "deep" RPG elements. Going all out with the shooter mentality might not be too bad, just as long as they don't make it a rail shooter--at least not more than the sequel was.
Concentrate on things like story progression, characterization, soundtrack and better level design than its predecessors and you'll have me satisfied--give me an awesome and fitting end to the series. The lack of some RPG elements was far from being my biggest gripe with the second. They can still make a game that far surpasses my expectations. Now it's up to them.
[QUOTE="Lionheart08"]
[QUOTE="110million"] Basically this. ME1 setup a pretty epic plot, ME2 barely pushed anything along, its like they wanted more money and extended 2 games of plot into a trilogy, so the middle game is great and all, has some nice characters and all that, but it doesn't move the major plot along very much. Its more like a big introduction to some new characters, and honestly, my ME3 main party will likely be entirely ME1 characters. N7v1K0
That's the other thing. There's a very slim chance any of the ME2 squad will actually be permanent squad members in the final part. As popular as characters like Tali and Garrus are, Bioware wrote themselves into a corner with ME2's Suicide Mission. Add that with the fact that it was DLC, "The Arrival", that actually moved the plot forward, and I can't shake the filling that most of ME2 was filler.
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
They ARE still doing what they were doing at the start of the game...Is it official that EA has ruined Bioware yet? Or are we still waiting for The Old Republic?meetroid8
No, still waiting until Mass Effect 3 release. I still have some faith in Bioware but I swear, Mass Effect 3 is their last chance to redeem themselves after disappointment that was Dragon Age 2.
[QUOTE="N7v1K0"][QUOTE="Lionheart08"]
That's the other thing. There's a very slim chance any of the ME2 squad will actually be permanent squad members in the final part. As popular as characters like Tali and Garrus are, Bioware wrote themselves into a corner with ME2's Suicide Mission. Add that with the fact that it was DLC, "The Arrival", that actually moved the plot forward, and I can't shake the filling that most of ME2 was filler.
Indie_Hitman
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
They ARE still doing what they were doing at the start of the game...I think you're forgetting that part, well y'know like, where you [spoiler] wipe them all out like [/spoiler]
Lol did you even play the game? :P
So they delayed something like 4-5 months to dumb it down? Cause that's the message I'm getting.Ace6301
Sounds just about right..
[QUOTE="Lionheart08"][QUOTE="texasgoldrush"] Its the first game that doesn't age well.... ME2 lacks substance? wow110million
Yeah it doesn't. The whole game is helping you're Squadmates with their daddy issues so they can survive a 20 minute suicide mission in the end. ME2 had no where near the levelof the immersion the first game had.
Basically this. ME1 setup a pretty epic plot, ME2 barely pushed anything along, its like they wanted more money and extended 2 games of plot into a trilogy, so the middle game is great and all, has some nice characters and all that, but it doesn't move the major plot along very much. Its more like a big introduction to some new characters, and honestly, my ME3 main party will likely be entirely ME1 characters. 1.ME1 started the universe but as deep as the universe was It did not stand on its own. Many people felt it was Kotor 2.0. Universe wise you only saw 3 human colonies, a dig site, a base, the citadel and many barren planets...2. What ME2 did was add to the universe we saw how the tuminis system was like, learned more about aliens and their culture, we gain deeper characters, what are fate turrly is if we lose and gain deeper characters. ME2 added thing that made ME as a series stand on it own from of scifi stories.
If you want to talk about how the plot was not good because it was character driven, then I have to kindly as you to read Ender's game.....A fantastic, heavily prized, well received scifi story that is heavily character driven... 2.ME2
[QUOTE="Lionheart08"]
[QUOTE="110million"] Basically this. ME1 setup a pretty epic plot, ME2 barely pushed anything along, its like they wanted more money and extended 2 games of plot into a trilogy, so the middle game is great and all, has some nice characters and all that, but it doesn't move the major plot along very much. Its more like a big introduction to some new characters, and honestly, my ME3 main party will likely be entirely ME1 characters. N7v1K0
That's the other thing. There's a very slim chance any of the ME2 squad will actually be permanent squad members in the final part. As popular as characters like Tali and Garrus are, Bioware wrote themselves into a corner with ME2's Suicide Mission. Add that with the fact that it was DLC, "The Arrival", that actually moved the plot forward, and I can't shake the filling that most of ME2 was filler.
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
The existence of the Collectors wasn't even necessary to begin with. It's just some random species that they added to the sequel which served as our backgroung story for the kidnapping of human colonies and having some stupid relationship with the Protheans. That's really all it was, in fact I felt that the collectors were one of the worst things that happened to Mass Effect. The series would loose nothing if they simply didn't exist.
It's irritating how the devs keep s***ing on regular gamers. We get it. you want moar money.
Well just make an option in the main screen menu "Tick this if you are a noob".
And talk straight.
"We are targeting mass appeal hahaha blahaha"......Come on, come out with it and just say "yeah!! we need more money and so we are DUMBING it down! deal with it!"
[QUOTE="N7v1K0"]
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
StealthSting
The existence of the Collectors wasn't even necessary to begin with. It's just some random species that they added to the sequel which served as our backgroung story for the kidnapping of human colonies and having some stupid relationship with the Protheans. That's really all it was, in fact I felt that the collectors were one of the worst things that happened to Mass Effect. The series would loose nothing if they simply didn't exist.
So would you have preferred if the Batarians, for example, were doing this? Would've been more predictable, and therefore worse, that way
[QUOTE="N7v1K0"]
[QUOTE="Lionheart08"]
That's the other thing. There's a very slim chance any of the ME2 squad will actually be permanent squad members in the final part. As popular as characters like Tali and Garrus are, Bioware wrote themselves into a corner with ME2's Suicide Mission. Add that with the fact that it was DLC, "The Arrival", that actually moved the plot forward, and I can't shake the filling that most of ME2 was filler.
StealthSting
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
The existence of the Collectors wasn't even necessary to begin with. It's just some random species that they added to the sequel which served as our backgroung story for the kidnapping of human colonies and having some stupid relationship with the Protheans. That's really all it was, in fact I felt that the collectors were one of the worst things that happened to Mass Effect. The series would loose nothing if they simply didn't exist.
1.The collector weren't random.....especaily when you found out what they really were.2. The collector were just like Seran, an agent of the Reapers,(Or agents to be more truth full.) The fact is no matter what, with the plot you weregoing to fact a newreaper agent to move the plot do to the fact that it's the only way the reapers can fight back untill they get there. Also, the fact remain that even in ME1 most of the galxey was unseen. We only saw 3 human colinies and the citidel in the first game, so why can things be added to a game series that not everything for it was not seen?
3. The collector then selves really was arepresentation of what would happen to all the races in the galxey. They were never the villians....Just tools. The collector just reafermed who the bad guys were...the reapers. In this war you only kill one and a half reapers. While the reapers destroyed fleets and killed million of human.....And the reapers have way more than one and a half of them. The collecters just show how grim things are.
[QUOTE="StealthSting"]
[QUOTE="N7v1K0"]
Do you really think that ME2 didn't move anything forward? Would it actually be better if the Collectors were still doing what they were doing? Do you SERIOUSLY think that?
N7v1K0
The existence of the Collectors wasn't even necessary to begin with. It's just some random species that they added to the sequel which served as our backgroung story for the kidnapping of human colonies and having some stupid relationship with the Protheans. That's really all it was, in fact I felt that the collectors were one of the worst things that happened to Mass Effect. The series would loose nothing if they simply didn't exist.
So would you have preferred if the Batarians, for example, were doing this? Would've been more predictable, and therefore worse, that way
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
[QUOTE="N7v1K0"]
[QUOTE="StealthSting"]
The existence of the Collectors wasn't even necessary to begin with. It's just some random species that they added to the sequel which served as our backgroung story for the kidnapping of human colonies and having some stupid relationship with the Protheans. That's really all it was, in fact I felt that the collectors were one of the worst things that happened to Mass Effect. The series would loose nothing if they simply didn't exist.
StealthSting
So would you have preferred if the Batarians, for example, were doing this? Would've been more predictable, and therefore worse, that way
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
All the things that are wrong with ME2's story summed up in one post. Kudos to you, sir.[QUOTE="StealthSting"][QUOTE="N7v1K0"]
So would you have preferred if the Batarians, for example, were doing this? Would've been more predictable, and therefore worse, that way
DarkLink77
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
All the things that are wrong with ME2's story summed up in one post. Kudos to you, sir.Mass Effect fanboys always spin it and try to convince people that it has the deepest most thought out storyline ever.
People have claimed that the stealth in Mass Effect 2 is the same as in Baldurs Gate 2.
It's really pointless to argue about this game on this forum.
[QUOTE="N7v1K0"]
[QUOTE="StealthSting"]
The existence of the Collectors wasn't even necessary to begin with. It's just some random species that they added to the sequel which served as our backgroung story for the kidnapping of human colonies and having some stupid relationship with the Protheans. That's really all it was, in fact I felt that the collectors were one of the worst things that happened to Mass Effect. The series would loose nothing if they simply didn't exist.
StealthSting
So would you have preferred if the Batarians, for example, were doing this? Would've been more predictable, and therefore worse, that way
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
The problem was not the conclution.... It was what the reaper looked like...It was a big cliche.... Seeing people grinned up is always horrible but the baby reaper was so baddly design that it almost destroyed the plot.1.The collector weren't random.....especaily when you found out what they really were.
2. The collector were just like Seran, an agent of the Reapers,(Or agents to be more truth full.) The fact is no matter what, with the plot you weregoing to fact a newreaper agent to move the plot do to the fact that it's the only way the reapers can fight back untill they get there. Also, the fact remain that even in ME1 most of the galxey was unseen. We only saw 3 human colinies and the citidel in the first game, so why can things be added to a game series that not everything for it was not seen?
3. The collector then selves really was arepresentation of what would happen to all the races in the galxey. They were never the villians....Just tools. The collector just reafermed who the bad guys were...the reapers. In this war you only kill one and a half reapers. While the reapers destroyed fleets and killed million of human.....And the reapers have way more than one and a half of them. The collecters just show how grim things are.
dreman999
Saren was far more necessary for the plotline. Saren was not just some random villain. The existence of Saren explained further our species place in the galaxy and the council, it led us to the Reapers and explained further the Repears relation to the ancient civilizations, what happened, and their relation with our current species and situation within the galaxy.
The Collectors were absolutely random, their existence brought nothing. They didn't make the player discover anything of significance with their existence, outside of their relationship with the Protheans and even that ended doing nothing at all. You could argue that they simply serve as an example of the power and influence of the reapers, like you're pointing out, but you already had that explained with the eradication of the ancient civilizations. Reafirm that the Reapers were the bad guys? Who really needed that in the first place? Everything else was already presented in the first game.
I'm sorry but I'm not seeing any susbtantial reason for their existence in your post. None of your reasons really added anything of significance to the Mass Effect lore.
[QUOTE="StealthSting"]
[QUOTE="N7v1K0"]
So would you have preferred if the Batarians, for example, were doing this? Would've been more predictable, and therefore worse, that way
dreman999
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
The problem was not the conclution.... It was what the reaper looked like...It was a big cliche.... Seeing people grinned up is always horrible but the baby reaper was so baddly design that it almost destroyed the plot. The problem was a human reaper in general. If they'd been trying to rebuild Sovereign or something, no one would have cared.Yeah,ME2 was pretty heavy on RPG elements,streamlining it is the way to go.Arach666rofl that's BEING SUBTLE BUT CLEVER can we be friends
The problem was not the conclution.... It was what the reaper looked like...It was a big cliche.... Seeing people grinned up is always horrible but the baby reaper was so baddly design that it almost destroyed the plot.[QUOTE="StealthSting"]
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
dreman999
You're right, but the thing is, that wasn't the only design. It was chosen to be that because most likely the game would've been banned in a lot of places if it included killing a giant fetus that looked like a giant fetus
Here's the link to that particular image
And also, Stealth Sting, please fire ahead with that better plot you could write in less than 5 minutes. I am eager to see it :)
The problem was not the conclution.... It was what the reaper looked like...It was a big cliche.... Seeing people grinned up is always horrible but the baby reaper was so baddly design that it almost destroyed the plot.[QUOTE="dreman999"]
[QUOTE="StealthSting"]
I don't know... I'm not being paid for working on the plotline of the Mass Effect series. If I were, I'm sure I could come up with something better in less than 5 minutes.
The thing is that the kidnapping itself wasn't necessary either, especially when you look at the horrible final outcome--the reason why Humans were being kidnapped in the first place. The reason why the humans were being kidnapped was mostly used as a ways to intruduce the Illusive Man and Cerberus goals, Bioware could still have come up with something better in order to introduce the player to a more human focused story in the sequel.
Almost everything in the sequel just ended feeling like it was either poorly executed storywise or downright unecessary. The only thing the sequel did well was characterization for me.
N7v1K0
You're right, but the thing is, that wasn't the only design. It was chosen to be that because most likely the game would've been banned in a lot of places if it included killing a giant fetus that looked like a giant fetus
Here's the link to that particular image
And also, Stealth Sting, please fire ahead with that better plot you could write in less than 5 minutes. I am eager to see it :)
Darklink already did.[QUOTE="DarkLink77"]The problem was a human reaper in general. If they'd been trying to rebuild Sovereign or something, no one would have cared.N7v1K0
Maybe that's what they were trying to do? lol
Well, they were doing a pretty bad job. Seriously, whoever came up with the idea for a human Reaper should be fired.[QUOTE="N7v1K0"][QUOTE="DarkLink77"]The problem was a human reaper in general. If they'd been trying to rebuild Sovereign or something, no one would have cared.DarkLink77
Maybe that's what they were trying to do? lol
Well, they were doing a pretty bad job. Seriously, whoever came up with the idea for a human Reaper should be fired.Well look, whatever species Sovereign was made from is more than likely 100% dead, so they can't use that. From what the Collectors gathered of current species, they liked humans the most. Unless time travel suddenly makes an appearance in ME3 I don't see what the problem is
You're right, but the thing is, that wasn't the only design. It was chosen to be that because most likely the game would've been banned in a lot of places if it included killing a giant fetus that looked like a giant fetus
Here's the link to that particular image
And also, Stealth Sting, please fire ahead with that better plot you could write in less than 5 minutes. I am eager to see it :)
N7v1K0
I'll admit that I'm probably coming as a stuck up high-horse idiot, I can do that some times. Storytelling in a video game can be a very tricky business and I probably shouldn't have been that arrogant, still, since I've started this, I would be lying to you if I said that I felt I could not do it better. It's really as simple as that.
That said, you're not going to see it, for the simple fact that I really don't feel the need to do so. Besides, I don't do fan fiction XD, it's a waste of my time from a creative standpoint :P.
[QUOTE="N7v1K0"]
You're right, but the thing is, that wasn't the only design. It was chosen to be that because most likely the game would've been banned in a lot of places if it included killing a giant fetus that looked like a giant fetus
Here's the link to that particular image
And also, Stealth Sting, please fire ahead with that better plot you could write in less than 5 minutes. I am eager to see it :)
StealthSting
I'll admit that I'm probably coming as a stuck up high-horse idiot, I can do that some times. Storytelling in a video game can be a very tricky business and I probably shouldn't have been that arrogant, still, since I've started this, I would be lying to you if I said that I felt I could not do it better. It's really as simple as that.
That said, you're not going to see it, for the simple fact that I really don't feel the need to do so. Besides, I don't do fan fiction XD, it's a waste of my time from a creative standpoint :P.
Ok well fair enough lol :P
Well, they were doing a pretty bad job. Seriously, whoever came up with the idea for a human Reaper should be fired.[QUOTE="DarkLink77"][QUOTE="N7v1K0"]
Maybe that's what they were trying to do? lol
N7v1K0
Well look, whatever species Sovereign was made from is more than likely 100% dead, so they can't use that. From what the Collectors gathered of current species, they liked humans the most. Unless time travel suddenly makes an appearance in ME3 I don't see what the problem is
It's still an incredibly stupid idea. I mean, come on, what did they make the rest of the Reapers out of, if they have to look like the source species? Squids? Beatles?[QUOTE="N7v1K0"]It's still an incredibly stupid idea. I mean, come on, what did they make the rest of the Reapers out of, if they have to look like the source species? Squids? Beatles?Well look, whatever species Sovereign was made from is more than likely 100% dead, so they can't use that. From what the Collectors gathered of current species, they liked humans the most. Unless time travel suddenly makes an appearance in ME3 I don't see what the problem is
DarkLink77
Hehehe :P
The squid shape just encases the core, which looks like whichever species the Reaper is made from. If it was like that ^^ it would indeed be downright ridiculous, and I wouldn't be defending it at all
As you can see, the core is absolutely tiny compared to the real thing.
It's still an incredibly stupid idea. I mean, come on, what did they make the rest of the Reapers out of, if they have to look like the source species? Squids? Beatles?[QUOTE="DarkLink77"][QUOTE="N7v1K0"]
Well look, whatever species Sovereign was made from is more than likely 100% dead, so they can't use that. From what the Collectors gathered of current species, they liked humans the most. Unless time travel suddenly makes an appearance in ME3 I don't see what the problem is
N7v1K0
Hehehe :P
The squid shape just encases the core, which looks like whichever species the Reaper is made from. If it was like that it would indeed be downright ridiculous, and I wouldn't be defending it at all. As you can see, the core is absolutely tiny compared to the real thing.
I'm guessing that's something BioWare came up with to sweep it under the rug after everyone who ever played ME2 told them that it was an unimaginably stupid idea.Please Log In to post.
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