[QUOTE="Pikminmaniac"]
[QUOTE="DarkLink77"] Yeah, if you randomly knew to look for the things you had no way to look for and the game gives you no way to find. :roll: At least Skyward Sword tried something interesting with it's overworld by revealing bits of it at a time and changing them over the course of the game. Wind Waker's overworld is literally the only good thing about the game. It has a small number of dungeons that are ridiculously average in every way. Aside from the novel idea of the ocean and the joy of sailing, it i's "baby's first Zelda" in every way. Every other thing it does has been outdone by other Zelda games, many of which came out before it did, and I would argue Twilight Princess matches it in overworld.DarkLink77
I actually call Wind Waker the height of the series because it grow and added things up to that point. After Wind Waker, the games started focusing on some great aspects over others. Wind Waker had the best story by far (nearly impossible to make a case otherwise), the best visuals, the best characters, the best overworld, the best music and the best side quests if you exclude Majora's Mask. The world was absolutely full and the 7 dungeons were pretty darn amazing as well
Majora's Mask exists. So no, it's not "nearly impossible." It's laughably easy. Also Midna > any of WW's characters.
And ew, Wind Waker's dungeons are awful.
Have you took the time to see just how intrecatel the story of Wind Waker connects to almost every single NPC and the setting of the great ocean? The use of metaphor to convey a powerful message about breaking out of your comfort zone, taking a risk and trying to grow even if there's an equal chance things will end up worse than better. It's better to make SOME difference than letting your potential stagnate. Wind Waker was about having the courage to build your own path and not let anybody force you to do otherwise. Even if it's a talking boat that greedily uses children to unnaturally fulfil the roles of their ancesters so that he can get his "island" (Hyrule Kingdom: his comfort zone) back.
You can see how clever the metaphors of the island and the Great sea are in relation to the plot I hope. I just think it's brilliant how much the story is reflected in every aspect of Wind Waker.
Majora's Mask had Atmosphere more than it had a great story.
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