Originally Posted by thuway
If GAF wants it straight, this is how it is:
At launch, the PS4 has the lead in multiplatform titles. The tools for ES RAM on Xbox One are still incomplete from what is being echoed on the inside track. They are having a tough time fitting things together in time for launch software, so you see these huge resolution differences.
Once the tool chain improves, the resolution barrier will start diminishing-
BUT...
Post launch, when developers start taking advantage of compute on the PS4, despite Xbone's best efforts to get tools to work better, the gap will stay as large or widen. As far as I understand, the gap will always remain significant, but never in the realm of outside portability.
This isn't an "opinion" btw.
I sleep now
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