Good news for fans.
Still not interested.
From the Eurogamer review.
"Once the shine had worn off though, disappointment began setting in."
"you're an amnesiac hero"
"the threat is basically Oblivion's gates recoloured green"
"The role-playing too, pretty as it is, didn't feel like BioWare. There are straight up MMO style quests, like collecting 10 bits of meat, which at least make sense in context - that you're helping refugees and refugees need food. Others, however, are thrown in with no finesse whatsoever."
"You find a letter that says, in about as many words, "Girls really dig people who can kill bears!" and then ping, your Quest Journal suddenly thinks you're interested in bear-hunting. The first hour of a game is a bad, bad time for it to be resorting to this crap."
"(H)ome of some of the dodgiest accents this side of 'Allo 'Allo."
"The big threat is boring, and it's hard to take everyone seriously when they rattle on about its urgency."
"None of this is remotely deep or strategic. When asked if a situation calls for diplomacy, spies or military strength, any of them will work and few require any more effort on your part than actively not declaring "Zhu Li, do the thing!" at an unlistening monitor."
"Most stories and decisions just provide trinkets or Dragon Age's equivalent of Mass Effect 3's War Assets, though others can unlock their own stories and decisions further down the story."
"Combat tries to offer a similar compromise, though it's not entirely successful."
(refering to the RTwP view) "everyone moves around far too much and too quickly, with mages especially just spamming endless pyrotechnic attacks limited only by a slight cooldown"
"There were many exciting battles on the main story, but none I could say were tactically very interesting, and none of them against one of the oddly unimaginative damage-sponge bosses, with Rift clean-up detail especially wearing out its welcome. Like the equally boring Oblivion gates, every one is basically the same - deal with a couple of demon waves, don't stand on exploding ground, close rift. Yawn."
"At times though, it can still be oddly... not bland as such, but definitely flatter than it should be, with an odd reluctance to follow through on anything that might create a sense of vulnerability or ambiguity."
"Case in point: the Inquisition is constantly sold as being controversial and deeply mistrusted, but in practice just about everyone except all-out evil factions tend to be reasonably happy to see you, and often desperate to sign up. Your first proper enemy meanwhile literally introduces himself by punching a nun in the face."
"Very rarely though are you given a choice whether the best option isn't obvious, and I can't think of a single one that rebounded in an interesting way later on."
"...here the shades of grey are notable by their absence rather than their intrigue, especially in the wake of other recent offerings like The Witcher 2 and Game of Thrones, where decisions constantly have huge implications."
"Here, everything remains insular, confined to its own bit of the story rather than being intertwined and paying off when you least expect it. At least, unless I was just unlucky."
"In BioWare tradition, new party members come thick and fast, but here you also have a team of up to four advisors with their own storylines, a castle full of people, a big board of operations and all kinds of distractions. It's just too much at once, with the inevitable result being that most of the team just ends up standing around waiting to be called on."
"The rest of the team run the gamut from a childlike elf to a mysterious spirit, but having no particular need of them, I had to go out of my way to even say hello."
"BioWare games usually do a great job of making your group feel like family. Here, they were assets."
Looks like another BioWare game to me, in other words, not even worth the installation.
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