[QUOTE="Riadon2"]
[QUOTE="ferret-gamer"] Stupid argument. If you toned down everything it wouldn't look the same. You can technically run crysis with an fx5200 if you tone everything down enough, but it won't look anywhere near comparable to the game maxed out. You really don't know anything about offline rendering and the techniques used with it if you think that any single consumer desktop computer can come close to something like that trailer. Cinematic trailers like that or what you see from places like Blizzard, Blur, Square Enix are done on render farms that comprise of hundreds to thousands of computers. ferret-gamer
There are certain very demanding features that could be dropped or done more effectively that could make a game look comparable, though not identical. The 780/8970 and Haswell CPU line will be out by the time DS2 is released, giving further power to effictively run something close to that CGI trailer if run in tri or quad sli/crossfire.
We also don't know what was used in the rendering of the DS2 CGI. You can't really argue technical details if you don't know them, we can only discuss how the trailer was very liberal in its use of browns and greys and is therefore held back from being all that it can be.
And I never claimed that current hardware could run Blizzard CGI, which is FAR more advanced than the relatively basic CGI shown in the DS2 trailer.
And the game could make use of future hardware in the way that Crysis did, but again, this is From Software and it won't happen.
And again, 720p.
I don't need to know the exact techinical details when I see things that obviously can't be ran in real time on single desktop. And again, making something comparable argument is irrelevant because running something comparable is not the same as running the original, and what is "comparable" is highly subjective. As you've pointed out you seem to think it doesn't look much better than UE4 or Crysis 3, while to me and many other people they very blatantly look worse.Also, I don't know where you are getting the idea that the Dark Souls 2 trailer is "relatively basic" CGI in the first place. You shouldn't be insulting the people who made it when you clearly have little knowledge of the subject to make that sort of judgment.
720p doesn't matter that much. If your computer would take 3 hours to render a frame at 1080p and 2 hours to render it at 720p, it is still not rendering at real time.
How about something so you can see for yourself?http://www.luxrender.net/wiki/LuxMark#DownloadThis is luxmark, a pathtracing benchmark capable of using both the CPU and GPU in the rendering process. Download it and try it out. See for yourself how quickly your single computer is capable of rendering the stuff. And that is just lighting and basic materials. Not counting the particles, fluid effects, complicated materials, cloth, post processing, and the many other things that go into something like a cgi video game trailer.
You seem to have little in the way of reading comprehension.
Reread my posts, you are trying to convince me of something that I already know and have acknowledged.
I am not saying that current technology can render the CGI in realtime, because obviously it couldn't. I am saying that using the full power of current and future (DS2 era) hardware, something similarly appealing could be rendered with smart design decisions and a good art style.
I also never said that UE4 and Crysis 3 are GRAPHICALLY similar to the CGI, only that they are similarly appealing on a visual level. The DS2 trailer has too little color, being far too liberal with greys and browns.
The DS2 CGI isn't bad, but it is very basic compared to Blizzard's CGI and downright terrible when compared to the CGI used in movies like Avatar.
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