From Software is aiming for a wider audience with Bloodborne, the next game based on the Souls concept, but is mindful there can be no compromise in regards of the series’s difficulty-demanding following.
“You died a lot in the previous games, and you had to persevere, but one of our main goals with this game is that we don’t want to focus on punishing the player,” he said.
“We want to deliver a game that gamers love. If the gamer likes the game they’ll definitely like it enough to have that bit of perseverance, but the way in which we’re making the game? The sense of punishment is much less.”
Does that disappoint you? Well, they actually confront this issue head on-
“In terms of who the game is aimed at, and who we want to capture in terms of the audience, obviously we can’t betray or disappoint the fans out there,” said producer Masaaki Yamagiwa, speaking at gamescom today.
“They’re very, very important. They’ll be the main ambassadors of the game.”
But “we do want more people to share in this experience,” he admitted.
He also talks about how he hopes the new online functionality will help attract a bigger audience:
While he couldn’t expand on it, Yamagiwa said that Bloodborne’s “new online concept and experience… will capture a wider audience.”
And finally, the Gamescom showfloor demo, which has been reported as being notably easier than past Souls games, has apparently been tweaked to be easier (which makes sense from a showfloor perspective):
Yamagiwa warned that players testing Bloodborne at gamescom should not “get too disappointed that it’s too easy”: the public demo has been toned down in difficulty compared to the retail version as From wants players to experience the full demo.
So what do you all think about this?
Personally? I think that the messaging here is a bit confused (maybe because of a poor translation?). I mean, they say they want the game to appeal to a wider audience, they say they won't dumb down the difficulty, but then they say the game will be less punishing than Dark Souls and Demon's Souls? How will that work? Those two games, and especially Dark Souls, struck the perfect balance between high punishment and high reward, and that is what led to the feeling of accomplishment that so characterized progress in those titles. I'm not sure if potentially messing with that is a good idea.
Then again, these are the geniuses who gave us Demon's and Dark Souls to begin with. I think I can trust them to know what they are doing. They certainly have earned that much.
What do you all think?