Hard =/= Punishing. Mega Man, Alien Solider, Contra Hard Corps, DoDonPachi, and so on, are hard games that take skill, but none of them waste your time. To me, it probably means the combat will be the same, but the consequences won't be as severe - By that I mean such as something akin to not losing all of your souls, or having to backtrack as much if you die.
YES. This awesome gent gets it. And props on the Alien Soldier and Hard Corps namedrops, the Genesis is my favourite console ever.
Anyway, anyone freaking about this needs to calm the **** down - something like this has been said before Dark Souls and Dark Souls II, and the games were still the same difficulty as Demon's Souls. Even then, if they take out some of the silliness like losing all your souls, shitty hallway fights with multiple enemies from Dark Souls II, dwindling health bar for no reason, and other arbitrary "features" that just make the game more obtuse, I am perfectly okay with that. The game can be plenty difficult without hating the player.
Fo sho, my Genesis master race brethren. The uneducated souls fanboys will forever confuse dickery with difficulty, but we know better. Games like Alien Soldier, now those take actual skill.
Agreed, we've heard this one before, and even if they actually do turn down the punishment, I think that's only a good thing.
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