[QUOTE="CaseyWegner"][QUOTE="kuraimen"] It is not useless, if it had scored 90 here then GS would have underrated it. .5 differences here are a big deal.kuraimen
not when .5 increments are used. :?
Well I have argued with you over this before. I don't think either of us are going to change our minds. For me, as in IMO, the difference is significant but I accept some others might not think that way.To be fair, in order to overrate or underrate something, you need to agree that the 'true' value of the object is above or below the given score.
An aggregate score is not the 'true' value, it is simply an aggregate score. It is the product of every score from 0-100, but it's not the 'true' value. The 'true' value, in which one needs in order to label other scores 'underrated' and 'overrated', is one of the values in the aggregate, but it's not the aggregate score itself.
For example, let's say that the 'true' value of Arkham City was GameSpot's score. Perhaps every other website gave Arkham City 9.5, and thus the aggregate is higher than the GameSpot score, but that doesn't call GameSpot into question (if we knew that they had the 'true' value), it means the aggregate is higher than the 'true' value. Thus, every website that gave it less than 9.0 underrated the game, and every website that gave it more than 9.0 overrated it.
CaseyWegner has it right: comparing propriety scoring systems to the Metacritic average is pretty much useless.
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