They are advancing.
Open World games are games I kind of love and hate, it would require a ton of ai to make an open World also feel "alive" enough to be what I would consider worthwhile.
And they have flaws. The advantage of an open World game, should be that you as the player decides where to go, how to tackle problems and in what order to do what you set out to do.
But most of the time, the missions are quite linier, making it all a big hub for mission selection, and then a jerky transition to a very confined Space with a very direct and guided way of solving what you came to do. Often restarting if you go out of bounds, and often only with a single solution. This is a no no. It undermines all pretense of freedom.
Story also takes a disjointed hit, with something aperrently being urgent in the game, but allowing you to slug around for hours on end before the story continues.
So that disjointed nature would have to go.
in adition to the before mentioned improved ai, NPCs inhabiting the World, needs to have a wider moveset, and instruction table, instead of a game like I:SS where everyone and thier dog walks around drinking coffe, and having Little else to do. It would also have to be reactive, and not with the same result, if a carcrash happens, some people should run, some take out thier phones and record (or investigate) some come poking with a stick and such.
In most open World games having an ai that acts and reacts even if you are not there, would be beneficial, so you could make ripples throughout the gameworld, and have the World react to the story and state, if food becomes in short supply, the people should begin to riot or worse.
As of now none of the above is truely there, but they have advanced a great deal from the GTA 3 days. Open World games main issue is the lack of reaction to th eplayer, making them feel Cold and void. Empty.
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