[QUOTE="Tropictrain"][QUOTE="keech"]
On playing a game only for the story:
I've done this quite a few times. It was the major selling point for me playing the Legacy of Kain games, Alan Wake, Mass Effect, hell it was the ONLY reason I played Spec Ops: The Line. Which is the one that has the best points for a strong story in a video game.
Spec Ops as a game is nothing but uninspired, run-of-the-mill cover based shooting, with very little to break up the tedium. The story however, is fantastic. It was clearly inspired by Heart of Darkness by Joseph Conrad, the short novel the movie Apocalypse Now was based on.
The game really explores the grey uncertainty in war, that the "us versus them" mentality we as Americans tend to have is nice and idyllic, but hardly realistic. It drives home that war is neither fun nor entertaining. It also very clearly exposes just how disingenuous and downright disrespectful games like Battlefield and Call of Duty can be to these real world issues of war and terrorism. Guaranteeing I'll never be able to enjoy another modern military shooter again that treats war like popcorn entertainment.
Now I know most would say "Then why not just read the book or watch the movie if the game isn't very good?", because I would have never made the connection to video games on this issue if the message wasn't through a video game. Reading a book or watching a movie would have never made me consider the insincerity that's so pervasive in the military shooter genre. Most people play video games seeing themselves as the main character, when they screw up in Mass Effect they don't say or think "Commander Shepard died", they say "I died". They are the ones doing these actions, they aren't some passive observer, in their mind they are the ones causing these events to unfold. So when terrible things happen in a video game that are a direct cause to the actions of the player, it carries far more impact than it would in a movie or book.
Lulu_Lulu
Exactly. This is what point I've been trying to get across.Â
If you play the game for the story AND gameplay then what I said just sounds stupid.I haven't played Spec Ops so I don't know exactly why the story is so special from an interactive perspective. But the way I hear it, the story (as good as it was) was still more observable than interactive. The story does provide context for the gameplay, but as I said before, assuming one plays games for the story and only the story (gameplay aside), why pick a game with a story that can only be experience passively, ofcourse excluding an obvious reason like "there isn't a movie/book equivalent of it" ?
The reason was given. No matter how many times we explain it you're not going to understand. Your problem is that you separate the gameplay from the story. You act as if when the gameplay starts, the story is put on hold. This is not true. We can't have a discussion about story in games without bringing up the gameplay. If you can't understand that then you don't understand games. And it's this kind of thinking that is holding back the industry.Â
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