GS article confirms there is no easy mode. I'll be slowly editing the first post into a grand hype thread worthy of both the PGD and DSII now that all of my fears about the series jumping the shark are fading away.
[QUOTE="GS"]So what did From Software mean when it said that Dark Souls II would be more accessible than its hard-hearted predecessors? Tanimura talked about removing the "tedious" aspects so you can focus on what makes Souls so eminently engaging. For instance, it wasn't until halfway through Dark Souls that you unlocked the ability to warp between bonfires. In the sequel, you will be able to perform this vanishing feat from the beginning. This ties in to the less-restrictive level design as well. Dark Souls II will once again take place in an open world in which each section is ostensibly a level in itself. However, the order in which you progress is more flexible than before. With more choices, you can forge your own path through the decimated world, so having warp points should limit needless backtracking.
The only other "tedious" aspect that Tanimura was willing to talk about pertained to weapon upgrades. This process will be made more straightforward in Dark Souls II. He didn't go into detail on what changes would be implemented, but he did say that grinding would be reduced. This may mean that you no longer have to procure rare items to infuse your weapons with more power. Although such a shift would keep you progressing, it might not be the clear gain that Tanimura envisions. Repeatedly slaying groups of enemies to gain precious shards provided a vacation from the unnerving tension that is such a frequent aspect of Dark Souls. You could cut enemies to shreds without your heart beating through you chest, which let you exist in this dreary world without the accompanying dread. If Dark Souls II lessens the perks of demon slaughter, it could make an already terrifying adventure even tougher to bear.
rragnaar
Sounds fantastic. The article goes on to make it sound like the challenge is higher, and that there are puzzle elements of some sort this time around.
Less grinding is always a good thing. Glad to hear their cutting back on it.
Log in to comment