I like to see my enemies ahead. It helps me play defensivley if I'm low on health. DrAwesomeMD
That's a good point, but if you're good. You don't have to worry about low health. lol. jk.
Random battles suck eggsfs_metal
Final Fantasy's random encounters are moderate, and you're not in a battle for too long unless you run across a special creature. Still, random encounters in Lost Odyssey were sometimes dreadful in specific areas. You'd get a combination of enemies that weren't hard, just annoying enough to prolong combat. Even though the rate of random battle occurances were reduced in LO there were times where you simply were unlucky. You'd have to fight these battles that were way too long for just a random encounter.
[QUOTE="fs_metal"]Random battles suck eggsNeoGen85
Final Fantasy's random encounters are moderate, and you're not in a battle for too long unless you run across a special creature. Still, random encounters in Lost Odyssey were sometimes dreadful in specific areas. You'd get a combination of enemies that weren't hard, just annoying enough to prolong combat. Even though the rate of random battle occurances were reduced in LO there were times where you simply were unlucky. You'd have to fight these battles that were way too long for just a random encounter.
Random encounters always becone extremely annoying loooooooong before the game actually ends. Random encounters lick....I dunno....carrots?Random battles must disappear off the face of the earth like the dinosaurs 65000000 years ago.book55
:lol: Did your research, did you?
[QUOTE="book55"]Random battles must disappear off the face of the earth like the dinosaurs 65000000 years ago.lo_Reaper_ol
:lol: Did your research, did you?
from wikipedia: Random battles were the dominant gameplay of terrestrial JRPG for over 160 milion years,from the late triassic period about 230 milion years ago to the end of the cretaceous period 65 milion years ago when most of them became extinct in the cretaceous tertiary extinction event(or FFXII):lol:[QUOTE="NeoGen85"][QUOTE="fs_metal"]Random battles suck eggsfs_metal
Final Fantasy's random encounters are moderate, and you're not in a battle for too long unless you run across a special creature. Still, random encounters in Lost Odyssey were sometimes dreadful in specific areas. You'd get a combination of enemies that weren't hard, just annoying enough to prolong combat. Even though the rate of random battle occurances were reduced in LO there were times where you simply were unlucky. You'd have to fight these battles that were way too long for just a random encounter.
Random encounters always becone extremely annoying loooooooong before the game actually ends. Random encounters lick....I dunno....carrots?The only game where random encounters would annoy me was FFII. You would have to choose between 4 doors, and if you chose the wrong one, you would have to fight like 5 battles just to exit the tiny freakin' room...
every other FF wasn't that extreme with random battles...so I had no problem with them...
[QUOTE="fs_metal"][QUOTE="NeoGen85"][QUOTE="fs_metal"]Random battles suck eggsDJ-Lafleur
Final Fantasy's random encounters are moderate, and you're not in a battle for too long unless you run across a special creature. Still, random encounters in Lost Odyssey were sometimes dreadful in specific areas. You'd get a combination of enemies that weren't hard, just annoying enough to prolong combat. Even though the rate of random battle occurances were reduced in LO there were times where you simply were unlucky. You'd have to fight these battles that were way too long for just a random encounter.
Random encounters always becone extremely annoying loooooooong before the game actually ends. Random encounters lick....I dunno....carrots?The only game where random encounters would annoy me was FFII. You would have to choose between 4 doors, and if you chose the wrong one, you would have to fight like 5 battles just to exit the tiny freakin' room...
every other FF wasn't that extreme with random battles...so I had no problem with them...
Ok, Yeah I did just recently go through those doors full of random battles, but they didn't annoy me.
A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
Ebi_Furya
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
[QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
DJ-Lafleur
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
Aye, That be a smart thing to do. Rpg's aren't meant for the player to rush and if you do. You deserve to get annoyed with random battles. I don't mind random battles, cuz I'm alwasys overly prepared before going to a new place.
[QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
Sony_FanBoy
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
Aye, That be a smart thing to do. Rpg's aren't meant for the player to rush and if you do. You deserve to get annoyed with random battles. I don't mind random battles, cuz I'm alwasys overly prepared before going to a new place.
agreed with u but games like metal gear solid 4, god of war 1 and 2, gears of war and halo r also great games nowadays because they have no random battling system!!
[QUOTE="Sony_FanBoy"][QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
mfouad
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
Aye, That be a smart thing to do. Rpg's aren't meant for the player to rush and if you do. You deserve to get annoyed with random battles. I don't mind random battles, cuz I'm alwasys overly prepared before going to a new place.
agreed with u but games like metal gear solid 4, god of war 1 and 2, gears of war and halo r also great games nowadays because they have no random battling system!!
But are they built around leveling up? (If you noticed with the God of War games, there came many times where the game would have to give you chests full of Red Orbs to help you player level up his or her weapons. Because you might not have been able to get enough Red Orbs to successfully level up a certain weapon, there for being at a disadvantage for the upcoming boss)
and one more thing that random battles takes more time!mfouad
True, that they do, but Crisis Core had random battles and they were quick since they took place in the game world without jumping to a separate arena. Granted, there were painfully obvious "arena sections" on the maps, but regardless, it was quick.
Looking back, I - VI were very quick to jump into battles (in their original cartridge formats, not the later PS ones), but VII - IX were a tad slow due to the speed of the CD. X and X-2 on the PS2 sped up the loading times dramatically. The speed of entry depends on not only the system, but the game engine. I don't think random battles will be going away, just improved on. Perhaps XIII will have a random battle system similar to Crisis Core, only more, well, random.
agreed with u but games like metal gear solid 4, god of war 1 and 2, gears of war and halo r also great games nowadays because they have no random battling system!!mfouad
True, but look at the game types. You're comparing apples to oranges. Final Fantasy clearly falls into the RPG genre where the ones you mention are Action or First/Third Person Shooter games. God of War has RPG elements, but it simply isn't the same thing. And there are no levels of any sort in Halo or Gears of War. I can't speak for MGS as I haven't played it yet, but I'm going to say it's still different anyways.
Knights of the Old Republic is a perfect example of being able to play the game, have fun, and not have to worry(abou the grind, random encounters, etc).NeoGen85
But it's that a different style of rpg though, not in the same vein as Final Fantasy?
true...but im sick of people putting down final fantasy for the realisticness. So that shut their mouths and i liked that.Omnislash666
well, yeah, it is called final Fantasy, not Final Reality. :P
[QUOTE="Omnislash666"]true...but im sick of people putting down final fantasy for the realisticness. So that shut their mouths and i liked that.DJ-Lafleur
well, yeah, it is called final Fantasy, not Final Reality. :P
Don't give Square any ideas, they will try that eventually. lol.
[QUOTE="DJ-Lafleur"][QUOTE="Omnislash666"]true...but im sick of people putting down final fantasy for the realisticness. So that shut their mouths and i liked that.Sony_FanBoy
well, yeah, it is called final Fantasy, not Final Reality. :P
Don't give Square any ideas, they will try that eventually. lol.
In final Reality I, you must embark on an epic quest to the grocery store, only for yor car to run out of gas, and things from there go hectic! :shock:
.....yeah, doesn't really sound like an enticing game. :|
[QUOTE="mfouad"]and one more thing that random battles takes more time!Ebi_Furya
True, that they do, but Crisis Core had random battles and they were quick since they took place in the game world without jumping to a separate arena. Granted, there were painfully obvious "arena sections" on the maps, but regardless, it was quick.
Looking back, I - VI were very quick to jump into battles (in their original cartridge formats, not the later PS ones), but VII - IX were a tad slow due to the speed of the CD. X and X-2 on the PS2 sped up the loading times dramatically. The speed of entry depends on not only the system, but the game engine. I don't think random battles will be going away, just improved on. Perhaps XIII will have a random battle system similar to Crisis Core, only more, well, random.
agreed with u but games like metal gear solid 4, god of war 1 and 2, gears of war and halo r also great games nowadays because they have no random battling system!!mfouad
True, but look at the game types. You're comparing apples to oranges. Final Fantasy clearly falls into the RPG genre where the ones you mention are Action or First/Third Person Shooter games. God of War has RPG elements, but it simply isn't the same thing. And there are no levels of any sort in Halo or Gears of War. I can't speak for MGS as I haven't played it yet, but I'm going to say it's still different anyways.
agreed with u!
[QUOTE="Sony_FanBoy"][QUOTE="DJ-Lafleur"][QUOTE="Omnislash666"]true...but im sick of people putting down final fantasy for the realisticness. So that shut their mouths and i liked that.DJ-Lafleur
well, yeah, it is called final Fantasy, not Final Reality. :P
Don't give Square any ideas, they will try that eventually. lol.
In final Reality I, you must embark on an epic quest to the grocery store, only for yor car to run out of gas, and things from there go hectic! :shock:
.....yeah, doesn't really sound like an enticing game. :|
You run into crying baby! Crying Baby uses Super Cry! 5000 damage! Game over.:PFinal Reality should totally be a text adventure where you type in commands or hav to choose commands like:
There is a baby left on your doorway crying.
A) Raise baby.
B) Throw baby(cookie for whoever knows what this is from).
C) Leave the baby for the coyotes.
Final Reality should totally be a text adventure where you type in commands or hav to choose commands like:
There is a baby left on your doorway crying.
A) Raise baby.
B) Throw baby(cookie for whoever knows what this is from).
C) Leave the baby for the coyotes.
DrAwesomeMD
Option (A) :D
[QUOTE="NeoGen85"]Knights of the Old Republic is a perfect example of being able to play the game, have fun, and not have to worry(abou the grind, random encounters, etc).Sony_FanBoy
But it's that a different style of rpg though, not in the same vein as Final Fantasy?
Final Fantasy XII tried to follow this style, which I think KOTOR did it better, and it still kept the game simple.
[QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
DJ-Lafleur
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
The problem with random battles is that when yo need to heal at an inn, you are not gaurantueed to actually get back to town without dying[QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
Sony_FanBoy
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
I've NEVER rushed an RPG and random battles stil lannoy the hell out of me[QUOTE="mfouad"][QUOTE="Sony_FanBoy"][QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
Sony_FanBoy
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
Aye, That be a smart thing to do. Rpg's aren't meant for the player to rush and if you do. You deserve to get annoyed with random battles. I don't mind random battles, cuz I'm alwasys overly prepared before going to a new place.
agreed with u but games like metal gear solid 4, god of war 1 and 2, gears of war and halo r also great games nowadays because they have no random battling system!!
But are they built around leveling up? (If you noticed with the God of War games, there came many times where the game would have to give you chests full of Red Orbs to help you player level up his or her weapons. Because you might not have been able to get enough Red Orbs to successfully level up a certain weapon, there for being at a disadvantage for the upcoming boss)
Games like Oblivion, KOTOR and Mass Effect feature no random battles and they are based around leveling up[QUOTE="Sony_FanBoy"][QUOTE="NeoGen85"]Knights of the Old Republic is a perfect example of being able to play the game, have fun, and not have to worry(abou the grind, random encounters, etc).NeoGen85
But it's that a different style of rpg though, not in the same vein as Final Fantasy?
Final Fantasy XII tried to follow this style, which I think KOTOR did it better, and it still kept the game simple.
If you are going to say this, then KOTOR is Final Fantasy IV-IX and X-2 without random battles or an active time bar :SDamn it. Now I want to play KOTOR again. Those 2 games are fan effing tastic
[QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
fs_metal
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
The problem with random battles is that when yo need to heal at an inn, you are not gaurantueed to actually get back to town without dying[QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
Sony_FanBoy
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
I've NEVER rushed an RPG and random battles stil lannoy the hell out of me[QUOTE="mfouad"][QUOTE="Sony_FanBoy"][QUOTE="DJ-Lafleur"][QUOTE="Ebi_Furya"]A lot of things seem to get on your nerves...
Anyways, I like the random battles for their element of surprise and for the fact that they never end. If you ever need to grind a level or two before proceeding to the next area, you can simply run in circles. It's booring but doable. With on-screen enemies, you have to zone two zones away and back, as was the case of XII, or sit and wait there, doing absolutely nothing, in hopes they will re-spawn. Also boring, but still doable.
Yes, you can avoid enemies if you can see them, but did you know that by pressing R and L you can run away from random battles? Sometimes, there is even a Flee or Run option.
And finally, to the whole "I'm out of healing stuff" excuse, why weren't you prepared by stocking up on potions in the first place?
Sony_FanBoy
And for the response "but I do not have enough gil to get enough potions" :(
then fight outside near a town, going to an inn to heal yourself, and then when you ahve enough potions, continue on your quest...you should be okay then...
Aye, That be a smart thing to do. Rpg's aren't meant for the player to rush and if you do. You deserve to get annoyed with random battles. I don't mind random battles, cuz I'm alwasys overly prepared before going to a new place.
agreed with u but games like metal gear solid 4, god of war 1 and 2, gears of war and halo r also great games nowadays because they have no random battling system!!
But are they built around leveling up? (If you noticed with the God of War games, there came many times where the game would have to give you chests full of Red Orbs to help you player level up his or her weapons. Because you might not have been able to get enough Red Orbs to successfully level up a certain weapon, there for being at a disadvantage for the upcoming boss)
Games like Oblivion, KOTOR and Mass Effect feature no random battles and they are based around leveling upNah **** Really? I was talking about the games he mentioned.
Furhtermore, Akalabeth does not use random battles, and it is 7 years older than the first game that used random battles: Dragon Questfs_metal
Ok, so you're supporting what other people have said.
[QUOTE="fs_metal"]No. I am saying random battles suck and they need to be gotten rid of forevermfouad
yeah you are right!!
many others feel differently, and still like the random battle system. If that is the case, then there is no reason to get rid of it.
[QUOTE="mfouad"][QUOTE="fs_metal"]No. I am saying random battles suck and they need to be gotten rid of foreverDJ-Lafleur
yeah you are right!!
many others feel differently, and still like the random battle system. If that is the case, then there is no reason to get rid of it.
That's a good point. If a large group of people still like it, it's still going to be around.
[QUOTE="mfouad"][QUOTE="fs_metal"]No. I am saying random battles suck and they need to be gotten rid of foreverDJ-Lafleur
yeah you are right!!
many others feel differently, and still like the random battle system. If that is the case, then there is no reason to get rid of it.
It's outdated. that's more htan reason enough to get rid of it[QUOTE="DJ-Lafleur"][QUOTE="mfouad"][QUOTE="fs_metal"]No. I am saying random battles suck and they need to be gotten rid of foreverfs_metal
yeah you are right!!
many others feel differently, and still like the random battle system. If that is the case, then there is no reason to get rid of it.
It's outdated. that's more htan reason enough to get rid of itIf there is still people out there that want it, then it will be still around, it doesn't matter if it may be outdated or not. It will still be around if a majority of the people want it.
[QUOTE="DJ-Lafleur"][QUOTE="mfouad"][QUOTE="fs_metal"]No. I am saying random battles suck and they need to be gotten rid of foreverfs_metal
yeah you are right!!
many others feel differently, and still like the random battle system. If that is the case, then there is no reason to get rid of it.
It's outdated. that's more htan reason enough to get rid of itI don't care if it's outdated, it is still fun. So I certainly have no complaints if any game were to use the random battle system.
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