What happens when you mix an RPG, FPS and a sandbox game? Well… you get Fallen Earth.

User Rating: 8.5 | Fallen Earth: Welcome to the Apocalypse PC
This combination is not always a good thing. I often would pick up my rifle, set an ability and fire right at the enemy's face. I would hit him but the attack would not register. It was not until several hours later did I realize that an enemy could resist the ability and I was not just awkwardly missing the shot. The only feedback the game would give me was some text nested in a combat log within one of the chat tabs. If I were playing an FPS game, a headshot would always do damage. If I were playing an RPG game, I would probably have the word resist pop right out of the enemy's head. However, Fallen Earth is a combination of the two and it tries to smash these two mechanics together. This is not always a good idea.

The game world takes place in the Grand Canyon. This setting is an interesting place for a post apocalyptic game. It combines the derelict downfall of society with a Wild West mentality. You see areas like the Painted Desert, Petrified Forest and the dinosaur attraction on route 66. Each town has its own story and each area has an interesting layout. The game does little to connect these areas however and you will spend much of the game just exploring. If you wanted to play a game with a linear story and progressive gameplay this game is not for you. However, if you like sandbox games, this game has a lot to offer.

Grouping and PvP are an afterthought in this game. You will spend most of your time going through several single player missions. Some of the singleplayer missions you will find are too hard and you might be inclined to group or skip them altogether. There are about 5-6 group dungeons throughout the entire game, this amounts to far less than 10% of the games total content. The PvP is set wholly within PvP zones. These zones are frequent but are always either completely empty or swarming with an entire clan(guild) of your enemies. The PvP has more of a sandbox feel or death match mentality. PvP is rarely balanced since there are no level caps, stat debuffs or ability restrictions. This can lead to groups of PvPers taking over a whole PvP zone and subsequently camping the respawn area.

Most of your weapons, items and vehicles in the game will come from crafting. Crafting and scavenging materials used for crafting are a huge part of this game. Crafting an item can take anywhere from 20 seconds for a repair kit to 20 days for an interceptor (end game race car). You can move around the world, engage in quests, combat, etc. while crafting, but unless you are within one of the designated crafting facilities crafting take 25% longer. I found myself logging in some days just to set up a craft in a crafting facility and logging off for the rest of the day.

Overall, I think the game is well done. It is an interesting experiment for the MMO genre. It could use many balances and tweaks. However, if you want to play something different than you should try this game.