A worthy successor to Rez

User Rating: 9 | Riff: Everyday Shooter PS3
Some people have characterised this game as a tired rehash of old skool shooters of the 2D age. I feel this is unfair, as Everyday Shooter is in fact far ahead of virtually every other game of its type that I can think of. In reality, ES is basically a progression of the type of gameplay pioneered by Rez some years ago.
The similarities to Rez may at first seem supericial, but in fact the game represents a continuation of the Japanese shooter's emphasis on the player's immersion in sound, ever-evolving graphics, an eye for off-beat visual dsign and addictive gameplay.
However, ES's lo-fi guitar soundtrack is probably more of a daring departure than Rez's soundtrack for jaded ravers, because it is less overtly "trippy" than its predecessor, thus not fitting into a neatly psychedlic pigeonhole. ES also uses the theme of micoscopic organisms to create a strange but nonetheless logical gameworld in which shapes evolve and react in interconnected ways, which in many ways goes beyond the isolated and sometimes formulaic enemies of Rez.
A bargain at £5 from PSN, Everyday Shooter s anything but humdrum. And its all made by one man. Thank you, Jonathan Mak.