Sekiro: Shadows Die Twice Is Even More Difficult Than Dark Souls Or Bloodborne, From Software Says

I'm not sure my gamepad can take another beating.


Sekiro: Shadows Die Twice is From Software's latest game. After it was announced at E3--and it was revealed the game would have a resurrection mechanic--some people feared the PS4, Xbox One, and PC title would be easier than previous From Software games such as Dark Souls and Bloodborne. The developer has now reassured fans by telling GameSpot in an interview that Sekiro is "probably even more challenging than previous From games."

"We think the level of enjoyment is going to really vary and be very broad from player to player," Sekiro's director and From Software president, Hidetaka Miyazaki said. "If you are that player who likes to take their time and carefully piece things together and learn the enemies' weaknesses and positioning, and observe everything, you're going to have a great time. It's that sense of discovery as you explore the three-dimensional maps--you're going to find something, maybe a new prosthetic tool that makes you think, 'Hey, why don't I use this against that enemy?' When that clicks and when it works, that's going to be the sense of satisfaction for that player.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Sekiro: Shadows Die Twice Difficulty And Single-Player Details - GS News Update

"Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they're going to feel that intensity. They're going to get that really high level challenge that's probably even more challenging than previous From games. So we feel everyone's going to be able to have something to suit them."

Elsewhere in the interview, Miyazaki explained why Sekiro, Dark Souls, and Bloodborne don't have difficulty levels. He also insisted that despite the games' similarities, Shadows Die Twice is not part of the Soulsborne series. In a separate interview, From Software confirmed to GameSpot that Sekiro: Shadows Die Twice will not contain any multiplayer.

The game was revealed during Microsoft's Xbox E3 2018 press conference. It's to be published by Activision, and it's coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action title, check out our Sekiro: Shadows Die Twice gameplay impressions.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Got a news tip or want to contact us directly? Email

Join the conversation
There are 33 comments about this story