Sekiro: Shadows Die Twice Is Even More Difficult Than Dark Souls Or Bloodborne, From Software Says

I'm not sure my gamepad can take another beating.

33 Comments

Sekiro: Shadows Die Twice is From Software's latest game. After it was announced at E3--and it was revealed the game would have a resurrection mechanic--some people feared the PS4, Xbox One, and PC title would be easier than previous From Software games such as Dark Souls and Bloodborne. The developer has now reassured fans by telling GameSpot in an interview that Sekiro is "probably even more challenging than previous From games."

"We think the level of enjoyment is going to really vary and be very broad from player to player," Sekiro's director and From Software president, Hidetaka Miyazaki said. "If you are that player who likes to take their time and carefully piece things together and learn the enemies' weaknesses and positioning, and observe everything, you're going to have a great time. It's that sense of discovery as you explore the three-dimensional maps--you're going to find something, maybe a new prosthetic tool that makes you think, 'Hey, why don't I use this against that enemy?' When that clicks and when it works, that's going to be the sense of satisfaction for that player.

"Whereas the other [player] who just likes to rush in there, go katana-on-katana and feel that blade-to-blade, blow-by-blow gameplay, they're going to feel that intensity. They're going to get that really high level challenge that's probably even more challenging than previous From games. So we feel everyone's going to be able to have something to suit them."

Elsewhere in the interview, Miyazaki explained why Sekiro, Dark Souls, and Bloodborne don't have difficulty levels. He also insisted that despite the games' similarities, Shadows Die Twice is not part of the Soulsborne series. In a separate interview, From Software confirmed to GameSpot that Sekiro: Shadows Die Twice will not contain any multiplayer.

The game was revealed during Microsoft's Xbox E3 2018 press conference. It's to be published by Activision, and it's coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action title, check out our Sekiro: Shadows Die Twice gameplay impressions.

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Vodoo

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Edited By Vodoo

You're not alienating your fan base if you include difficulty settings. People can play on Hard and have the same experience.

But if you made a Normal mode, you would make the game accessible to many more players, thus boosting the sales. It wouldn't hurt the hardcore players to allow an easier mode that they wouldn't even play. But it would allow gamers that want to experience the game without having to invest so much time we don't have to learn every attack. It would only open the series to more people.

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deactivated-5bee09b4aa01f

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I’ll be sticking to Ghost Of Tsushima.

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GM_Strykr

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Having played a lot of Bloodborne and DS3 now, while there are some instances in the games that are difficult in and of themselves, a lot of the "difficulty curve" is simply having the patience to learn the nuances of the game. The movement mechanics and dodge/roll system coupled with highly aggressive enemies that have homing attacks doesn't allow a lot of room for rushing and rash decision making. You will get destroyed so fast - then in frustration you'll try to rush back to where you died only to make another dumb mistake, die again and then lose all your souls. I would argue to say that a lot of gamers in the modern culture don't have that kind of patience, especially when we're playing such fast paced games now.

With them saying Sekiro will be more difficult, I am very intrigued now to see some gameplay. More difficult because we may not have as many tools to work with (i.e. a huge catalog of weapons/spells)? Is there a more limited healing system than Estus flasks? Is the AI more prone to defensive and avoidance tactics rather than just all out assault? This may get very interesting.

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GirlUSoCrazy

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@GM_Strykr: From games have kind of ruined me for a lot of other games. And I'm happy about that.

I get more satisfaction and investment in the games I do like and spend a lot less time with games that don't give me any real satisfaction. I approach games differently now.

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attirex

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Edited By attirex

Regardless, within five minutes of release someone will post YT vid re: beating the game with a 30-second speed run completely blindfolded, with one hand, backwards, while someone hits the guy in the face with a bat.

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GirlUSoCrazy

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@attirex: lol

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Good_Coop89

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Good. Bring it the f@ck on.

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GirlUSoCrazy

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Sounds great!

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AlexOfBurg

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I get zero joy from these types of games.....Seems very dumb to me not to include difficulty settings because all it does is cost them sales. I now have less than zero interest in this game

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deactivated-5bfc8187829ef

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@alexofburg: go play call of and battlefiled on easy

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AlexOfBurg

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@rezagtx2017: lol....no

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gamingdevil800

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Edited By gamingdevil800  Online

@alexofburg: It would have zero enjoyment if it wasn't challenging considering you could probably fly through it in 4 hours or less without the challenge.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@alexofburg: Personally I get zero joy from linear games that are focused on wash-rinse-repeat scenarios and broken up by shallow set pieces that employ half baked hit-or-miss mechanics just to avoid you doing the exact same thing over and over the entire game

So far Souls games make me think, strategize, and the sense of discovery is more rewarding than the slightly-off-the-beaten-path checklist collection aspects most other games seem to throw in. The items and equipment you get impact gameplay and strategy greatly, and there are good reasons to employ and master all of the mechanics rather than the bread-and-butter focus of most mainstream games.

To each their own.

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AlexOfBurg

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@girlusocrazy: surely they can have both in one game by simply adding difficulty levels though.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@alexofburg: I wonder how they would change the game to do that in this case to create other difficulty levels...

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AlexOfBurg

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@girlusocrazy: simply lower damage dealt by enemies....literally that's all they have to do and the games will sell more.

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@alexofburg: So.... just level up then and it's the same thing? Just a bit of grinding then which will teach you the basics anyway.

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AlexOfBurg

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@girlusocrazy: too much grinding, i'm a busy man......on gamespot

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GirlUSoCrazy

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Edited By GirlUSoCrazy

@alexofburg: On PS4 you can just download a save file from someone else who already leveled up (there are plenty around), put it on a USB drive, copy to your PS4, and start a game with that file.

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snk0610

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i really can't understand why certain developers aim to make their games extremely difficult.

Games should be both easy and difficult with the option the choose.

if a player wants the game to be difficult he can choose - Hard

And if a player wants the game to be easy he can simply choose - Easy

in case the difficulty level is not on the normal scale(either too easy or too difficult)

Making just one difficulty level makes the game a lot less varied

And might not appeal to everyone.

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deactivated-5bfc8187829ef

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@snk0610:really can't understand why all developers make their games so easy? games suppose to be challenging. games were hard 15 20 years ago. they are easy now that is ok they give their games to a broader audience but what about me? im a hardcore gamer and I play all my games even easy ones on the hardest difficulty . some people enjoy this some not thats ok .

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GirlUSoCrazy

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@snk0610: From generally doesn't mean difficult so much as anti-button-mashing. If you think about each situation the path to victory is clear and attainable, you just can't plow through a From game mindlessly. I wouldn't say they're difficult, you're not just scraping by, you're just trying to figure out how to best get an advantage and then exploiting that. If you care about that then you'll have fun in these games. If you want everything to be obvious (shoot the glowing weak spot, any weapon will work) then I guess not.

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lionheartssj1

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@snk0610: I'm glad they're catering to a diffcult game crowd, but I'll agree that I wish there were some sliders or settings they would include too. I really like Cuphead, and have worked hard to beat several bosses, but I really don't have the luxury of gaming time like I used to and would rather not spend a few gaming sessions trying to beat one boss.

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Atzenkiller

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@snk0610: I really don't understand why some people think that every single game out there should appeal to them. I don't play games that are aimed at kids and that would provide no challenge for me. Why do people who only play easy games even care about the really tough ones? It's not for you, go play something else.

There's plenty of alternatives and only very few games like this and the Souls games, so you're not missing out on anything if you ignore them. It's just not for you.

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nefphlegm

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@snk0610: They have their targeted audience. Those who are willing to put the time and effort into really diving into a game's mechanics. For me splitting a game into difficulty levels shows mean a division in the artistic expression of the game's intention. Is it easy? or is it difficult because number scaling? From Software does difficulty right... and like the few people I've known that have quit Dark Souls because it was "too hard" that only helped recognize how this game is not for them and it showed me their level of devotion.

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Subaru1980

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The game looks impressive and really beautiful, but that difficulty - according to From Software - is just insane. I found the Souls games too hard for me and even Nioh was really challenging. Here it's worst.

Don't get me wrong, Sekiro is a brilliant title, but not for everyone.

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Alyzen

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Edited By Alyzen

@Subaru1980:

As someone that's been playing and beating all of the souls-borne series since it's Demon's Souls days I would say that if you can beat Nioh you can definitely complete all of the souls series. I would strongly suggest that if you give a souls game another try that you take the time to figure out if your strategy is simply working against the tools they are giving you to win.

If you're having too much trouble in a souls game at any point, it's time to take a break from beating your head against the wall to break down what is going wrong and what options are available to address that issue. Once you get used to this process of a game treating you with respect that you have the intellect to think for yourself and can adapt, you'll find the games to be very enjoyable.

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Atzenkiller

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@Subaru1980: It all depends on how you play it. Many folks who are really into the difficulty of those games play with heavy swords or dual wield. You certainly don't have to. The games provide you with plenty of tools to ensure your survival. If you always try to lure one enemy at a time, use a shield and learn to dodge, then they're really not that hard. Boss fights can still be but you can summon help for pretty much every fight so that shouldn't be much of an issue either.

Ultimately these games require you to be smart and patient. If you just rush in blndly you'll get killed in seconds. And after you've played one or two games out of the series you'll already know what to expect so they'll become easy. Which is why they have to keep making the games harder, otherwise there'd be no challenge for the long time fans.

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toffifee

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Edited By toffifee  Online

I am one of those that love these games but because I'm to crappy to finish the games on my own I have to summon help, Bloodborne excepted, so this might be more of a challenge than I can overcome. Will buy it though.

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Atzenkiller

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@toffifee: Nothing wrong with summoning for boss fights. If you're struggling with the rest then you just need to pay more attention and learn from your mistakes. Take advantage of all the tools the game offers you and take a break if you keep dying in the same spot. Unlike most other games these require lots of focus.

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videogameninja

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Edited By videogameninja

Was a little worried from some of the developer’s previous statements that perhaps they were making an easier installment in the Soulsborne franchise. Should have known that would not only be the case but that it would be even harder than those before it.

When you have built up a name for your franchise based on certain modes of play or difficulty it would be rather foolish to alienate your fanbase by going in a completely different direction. While some developers/games can get away with that, even though the developers are sticking their necks out (Think the new God of War.), a series that has garnered almost universal praise thanks in part to its distinct take on difficulty in gaming such a move might be a death blow.

Looks like my controller is going to have to take out a restraining order on me again.

-MY CONTROLLER CAN’T TAKE IT NINJA APPROVED-

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videogameninja

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Wait… more difficult than previous Soulsborne games????

Sign me up!

-PREPARE TO DIE! AND DIE AGAIN!!! NINJA APPROVED-

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