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Next Witcher 3 Expansion is "Better Than the Main Game," Dev Says

Blood and Wine is set to be Geralt's last adventure.

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The Witcher 3: Wild Hunt won many awards last year, including GameSpot's own Game of the Year, but CD Projekt Red believes its upcoming expansion will be "better than the main game."

In an interview with Eurogamer Italy, senior writer Jakub Szamalek talked about the game's upcoming expansion Blood and Wine (via OnlySP). The expansion is set to conclude Geralt's story, as it will be his last adventure as the main character. Szamalek says that the experience and feedback received since The Witcher 3: Wild Hunt released last year has helped the team at CD Projekt Red achieve something even better than the main game.

Szamalek points out the Wild Hunt's lack of a charismatic enemy, saying they've made a unique and memorable opponent for Blood and Wine. He also mentions that they've created a complex story that they believe players will appreciate.

Once Blood and Wine is released, Szamalek says it'll be time for him to focus all of his energy on Cyberpunk 2077.

We've contacted CD Projekt Red for confirmation on this news and will update this story as more information is made available.

Blood and Wine's description on the game's Steam page is as follows:

"Blood and Wine, a 20-hour tale that will introduce the all-new in-game region of Toussaint, will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret."

The upcoming Witcher 3 expansion is set for a release in the first half of 2016. The first expansion, Hearts of Stone, released last year and received a score of 9 in GameSpot's review.

It was recently announced that The Witcher 3: Wild Hunt is nominated for eight D.I.C.E. awards. The open-world RPG is also up for a Writers Guild of America award.

The latest major update for The Witcher 3 was released this past week, fixing a number of bugs and improving the "general game performance."

Got a news tip or want to contact us directly? Email news@gamespot.com

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jerfff

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Edited By jerfff

To everyone complaining about TW3's combat:

I believe that many people who don’t like Witcher 3’s combat just don’t understand it.

First of all, Witcher 3 is meant to be played on the hardest or second hardest difficulty (second hardest works only until mid-game; upon reaching that point only the hardest difficulty is a reasonable choice). Playing Witcher 3 on any other difficulty means that you can get away with button mashing, which is indeed not really entertaining.

Second, you need to carefully time your strikes and dodges. Also there are two ways of dodging: rolling and pirouetting. Rolling is ment to be used only on rare occasions like when you need to quickly evade an AOE attack or a very large monster. I believe that it’s a very widespread mistake to always use rolling, which indeed makes the combat clunky. If you use pirouetting instead, after getting a bit of experience you’ll see that you can gracefully evade attacks and strike back in a very satisfying way.

Third, all signs are actually useful, and they have to be used in right circumstances. It’s always good to keep Quen up. Igni is excellent against groups of enemies. Yrden is essential agains fast enemies and specters. Axii is extremely useful agains lone opponents. Aard is good agains flying enemies and humans.

Also some of the monsters are particularly susceptible to certain signs and oils, and it’s essential to study the Beastiry for this kind of information; learning something from the Beastiary and then managing to apply it correctly agains certain opponents is very satisfying.

Fourth, I actually like the levelling system a lot. Using slots for active skills and gating skills by requiring to have certain number of points in a tree is a very effective way to enforce specialization. Note that most of the skills have multiple levels to them, and higher levels are *much* stronger than base versions. This is another common misunderstanding: some people complain that they don’t see an incentive to invest many points in a particular tree in order to access higher skills, because they are not that good. What they miss here is that higher levels of those skills are actually very strong and worth spending all those points on unused skills. On a side note, many merchants sell the respec potion for just 1000 crowns, so don’t worry too much about making wrong choices while levelling, you can get it right after getting more experience with the levelling system and drinking the respec potion.

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G4mBi7

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@jerfff: While i love TW as a series and 3 as well, you can notice my replies in the comments below. I find flaws in your essay.

Your first point is mute. It refers to raising the difficulty, in particular. Most games have only one difficulty and others are judged based on the default (normal). So saying, raise the difficulty to make it more fun is kind of a mute point because that is a relative scale based on individual preference, play style and skill. Some might even have to turn the combat down to enjoy the game or even appreciate the combat. Not you or i but some.

Your second point, i agree with that pirouetting makes combat more fluent and graceful but that doesn't change the fact that you can roll to victor even on the highest difficulty. I didn't, but if i had I could had i probably would have gotten bored of the mechanic.

Onto your third point, all signs being useful doesn't change the fact that some are essential while others can be entirely overlooked if so desired. Quen is effectively a cheat which i am fine with but it is the single most essential skill in the game since many enemies can one shot you. My preference goes to Yrden in combination with Quen makes you unstoppable. Aard, Axii and Igni are useful in certain situations but the other two are effectively universal. Axii would be my 3rd favorite simply because in some cases you can get easily surrounded in a very open area and you have to protect the NPC, gaining 1-2 body guards helped with the frustration of not being able to solo protect them. Aard and Igni are situational at best but as you mentioned satisfying because some really hard fights become significantly easier. Having said that, it did take away from some of the challenge of the fights.

Your fourth point i completely agree with and have nothing to contribute.

Keep in that i love the witcher 3 but when i play the game i have the feeling that combat was designed with two types of gamers in mind, the casual who just wants to roll to victor and the gamer who wants to dance around his opponent! There is this discontinuity between the two gameplay styles which is evident by the fact that many people are nagging on the games combat. In my opinion, rolling should have been less useful, the base difficulty should have been higher and quen should not have been such a game changer when coupled with the fact that you can always sustain it.

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velcroboy

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@homestar99: If/when you get around to playing this game, here are some good pointers for approaching the combat.

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velcroboy

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Edited By velcroboy

@jerfff: This is a nicely written response (much nicer than, obviously you're retarded) to all those that people that complain about the combat in this game. While I've tried to explain to some people that there can be a bit of a learning curve and once it clicks it'll be tons of fun, this gets at a lot of the roots causing people to feel dissatisfied with it.

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elessarGObonzo

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@jerfff: i've seen many reports from people on console claiming the combat didn't work well and the inventory was almost impossible for them to manage with the gamepad. so, they talk a lot of crap and give it terrible ratings.

but, it's well easy to tell they were just hoping for a hold-forward-and-mash-buttons experience. and the Witcher has never worked that way. one of the great things about them all has been the semi-complicated gameplay that gives so many options for your combat strategies.

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G4mBi7

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Edited By G4mBi7

@elessarGObonzo: On normal it was exactly that tho, a button mash roll to win experience. If we're TW3 fans we need to be honest about the game and not blindly praise it. I praise the combat because it still better than AC as an example but it was mindless on normal.

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elessarGObonzo

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Edited By elessarGObonzo

@G4mBi7: i don't agree. there were many combat situations in my initial playthrough where you always had to time your attacks and plan it out with oils, spells, potions, etc or you just could not defeat them. maybe it's different with the console version and using a gamepad but it's easy to tell it was designed to be a great combat experience with keyboard/mouse.

correct about AC combat in many ways; the parry option is definitely much more realistic than AC's, that's for sure. in any of the latest AC games you could just press parry as many times as you wanted in the midst of as many enemies as would fit on the screen and it would always work. i like how Wild Hunt's depends on your location in regards to the enemy, their level, their weapons, etc. and spacing your blows to precise moments does much more damage than just randomly mashing attack buttons. now, on NewGame+ and hardest difficulty it is almost impossible to defeat anything without proper planning and execution.

i never blindly praise anything. with a couple hundred good games installed to play these days there is no reason to have biased fan-based opinions about anything. you can call the normal(which feels more like easy) setting a roll to win experience but it isn't. it may be easy, but there is much more to it than just pressing forward and thumbing buttons on a gamepad or mouse.

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DWW

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@jerfff: Right on -- Thanks for your input, it helps for pro players input.

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PrickPear

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Edited By PrickPear

@jerfff: The combat is responsive, crisp, clean, and satisfying, and I'm more than glad that this wasn't some JRPG menu combat game. Even FF7 the remake and Scalebound are being influenced by Witcher 3 by choosing to go with a similar action rpg approach instead of the traditional rpg mechanics, and the maker of the new Horizon game for PS4 was quoted as saying that influence for that game came from W3 and that you don't need online multiplayer to make a great game, you just need a great open world like in W3 and gameplay which works and fits that world to make it successful.

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madcat_mikie

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@prickpear: I would say FFVII remake (and FFXV, as they have similar combat) are much more influenced by the combat of Kingdom Hearts, instead of Witcher 3. But even so, it is nice to see many taking notes from Witcher 3, as it has one of the most deep open worlds i have ever played. I hope from this point on i never see another "go fetch 5 of these items and bring them back to me" sidequest again. Witcher 3 is now THE new standard of sidequests in RPGs.

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NovaXY

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@jerfff: It's very satisfying combat for those that choose to learn it! :)

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GunEye

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Edited By GunEye

Character related minor-spoilers:

Better have Iorveth and Saskia this time around! Haven't finished the game (TW3) nor touched the expansion, but I hear they are both absent. Iorveth was my favorite character in the game and Saskia wasn't bad either. It's funny because I am pretty sure Iorveth's voice actor is doing a lot of npc's in TW3 (like the Baron's Sargent, some priests, guards etc). Which is a bit disappointing because I found his voice to be very unique and fitting for the character he played in TW2. So hearing it coming from other generic npc's feels out of touch. I was sure him and Saskia would make an appearance in TW3's main story. Especially given the choices in the end of TW2.

I thought there would be difference major circumstances depending on your final choice with Saskia:
If you spared Saskia but didn't remove the curse, you will have an epic dragon fight somewhere in Skellige. Especially since there are no dragons in the game. Then get a second chance at removing the curse - accompanied by Iorveth, or choose to slay her.
If you didn't spare her you might have Iorveth as a rival or he will be very bitter about it.
If you did spare her and remove the curse, she will make an appearance in her human form, possibly turning into a dragon to help you - or fighting off a new curse, etc.

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misho8723

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@GunEye: Sorry to say to you this, but they have informed that neither of those two are going to show up in Blood & Wine

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Sash13

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@GunEye: Man, my opinion exactly. If those 2 will not be there, i am going to be very sad: /I want to see how their story developed. Sadly, when i played witcher 3, there was nothing.

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elessarGObonzo

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@sash13: Iorveth was mentioned for me but not included. same with Saskia. there must be a difference in save import, or lack of, that changed that for you.

Iorveth was mentioned as killed and Saskia was mentioned as having "lost control" of her.

definitely disappointing with their huge impacts on Assassin of King's story. but it appears a lot of the time through Wild Hunt that they've blown off most of what happened in 1 & 2 and just focused on 3 as a sort of standalone story about Ciri.

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Dark_Rage

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Can nay wait!

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NovaXY

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So many effin cretins in comment sections lol smh

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NovaXY

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Man, this game is a masterpiece :D

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Salt_AU

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I can't imagine that would be too difficult.

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ughz

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Edited By ughz

That's not a challenging feat to be honest. By the time you even get to level 10 Witcher 3 loses its appeal and its entertainment factor in all but certain quest chains like Keira or Triss or, say, things involving King Radovid and Eilheart, to name a few.

And then you still have 900 quests after that, including even more boring versions of TW2s minigame fetch quests, but this time just fistfighting and gwenting.

Unless you, of course, imbibed enough of the koolaid beforehand. I find myself wanting to play the game, but then remembering once I do that everything is the same and everything is boring.

"Oh maybe I'll do some of these contracts. Kill a noonwraith, again, k that took 2 seconds. Next? Oooh a doctor who turns out to be a vampire, that took 2 seconds." The contracts legitimately have as little variety as the Cie'th stone missions in FF13, and take less time and even less thought. If you judge them by the people/monsters you deal with at the end, then yes, they are cool. Sure, the 5 sentences or less of story leading up to that point is as interesting as a paragraph can usually be, but it's still a paragraph and it still takes no time. It still ends up boring and unsatisfying in the end.

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G4mBi7

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Edited By G4mBi7

@ughz:CTRL+F Enter ughz and look at this argument with me below, don't even bother replying to this because we've already had this discussion and he has been thoroughly stomped.

His above essay is a vain attempt to make his stomping dispensary on page 2 of the comments section but BY MY WILL, THIS SHALL NOT PASS! We must always remember!

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ughz

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Edited By ughz

@G4mBi7: That's actually completely irrelevant to this comment. I wasn't "stomped" and even if we were to say that I was stomped, that has absofuckinglutely nothing to do with this because that discussion was about Assassin's Creed combat. Which has, again, literally nothing to do with discussing how boring Witcher 3 is.

Regardless, I commend your childish, pathetic effort. One point for G4mbi7.

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PrickPear

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Edited By PrickPear

@ughz: Bro, you're too big of a hater to like the game, I can understand that. You sound as if W3 should be some perfected FPS game meant for e-sports play or some MOBA perfectly balanced in leveling and so on. The type of person that you are will not allow you to enjoy the game, and it's understandable as to why. Your personality type conflicts with what the game is really about. You should go practice for your next MOBA LoL tournament with your finely tuned leveling character anal gameplay which is "not broken". .

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ughz

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Edited By ughz

@prickpear: Hater isn't the word I would use. Discerning individual maybe. I bought the game twice. I continue to play it. It simply isn't 1/10th as good as the koolaid drinkers would have us believe.

And sorry but I've been gaming since before you were born, I take offense to any suggestion that I would even have non-games like MOBAs installed.

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matrixasiseefit

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@ughz: We aren't drinking the Witcher Kool-aid, you are just drinking the Witcher Hater-Aid.

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gamingnerd121

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@ughz: The open world they were going for definitely hurt the game, more so than if they had followed the structure of Witcher 2 instead.

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ughz

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Edited By ughz

@gamingnerd121: The open world is certainly more boring than Witcher 2's semi open boring world. When everything in the world was boring in TW2, you could at least excuse it by acknowledging that in each mini-zone each area had 1 or 2 quests associated and so "kind of" had a purpose. The quests associated with the various areas in TW3 are boring and there are just so many of them it's ridiculous.

"Go here, kill more bandits."

"Go here, kill moar bandits."

"Go there, kill noonwraith. Kill more noonwraiths."

"Go here, kill werewolf."

Rinse, repeat. Minimal story. and minimal interesting story. Frankly the quests that stood out seem to be those from free DLC like the pig quest, which was at least humorous.

For example in Witcher 2 when you went to the beach near Henselt's camp and saw that house, it was legitimately interesting. You were like "Hmmmm there must be a purpose here, these graves and whatnot." And then sure enough it was one of the more interesting quests in the game, especially if you did it wrong and had to fight the demon.

In Witcher 3 it's like "Hmmm there's an abandoned fort with candles and some peasants, I wonder what story is behind it? Oh, it's just a fatass thing pretending to be a god and it took 1 second to finish this quest....nevermind, I regret caring"

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NovaXY

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@ughz: Couldn't disagree more.

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Salt_AU

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@ughz: Couldn't agree more

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G4mBi7

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@ughz: I don't think we played the same game haha. To each their own.

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ticklemepink

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I see a trend emerging. Expansions becoming semi-sequels.

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G4mBi7

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Edited By G4mBi7

@ticklemepink: A trend reacquires more than one developer to be doing this.So far only CDPR has released DLC priced content ($15-20) as expansions. Blizzard released their expansions at the $40-60. Maybe we haven't played the same games though, can you give me some examples? I would be really happy if expansions were coming back :D

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ticklemepink

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@G4mBi7: A couple more recent examples off the top of my head would be Destiny: The Taken King and Dying Light: The Following.

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deactivated-58b0b257815cf

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Reassuring. The main quest for me was a pretty big letdown being full of generic fantasy stuff and shallow villains. Witcher 2 was much better in this regard.

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gamingnerd121

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Edited By gamingnerd121

@slappy54: Exactly how i felt as well, and i'm sure creating such an open and empty space of a world, is another reason for this happening. Hearts of Stone did it better, and this could as well.

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deactivated-58270bc086e0d

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Well my save file is waiting. I am ready.

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Hardcoreehb

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@Dannystaples14: My body is waiting. I am ready.

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PrickPear

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Edited By PrickPear

@Hardcoreehb: Are you ready for digital penetration? o_0

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yngsten

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I thought the same thing about Hearts of Stone, brilliant DLC. Can't wait for this expansion!

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