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First No Man's Sky Update Detailed, Early Copy Players Recommended to Delete Saves

Hello Games says early players need to delete saves before installing or miss out on features.

188 Comments

No Man's Sky developer Hello Games has revealed what the game's first patch will include. Posting on the game's official website, studio founder Sean Murray said anyone who played the game prior to installing this patch will need to delete their save. Although the game will continue to function without the patch, these players will "miss out on new content and experiences" if they don't update.

"We highly recommend deleting your save if you have played before updating your game (we won’t do this in future, but it’s a day zero update)," the post says.

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Now Playing: GS News Update: No Man's Sky Day One Update Detailed!

According to Murray, servers will be wiped on Sunday (August 7) and then again on Monday (August 8). The update will be available on Monday (August 9) for reviewers once it exits submission. The general public playing on PC and PS4 will be able to download and patch their game at launch.

It looks like Hello Games has introduced a number of new features to the game, including three paths players can follow, changes to the way terrain generation works, and tweaked combat mechanics. Additionally, the size of the game's galaxies are now ten times larger. The exploit that allowed early players to complete the game in around 30 hours has also been removed.

Looking ahead, Murray said Hello Games is working on introducing "the ability to build bases and own giant space freighters."

He added: "Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually. This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be."

Here's the full patch notes, courtesy of Hello Games.

Beware these notes contain some spoilers.

  • The Three Paths--there are now new, unique "paths" you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe--we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity--Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets--we've added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere--space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation--play testing has made it obvious people are struggling to adjust to this during play so its effects have been reduced further.
  • Terrain generation--caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity--a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory--ship inventories now store five times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We're probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading--trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been re-balanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding--creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival--recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous.
  • Graphical effects--Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it's so close.
  • Balancing--several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat--Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven't been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat--advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits--infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can't stop themselves.
  • Stability--foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations--interiors are now more varied, bars, trade rooms and hydroponic labs have been added.
  • Networking--Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight.
  • Ship scanning--scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans.
  • Flying over terrain--pop-in and shadow artifacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing--The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

No Man's Sky's release date has been confirmed as August 9 for PS4 and August 12 for PC. One person managed to get a leaked copy of No Man's Sky and claims to have "beaten" the game in about 35 hours.

You can check out more of GameSpot's No Man's Sky coverage through the links below.

Got a news tip or want to contact us directly? Email news@gamespot.com

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luert

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think it would be better to wait to play it just to give time to the devs to finish the start off patch then go ahead so you won't miss too much, I also want to note that this game deserves a chance so be patient (=

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runstalker

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Wow, mega-patch.

It's like, why wouldn't you want to delete your pre-release saves if there's this much more to do/see/partake in?

Kudos to Hello Games for not taking their foot off the gas pedal.

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Bravenz

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I think the game will be great. Already looks great, might not be top notch graphics but the art style is ageless. From what i've seen from youtube and twitch the game is at the moment what Murray said.

On the next patch they will be adding base building which i really hoped this game will have and the ability to buy and own your own freighter (no one knows more about this feature yet).

The game has alot of potential, and from what i see they can add endless stuff in it. In the future they might even add a feature to play with a friend or two since the game DOES have multiplayer just not the typical way because the univers is so big it would take a miracle to meet someone by accident. But it's there, and i think in the future they will add the ability to play with friends.

Who knows? Give the game a shot. For me, the chill exploration part sounds great, something to relax and enjoy something i've been waiting for a while.

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snugglebear

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The game'll come ouuuuttt TOMORROW.

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StereoFlava

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At 60 bucks this game is more like No Mans Buy

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D-Man

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@stereoflava: yeah, never heard of a game costing 60 bucks before. outrageous

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Bread_or_Decide

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The Last Guardian and No Man's Sky. Two games that may break the internet when the reviews hit.

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dogpigfish

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Those are awesome changes! Yes! Can't wait!

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off3nc3

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Just sitting here eating my chips waiting for the hype train to crash :D

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howthegodzkill

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@off3nc3: Are there more chips on that train?

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off3nc3

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@howthegodzkill: Chips GALORE , all aboard please !!

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D-Man

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@off3nc3: don't let the door hit you in the butt :)

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Dilandau88

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It's out tomorrow and no reviews yet? They must be worried. #embargo

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runstalker

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@Dilandau88Here you are, commenting on an article that goes into great detail about a patch that adds a shitload of tweaks and new features, with said patch only arriving in journalists' hard drives today, and you STILL need to ask why there are no early reviews? Seriously man?

Why don't you search for reviews from irresponsible journalists and streamers based on old code, so you can get an unfinished perspective on the game that doesn't include these day zero additions. Would that honestly make you happier or give you a more accurate view of the game?

The answer is no.

Unless you just trolled me for the logical response; in which case, well played.:

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Supabul

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I want the game but it's a little high the price at the moment

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Slyster1181

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@Supabul: Keep an eye on Greenmangaming if you play on PC. If they get any keys they will most likely have 20%+ off like they do normally for new releases.

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Heqteur

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@Supabul: steam's sales or the "used games bin" from your game retailer are there for you.

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Supabul

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Edited By Supabul

@heqteur:

I'll get it in a few months during a sale on PS4, I don't use steam and don't buy used games unless there really old and not available new anymore

I could drop €60 but I know it wil go down quick

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dctcool

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I'll admit that over the weekend I got a little more addicted than I should have watching one particular livestream. I've seen naysaysers say the leaks made the game look worse but I beg to differ, what I saw was incredible and the streamer himself said in his opinion the game is a 9 out of 10.

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SprSynJn

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Edited By SprSynJn

@dctcool: Watching one streamer has actually got me considering a purchase. Before watching it I was just partially interested.

That's one hell of an update by the way.

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Djdiddles77

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This update and news sounds great!!! Can't wait to get my copy and play this game!!

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BR1M

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so many people are complaining about shit thats alrerady in the post but they didn't even read it. Just goes to show the haters and pessimists aren't too bright so they're to be ignored.

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drumjod

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@Chernnunos: In addition to the ones who can't seem to afford $60 for a new game.

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DeadP00l

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Less than 24hrs till #TheFLOPening2016

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SonyPony4eva

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@deadp00l: Not sure what rock you're living under, but this game is highly anticipated. It won't outsell Uncharted 4, but it's going to do pretty well.

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howthegodzkill

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@sonypony4eva: It's also on PC so it may still outsell Uncharted 4.

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Heqteur

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@deadp00l: can't wait to see the kind of excuses you'll make as NMS will become one of this year's biggest title.

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dctcool

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@deadp00l: Considering most of the pre-patch reception from those who are actually playing the game have been highly positive. You're the one that's going to be in for a disappointment.

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deactivated-58319077a6477

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Well it is good move to have an update to make the game better, but these kind of things should be available right out of the box. I hate to install an update before playing a game.

Anyway I hope people enjoy it.

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UltraCowGaming

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@Star650: Didn't NMS go gold over a month ago or so? They needed something to do meanwhile. If going gold was delayed for every possible update the game would never get release.

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heydink

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Good for him and his team to continue the support. He seems like a genuine guy that's enthusiastic about the games ongoing improvements and features.

I just hope people support this small teams efforts by not pirating and not having too high hopes- buy and enjoy. It seems they want to be part of it as a long term project- and it seems the game is already running consistent 60 fps so VR seems quite possible on both PS and PC which would be amazing on this game. I'd even be willing to pay a small price for VR compatibility if it helps his team.

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snugglebear

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@heydink: You should look at pictures of Sean Murray over the design process. He starts out as a clean-shaven, bright eyed youth and turns into a mad hermit. That man loves what he does.

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xCael

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@heydink: seriously? kudos for fixing all the bugs and finishing the game on day 1? seriously

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Heqteur

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@xcael: first of all, there are always tons of bugs left in every released games ever. Most of the time, not game breakign bugs, but still. Secondly, would you prefer a disastrous launch like D3 or Sim City? Also, we're very far from seeing that kind of dedication from every devs out there. Finally, how could we not conratulate a dev fixing his bugs?

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Gomtor

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@heydink: +1 (and -1 for the idiot Tommi88 below you).

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Tommi88

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@heydink: that an old console like the ps4 is able to run a game with 60 fps makes me worried that the graphics are so dumbed down that the game looks like shit on pc. ps4 is just a huge bottleneck for pc users, sad but true. And no vr will never work good on ps4. Slow cpu and old tired gpu!

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Batts86

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@Tommi88: will your English ever work "good"?? Also why bash the ps4? If you don't want to play on the ps4 then play on your pc and stfu.. You're just a clown looking from some controversy...

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