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Capcom: Dead Rising 4 Underperforms, But Revenue And Profit Still Rise

The Japanese publisher posts a year-over-year increase for revenue and profit.


Japanese video game giant Capcom today announced earnings results for its fiscal year ended March 31. Revenue rose 13.2 percent to ¥87.17 billion, while net income also saw an improvement, rising 14.6 percent to ¥8.8 billion compared to the same period last year.

Games that had a had a "solid performance" during the fiscal year include Resident Evil 7 and Monster Hunter XX, Capcom said. Additionally, the ports of older Resident Evil games for new consoles "performed well," the publisher said in its announcement. These were not mentioned by name, though it's likely a reference to the re-releases of Resident Evil 4, 5, and 6.

What didn't turn out so well was Dead Rising 4. The newest entry in the zombie series for Xbox One and PC "underperformed," Capcom said. In February, Capcom acknowledged the mixed reaction to Dead Rising 4, saying its "more approachable" nature did not resonate with everyone.

Dead Rising 4 came out in December for Xbox One and PC. Capcom expected the game to ship 2 million units by the end of March, though it's unclear if that figure was met.

Resident Evil 7, Monster Hunter XX, and Dead Rising 4 all failed to meet their sales targets, according to Niko Partners analyst Daniel Ahmad.

Looking ahead, Capcom said it will "strengthen digital download sales and increase our pipeline of major title releases according to our medium-term strategic map."

For the current fiscal year, Capcom is expecting even more revenue and profit than it made this year. The company is modeling net sales of ¥93 billion and operating income of ¥14.5 billion for the year ending March 31, 2018.

Capcom operates a number of businesses. In addition to video games, the company has businesses units dedicated to Arcade and Amusement, as well as an "other" category. The numbers in this post represent sales for all units combined.

You can read Capcom's full earnings report here.

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