I found 1602 A.D. in the bargain bin a couple of years after it was 'dumped' in the U.S. I usually prefer building and strategy games and I frequently find myself 'between' games as these are not genres that see tons of new titles. So when I do see a new face in those genres I usually take notice. But in this case the bargain bin was the first I had heard of the game. I only bought it for the price and the fact that I was generally bored. That was a very happy bit of luck. The game turned out to be a hidden treasure. Graphically it was a little primitive, but still quite pleasing. The music and sound was clear and pleasant and the game play was captivating. The inclusion of a map/scenario editor, complete with the ability to designate 'random' islands dramatically improved the replayability of the game and it came with a decent multiplayer mode as well. I introduced the game to my skeptical friends and I soon made new converts. The military mode was a bit lacking and the pathing instincts of my own troops leave something to be desired, but first and foremost the game is a building game and in that sense it is a solid success. There is something to be said for the strength of the design as I still occasionally find myself playing the game even five years later and certainly after my purchase and sever disappointment over 1503 A.D.
What is there to say about this little game? It is simply a gem of a game that many haven't tried. Just look at the game's stats on the right hand side. Only 702 people owned it at the time of this review. If you have... Read Full Review
http://katiejurek.comAnno 1602 seems like it could be pretty fun, but the interface is really bad, and clicking on things (like selecting your ship and clicking on a pirate ship) doesn't do the interaction you want a lot... Read Full Review