While you won't find as many weapons or themes as you probably expect, the multiplayer more than makes up for it!

User Rating: 8.2 | Worms X360
When most people think Worms, they likely think of Worms Armageddon, what many Worms fans consider to be the Holy (Hand Grenade...) Grail of Worms. Worms Armageddon was known for having quite a few themes, beautiful graphics, the ability to create your own custom teams, and having a Wal-Mart's worth of weapons and tools at your disposal. This version of Worms, though, is not that same game, for better and for worse.

The visual presentation of Worms is pretty nice. The same cartoony graphics you've come to associate with Worms is here in full force, and have been slightly redesigned with the Xbox 360 in mind. The backgrounds are fully 3D, which add an awesome backdrop to the action. Even the text is well done, with minimal (if any) straining needed to read on an SDTV. The only real drawback in this department is that there's only 3 different themes: Tiki Volcano, London, and Arctic. Granted, they look gorgeous, but such a limited variety really hurts.

The audio in the game is about what you'd expect from Worms, too. Goofy, high-pitched voices in a number of various languages and accents, though not as many as the previous PC games. However, the music in the game is limited to one or two tracks, even in the menus, and they've been ripped straight from Worms Armageddon itself. Naturally, it's a bit disappointing to not hear new music after having other Worms titles release between the two.

Worms has always been known for its weapon selection. Everything from the Holy Hand Grenade, to the Homing Pigeon, to the Carpet Bomb, to the Flamethrower, to the Molotov Cocktails, to the Mad Cows, to the...well, you get the idea. There were over 50 weapons and utilities in Worms Armageddon. Problem is, with Worms, not a single one of those weapons I just mentioned are in this game. This will come as quite a shock to any Worms fan who hasn't played the game since Armageddon or World Party.

However, the 22 weapons and utilities they kept are the most basic, classic, consistentely useful weapons from the series, ranging from the trusty bazooka, to the cluster grenade, to the ninja rope, and even the sheep and banana bomb. My impression is that Team 17 reduced the number of weapons to be newbie friendly. To be honest, even *I* don't know how to use all of the weapons in Armageddon, but with Worms, I felt right at home with what was there. Take that for what you will.

All other grievances aside, The multiplayer makes this game truly shine. The games, due to their nature, don't really experience lag, you can take your custom teams and weapon configurations online as well, and there's no better way to play Worms than against a living, breathing human being. The AI is fine for warm-ups, but playing other people is what brings Worms alive.

When you look at the package as a whole, you might not think that what you're given is worth the 800 Marketplace points it costs (10$ US), but if you factor in the refined and tightened gameplay, and the spot-on multiplayer, the value really does surface. I have no doubt that Downloadable Content will remedy some of the inital woes found in the base package. After all, once you get down the basics, you're ready for the big guns.