The Point - Yogscast's Cancelled Kickstarter & The Missing Half A Million

With Yogscast canceling their Kickstarter, Danny asks why they're trying to avoid responsibility, and what happened to over half a million dollars of backing.

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The Point

The Point

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GameSpot's Danny O'Dwyer explores the hottest topics in games. From industry trends & rumors, to speculation and fan reactions.

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hochstreck

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Edited By hochstreck

500k $ isn't exactly much money, in order to have six progammers, graphic-designers etc work for two years on a project - especially if you also have to rend working space, to buy and license hardware and software from the very same money.


People have to understand that creating an ambitioned, open-world 3D-game isn't cheap by any stretch.


And to all the "very smart people" rambling about on how "Kickstarter is a scam": Most games financed through Kidstarter and similar platforms actually see a release.

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hitomo

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@hochstreck you can run a studio with 50 people for more then two years for less then 800K euros ...

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deactivated-5b19214ec908b

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@hitomo @hochstreck

No you can't. 800K may sound like a lot but split between 50 people that's only 16,000 euros per person. So for two years that is an annual salary of 8000 euros. Way below minimum wage.

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hitomo

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@toast_burner @hitomo @hochstreck I did it that way ... sure you have to grind those people, but thats really the norm in this industry ... you only pay the leads big bucks cause they are the most greedy ones that have enough time for talking there Money out of the Producers, but the working force is generally considered being happy with at least something to do ... you know, to get an feet into the door for an career, maybe ...

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deactivated-5b19214ec908b

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@hitomo @toast_burner @hochstreck

You don't seem to understand that the yogscast is a UK company. In the UK the minimum wage is £6.31 an hour. It is illegal to pay them any less. So no you can't grind your workers like that, and no they won't be happy to get something to do. The average pay for a game developer is about £32000. That's 4 times as much as you claim they can get way with being paid.

With only 8000 euros a year you would barely even be able to afford the cheapest apartment, you would be way below the poverty line and would be living on welfare.

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rohitv2312

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Edited By rohitv2312

@hitomo @hochstreck you can live a lavish life with a house at a prime place in India for 500k dollars. Its close to 29 crore INR at current exchange rate. Most people including my parents don't make that much in their whole lifetime.

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hitomo

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@rohitv2312 you should try Kickstarter then

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rohitv2312

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@hitomo @rohitv2312 already replied to that subject. Plus I am into finance and consulting not development. Apart from that Kickstarter is not available in India right now.

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uninspiredcup

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Many of the people who follow yogcast are younger kids part of the minecraft culture.

It would suck if it was adults but chances are, a lot of these are young kids.

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Groga127

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@uninspiredcup Pretty fine point.

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deathwish026

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whats even more irritating is that they only asked for half the money they got and could not finish the project with double.

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madjack1812

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This whole situation really underlines some of the fundamental problems of Kickstarter. For example It's T&Cs only oblige the creator of the project to give out refunds - if the creator, for example, gives a third party a big chunk of cash up front for "licencing" or "consultancy" and then shuts down, there's nobody left liable to pay out refunds. Meanwhile, the third party gets to keep all their cash.


Also, while the terms say backers should get refunds in the event of cancellation, there are already plenty of examples of where that hasn't happened - and to be fair, giving full refunds to all backers would sort of require that those running the project still had all the money they were pledged, which isn't likely.


I'm not a frequent backer of crowd-funded projects, but when I do, I try and do it on the basis that I'd be comfortable with the possibility of never getting anything in return for my money. That's kind of sad, but at least that way I'm treating it like a donation rather than a pre-purchase.


The whole Yogcast thing has been so badly handled though - It's hard to believe they still thought this was achiveable for so long.

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hitomo

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when I first heard about kickstarter I thought to myself, what a great new way to rip off people, no more sitting all day long in the streets begging, or washing car windows ... no, just convince people into sending you money for stuff you will never do


my only problem is, I am not a greedy and egoistic person wich does not give a dam.n about other people ... so I cant really make use of Kickstarter :-/

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rohitv2312

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@hitomo I think you have got a completely wrong Idea about kickstarter. People don't rip off money there. There are a good deal of performing projects which actually need money, and the projects are not just limited to games. Its not so easy to get money if you were to actually start a kickstarter campaign even if it was for the most dire and legitimate reasons. People who have money to donate are not fools and it would be naive and foolish to assume such things.

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hitomo

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Edited By hitomo

@rohitv2312 @hitomo opportunity makes thiefes ... thats why you simply dont do some things in reality, even if it sounds okay in theory


and I dont see a reason why I shouldnt assume people giving strangers money for something to recieve in the future with no garntee or contract of any sort, are not naive and foolish ...


regards

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rohitv2312

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Edited By rohitv2312

@hitomo @rohitv2312 Well as I said you have got a WRONG ideas for kickstarter. You think that you want something in return for what you give, most kickstarter backers don't. They rather want the team to commit themselves better to the project at hand. Rewards are just a bonus. Its completely wrong to go in the mindset that hey I will buy something cheap in kickstarter. It is not a darn bargain market. Its a crowdfunding site. Get your concepts straight.


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hitomo

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Edited By hitomo

man, do americans love g.ay jokes or what?

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PS4andXoneGamer

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Leaves a very bitter taste this

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penpusher

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Edited By penpusher

Tis part of the gamble you take if you back up a kick starter. Just because it reaches it's goal doesn't mean it'll reach release. Leaving these gamers out of pocket is not acceptable though. Yogscast are responsible, they put their name to it, endorsed it, they officially approved it, even advertised it, it was their game just being made by someone else. If no one can go after the actual developer then they should go after yogscast.

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ArabrockermanX

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Stuff like this can chase people away from Kickstarter lets hope they get a full refund.

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Carnikoid85

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There is an old Mega64 video about kickstarter. I guess that's where yogscast took his inspiration from

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HalcyonScarlet

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Edited By HalcyonScarlet

No one should invest in something they can't trust or research, especially on the internet, right now this just looks like an elaborate internet hustle and they just got their payday.

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Neskins

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Kick starter is the new legally scam gig, you be very lucky if they did hold on their end of the bargain.

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SaturatedButter

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"I'm un-sure what the rest of the money the Yogscast received was actually spent on but I do remember at some point they referred to it as their licensing fee. Hopefully it went to making better rewards though."

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SaturatedButter

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Keep in mind, the similar game all the backers are getting access to as compensation/charity is called TUG.

A game that was also Kickstarted, but only made $293k.


Yogventures - $567k in May 2012

> Dead project never made it into a commercially viable state


TUG - $293k in May 2013

> In Steam Early Access right now

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ladymulti

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Sounds to me like the indie developers THOUGHT they could make it, worked on it and spent all the money, but never finished it. Do I believe the Yogscast got a cut? Yeah I know they did. ...and Did a little reasearch myself and went to the Kickstarter page myself.. The WinterKewl guy basically laid out that he spent it all and didn't know how to managed the money. So, considering he's got all the physical assets (computers), he's the only one with assets that can be liquidated to pay for refunds.


As for the digital assets: all the things that have already been put into the game we'll see what Lewis (who probably is raging over this atm) plans to do.


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sonichunter99

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I never enjoyed yogscast's content, but I really didn't actively dislike them... That is until now. If I ever have the displeasure of meeting these guys in the streets, I'd inconspicuously throw them under a bus.

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godfather830

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Edited By godfather830

"Surely, this tiny team couldn't have spent it all".

Really? It's 500k. They were 6 people, over two years.


That amounts to a bit over 40k per person per year.... it's a modest salary.


The money's obviously all been spent.

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ArabrockermanX

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@godfather830 That explains why he never quit his day job...



My guess is most of the money actually went to hardware and license for software to make the game. The software is now worthless since you can't really sell it, hardware has some value but likely no way near what they payed... I imagine Yogscast took a nice cut as well for a royalty before the game was actually released.

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Gelugon_baat

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Edited By Gelugon_baat

I really, really, do -not- appreciate Yogscast's attempts to distance themselves from this debacle.

I am going to say here that I am glad that I had never followed their YouTube channels in the first place.

(I knew of them through Sanctum's free Yogscave DLC though. Even though it was free, I now feel dirty about ever having played that.)

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nyran125tk

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Edited By nyran125tk

its a kickstarter, enter at your own risk. BUt make sure you call the individuals out, because you dont want to set a standard where kickstarter projects can make a few million and then just ditch everyone and just run away with the cash.

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greasemonkey42

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Did Danny give his hair grey highlights or something? Or is it just me? :P


Also this issue highlights why I stay the hell away from Kickstarter/crowd funding. Although I love the concept, until I see enough games or products that come out the other end and fully realise their potential and value (to me at least), I'll hold on to my money. I suppose if Star Citizen turns out to be a monumental success then I might be a believer, but it will be years before that will be become clear.

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Master_Turismo

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Edited By Master_Turismo

This was his post today in that forum -


"no one here is saying people are not entitled to a refund. please stop assuming and putting words in people's mouths. some people have already received refunds, and they are entitled to ask for them.


a lawsuit is unlikely, as i've said previously. not many, if any, of the backers can afford a class action lawsuit, and it's very doubtful any law firm would take this on.

no one is saying this is "all good" either. the yogscast is doing the best they can. they've jumped on this and turned it around within a few weeks. that's actually better than the last year winterkewl had the project [sorry kris]. kris doesn't need to clear his name. it's not his project any more. it's up to the yogscast to take this and make it something. what good will having kris do a play by play of what went wrong? what more does he have to add that he hasn't already spoken about? this is a shame, but it's being dealt with properly now."
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jimrhurst

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Like several other people here, I'm of a mixed mind about this. I back quite a few KS projects and I understand if they go belly up I get zip. I'm not up on these Yogspeople, so I can only hope I would have been wise enough to have seen the risks of the project and not backed. But if I did, I'd take my losses. I'd be disappointed, but not looking to sue unless I really did believe that they were defrauding us.


All of that said, I also think its pretty low of them to throw the game dev under the bus that brutally. There is what they are legally obligated to do on the one hand and what good ethics says they ought to do on the other. They could at least generate real sympathy and remorse, even if they didn't cough up $500K. And giving some clear answers on where the money went and what their involvement was would go a long way to shoring up their credibility. But I suppose they don't really care about that. Sad.


I hope it doesn't serve to scare people completely away from Kickstarter though. There's a lot of great stuff going on there. I have FTL, Shadowrun Returns, Divinity: Original Sin, and Wasteland 2 all in hand now, and they are all very good. Lots of others that are still in development also are looking great. Even if a project or two that I backed ultimately failed or produced a lousy game, on balance I'd say its still a great experience.

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hystavito

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Edited By hystavito

Just wanted to make one little point about the "missing" $500k, not a defense in any way, just a point :).


Often in the past gamers have been told by industry people and the press they are clueless about how much it costs to make games, it's been used in defense of game developers, in some cases specifically regarding Kickstarter projects. This has even happened directly to commenters on Gamespot.

So I find it just a slight bit unfair that this video leans heavily towards the implication that the money wasn't spent in good faith on trying, but ultimately failing, to create the game. Especially when we don't have any real evidence at this time, just speculation based on the team size and such. Posing the questions is fine, but the tone felt more like flat out stating this is probably what happened.

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BravoOneActual

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@hystavito I agree that the money was spent in good faith, but without oversight and with some level of incompetence.


The fact is, though, that Kickstarter's terms dictate (if I understand them) accountability and now it's their credibility on the line as well as Yogscast's. It all seems very adolescent to point fingers and use strategic wording to avoid culpability when these were business decisions all along. *Bad* business decisions, but business decisions, nonetheless. The corporate entity that was Winterkewl no longer exists. Yogscast clearly hasn't the organization or the wherewithal OR the inclination to follow the letter of Kickstarter's law. Kickstarter has no teeth behind it's policy to hold Yogscast accountable and some lame code give away will suffice to them, it seems.


It seems to me we have a mess and a new frontier for a bunch of loosy-goosy operations to sort out in concrete terms. We're playing with real money here and Danny's tone is right on if all parties are simply going to declare "bygones" and let this sort of thing slide.

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hystavito

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@BravoOneActual @hystavito Just to be clear, I never said I actually believe it was in good faith :). I just wanted to focus on the fact that Danny was mostly using more of an anecdotal type evidence at such an early stage to suggest it's highly unlikely they did not spend all the money on the game.

That felt a tiny bit hypocritical, not of Danny himself, but overall for a piece put out on Gamespot, because in the past when users have made similar comments Gamespot staff have shot them down, and at times specifically for underestimating the cost of making games.

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jimrhurst

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Edited By jimrhurst

@hystavito Indeed. Developers in California (the KS page says near Hollywood, I believe) would be starving on $75K per year. Six developers on that salary for even one year would be $450K, and the video says they were at it for 2 years. I can easily see them having spent a half mil failing to make a game.

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dannyodwyer

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@jimrhurst @hystavito For me it seems very unlikely that there were six full time employees when the project lead had a day-job. I feel like I made a good attempt to put across that fact in the video, but perhaps I was too subtle.

In any case I would agree that my tone could be seen as aggressive if it wasn't for the fact that they have had ample opportunity to be transparent in up until this point. Honestly, I think if you flush hundreds of thousands of dollars down the toilet than the least you deserve is a talking down to. Regardless of if they had the best intentions in the world. Good faith doesn't excuse anyone from being this apathetic towards other people's money.

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Treflis

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While I'm quite certain this is a project gone wrong, I'd agree the ones who donated ought to know what their money went towards. Are they legally or morally obligated to provide them refunds, perhaps. They likely generate enough revenue to allow it and Kickstarter probably has records of who gave how much. I also dislike how they've thrown the developer under the bus when they could've stood up and taken partial blame. And this from someone who watches their video's often. They've handled this poorly and In my opinion the project was doomed from the start.


With that said I hope this makes people open their eyes to Kickstarter and perhaps even "early releases", it's risky and you're giving money towards something that in a few cases are finished, most often are canceled or left in development cause the developers realize that finishing the product is a loss. This was one of those cases and while I partially feel bad for those that gave ten grand towards the project, I can't help but think " They can't have been so naive to think there was no risk involved"

If it however turns out people are that naive to Kickstarter projects then either there needs to be given contracts that ensure full or partial refund if the project fails or we're simply not ready to take the role of a investor and take the gamble. And since I highly doubt the contract route would be implemented then I hope this stands as something to have jerked the naive awake.

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delete-blackpuddytat

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Personally I don't believe that any Kickstarter backer deserves a refund for a failed project (unless there is firm evidence of criminal actions, fraud etc), just as any investor who speculates on the stock market or funds capital for a business there are risks adherent to all types of investment. And that is exactly what crowdfunding is, an investment that carries risk that MAY not produce any dividends.


I think there's a common misconception that crowdfunding is the same as purchasing, and that consumer (and advocacy) law should offer the same protections to backers. There should be more information available to educate backers on risk, and more to the point to not invest any amount of money that you cannot potentially afford to lose.


What backers DO deserve is a transparent and detailed account of how the funds raised were put to use and perhaps tighter controls on how funds are released to projects, eg increments based on regular project updates .





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Aletunda

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Seems like Kickstarter should be enforcing policy.

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BravoOneActual

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I get the sense Winterkewl oversold their capabilities and were in fake-it-'til-you-make-it mode until Yogscast got wise it backed the wrong horse for developing their game and pulled the plug. Winterkewl's man in charge probably knew he was in in too deep early, thought gobs of cash would fix most problems and tapped danced around missed deadlines and completion targets for as long as he possibly could.


For their part, I'd guess the folks at Yogscast thought splashing around (or lending) their brand-name cachet was all the "investment" that was really necessary, had other things to do, and knew more about "let's plays" than what it actually takes to build a game that's worth a damn. Whatever mumbo jumbo they were told whenever they checked in probably sufficed and whoever was the YC liaison to Winterkewl personally liked and rooted for the guys making the game.


Either Winterkewl pitched the game to Yogscast and they "bought in", or Yogscast hired and commissioned Winterkewl to make them their game. Does anyone know? To me, that's where the most important distinction for culpability resides.


I think, in this case, the road to hell was paved with good intentions; both parties were naive enough to think money was all that was needed, but nobody on either side knew what the hell they were doing. Simple as that.


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Shintaro15

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@BravoOneActual Ah, this is exactly what I was thinking all along, you worded it really nicely! I certainly don't blame The Yogscast for this, like you say I think they don't know that much about actual business practices of this sort and were probably just lending their name to the developers who wanted to make a Yogscast game. (Please correct me if I'm wrong)


Sure, they made a video where they showed off the game and ran around doing things in it but they make videos like that for any cool mod that comes out to Minecraft too! Of course they would do the same and even go further for an actual Yogscast game. Now, because they lent their support and raised attention for the project, they are also held partly responsible but I don't think we should blame them.


I support Lewis in this and furthermore, people should know that Kickstarter backing is risky and may not end up with the results one wanted.

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lorider25

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Lol, they took the money and ran.


It was bound to happen

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drysprocket

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Edited By drysprocket

Great video once again Danny- you are on a freaking roll! Keep looking out for us, and keep keeping em honest.

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deth420

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between oculus rift, and these asshats kickstarter isnt looking so good. people want reassurances when they're throwing their hard earned(?) monies around.


this feels like the first serious news piece I have seen on here in a long long time. nicely done!


...loved the part when he slapped the bills to the floor. Id rather he flushed them :)

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Azghouls

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@deth420 Let's don't forget ouya.

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thatguy2001

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This was bound to happen sooner or later. The way Yogscast have conducted themselves is pretty appalling. The supporters of these practices have to take some responsibility also. They should know things like this are not without risks. Backing something that doesn't exist yet or is in a broken form may mean you are not going to get what you paid for. This is why I will never back something like this. I don't even like buying early access games as they seem to never get finished.


I just don't understand paying for something i might never get, or paying for something that is broken. I might be weird though.

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ReadingRainbow4

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I love this show, Danny's a shining star among the rest of the primary GS staff.

Also shame on Yogscast, I really hope they don't get away with this.

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ahpuck

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This is why I will never fund anything on kickstarter. I have been tempter before, but I have this fear that they are just going to run away with the money. I rather just wait and buy the final product, if it's good. Currently playing Divinity Original Sin, so yeah, I'll support your product once it's out, not before.

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Azghouls

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Edited By Azghouls

It's very sad to see this - actually a total shame. People supported this Yogscast (and frankly I never heard of them before...maybe because I never played mindcraft) in faith of them producing a video game - third party or not, they promised a game.


I remember in one video what Brian Fargo states about Kickstarter - he stated that yeah there will be sour grapes around however it's still a great platform. Well I'm starting to beg the differ as I supported about 20 projects there and most I paid a lot of cash only to realise I'm getting ripped off. Ironically, the ones I'm on the fence are the ones that actually turned out well.


Now my biggest burn was Legend of Dawn - a proud backer of $174 dollars. Well this <a href="https://www.kickstarter.com/projects/522716131/legends-of-dawn/comments" target="_blank">forum</a> says it all.


Granted some actually delivered (Divinity: Original Sin) and Larian Studios LLC are known to deliver and their community support is brilliant.


Yet, and sadly now, Kickstarter burned me with shoddy players - yes there are shoddy players everywhere however I'll be staying away from that platform for quite some time.

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MrStygian

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Edited By MrStygian

Y'know, I was mad, but then I went back to the part where Danny was getting wands in his face and continued to laugh some more.

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Halloll

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now I'm going to check some of that Harry Potter game videos

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HonorOfGod

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Edited By HonorOfGod

Btw this is business you don't bring personal life problems like marriage into something like this, that has nothing to do with the thousands of people doing business with you. Keep your screwed up life life choices to yourself.

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HonorOfGod

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never did like Kickstarter and these people are total scum. I never heard about them until now btw really not sure why they're so big but yeah now look at your false idols ... stop using KS.

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Thetmango

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Edited By Thetmango

While I would love to hold them accountable for putting their name to such a shoddy project and talking it up as much as they have, and as much as it goes against the attitude of the comments, I'm not sure that they should be responsible for it.


Now I don't know anything about law or Kickstarter's terms and conditions, but I was just thinking of if a similar situation happened. Say that the next Tiger Woods PGA game (don't even know if they still make them) took in a whole lot of pre-orders and then the company went bankrupt (I know it's EA but wishful thinking), would you be looking to Tiger Woods to refund everybody because he put his name to the product? (Or is FIFA responsible if one of the FIFA games does something similar?)


I think in both cases you would become mistrustful of both brands, but they shouldn't be responsible for the money.

It really just seems like this terribly organised company is to blame, but they're gone so Yogscast takes the wrath. Yes they used their name to help raise money for it but if say a celebrity publicly supported a presidential candidate and then the president made bad decisions, it's not really in the celebrity's control.


I saw in another article somewhere the developers said they had tried to get Yogscast to advertise for them to get people to buy pre-orders to further fund the game, but Yogscast had decided the product was too poor to support any further. I'm not defending Yogscast, and I wouldn't trust anything that they support in the future because they obviously don't have an eye for successful ventures, but I don't know if they should be getting all of the blame for this just because the project used their branding.

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