Oculus Rift - Ask GameSpot

Shaun gets Peter to test out the Oculus Rift in order to answer all your questions about it. Will he get sick? Find out!

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PS2fweak

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If the interest continues with VR, Microsoft and Sony will definitely have their own proprietary versions, just like they did with motion controls. In fact, their motion control technologies could actually make a better(more precise) VR headset.

Kinect could work especially well because of the full body tracking.

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kalipekona

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@PS2fweak

It's HIGHLY unlikely that MS or Sony could develop a better VR headset than a dedicated VR company like Oculus can achieve.

Especially not at an affordable price. If MS or Sony do decide to go that route I can virtually guarantee you that they will want the device to be as cheap as possible. They don't want an accessory that costs nearly as much as the console itself. This means that they will have to cut corners and when you consider that Oculus is already way ahead of them, it becomes pretty silly to think that a console centered VR headset would be superior.

Oculus's VR hardware on PC will also continue to advance and there will almost certainly be more advanced versions of the Rift released periodically. This wouldn't happen on a console. One, because the consoles don't have the graphical grunt to handle ever greater display resolutions and other technical advancements. Two, because it would cause too much confusion for consumers expecting standardized console peripherals. If they do create VR headsets it will be much like the Move or Kinect in which there is one single standard device that is supported throughout thhe console generation.

In any case, Kinect is also available on the PC, as well as several other motion tracking devices.

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gpm23

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I'm usually all for technology advancing, and I am pretty excited for this thing. My only problem is it sounds almost too good, like sensory overload, PTSD type overload. Especially with the horror type stuff that Shaun was talking about. Also, I can definitely see the Rift being the next target when it comes to video games and violence. Not that I think video games are the cause, because I personally don't at all, but with something like this that basically puts you in another world, it's the perfect poster boy for criticism. I'm more excited for the non-gaming aspect, such as rafting down the Colorado River and the Grand Canyon. That would be amazing.

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Slade968

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@gpm23 So true. I could not be more excited about this but the politicians are going to come after it. They might have good reason. From what I tried, the level of immersion is like nothing I've ever felt before. It is completely surreal. Something like that could gear people towards greater displays of violence.

Personally, I don't care to worry about it because the prospect of playing my favorite games on this is too damn exciting. Also, like you said, the non gaming applications have so much potential.

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arqe

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I want to know what changed peoples minds ? VR's are for the making game world more realistic right ?

Nobody wants perfect / good graphics / worlds even the psychics in games and says we are playing games we dont want to become too realistic if it becomes too real we cant play it , cant even look at the screen makes us sick etc.

What happened and suddenly people started to want more realistic Gaming experience ?

I also saw yesterday that "Omni" space platform thing and people were excited about it.

People didnt even understands how Kinect can change gaming habits in good way and hating it but excited about a space platform in middle of livingrooms.

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The_J3ster

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Edited By The_J3ster

@arqeOne of the things is we now have a convergence of technology. PC's with the capability of delivering high end graphics with high frame rates and low latency to a device that is relatively low cost and that has (will have) high quality screens with a wide field of view.

On top of that we have most of the top game companies promising content that supports the Rift. Then we have media distribution with sites like this and YouTube that are actively showing people having a great time with the device - that's compelling marketing!

A lot of people want a kind of Start Trek `Holo-Deck' experience - and this is so far the closest thing to it... and it's good, even at this stage!

It's not necessarily about delivering a delivering a more realistic Gaming experience as opposed to a more IMMERSIVE experience (although the two do tend to go hand in hand).

The thing with Kinect is that nobody was really yelling out for someone to bring gesture control to gaming. Now the world wasn't exactly screaming for VR either, BUT... Ask most people if they would like to be placed DIRECTLY into middle of their fav game, to see and experience it as if they were really there - then I think most would say - hell yea!

That's a bit more compelling that being told you can wave your hands and dance about in front of your screen. Not putting Kinect down or anything - it's just a different value proposition.

That is why (in my opinion) the Rift and VR in general is now getting the attention you see.


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DarckArchon

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And nobody asked about the price or when will it be officially launched ? rely ?

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JBStone1981

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@DarckArchon Because nothing has been announced about price, but it's common knowledge that Oculus wants to keep the rift around $300.

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ferna1234

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i want a price too D:

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Robstar360

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Imagine Kinect + Oculus Rift + Light Gun!? The immersion level would be intense!

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ramyland

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Right nowwe arejustbrainwashedandmanipulatedbymassMadiawithmanynews/ publicityabouthow goodthisdeviceisthatit will most likelycreatea new form ofaddiction andwillremovemoneyfromsuckers!

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r3dmann

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silent hill and doom and splinter cell

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elessarGObonzo

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so no, we aren't really answering any questions? all i heard was probably, maybe, i would think...

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Meta-Gnostic

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Way to get behind the Oculus Rift Gamestop by making dumb jokes about it making you sick. Great support for Oculus Rift.

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Slade968

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Edited By Slade968

@Meta-Gnostic seriously, I've watched a lot of interviews and read some articles about it. This was a piss poo job of explaining anything of value.

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merrickx

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Edited By merrickx

@Diegoctba @Slade968 @Meta-Gnostic Spent quite a bit of time with DK1, Have spent quite a few hours with DK2 over the past week or so. I didn't get sick in any well implemented demo in the DK1, but I'm not an indicator of the masses. There are certainly some people that couldn't take the motion blur of the DK1, or other similar flaws. Nothing really phased me in terms of nausea, but I can understand that many would get some sickness in the Dk1.


The Dk2 is miles better, and many people that were prone to sickness in the DK1, are reporting that they feel no sickness at all in DK2. So, some people were getting sick because of flaws like low frame rate and motion blur. The DK2 fixes that. Of course, there are other aspects of VR that will still make some people sick. There's also the idea that many people that get sick can acclimatize rather quickly, much like an unseaworthy sailor would stop getting sick after some time at sea.


With the fidelity of the DK2 and onward, I think the only two major components of sickness are going to be 1. the type of game and its VR implementation, and 2. a persons proneness to simulator sickness. Some games will just make some people sick, just like some carnival rides are going to make some people sick. Some people are just going to be sensitivity to any active movement in VR, just like some people are extremely sensitive to even slight motion sickness.



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Meta-Gnostic

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@Diegoctba @Slade968 @Meta-Gnostic With this device I've seen a lot of cynical comments about how it's nothing new or it's going to fail. But from reading about it at various places, as well as realizing the potential Oculus Rift has, many people are misinformed. This video did not help.

I got the sense that the video was made for the people making it just as much as it was for the Gamespot community. There was no need to pretend the thing makes you sick.

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Slade968

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Edited By Slade968

@Diegoctba @Slade968 @Meta-GnosticThat's fair. I might have reacted a bit too strongly but I would be happy to share some of my experience. A friend of mine from work was able to get his hands on a dev kit a while back and I went over to his house and tried it out for a bit.

I played HL2 mostly and I've got to say it was pretty fantastic. I spent about an hour playing around with it. It's so surreal looking down and around you with the view moving with you. I kept expecting Gordon Freeman's hand to lift up when I lifted mine, or I would hesitate when running at a wall because I would instinctively not want to hit it. Also, when you are looking at things that are large, like skyscrapers, they feel HUGE. When I was standing next to the needle building looking up at it at the end of the game, it felt like I was standing next to a real skyscraper, very immersive.

I personally didn't get any motion sickness but I've never been prone to it so I might not be the best judge. The device itself is lighter than I thought it would be. No heavier than a pair of ski goggles.

The FoV was probably the most impressive and biggest difference from previous VR. It's one screen but the way the lenses work, it makes it fold around you just like your peripheral vision. You CAN notice the edges of the screen where it stops but only just barely and really only if you are looking for it. When you are playing the game trying to keep ant lions off of you, it isn't noticeable.

The way the screen resolution is engineered, there is a higher concentration of pixels in the center of the screen then the edges. So, just like real peripheral vision, the image is less detailed on the edges and relies on your brain to fill in the gaps.

This is also just the dev kit and the consumer version is supposed to be a higher resolution and I expect there will be some major cosmetic redesigns.

Here is a list of the compatible games so far for anyone interested.

http://www.roadtovr.com/oculus-rift-games-list

If anyone has any questions, shoot. I love talking about this thing ; ) It's probably the single most impressive gaming innovation I've seen in the last 10 years.

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charlesdao

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Edited By charlesdao

I want that T-Shirt!

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MooncalfReviews

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Hell yes! I got a question featured!

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danielcliment

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So, no Oculus for the xbox?! seriously?!

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wgerardi

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@danielcliment Sad. Would make the Kinect not-worthless.

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danielcliment

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@wgerardi

maybe the best option is go outside and do some real exercise....! and then some gaming...

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danielcliment

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@Slade968 @wgerardi i agree, humidity...I hate it...!

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Slade968

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@wgerardi Raleigh here, the humidity...

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danielcliment

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I was more talking about me...

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wgerardi

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Edited By wgerardi

@danielcliment @wgerardi Uh, yeah, or I could exercise and have fun in an air conditioned/heated environment and not be uncomfortable...

Spend one Hellish summer in NC and you would agree.

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firedrakes

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they had this in the 90s...

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merrickx

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Edited By merrickx

@firedrakes http://i.imgur.com/FwsTYFJ.jpg


Saying, "they had this in the 90s..." is stupid.


http://i.imgur.com/FwsTYFJ.jpg

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merrickx

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@firedrakes They had portable phones in the 90's too. Now look- we have smartphones that are more powerful than full-sized consumer computers were in 2002.

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theberserker1

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Edited By theberserker1

@firedrakes They did, it was called Virtual Boy

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Meta-Gnostic

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Edited By Meta-Gnostic

@theberserker1 @firedrakes If you think Virtual Boy or shit from the 90's is the same as Oculus Rift you haven't read a single thing about what it does.

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gehwesij

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Edited By gehwesij

i wonder how the heat on this is? the past head mount's i've used have gotten warm to sweaty hot anywhere from 10minet's to an hour and a half of contenues use.

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The_J3ster

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@gehwesij There is no heat at all. I've hav the dev kit turned on for over 10 hours at a time and not one bit of measurable heat comes from it. Super lightweight as well.

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dhsk8sb

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Isaac newton? are you sure?

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ferna1234

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@dhsk8sb "After the internet, anybody can just make up a phrase and quote it by anyone they want"
-Isaac Newton

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ChiefFreeman

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@David Asselin by the next console generation, we should see a much smaller, more refined version of it.

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ChiefFreeman

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Shaun, your hair looks much better short like this. Leave it that way.

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Blessed1990

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@ChiefFreeman Sure does.

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morderwrath

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Wonder how Skyrim would play...

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vegard1985

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@morderwrath There's already a mod for it. Supposed to be pretty good.

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Zloth2

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Edited By Zloth2

@morderwrath It's pretty friggin' sweet with 3D Vision.

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CieloPerso

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I can't wait to see space and flying sims games on this.

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NBSRC

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That was a very weird Ask Gamespot episode. Thanks for going the extra mile...

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MagdiAlii

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its gonna be an overwhelming gaming experience

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nathanmaxtro

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The most important question about the Rift is:


When can we buy it?

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merrickx

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Edited By merrickx

@nathanmaxtro You can get a DK2 now, and receive it September or later, or try to hold out for the actual consumer version. Be wary though, it is explicitly meant for developing. It is a Development Kit (DK2). It is not very user friendly, and a lot of its content is half-made so far. If you're not keen on troubleshooting, and have a good gaming PC, or not a developer and/or enthusiast etc., then wait for the consumer version.

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The_J3ster

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@nathanmaxtro I heard that around next summer might be the release date - or you can buy the dev kit now which has a MUCH lower res and no positional tracking for around $300. I'm in the UK and have the dev kit - I paid another $50 for postage.

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