Review

Kingdoms of Amalur: Reckoning Review

  • First Released Feb 7, 2012
    released
  • X360

Kingdoms of Amalur's combat and character advancement are fantastic enough to overshadow how bland everything else is.

Even the greatest role-playing games aren't necessarily known for their great combat. They're frequently praised for their ambitious worlds, their involving stories, and the element of choice. But when you talk about your favorite RPGs, it's not often that the action is what you talk about first.

Kingdoms of Amalur: Reckoning is not like those games. In the future, when you talk about Kingdoms of Amalur, the first thing you will probably mention is how fun the battles were. Incredibly, this RPG's combat is so exciting, it could have been used in a pure action game and would have held up just fine. In fact, from a swordplay, loot, and leveling perspective, Kingdoms of Amalur is as good as any RPG in recent memory. This is the role-playing game you should be playing if excellent action and progression are your primary concern.

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Now Playing: Kingdoms of Amalur: Reckoning Video Review

Of course, RPGs are about more than just swinging swords. The best of them aren't just games--they're worlds, in which unusual people mill about, inviting you into their homes and telling you of unimaginable treasures protected by unimaginable monsters. It's here that Kingdoms of Amalur falters. Amalur is nice enough to look at, and there are lots of things to do there. But each thing you do is pretty much like the last thing you did. In The Elder Scrolls V: Skyrim, you stumble upon a coven of cannibals and have telepathic conversations with a dog. In Mass Effect 2, you explore the painful past of a troubled young woman and witness the ultimate conflict between mother and daughter. In Kingdoms of Amalur, you kill stuff and listen to a bunch of nondescript characters spout line after line of unexceptional fantasy lore. There's so much talking, so much effort put into all this dialogue. And yet Amalur never develops an identity in spite of it all. There's a lot of tell, but not a whole lot of show.

There's at least a great premise providing a foundation for your adventure. You see, you are dead. Or at least, you were dead before a device called the Well of Souls brought you back to the land of the living. Upon reawakening, you find yourself in quite the position: you no longer have a fate. And because the laws of fate no longer apply to you, you can change destiny as you see fit. Save innocent lives. Kill your enemies. In conversation, act like a jerk--or like an angel. Like other RPGs, Kingdoms of Amalur occasionally grants you the power to choose. However, the story’s very premise nods to the fact that you are a blank slate, free to progress as you see fit. You're special in this world because everyone else is tied to the threads of fate. Before you came along, the future was unchangeable.

Behold, the power of the elements!
Behold, the power of the elements!

It's a pity that Kingdoms of Amalur doesn't know what to do with the setup. You gradually learn more about your self-named, blank-slate character, but the game is more interested in getting you into battle than it is in developing its people. You can talk to the inhabitants about all sorts of things, but doing so is rarely more interesting than reading some dusty tome. It's nice to have a world fleshed out by conversations and books, but in any game, it's better to see and experience an adventure firsthand than it is to hear someone talking about one. There are some nice narrative touches that resonate, such as a conversation with a woman angry that the church has outlawed female clergy. But most dialogue is wooden description.

Many fine RPGs don't feature great central plots or superior dialogue, so the humdrum storytelling may not be a bother for you. It's too bad that the side quests don't pick up the slack. There's so little variety here. Kill spiders, find a missing person, collect these items, and so on. A few of these have a spark of creativity. You partake in a bizarre reenactment of an old legend, speak with a wolf cursed to roam as a human, and assist a dimwit who has been deceived by pranksters pretending to be something they're not. But overall, questing in Kingdoms of Amalur is a game of "chase the waypoint," in which you run toward quest goals without caring about why you're heading there. The dullness of questing is reinforced by your own voiceless character during cutscenes, who mutely stares into space during every conversation as if he or she has heard it all before.

Introducing another character whose name you will never remember.
Introducing another character whose name you will never remember.

You may have heard Kingdoms of Amalur compared with The Elder Scrolls V: Skyrim, in the sense that they are both open-world fantasy RPGs. But such comparisons aren't really accurate. Amalur is "open-world" in a pedantic sense, yet it's not an enormous landmass, but rather a collection of big areas separated by winding corridors. (All you have to do is open the world map to see how different this game's world structure is from an Elder Scrolls game.) It's more akin to a large-scale Fable, with loading times and winding pathways used to segment explorable areas, dungeons, and towns.

The art design may also remind you of Fable (or maybe World of Warcraft), though Kingdoms of Amalur isn't so self-consciously lighthearted. It is certainly lovely, however, in a vanilla sort of way. Bright red and blue flowers dot sun-dappled meadows, where antelopes graze and hop about, prancing away when you draw too near. Crooked lampposts and skewed wooden rooftops welcome you to a desert village and its brown cobbled streets. It's all so pretty, pixie dust rising from enough grassy knolls and daisy patches that it looks like an army of fairies just exploded. But the visual design lacks identity, embracing the middle of the road and never reaching beyond. Kingdoms of Amalur doesn't have the exaggerated charm of Fable II or the rich detail of The Witcher 2: Assassins of Kings. It happily embraces its pedestrian prettiness, like the front cover of any fantasy novel you might find on a bookstore's shelf.

It's that lack of identity that holds Kingdoms of Amalur back from being a force to be reckoned with. It feels like it was made by separate teams that did their own things without checking in with each other. The dialogue is all so serious, yet the art design doesn't complement that tone with an equally serious look. The creature designs are so wonderfully frivolous they seem like they belong in another game--though on their own, they are the best part of the game's visuals. Sure, you've got some ordinary wolves and spiders. But you've also got kooky boggarts that dance about like miniature witch doctors. Kobolds' ears are so pointed, they look as if they could carve up a roast, and big brutes called ettins are so engorged with muscles that it looks as if their sinewy tendons might rip through their skin at any moment.

Boy is it fun to fight these creatures! Kingdoms of Amalur's combat is fantastic, no doubt about it. Depending on how you equip yourself and how you spend skill points (more on this to come), you might find yourself heaving a long sword in addition to a pair of daggers, or sporting a bow and arrow along with some chakhrams. What are chakhrams, you may ask? Well, they are razor-edged hoops you fling at your enemies, which, like all of the game's weapons, may possess elemental properties to make them even more effective. Flinging a pair of fiery rings about is a blast. And as you level up, you earn moves that make you even more powerful, letting you string moves into combos that have you leaping out of harm's way as you fling the chakhrams forward, or releasing them in a single thrust that sends them circling around you like murderous whirling dervishes.

Chakhrams are by no means the only way to have fun in Kingdoms of Amalur. If you choose a great sword, you juggle enemies and perform combos that have you hurtling about like a champion pole-vaulter. With a late-game magic spell, you combine lightning, fire, and ice attacks in a slow-motion fit of elemental rage. With daggers equipped, you can sneak up on enemies and slit their throats from behind. Of course, there's more to good combat than all these fancy animations and combos. Without basics like proper collision detection or tight controls, the visual flourishes would be meaningless.

Thankfully, the combat is mechanically sound. When dagger meets flesh, you feel the impact. The occasional minor delay aside, the game responds to your button presses properly, allowing you to fire off arrows and spells without trouble. The auto-targeting (usually) chooses the proper target based on the direction you face, letting you move from enemy to enemy in a chain of slashes, stabs, and parries. The only trouble you might encounter is with the camera, which valiantly tries to make the action look cinematic. Every so often, however, it pulls in so close you can't properly manage the battle, or it might park itself underneath the ground geometry.

Flinging chakhrams around is one of this game's greatest joys.
Flinging chakhrams around is one of this game's greatest joys.

You occasionally get the chance to enter reckoning mode and activate a melodramatic finishing kill that has you shoving a sword down an ogre's throat, or something equally vicious. (Hysterically, initiating a conversation while still in reckoning mode initiates a conversation with slow-motion lip synching but normal-paced voice-over.) But as satisfying as those fatalities are, the action's flexibility is even more so. You have two weapon slots and can equip anything you want in them, provided you meet the stat and level requirements. You can also spend points in any of three extensive skill trees, roughly divided into spellcaster, rogue, and warrior roles. Go full-on mage if you want, or mix and match as you see fit. Wield a sword and a magical staff. Try for the unlikely combination of scepter and hammer. Don't like how things are shaping up? Visit a fateweaver to reset your entire skill tree and redistribute your points in another way. Such are the benefits of freedom from the confines of fate.

With so much flexibility, looting becomes even more rewarding. Monsters drop a lot of stuff, and you find chests scattered everywhere. Because you could potentially change your approach at the drop of a hat, you might get use out of items that you would consider vendor trash in other games. Heck, you can break down some of that equipment and build your own weapons and armor using the blacksmithing skill. Vendors are there when you need them, but chances are that you can find or make items that are far more useful than what you can buy. You can even name your own creations, so feel free to use four-letter words in the name of your super special staff if you so desire. The game's ESRB rating is M, after all.

Other side activities include alchemy (experiment with herbs and make potions!) and sage crafting (make gems and slot them into your weapons and armor!), though that is hardly all of them. There's simply a lot of game here, and as uninventive as the quests are, there's comfort in going from location to location, engaging in awesome battles and unlocking chests to discover the spoils inside. (Side note: just because a lock is rated as difficult doesn't mean what's inside is all that valuable. It's disappointing to find a few herbs and minor trinkets that you might have found in an unlocked chest.) And there's no questioning how well Kingdoms of Amalur is put together. Bugs are rare, the combat is balanced well, and the frame rate is generally smooth. The only vermin you face are on the field of battle.

The wind-up is the most important part of casting a magic spell.
The wind-up is the most important part of casting a magic spell.

How much you love Kingdoms of Amalur: Reckoning depends on what you look for in a role-playing game. Let's say you long for a pervasive sense of time and place, for a great story featuring memorable characters, or for varied quests given weight by superb context. If that's you, then Kingdoms of Amalur will disappoint. Then again, you might want wonderful battles against cool creatures, terrific looting and leveling, and lots of ways to customize your skills and equipment. If so, then this is the world you should inhabit. The context is hardly inspired, but you'll be having so much fun that you may not care.

Back To Top

The Good

  • Top-notch combat with a real punch
  • Fantastic, flexible character advancement
  • Some great-looking creatures
  • Extensive world with tons of stuff to do and lots of monsters to fight

The Bad

  • Generic story and characters
  • Generic world
  • Generic quests

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
266 Comments  RefreshSorted By 
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jamyskis

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Waiting for the regular fanboy railing against the reviewer...

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klambro87

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Briliant review kevin, i think your score and opinion is justified and its a breath of fresh air to se a editor that writes a review based on there opinion and not what everyone else wants them to think (L)

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Gelugon_baat

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@jamyskis Me too! :P

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Xammblu

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I'm so excited for this tomorrow. I'm from the "love to level, buy new abilities and loot, loot, loot" camp of rpg gamers. Sure, I like a good story, but I'm more apt to reach for Champions of Norrath then Xenogears, but I do enjoy 'em both. Personally, I love the art style. It'll be a terrific compliment to the darker, more realistic style of the Skyrims, Risen, Gothic etc that I have on the game shelf. Us RPG fans have gotten lucky the past few month with the release of what looks like two fantastic titles that will keep us busy for a while.

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ALLoY1717

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I really liked the look of the game when I saw the videos for the first time. After playing the demo I was a little underwelmed, I really do want to play it still but don't think I can sink the time in that I would have if I was otherwise blown away. I've got a massive back log as it is.

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hippiesanta

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I'm Tired of 7.5...... please stop...

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Apathetic_Prick

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Kind of curious what Kevin's opinion of uninventive is where quests are concerned. Considering that I haven't played ANYTHING after Fallout 3 with a quest of any kind that I would consider inventive. Just saying. I admit, I look for holes, but it's kind of important because in this era where innovation is lacking, credit has to be given where it's due - and at least he did that.

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JokerPRO10

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he could of just wrote in "The Bad" Section - Generic RPG

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advocacy

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Winner: Dark Souls

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brucecambell

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Tom Mcshea should have been givin this game to review. He would have smashed it too pieces & given it a 2.5/10. This game seems so good though. I haven't played the full game but i definitely dont see a 7.5 game here. Opinions are opinions though. Still gonna get it.

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devski

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I can't wait to get this game. Combat looks epic!!

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topsemag55

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@Kevin-V Great review, I always enjoy yours. But where is the PC review?

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ViciousRDS

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@jamiskis I don't see what's to complain about if they actually read the review. The score may look kind of low at first glance, but the review says almost all positive things about the game. It just takes a big chunk out of the score for the story and world issues.

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ALLoY1717

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It's good to see that Gamespot is getting tougher with reviews.

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YEPEE00

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wow, great reveiw. now, i'll look forward to a "light" rpg.

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tingkagol

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Love these tough scores Gamespot is dishing out. I'm tired of buying games rated 9 or 10 by some other review sites but end up disappointed. To Gamespot, I say: keep it up. Oh, and please reserve your 9's and 10's to games that truly deserve it. F* the hype. From someone who jumps from one review site to the other...

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Sutton

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@ALLoY1717: I thought the same thing when I finished reading it. This was a good, unbiased, and informative review.

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kevinvegda

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7.5? this game deserves a lot more, IGN gave it a 9.0, which is as it should be, but no, Gamespot has to rethink this, at least this game deserves more than skyrim @idontlikebuggy

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senator990

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Great review. But how is a game like Dragon Age II with weak story and characters got a 8.0 score?! While Reckoning ,at least, has a great combat system which other game lacks. And Reckoning gets the lower score? I think the real score for Dragon Age II was 6.0

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kevinvegda

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And the pc review, wait, lemme think, THEY HAVEN"T GOT THE PC VERSION YET, THEY ARE ****ING GONNA BUY IT WHEN IT IS RELEASED. Why haven't they got it till now while IGN has?, For this reason, I think.

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jamyskis

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@ViciousRDS: Oh, I certainly agree with you. But you know that someone is going to crop and start raising hell because it's "only" a 7.5. The review is actually very well done, but if anything, I'm glad to finally see another "generic" RPG after so many RPGs have tried something new and failed miserably. Different strokes for different folks.

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Rottenwood

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I played the demo and 'generic' is definitely the right word. I liked the gameplay, but man, there wasn't a single original thought to be found. The God of War kills are also a bit out of place, but entertaining, I guess.

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VintAge68

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I have to agree with @brucecambell -- GS is increasingly discrediting itself with its unduly bad scores...

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Sabrewing

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The demo really did nothing to sell me, though I was probably pre-coloring my perception, since I only played it to slog through for the Mass Effect 3 gear. Either way, I shall pass on this.

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mhaed

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I think this review is fair. I played through the demo and based upon my experience with that I wouldn't buy this game. It's comforting to see that GameSpot didn't over-glorify this game based on all the hype it received prior to its release.

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deathstream

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The quests can't possibly be more generic than the ones in Skyrim, which had a great open world with lots to do. Unfortunately most of what there is to do in Skyrim is BORING. None of it is memorable, a huge change from previous Elder Scrolls games. Mass Effect 2 was smoke and mirrors. It was an illusion of choice, not real choice. It opened by doing exactly what the devs promised it wouldn't do- render the majority of your choices from the first game moot with the ludicrous beginning. And it ended with a laughably bad final boss. And in between, we got to SSSSLLLLLLLOOOOOOOOOOOWWWWWWWWWLLLLLLLLYYYYYYYYYY scan planets for minerals. Why should publishers spend the $$$ on new IPs when reviewers prove themselves to be little more than fanboys, giving the same old thing the same high score year after year and being overly critical of new IPs for the same flaws? The review here of Amalur doesn't change my interest level at all because the score doesn't match the actual review and the reviewer's fanboyism take on comparable games renders his opinion less trustworthy. Last year I got burned by a slew of mediocre games with 8.5 -9.5 scores. This year, I am trusting my gut.

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jhonMalcovich

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Well. What did you expect ? 9 ? 10 ? This game was a cancelled MMO that has been turned into a singleplayer rpg. So yes, 200 hours of gameplay, but we all know what it means: 150 hours of fetch and kill missions. The game that will combine Kindom of Amalur combat and Planescape Torment/ Baldurs Gate quests will deserve 9/10. But for now, it´s just a 8 for me. I would give it a 8.5 if it would surprise me in anything. But nop, a good solid 8.

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Paoksis

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@jhonMalcovic you mean it will deserve a 10

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deactivated-597c689d673af

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7.5 is a good score. Giving every single game a 9 and 10 devalues the top scores for games that truely deserve it. I played the demo and from what I saw the review is spot on, good combat but a bit of a boring predictable story... and lame voice acting.

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Rottenwood

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@VintAge68 "GS is increasingly discrediting itself with its unduly bad scores..." GameSpot score: 7.5 MetaCritic average: 8.0 Not exactly a huge drop-off there. It's nice to see GameSpot become an adult and start using the full ten-point scale. If I want mindless fanboy praise, I'll go to the message boards.

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wwlettsome

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Haven't played the full game but this review aligns completely with what I experienced in the demo. It's a good game with some cool features, but it's lacking in some critical areas.

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RealFabioSooner

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'The Bad: Generic story and characters Generic world Generic quests'. That was exactly my impression from the demo. Gameplay was good enough to make me go on, but every other minute I caught myself thinking 'ok, but why should I care about this and that fact you're showing me?' I must say, though, that I get the same impression from pretty much all high fantasy RPGs released in the last, say, five years. The genre itself needs a new direction. The Souls games and The Witcher series are the exceptions, and I'd give brownie points to Dragon Age* and Dungeon Siege III** for at least shifting some staples here and there, but that's pretty much it. Even Skyrim had a good number of predictable fetch missions and bad dialogue inbetween those outstanding stuff Kevin mentioned. High fantasy needs to be shaken free of Tolkien and similar inspirations ASAP. * I love how Dragon Age turns around the usual roles for classes in such scenarios: mages are distrusted, elves aren't the 'wise strange people from the forest' and so on. ** You can complain about Dungeon Siege III's short duration and other problems all you want, but there's no denying its classes are unique in the high fantasy genre. Mages with a fist attack enabled by a steampunk-mystical device? Rogue-like class using primitive firearms? Elemental-based class?

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VckGanteng

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I lol-ed while reading some of your comments. A GOOD UNBIASED scores are not necessarily GOOD for you, because people have different tastes, responds to the hype, and even random factors like "my friends said this game is sux coz they couldn't play this game. I enjoyed tis coz i feel awesome when i kick ass", and other things like that which ultimately affect your enjoyment to a game. A good review should only judge a game from how polished and how innovative it is. Nothing more.

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jhonMalcovich

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Actually, according to metacritic, 15 from 18 official reviews gave this game scores of 8 and lower. So, Kevin´s note is quite fair and close to the official metacritic 80 average .

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turok0

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does this have some resemblance with Dark Souls?

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Highspeed123

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Why can't people understand that this review just like any other is merely an opinion formed by the person playing it. Some people will love the experience while others won't causing a conflict of scores from different sources. I personally dislike Gamespot's review system because they write sloppy multiplatform reviews, adding only a single line of text (if any) to the PC review even when it's a vastly better experience. Saints Row and Battlefield 3 being prime examples. Saints Row 3 on Xbox had an almost unbearable frame rate. I do however appreciate how hard it is for a reviewer to stay unbiased. So just form your own opinions! This review is just a general reference point and not to be taken as gospel...everybody is different.

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blueboykc

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generic review...

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Sokol4ever

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Fair score, the demo wasn't to my liking but I did found combat entertaining. Once it hits price drop I intend to give it a shot.

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hella_epic

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Yes bash Kevin for being Honest and doing his job properly,the game has great gameplay but that alone doesn't make up a game,it's fair score whether you like it or not.....

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VintAge68

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@jamyskis ...or the Kevin-V fanboys downvoting anybody railing against his malign scores..

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kian681

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The review echoes my thoughts of the game based on the demo .There are good graphics, fun combat and a gorgeous world to explore .Beyond that however the demo did give me the impression that this is basically a generic story in a generic world with generic quests .I didn't see anything unique nor original.

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VintAge68

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@Rottenwood "Not exactly a huge drop-off there." -- It is, definitely, 8.0/8.5 signifying "great" and 7.0/7.5 "good" -- for those unaware of the words' meaning or GS voting system see << LINK REMOVED >> And "mindless" -- you think all other game critical sites are thus mistaken handling it between 8 and 9 out of 10...? Rather it has become sorts of a sport on GS to systematically underrate otherwise valuable video games...

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Aydenuille

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It's amazing how people get so worked up about the score. The review is what matters. Besides, whatever the score turned out to be, I would've played this game anyway and see for myself. Because I love RPG's. Period.

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Josh2blonde

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Well, the thing that amuses me is, practically all of the examples the review gives of the bland storytelling and quests (and I'm not saying they aren't typical RPG fare - but I also don't view that as bad when the gameplay is as fun and addictive as it is) - all of those examples can be found in 45 minutes by playing the demo. I played them all last week. So my question then becomes: how much time did the reviewer give the game? I agree, 7.5 isn't a BAD score, but the content of the review threw up a red flag for me. Did the reviewer play the GAME or just run through the demo two or three times?

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bluehawk-55

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i used to be a generic dude, then i took an arrow in the SPOT

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Rottenwood

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@VintAge68 Gamespot's reviews go in .5 increments, meaning this review score is one tick lower than the world's average. It's not the absurd hatchet job that some people are making it out to be. I can only go by the demo (which had about an hour or two of gameplay) but there's nothing inherently valuable about this game. It's a completely uninspired high fantasy RPG with the same old tropes we've seen a hundred times before. The combat is pretty solid and the intentional God Of War influences are nice and crunchy, but I simply didn't care about anything that was going on. Just another 30 hours of elves and swords and fetch quests. If anything, this review is a bit generous, presumably because the game looks nice, has lots of content and is solidly produced. But if it's 30 hours of what the demo offered, I'll pass. Show me a game that's trying to do something new with the Tolkien DNA. Some people are easily entertained; some aren't. I'm glad GameSpot is proving themselves to be the latter. Their job is to critique games, not serve as part of the hype machine for games people think will be cool. Their willingness to call mediocre games on their laziness is a sign OF their credibility, not the reverse.

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DredWulf

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@ josh2blonde I generally agree with the review after I played my own copy of the game today and he generally hit the nail on the head...Looks like WoW...plays like Fable....meaning not that amazing. Good..not amazing.

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Viiper

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Sweet, going to pick up my preorder now.

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Iridescent406

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Now I know I shouldn't be complaining, a 7.5 is a good score, but I'm just kind of irritated right now. This game gets knocked down for being generic, yet the same person who reviewed Skyrim didn't give a single notice to how bland that game was as a whole. I guess that's entirely subjective, but why does it weigh the Kingdoms of Amalur?

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