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Review

Dark Souls Review

  • First Released
  • Reviewed:
  • X360

Dark Souls is an extraordinary role-playing game that transports you to an awesome and menacing world you may never forget.

Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.

Like Demon's Souls, Dark Souls is a third-person dungeon crawler with precise and responsive combat. You create a character, select a class, and enter a bleak kingdom populated by undead horrors, shrieking gargoyles, and iron-clad knights. The tutorial introduces you to the impending terrors in fine fashion. You fight a gargantuan ogre, get rolled over by a giant ball, and encounter a sad fellow who issues you a warning in his final moments. After this sinister and enthralling introduction, a giant raven flies you to the shrine that serves as your initial hub. And so begins your exploration of Lordran, where non-player characters offer a few vague notions of where you are and what you must do, but little else. NPCs muse on their undead conditions and emit disturbing giggles, but Dark Souls doesn't focus on plot, character development, or questing in the traditional sense. Rather, it provides you with a captivating world spiced with narrative details, and encourages you to craft your own tale. You might expect that such thin storytelling might lead to aimlessness, but Dark Souls is anything but aimless, in part due to the structure and design of its large, seamless world.

Demon's Souls was a collection of large levels attached to a hub area; Dark Souls is a single, massive realm, separated into distinct regions. You can't explore with impunity, however: certain areas open up to you only when you beat bosses. Watching a giant closed gate swing open after a nail-biting battle is a fantastic reward for proving your dominance: You are filled with trepidation and excitement at the prospect of investigating a mystifying new territory. That region might contain dim forests, crumbling castles, dilapidated bridges, and ominous fortresses. Each area has its own defining visual characteristics, yet feels like it belongs to the same melancholy medieval universe. A giant red dragon perches above a stone bridge and breathes fire upon you. Undead knights clad in capes charge at you. Ghostly figures descend on a murky village. Dark Souls is beautiful and terrifying all at once--yet as horrifying as it is, it draws you in. No one should ever want to reside in a land in which death lurks around each corner. Yet once you're there, Dark Souls convinces you to remain, promising new vistas to ogle and new creatures to slay. The biggest blight on this land is the inconsistent frame rate. It isn't a pervasive issue, but things get choppy in certain areas. The slowdown isn't likely to affect your exploration, but it's noticeable enough to stand out.

Spells aren't just limited to sorcerers; any class can use any weapon or spell, provided your statistics support them.

You eventually unlock shortcuts between regions and make good use of them, especially when trying to best Dark Souls' immense and numerous bosses. They include twin gargoyles atop a parish roof, a giant fire demon, a huge wolf with a sword in its mouth, and a deceptively beautiful butterfly that sings a soothing lullaby when it isn't trying to murder you. And there are minibosses too, such as a blue dragon guarding a narrow path and a giant diseased rat skulking in the sewers. Every boss looks gruesome, and each plays differently enough to keep you on your toes. Even standard foes are wonderfully hideous in Dark Souls and are suited to their environment. Each enemy attacks differently from others, with some taking advantage of openings to whittle away most, if not all, of your health bar. However, smooth animations and clear sound effects signal the most powerful moves, allowing you to block properly or roll out of the way. Yet each dog and demon has enough different attacks to make every encounter a surprise; it's a great mix of consistency and unpredictability. And with so much combat variety, you might find use for multiple weapons and sets of armor, each with its own attack and defense benefits (one for fending off poison, one for fire protection, and so on). One moment, you might look like a hooded wraith in your gold-trimmed cloak; the next, your gleaming armor gives you the look of a virtuous silver knight.

Fortunately, the combat is weighty and exact, which is why Dark Souls feels fair and rarely cheap. In all but a few instances, the collision detection is flawless. When your blade makes contact with a shield, it glances off; when it meets flesh, it sinks into it. If you hit a wall rather than the flaming minotaur rising above you, he will take advantage of your error. These might seem like small details, but without such accuracy, Dark Souls wouldn't be such a triumph. Combat isn't perfect: a drake might clip into a mountain and get stuck, or you could perish due to mistakes caused by the finicky lock-on mechanic. But such issues are easily overlooked, and more apparent than they might otherwise have been, because the action is usually ultraprecise.

Not every player message offers sound advice.

Thank goodness for such precision. Without it, you could never survive in this wild world. On your travels, you cross narrow beams and avoid deadly swinging blades. Evil shrubs spring to life and pierce you with their branches, and the bones of skeletons you just defeated reassemble themselves before your very eyes. And so you die. Often. Afterward, you resurrect at the most recent bonfire you rested at. These bonfires are scattered around the world, though they are far enough apart that you don't feel totally secure in your travels. Resting at one saves your game, replenishes your health and your supply of health flasks, and restores the number of times you can cast a particular spell. (There is no mana bar in Dark Souls.) The catch: every enemy, apart from bosses, respawns when you rest.

Death also means losing the souls you have in your possession. Souls are the game's currency and are used to level up, buy equipment, improve your weapons and armor, purchase new spells, and more. If you want to retrieve those lost souls, you must return to the bloodstain that marks the ground where you expired. And so you must ask yourself while exploring: Is it worth the risk to press onward, and accumulate more souls, or should you spend them now? It's a more difficult decision than you might think. With so many beautiful and terrifying possibilities waiting out there, you will feel yourself drawn to continue, even knowing you might sacrifice your very lifeblood.

Like Demon's Souls, Dark Souls possesses a number of incredible online features that make you feel like one node on a giant web of identical worlds. You see the ghosts of other players on your travels, and they are less transparent the closer you are to a bonfire. These players don't exist in your world, but are more like echoes from a parallel kingdom that resonate with your own. You also encounter bloodstains that mark the deaths of other players; by activating one, you watch the player's ghost reenact the final seconds before death. These aren't just neat features that impart a sense of community, though they certainly do that. They also let players serve as silent, inadvertent guides to each other. By both living and dying, you might be another's quiet savior. It makes Dark Souls an unusual and wonderful contradiction: you feel remarkably alone in this frightening place, yet simultaneously part of a large multiverse where simply playing the game makes you part of a chorus of silent voices urging each other forward.

You can offer more direct assistance by creating helpful messages from a series of canned words and phrases and leaving them for other players to read, and you can heed advice others leave for you. And if you need extra help, you can summon a stranger to your world, or be summoned to another. Tackling a boss with one or three other players is a lot of fun, though there are other ways of assisting your fellow travelers. One way is to drop an item; left long enough, it will transform into a phantom and wander into someone else's game. Such phantoms leave behind precious items, though they must be vanquished before you can reap your reward. Of course, you might prefer antagonizing other players rather than assisting them. In that case, you can invade them as a black phantom. Just like in Demon's Souls, being invaded exponentially increases your tension level, because you have to worry not only about standard creatures, but also about another player hunting you down.

Dark Souls shares many attributes with Demon's Souls, yet possesses enough distinct facets to feel fresh and exciting even to veterans of the older game. One of those distinctions is an uncommon currency called humanity. Your basic form is that of a hollowed soul--that is, undead. In this state, you can't summon others to your side or invade their worlds. Doing so requires you to possess humanity. Humanity has benefits beyond allowing you to summon and, like souls, can be retrieved after death if you return to your bloodstain. It can also be sacrificed at bonfires to increase the number of health flasks you receive when resting, which can be a real boon. But being human makes you vulnerable, because it opens you to invasions. Other players don't steal into your world just for the fun of it; they want your valuable humanity. The good news is that if you defeat your pesky invader, you receive his humanity for your troubles.

Careful when prowling around Blighttown: that's a long way to fall.

Covenants are another element unique to Dark Souls. These are like factions, and joining one offers distinct benefits, not just for you, but possibly for other players. Finding covenant leaders isn't always straightforward. One is a cat lounging in a window, and it's easy to miss as you rush past, trying to lose the soldier dogging you. Another is a demonic monstrosity lurking behind a hidden wall you might have walked past a dozen times or more. Joining that cat's ranks has a great benefit: you can walk peacefully among the wolves and ghostly figures of the forest. That hidden demon has powerful pyromancy spells to grant you, among other choice offerings. Furthermore, players in the same covenant share certain benefits. For instance, comrades might enjoy the effects of a miracle you cast. Which covenant you find most appealing depends on what you want to get out of the experience; some benefit player-versus-player fanatics, while others are more appealing to sorcerers than to thieves. The game isn't always clear about the risks and rewards various covenants offer, but unraveling these secrets is one of Dark Souls' cerebral delights. Not sure what donating humanity to your faction leader might accomplish? Do it and find out for yourself. But be careful, because betraying a faction has consequences, and forgiveness isn't something you can pray for: it must be bought, and it doesn't come cheap.

Covenants aren't Dark Souls' only source of mystery. You experience events that you couldn't have seen coming but that still make a kind of demented sense when they occur. Touching a glowing ring after defeating yet another skyscraping boss initiates a memorable voyage. A creature appears where none was before, eager to exchange unused equipment for a few souls in return. You also encounter strange characters locked in cells and trapped in golems. Should you rescue those imprisoned individuals, they may appear later in Firelink Shrine with words of advice, gestures to teach you, and new spells to purchase. Others may not be what they seem, and if you have reason not to trust them, you can drive a sword into their flesh. Doing so may grant you a helpful ring or piece of armor, but you might lose certain benefits by denying yourself future access to these folk.

Vendors appear in the unlikeliest of places.

Not all unexpected circumstances are pleasant ones, however. Falling victim to a curse halves your health bar, and curing it requires purchasing a special stone--or sprinting through haunted ruins, where a special healer offers his services. Idle long enough near a disgusting, larvae-filled foe, and it might infest you, turning your head into a giant egg that eats half of the souls you earn. Finding the right cure for your head tumor is a quest of its own, though it isn't one granted by an NPC, but one born of circumstance. Such occurrences might seem harsh, but they're actually a sly method of making the adventure feel like one of your own making, rather than one governed by a structured quest log.

Dark Souls requires intense focus. This isn't a lighthearted romp in a bright and colorful fantasy world; it's a methodical journey into the frightening unknown. And that's what makes it so riveting. Some games try to scare you with bump-in-the-night shocks and far-off howls, but Dark Souls doesn't require such predictable methods of terror. Its terrors emanate from its very core, each step bringing you closer to another inevitable death. How amazing that such a terrible place could be so inviting. The game's world is so memorable, and its action so thrilling, that it might invade your thoughts even when you aren't playing, silently urging you to escape the real world and return to this far more treacherous one. Dark Souls doesn't just surpass other dungeon crawlers; it skewers them with a razor-sharp halberd and leaves behind their soulless corpses.

The Good
A gorgeous and frightening world you won't want to leave
Abundant, amazing bosses test your skill and determination
Superb combat in which every attack feels powerful and precise
Fantastic online aspect lets players both cooperate and compete
Covenant system and other features lead to constant surprises
The Bad
Frame rate gets choppy in certain areas
Finicky target lock
9.5
Superb
About GameSpot's Reviews
Other Platform Reviews for Dark Souls

About the Author

GameSpot senior editor Kevin VanOrd has a cat named Ollie who refuses to play Rock Band because he always gets stuck pla

Discussion

130 comments
sofijadante
sofijadante

Soo i can tell just these, this game is very special :) 

But is also the hardest game that I played. Only bad thing in game is difficulty :P

But thats dont stop me playing it :)

Oh yes and my mark is 8.

noladem504
noladem504

Played for 2 hours...dies almost 100 times. 
Is this game really all that great?

blksk0rp1on0334
blksk0rp1on0334

I have to admit back when DS first came out I purchased it, was very excited to dive in and once I did within the first hour I found myself returning it. As of recently, feeling more confident and willing to try it again upon it being  a free download I bared with its challenging gameplay only to find myself rage deleting it from my HD...so I'm reading here how most are saying yes its insanely difficult and how there are some like me that have died...quite a bit also. So my main question is, is it really worth sticking out and seeing it through for the rewards and what not? I am an avid 34 yr old rpg gamer and honestly want to enjoy this, just finding a hard time trying to see the good in it for what it appears the majority of you are claiming it to be...thx ;)

horosavinXX
horosavinXX

as somebody here said - I am a casual gamer. i have a demanding job, stare at least 10-12 hours at my desktop, have two kids and tons of obligations. when i get home and finally manage to get some bits of time for myself - i can't get frustrated with the game that sucks out the will for life out of me. i enjoy challenging games, but i don't remember a game that was frustrating and demanding as this one. 

the problem with souls is that it's rated M; however most of us matures can't afford to spend our days and nerves on what is basically supposed to be just plain fun. and it's really a shame because visuals, sound, game design and story are really awesome.


zillaman101
zillaman101

After about a year and a half or more dark souls and demons souls have been available I'm finally playing them. They are both very great games. I recommend playing either or when you get the chance.

nicecall
nicecall

i been avoiding this game for a while, but i think ill try to pc version and cheat my way to victory.  wish me luck and god praise the cheatengine!

NightWis
NightWis

The game is not that hard, actually game is not hard you are not loosing anything when you die you just play it too much that game gives no challenge, except boss fights. The thing I hate about Dark Souls is its a repetitive game, you have to do the same thing over and over again. If you really like boss fights play MGS play Shadow of Colossus they are better in the name of boss fights. People love Dark Souls because of its ambiance and challenge I just don't like this kind of challenge its like playing wow in a low level dungeon over and over again until you are fed enough. I'm not saying its a bad game but its not a wonder, its just overrated. One more thing don't play it on PC always use gamepad if you really want to play this game.

j_kizi
j_kizi

One thing I have come to learn about dark souls is that once you beat the first boss, the game becomes easier. I guess maybe it because you get used to the rules of the game and the mechanics, but I'm not having such a hard time like before. Especially after getting the grave lord sword and lighting spear. I was very frustrated with this game in the beginning, but when I stuck to it and didn't give up, I became very rewarding and addictive. Definitely one of my favorite games this generation!... 

Rabidblackdog
Rabidblackdog

Okay, let me get one thing straight: not everyone playing games is a hardcore gamer. I am not one and games are not my main and only hobby. I play casually and for me playing a game is a form of entertainment such as watching a good movie, thus I like rpgs and generally games with a good story, great mood, interesting setting and values like this. Not being a hc gamer I find this game difficult, and please, oh big experts who can beat every Mario game existing with one life playing with one hand and eyes shut, please don't say this game isn't difficult comparing to other games in the genre. It is. And for someone like me, person who wants smooth game experience it can be frustrating and - unfortunately - discouraging. I would rather play the game and discover its fascinating world (which this game has) than die every 5 minutes till I totally memorize paths of monsters and their attack routines. Some people, people who want the game to be a challenge, will like it. For some, like me, who want smooth entertainment, after some time this could be discouraging. So I eventually dropped it.
In my opinion making a great game is one thing, and making a great game that will be enjoyable for more people is another thing. Letting player to choose a difficulty level would close tha matter. And people, I'm not calling names, but try to be nicer. Calling other users "kids" or "noobs" because others find this game's difficulty level to high? Really? I can assure you, that I'm better than you in other fields, but why should we have discussion like that?

Heinpienaar123
Heinpienaar123

There is nothing wrong with difficult games. Why should difficulty be a bad thing?

psuedospike
psuedospike

Dark Souls ranks up there with Gunstar Heroes for me as one of the best video games ever created.

PIzo93
PIzo93

Here is the thing, this game is for hardcore gamers who like rpg games twisted with adventure, a high level of difficulty and fantasy, yeah japanese fantasy too. If you explore (this game gives you the opportunity to explore everything) you'll find secret items, hidden areas (a lot), hidden bosses and a lot of shortcuts which connect different levels of the game with each other. You need to be smart when you forge your weapons, when you buy something, trade or when you level up, in every new gameplay you can take different decisions. This game is not for everyone, not for kids for sure and not for first person shooter and action gamers who want explosions, ultimate power in their hands, a direct storyline and straight-through levels. If you liked Castlevania games, Shadow of The Colossus, Ico or Skyrim, you'll love this one. You need to have patience, be strategic and watch your step. The gameplay is unique, the levels are unique, the soundtracks is unique and everything else. So this game is just for a small % out there who like fantasy, unique and rpg games, of course there are kids and noobs who say this is crap, bad graphics, difficult and bla bla, but they're just noobs. If you wanna play it, don't think twice. For me this is the best game ever.

TheKrustaceox
TheKrustaceox

9.5? Humm...Now ask if the reviewer actually finished the game xD

For anyone wondering: Get this game. It is unbelievably good. Yes you will die a lot. But don't give up. LEARN and PROCEED. And when you kill a boss first try you will taste a very rewarding feeling my fellow gamer.

Simply can't wait for Dark Souls 2

W0OOTY
W0OOTY

is there a story to this game?

turtlethetaffer
turtlethetaffer

The game was definitely good, but not for everyone.  The very nature of the game is incredibly repetitive, and even though I don't mind all that much, it can get to be quite tedious. Still enjoyed the game.

droneavp234567
droneavp234567

Just to clarify, the head parasite DOES NOT come from breaking the chaos servant covenant! It comes from being infected by a certain attack from the parasite guys near the entrance of the demon ruins. They are pretty close to the quelaag's sister (covenant leader), so that might be why he attributed the parasite to the covenant.

monjax
monjax

Why do people whine that the game is sooo extremely difficult? It's not. Be smart, don't rush enemies and you will progress quite smoothly. This game is simply amaizing, I can't wait when the 2nd instalment gets out.

unbentonslaught
unbentonslaught

The only problem with Dark Souls and Demon's Souls is that after you struggle to get through a level, you memorize enemy placement and traps and you never have a problem with that area again. NG+ doesn't really fix this problem.

ZanarManaka
ZanarManaka

I have to say, when my friend said that this game made him rage quit in an hour, I did not believe him. Nor did I believe it when it happened to me. After a day of bitter sulking, I picked my controller back up and had the most insanely fun playing experience I have ever had in a game. (Even though I died around one-hundred times in the first two hours.)

I_are_Cake
I_are_Cake

How is the brutal difficulty a bad thing again?

Foxhound1982
Foxhound1982

@noladem504 you will get better at it, if you don't give up. That's part of the appeal and why im completely addicted to Demons souls and dark souls. They actually make you better at games.

jariullah
jariullah

@blksk0rp1on0334 So, I got the game about a year ago. Played up to the Taurus demon and died at its hand a few times. At the time, I got annoyed by the fact that I would have to go through a fair number of enemies just to get to the heavy hitting boss. I was quite busy then (getting through the first exam for my PhD) so I stopped playing.


Got back into it a couple of weeks ago. This time, I decided to read up on the game before investing the time and build the "good habits" knowledge base. That helped a lot. See, the biggest issue with Dark Souls is that it has a large barrier to entry. I approached it the same way a lot of people approach Minecraft: reading the Wiki. It will be a bit painful at first, but if you get through the Capra demon fight the game will begin to absorb you. 27 hours into the game now, about half way through the main quest, and loving every second of it.

theprisoneris1
theprisoneris1

@horosavinXX All that ranting just to say that the game is too difficult for you. Go back to COD and Kinect Sports.

PS360Wii4eva
PS360Wii4eva

@horosavinXX  Come on. You know the rating system is only parental advisory. Not an advice if a game is for kids or mature audiences. 

zillaman101
zillaman101

Dark souls and demons souls should be played with no mods! XD I know it's hard but the toughness is what make the games so great.

Kickable
Kickable

@nicecall If losing loads of progress in one mistake is what deterred you, there's a save mod that lets you reload at every single checkpoint.  For example the game saves every time you enter a zone, buy from an npc, even looting something off the ground.  Ok, so maybe that's still cheating but it's a shame that some people will miss a game they'd otherwise love were it not for that single game mechanic.  Initially you'll still get raped 6 ways to sunday before gloriously downing a hard boss.  http://www.nexusmods.com/darksouls/mods/465/?

I could even .zip up my files so you wouldn't have to configure a thing just unpack it.  Just PM me your email if you're not one of them paranoid types thinking infected .TXT files are lurking around every corner of the internet.

Kickable
Kickable

@NightWisyea well games that are repetitive and offer 0 challenge are wildly popular, so I'm still going to recommend Dark Souls whenever I can.

m-devil555
m-devil555

@NightWis Dark souls is way underrated, it is easily the greatest game of the seventh generation. Dark souls is supposed to be repetitive and allow people to learn from their mistakes. After all of the frustration there is a feeling of achievement no other game can provide. 

theprisoneris1
theprisoneris1

@Rabidblackdog All that time wasted on a rant, just to say a game is too hard for you. Get another one, there are 1000's waiting for you, kid.

m-devil555
m-devil555

@Rabidblackdog Everyone feels this way at the beginning but if you don't quit, what will come out of it is one of the most rewarding things ever. Dark souls is easy once you progress, you can't just give up straight away. 

horizonwriter
horizonwriter

@Rabidblackdog I wouldn't call you a noob but I would tell you that this game is not for you. There are tons of games out there for more casual gamers. In fact, there are far more casual games than so called hardcore ones, so while I see how this game could be discouraging for someone who doesn't game often, asking for something like a difficulty slider which will change the fundamental experience of a game simply because it doesn't speak to you when you have far more choices of games to choose from than us "hardcore" gamers is just plain spoiled. Also, keep in mind that this game is also played online, which means that you can't have a ton of varying difficulties out there because they may not mesh with what other players have their games set to.

In other words, this is our game and if you don't like it find something else in the massive ocean of casual games to play because we don't want what has been a great experience ruined for us. You want an easier 3rd person action-adventure dungeon crawler? Play a Zelda game.

jariullah
jariullah

@TheKrustaceox You insult the mighty Kevin Van Nord sir. How could you even suggest such utter heresy ... For shame I say ... FOR SHAME!

PIzo93
PIzo93

@W0OOTY yeap, an awesome one, but it takes a little effort to understand

Kickable
Kickable

@monjax the game box should say you get a shield that will literally guard you from 100% of damage within an hour or less of playtime.  

Zevvion
Zevvion

@monjax This. It's true that this game is very challenging, but the levels of its difficulty are really exaggerated. It's not at all the most difficult game ever created. 

The game is not impenetrable. It's true that you'll die a bunch, but it's not like you are ever unable to get past a certain point. You'll learn and progress further each time. What I'm saying is: anyone who starts it can finish it. You just not have to be swayed by its steep learning curve and the fact that you'll die a lot in certain spots.

There are games out there that I actually cannot finish. They are too hard for me to complete. This is absolutely not one of those.

zerantoss
zerantoss

@unbentonslaught The true experience: don't level up past soul level 100, and beat the game until NG+7, where the difficulty maxes out... GL HF

kratospete
kratospete

 @I_are_Cake  again¨? so you did not like the 1st game, it is true that is too difficult at some points but at the same time it s  the reason you wanna keep playing it ! and yes this one is gonna give you th best headache of your life my friend

Kickable
Kickable

@horizonwriter@Rabidblackdogand how would a difficulty slider ruin it for us?  just the idea that someone else had as much fun as you did but at less of a cost or faster?  it wouldn't bother me a bit.

m-devil555
m-devil555

@kain-agnar @W0OOTY There is a story , but the player is required to discover it for him/herself. After the game has ended things are not fully explained which makes it even more interesting because you are required to make judgements for yourself. This creates a massive fan-base for the game.

SoulxReaperx366
SoulxReaperx366

@kratospete @I_are_Cake He wasn't referring to demon's souls. the "again" was a sarcastic kind of "could you repeat that" referring to the reason. It points out how no one said a reason. It's like saying "could you show me how that works again?" It doesn't mean how did it work more than one time, it meant show it again.

Dark Souls More Info

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  • First Released
    • PC
    • PS3
    • Xbox 360
    Dark Souls is a dark-fantasy action role-playing game by From Software, and is considered a spiritual successor to the studio's 2009 hit Demon's Souls.
    8.4
    Average User RatingOut of 6497 User Ratings
    Please Sign In to rate Dark Souls
    Developed by:
    From Software
    Published by:
    Bandai Namco Games, Namco Bandai Games, From Software, Namco Bandai Games America
    Genres:
    Action, Role-Playing
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood and Gore, Partial Nudity, Violence