Very basic platform game which does little to advance the genre and is nothing special that we haven't seen before.

User Rating: 7 | Rayman Revolution PS2
I’ll have to admit that I am playing this game roughly four years after it was released for the PS2 so, my review will definitely be affected by that. From what I gather, R2R is a remake of Rayman 2: The Great Escape, which was released even further back in the days of the Playstation. The story revolves around you, Rayman, who has to save the world and your friends from the evil pirates. The only way that you can actually get to the big bad boss himself (Razorbeard) is by collecting four masks from different locations around the world. After your initial escape from the Pirate ship, you will be sent to the game’s central hub. Following a short tutorial on the game’s basic functions, you will be able to explore the land. From here you’ll be able to get to the games 10 worlds some of which contain masks others which guide you closer to the mask. Its platforming elements are fairly standard, you can jump, shoot projectiles, climb, and hang; nothing even remotely special, all of which got boring fast. Your only attack in the game is shooting little energy balls which basically removes any strategy which might be associated with destroying monster. Speaking of monsters, over half of the monsters (that’s not saying there’re many) look identical except for color and weapon. They can all be taken down quick and without breaking a sweat, even the bosses prove to be very easy and simple. The graphics in the game are very lackluster, they reminded me of Playstation graphics. The games art style is very similar to the first. The games more lively areas have flowers, green grass, and whatnot while its darker areas have swamps, dead trees, and whatever fits the atmosphere. So as far as the art goes, it all seems to fit the surroundings. All the characters in the game have spoken dialogue. The voices usually fit the character but it’s still nothing spectacular. The music that plays throughout the game is just like its graphics, it goes together well with the environment. The music wasn’t anywhere near memorable but it suited the game well. Like any good platformer, you will find yourself collecting “lums”. These little fairy things come in two colors, yellow and blue. The yellow ones are easier to find and are scattered around the worlds but the blue one are in cages and there are only a few in each world. Not only do they increase your percentage by collecting them but you can also use them to play minigames that increase your health and upgrade some of your abilities. The collection aspect of the game gives some incentive to continue playing after you’re done but not much. Overall, I found the game to be a very average platformer. It had nothing that stood out and grabbed me. Still, it wasn’t a painful experience and definitely worth my twelve dollars. I’m surprised it got such a high score, even four years ago. It was an easy game that should take around ten hours to finish. I recommend it if you only have twelve, want to play a platformer, and have already played every other twelve dollar platformer available.