thphaca's comments

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thphaca

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Every GTA game this far has made it to PC and there has always been a delay between console release and PC release. Of course GTA5 will come to PC. Just look at Max Payne 3 and how detailed and efficient the engine was. Assuming R* is continuing where they left off, It would be pretty stupid NOT to release GTA5 on PC.

Piracy? So what? GTA games have always been some of the top pirated games. It'll still be a highly profitable release.

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thphaca

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One of the smartest movies in racing game history IMO. Most racing games suck balls in the online multiplayer element. I've always dreamed that there would be a decent online racing MP game with really good players and a long-lived community.

Imagine entering a match where everyone had to manually shift and clutch, and the cars were relatively balanced. Eventually we'd have the racing equivalent of QuakeCon every year and the competition would be fierce.

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thphaca

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@TrueProphecy22 Same here. I loved the Kotor series and wished they expanded on the single-player. Perhaps an online/lan coop would be cool, but I didn't expect them to take the MMO route.

It's funny how MMO devs try to incorporate a story-driven approach, but it just doesn't work out IMO. Admittedly, I'm a bit biased against MMOs because it just feels like a multiplayer Sims game sometimes, but I did enjoy the Secret World a bit in the beta.

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thphaca

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I find it interesting that the concept of intellectual property in video games has hardly every been mentioned in the past. Now I'm seeing the term "IP" in every other article I read. IP is such a subjective subject that it's hardly worth writing an article about IMO. The only objective way of measuring IP is through legal patents.

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thphaca

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I don't see the point of these surround headphones. You only have 2 ears and you can easily simulate depth in a stereo signal through software. I like my Sony MDR-V6's. They're comfortable, do a decent job of isolation and are balanced, which I need for my orchestral productions anyway. Listen to one of the Inception tracks or Holst's Jupiter piece with these headphones and it'll blow your mind how every element is so definitive. They're the best bang for the buck at around 100$ depending on where you look. Of course the sound card has to be decent too. I use a Xonar Essence STX which works fine and supports most of the surround decoding standards while pumping quite a bit of power (it needs a direct connection to the power supply.)

Either way, surround for gaming is overrated. Not many games really take advantage of it or even have any options for configuring it.

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thphaca

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So far I'm really liking it. This is one of the few games that keep pulling me in to actually finish it, and that says allot. At first I thought it would be a boring, shallow overhyped shoot-em-up, but I was hooked from the beginning because of the overall "density" of the game. The animations are top-notch. The dialogue is witty. The artistic style glues every scene together seamlessly in ways you'd only see in the cinema. It's like a high production blockbuster, but it certainly doesn't lack in the story element. I'll admit, I'm not quite up to par on the story, as I pretty much skipped MP2, but I feel as if I haven't missed a beat.

There's those who will whine about the graphics, but I thought they were top-notch. Sure, it's not like maxing out Crysis with 4x supersampling 1080p, but the fact that it runs so damn smooth while looking the way it does makes it top-notch. It's an incredibly efficient engine and the shooting mechanics are as good as any AAA shooter while feeling a bit like GTA.

Being a musician, I'm probably 1 out of a million who actually paid attention to the soundtrack, but I must say, it's a good one. I love how the old melody on solo Cello was brought back and the cues are certainly ethnically suitable for the environments.

That's my mini-review.

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thphaca

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I'll likely look into getting the Wii U. I'm a "core" PC gamer so I could care less about the Next-Box or PS4. I practically own one already. But Nintendo tends to fill a void that the other consoles don't, gameplay-wise. I just love their hands-on experience. It's a good break from traditional games.

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thphaca

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@tigertaru Yep. It's the cliche happy ending that everyone demanded. I was fine with the original ending. The EC endings just seem like your typical "saved the universe" endings. I liked the original idea of "yet another failed cycle."

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thphaca

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1/4 of the article is speculation. 3/4 of the article is old news. Bioware should just move on to the next game already.

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Ah, great. A cliche happy ending. I guess I just find those dark-and-hopeless-bad-guys-win type plots to be more interesting. People need to be spoonfed every detail nowadays, it seems.

I found the original ending more satisfying because it conveys the inferiority and irrelevance of organic beings, unlike 99% of stories. The fact that the current cycle would fail and repeat like it's predecessors seemed surprisingly "average" compared to most over-the-top writing of today. There's a certain beauty in that "averageness" that made the whole story seem like a documentary of some sort.. an excerpt of yet another cycle trying to overcome their fate.

With the extended ending it's just another "saved the universe" story. I'm proud of what the ME3 team did the first time around, but as with any commercial product, you've gotta satisfy the mainstream if you want sustained profit...

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