Wii U message confusing - Nintendo

Marketing exec Scott Moffitt acknowledges challenge of Nintendo's new console, gives "the bad answer" when asked about power compared to Xbox 360 and PS3.

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One of the challenges Nintendo faces with the Wii U will be simply getting people to understand what the system is. Speaking with GameSpot at this month's Electronic Entertainment Expo, Nintendo of America vice president of sales and marketing Scott Moffitt said the messaging of the Wii U is "confusing" compared to that of the Wii. Moffitt also addressed a handful of other concerns about the system, from its power relative to the Xbox 360 and PlayStation 3 to third-party support, practices to thwart used-game sales, ease of connecting with friends online, appealing to the core market, and more.

This is not just a Wii with a GamePad propped up against it.

Nintendo had a very big presence at this year's E3. What was the strategy behind that?

There were two things we realized going into E3: one, that we had too much content and info to share in one press event; second, we know that Wii U is a more complicated story and it takes some explaining to do to have consumers fully embrace it. Lastly, we knew some of our third-party partners wanted to unveil some games and show the Wii U in action in their shows on Monday, which necessitated our video on Sunday. We wanted to unveil the controller and the hardware ourselves and the social stuff before they did. Hopefully we didn't overwhelm!

"Our focus is to talk about what it can do for gameplay and how it can revolutionize entertainment, rather than focus on tech specs."--On Wii U's power compared to current-gen competitors.

Before E3, a few third-party developers came out to say the Wii U hardware was better than the Xbox 360 and PS3. Can you share any insight into the console's hardware specifications?

Unfortunately I have to give you the bad answer. It just comes back to a company philosophy that we believe the experiences and the gameplay are more important than facts and figures. Once the system is available no doubt people will reverse engineer it and take it apart and that info will become known. Our focus is to talk about what it can do for gameplay and how it can revolutionize entertainment, rather than focus on tech specs.

How are you planning to communicate to consumers that the Wii U is an entirely new system?

Well, it's confusing relative to the Wii. With motion control gaming, when you saw Mr. Iwata and Reggie stand up and swing a motion controller, it brought it to life immediately. With a second screen controller, you need to see what's on the second screen, so by nature it's a more complex system. It's less visually easy to understand. As for how we're planning to make it clear that it's a new system, well, we want to get it in people's hands. That's what E3 is all about and from now until launch. We want consumers to experience it for themselves, whether it's in a store, at a gaming event, or at a press event. Once they do that, I think people will really start to understand how the GamePad changes the way you can connect with games and other players.

Last year you said the Wii U was about core gaming. This year, you followed up on that. Are you requiring third-party publishers to incorporate GamePad features when they bring older games like Mass Effect 3 and Batman to the Wii U?

We think publishers are experiencing what the system can do with their dev kits and are imagining ways to bring their biggest franchises to life on the Wii U and leverage the powers of the GamePad and Miiverse. I don't know I'd use the word "require"--we showcased the games at E3 that we think show how developers are reimagining their franchises. The experience of playing these titles on the Xbox 360 and PS3 are relatively similar; what we showed is how you can reimagine game elements like maps and scanning features and bring them to life on the GamePad and make it a completely different experience to what it was on competing systems.

Was that sizzle reel of third-party games on the Wii U that we saw at this year's Nintendo E3 press conference taken from Wii U gameplay? Or another console?

Yes, it was Wii U.

How important is it to secure third-party exclusives like ZombiU for the Wii U? Was it hard?

Not at all hard. The reaction we've gotten from third-party devs has been fantastic. I think they're thrilled and excited about a true innovation in gaming. I think they're all going to come up with interesting solutions and ways to incorporate the Wii U in gameplay, and it's our job to launch the system and continue to broaden the population of gaming so as many consumers get to experience the system as possible. If we do a good job at that, we'll have a huge install base of consumers that are ready to buy [third-party] content.

So who are these core Wii U titles for? Are they aimed at your hardcore Call of Duty player? Or at more casual players, in the hope of turning them towards core titles?

It's a simple answer: the Wii U is designed to appeal to everybody. In the range of games we showcase at E3, you saw a lot of first-party content that will appeal to younger, newer, or more casual gamers. NintendoLand, Wii Fit U, etc. are broad games. A lot of third-party content that was shown will appeal more to core gamers. Oftentimes though, core and casual gamers live in the same household, so that's why so often you see households with more than one console, and the Nintendo platform is usually the most popular second console in some of those core gaming households.

So if the Wii U is in the house, are you hoping core gamers will get into it? Do you think that will work?

Do we want to reach out to the core audience? Absolutely. They're very much part of our audience and the group of consumers we hope will find the way you can reimagine games on the Wii U. The Wii U could become the preferred way to play those games for some of the core gamers. You can imagine how a game like Call of Duty would work on the Wii U--the GamePad will allow you to declutter the TV and pull gaming items like maps down and not interrupt your interaction and enjoy the cinematic quality of the game on the TV. That's one application that could be exciting and could enhance gameplay for a core gamer.

But what about criticism that having to interact with two screens will take players out of the experience of playing a game?

I can tell you about the experiences from gamers I've seen. It doesn't take long at all for the controller to feel intuitive. The analogy may be similar to adjustment it took for consumers to get up off the couch and adjust to using a motion controller; it didn't take very long for consumers to learn and appreciate and embrace it, and I think you'll see a similar dynamic. The adjustment period will be quick. I've seen people commenting about how it enhances gameplay and does not divide their attention.

The Wii U will have a head start on the next Xbox and PlayStation consoles. How will Nintendo take advantage of that lead time?

It obviously allows us to make a bold innovation and shape the future of gaming as we would like to shape it. When we bring innovation to market, we believe there's the ability to enhance gameplay for the better. We don't tend to follow what our competitors are doing when we don't time our console launches or hardware evolutions; it's when we believe there's true innovation available that can move gameplay forward. Being first or being behind is less of a consideration for us.

Nintendo first-party titles: 720p resolution or 1080p?

"We haven't incorporated any features that will discourage used-game sales at this point. We're not trying to circumvent that."--On blocking secondhand games.

I think it's 1080p.

What is Nintendo' strategy on used-game sales? Other publishers seem to find it important to combat this with DLC promotions, online passes, etc.

I don't know if we have a formal position on used-game sales. It is a reality in the marketplace. We haven't incorporated any features that will discourage used-game sales at this point. We're not trying to circumvent that.

How about the online strategy for the Wii U? How will that be implemented?

We announced the Wii U comes preinstalled with a feature called Miiverse, a broad open social community that allows players and their friends to exchange information, discover new content, and incorporates social media tools that we think will enhance gameplay and the connectedness gamers feel with one another. Online multiplayer is one part of it, and certainly Wii U will enable the same online multiplayer features that have become popular in some of the competing consoles, but that's really one piece of the online gaming network - our vision is broader.

What are these social media tools you describe?

Well, the ability to chat, post, challenge friends to beat scores or achievements, asking for tips and suggestions, discover what they're playing and go find the game they're playing and download it in the digital shop, etc. It will allow consumers to observe and discover content you might not have otherwise found.

What are you planning for friend codes? Will they go away completely?

Friend codes won't be going away completely. I can only say that we haven't announced exactly how they will be used. Wii U will be an account-based system, and it enables up to 12 accounts in a household to exist on the system. Up to 12 members of the family and friends can have individual accounts each with its own preferences and settings that the system will recognize, and when you power it up it will recognize your own user ID and it will formulate the content you've chosen and shaped. That's when you can incorporate parental settings, etc. and manage your own gaming behavior.

What did you learn from the struggles of the 3DS launch?

The first and most important learning is that games drive hardware sales. We need to launch a new platform with great first-party and third-party content. So that's the most important learning. That learning overshadows everything else. Pricing is certainly an important factor. We wanted to make the 3DS accessible for more consumers and lower the price; in so doing, it spurred sales. 3DS sales continue to track ahead of DS sales at this point in its lifetime; 3DS sales continue to outpace DS sales at a similar time in its life. What's more impressive about that is obviously the competitive environment has changed. With gaming on tablets and phones, the 3DS is competing in a different environment to the DS. To continue to be outpacing that at this point in its life is impressive. The 3DS also did not have broader entertainment features functional on the system at launch, and that learning has also been incorporated into our thinking for the Wii U; stuff like e-Shop not being available at launch, etc.

So Nintendo's not scared by mobile devices as more and more people adopt gaming on them? How do you see the competition from the mobile space?

It's not a zero sum game. There are going to be gamers that are going to enjoy some of the simpler games on their cell phones and iPads on the go; there are other gamers that want a deeper, richer, more immersive gaming experience that can't be had on a device that wasn't really designed as a gaming device. Some of the same people will play games on their phones at times, but when they really want a core handheld game, they'll pick up their 3DS.

We think you get a better experience when you play a game on a device that has buttons and controls that are designed in from the outset. What we hear from gamers is that they want traditional gaming controls. They want button controls rather than touch-screen controls. That can't be had on a mobile device.

Discussion

863 comments
SolidTy
SolidTy

Terrible to hear about this being another five years of friendcodes, improved or not, this doesn't bode well against the PS360PC.

 

It certainly doesn't bode well for the upcoming PS4/720 machines, which will take advantage of Nintendo's lack of ambition in the online space.

xXRoxtenXx
xXRoxtenXx

looks like we're stuck with Miicodes again

ckcolink
ckcolink

good news they made a seperate controller called the pro controller so u get easy normal console controls but to me it makes the wii look like an xbox 360

mariokart64fan
mariokart64fan

nintendo is just fine and dandy,  doing what it is they do ,  they are almost always profitable ,   their first lost happened last year and sony has been losing since the start of the gen ms just started making profit off 360 so if any one needs to change its sony 

trd_matrix000
trd_matrix000

I think nintendo is just fine with being a second fiddle to the other consoles, and they kinda state that in the interview. Bottom line is all the "hardcore" gamers will inevitably buy a whatever they put out just for the 1st party titles. honestly I haven't enjoyed my PS3 as long as i enjoy(ed) my Wii, and i really only bought a PS3 for demons souls, GT5, Final Fantasy, little big planet, and Blu-ray (mass effect can suck it). Where else can consoles (feasibly$$$) go besides touch/second screen? I think people are a little letdown at the wii-u but shouldn't be. We all knew what gimmick was coming this (next) gen. it will be more interesting in the next (next) gen perhaps...

baq99
baq99

@nintendoboy16 Fair point.  Rayman does look good also.

corrus
corrus

Oh hear ago again with that everyone copy from Nintendo i don't think someone copy from Nintendo but i can't say the same for Nintendo cos they copy from Sony and Microsoft 2001 PS3 had web cam Nintendo copy that with WII and E3 this year they copy from Microsoft and about the touch screen Apple have touch screen that means that Nintendo had copy and apple now Nintendo fools do you have something to  say oh yeah i forgot that Nintendo copy now and Playstation plus

BlueTurtz
BlueTurtz

why compare it to current gen 360 and ps3 when the ps4 and 720 are coming out in a couple years, again nintendo's console is weaker than the rest

BlueFlameBat
BlueFlameBat

Nintendo is again releasing a system that is inferior to the competition and therefor can't handle games the way developers want to make them, and then coming up with lousy excuses with the help of her fanatics. The only difference this time is that the Wii-U is getting a head start.

"Who cares about graphics?"

"Who cares about specifications?"

A lot of gamers, actually! This isn't like the days of the NES when Nintendo had an abusive stranglehold on the game industry causing a lack of support for TurboGrafx-16 and Sega Master System; Nintendo isn't the only game in town anymore. Many developers are simply not going to put spend the time and money to make inferior ports of their most ambitious titles. This means the Wii-U will be missing out on a lot of great third-party games which will show up on the successors to PS3 and XBox 360. You can say that none of that matters because you think Nintendo all Nintendo fans live in their own world and that Nintendo's own titles are enough, but that doesn't make it true.

darkdayze
darkdayze

follow up: What I forgot to add was: exclusives are nice...it gives you a good reason to own that machine. But I also wanna play what that other guy is playing, without changing machines.

darkdayze
darkdayze

I really think the main underlying issue for all the graphic complainers are is this: are we able to play on any console we want to play it on? (AKA. Porting over). So when the newer generations come out, yeah...they will be more graphically intensive, BUT...in order for a developer to make the most cash, is to port them to all available machines. This way, it includes more of the masses, whether it would be casual, hardcore, or any other gamer out there.Question: is the wii U capable of any incoming ports of another game or 3rd party developers. Can they take a game they made for wii U and port it over to the PS4 or the xbox720 or the PC? That is the real question behind every gamers mind.

Rovelius
Rovelius

"What we hear from gamers is that they want traditional gaming controls. They want button controls rather than touch-screen controls."

thphaca
thphaca

I'll likely look into getting the Wii U. I'm a "core" PC gamer so I could care less about the Next-Box or PS4. I practically own one already. But Nintendo tends to fill a void that the other consoles don't, gameplay-wise. I just love their hands-on experience. It's a good break from traditional games.

darthsephy
darthsephy

well if they actually thought that the consoles hardware was top of the line, they would sure as hell be advertising it. I think we all know the only reason they wouldn't want people to know whats in their machine before purchasing

KimCheeWarriorX
KimCheeWarriorX

the graphics tech is probably another souped up gamecube again

HonorOfGod
HonorOfGod

"Once the system is available no doubt people will reverse engineer it and take it apart and that info will become known. "  THEY ARE ACTUALLY PLANNING ON SELLING THIS THING TO PEOPLE WITHOUT GIVEN THEM ANY SPECS!! WHAT!!!! that has to be one of the most crazy things I have ever heard of and its such a scam. I t is like any of us buying a new computer and Dell or HP telling us "here you go here is your new computer but guess what? you cant know what is under the hood until you buy it" you have to be kidding me this thing will not sell for all we know its just a slimer Xbox 360 if that. D%$# move Nintendo scamming people like that no wonder the 3DS did not sell at first because you said "Hype will get it to sell at an unfair price" look where that got you. Nintendo get your head out of your butt people want to know the specs  and they wont be buying this thing unless they know them so start talking.

GreenBlunter
GreenBlunter

Sometimes I even forget that Nintendo exists anymore. Come on why put up a new console out if its going to be a weaker system compared with engines that came out 5 years ago? Wii is just for casual gamers and to be played like 1h at the time. Sorry Nintendo but we can't take your Wii U seriously.

jamyskis
jamyskis

I'm not really contemplating buying a Wii U - not yet at least - but Moffitt did touch upon two interesting points.

 

First of all, his stance on used games didn't seem to be attempting to pander to or ride on the wave of consumer adversity to the anti-used game tech sentiment. His position was rooted in commercial reality, the fact that used games are an established part of the market. It's this perspective reality that EA et al.choose to replace with wishful thinking on their part.

 

Secondly, Nintendo is the only one of the three consolemakers that chooses to focus on the gameplay experience as opposed to raw power under the bonnet. And while I do believe that this tactic is more designed to avoid getting into a cock fight with Sony and MS on raw specs - a fight that Nintendo would inevitably lose - it is an aspect that will prove to be more of relevance in years to come.

 

The PS4 and Xbox 720 - assuming that's what they'll be called - will not be the quantum leap in tech that everyone is hoping for, and I do expect that the difference in visual quality between the PS4/720 and the Wii U will be much less pronounced this time around, especially as Nintendo has decided to embrace HD.

YearoftheSnake5
YearoftheSnake5

This is the first Nintendo console that I'm debating on NOT getting a launch. They keep screwing up! They didn't show anything at E3 that blew me away(sorry Nintendoland), the launch lineup is ho-hum, and instead of clearing up the confusing signals we're getting from developers about the system's strength, Nintendo decides NOT to reveal any specs. If they're trying to recapture the hardcore audience, they're doing a poor job so far.

angrydoid
angrydoid

I guess Nintendo isn't taking it seriously anymore. Why would I buy a downgraded console when I can buy a Xbox 720 or PS4 for the same price? I don't think the Wii

U is even up to par with the 360 or ps3. Got to think about the future Nintendo, oh well

I guess they won't be in it.

SanPharaoh
SanPharaoh

Comparing consoles is like the measuring of (please forgive me for not being able to say this in a more scholastically appropriate manner), but comparing consoles is like the measuring of dicks, only...it's somebody else's dick that your measuring.

 

Think about it...

 

The maker of PC only games, Microsoft, Sony, Nintendo, NEO GEO or any other game making company doesn't really care if we defend them or bash them as long as enough of us continue to buy the stuff they keep shoving at us.

 

If you are a fan of Sony and are happy with your PSP, or Vita, or PS3, or whatever, then you should not care if I prefer to play my games on my Wii. Criticizing someone about the console they own, or the games they play is about the lowest form of lame there is. Seriously.

 

Unless you are getting paid to get people to buy a certain companies games or consoles then it doesn't make sense to side with, or against them.

 

I only found myself being drawn to these forums recently because I'm excited about the Wii U and can't wait to get one, but after seeing just how childish the people in the forums are, I will no longer communicate my opinions or express my thoughts about video gaming as the level of immaturity is extremely alarming.

 

It is my hope that people who like gaming can stop picking sides and just play. Someday...

Zenwork21
Zenwork21

Sorry Nintendo, not interested

LE5LO
LE5LO

720p resolution or 1080p?:

"I think it's 1080p"

 

HE SHOULD F-ING KNOW THIS! lol I WANT THAT MANS JOB!

 

I've got this echo in my ear of Randy Pitchford saying "the wii-u version of ALIENS:CM will be the best"...

when i saw the tech on display at E3 I face-palmed on his behalf. The picture quality of Nintendo's E3 live-stream and the demos they showed ALL appeared to be sub-HD blurry messes, some I'm doubtful were even at 720p. Nintendos ENTIRE presentation was the ONLY time I noticed this, all the other 4 conferences had crystal clear images.

 

Wasn't this console touted to be Nintendo's leap to into HD?

 

As I said the visual quality of EVERY PART of the Nintendo video presentation looked terrible compared to the other conferences which all displayed sharply, it got me thinking two things. 1. amatuers OR 2. deliberate: is the resolution is STILL sub-HD?

 

To me it already appears the system isn't going to be making any technological leaps forwards that the competitions consoles didn't already make upon their release 5-6 years ago. It feels like Nintendo is still catching up to Sony and Micro-Soft. It's getting funny how they won't just embrace the standards. But that is Nintendo after all.

 

Jim

jimrhurst
jimrhurst

I'm skeptical the Wii U can lure Core gamers because I'm skeptical it can lure developers of core games after the next gen Sony and MS consoles take off.  Once there is established market for XBOX 720 and PS4 then the Wii U will be way behind the curve on power and core developers won't want to dumb down _and_ work in new gameplay elements for Wii U.  That's my prediction, much like with Wii.

 

All that being said, I'm more or less a core gamer and I own all three current gen consoles.  They are all secondary to me since I play fewer games on all of them combined than on my gaming rig PC.  But my point is that I do own a Wii, got it shortly after release, way before my PS3 and my 360.  I got it primarily to try to play some things with my wife and kids.  And that's OK.  Its still a sale for Nintendo and the console is in my house, getting use.  If they _do_ somehow find a way to make an appealing core game then I'm positioned to buy it because I already own the Wii. The same can work with Wii U.  And part of the reason it wasn't hard to sell me a Wii was the low price point compared to other console options. 

 

At least they are trying to differentiate themselves in the market, even if most of their content doesn't appeal to me.

Shoronon
Shoronon

This article is implying that CoD gamers are hardcore gamers...

telaros
telaros

"What we learned is 'games' drive hardware sales"DUH! You'd a thought you'd learn that YEARS ago!

 

Also, come on you really think you'll last much longer releasing constantly inferior specced consoles in TODAYS market?! No one I know even owns a Wii anymore and they can barely get rid of them in stores. Games look like cheap mobile games. Why are they being so prehistoric with their "Graphics don't matter, we just need to develop new ways to play" motto is tiring.

 

IMAGINE how much more entertaining Tales of Graces would have been if it had ps3 or even 360 level graphics.

jackroussel
jackroussel

Personally, I don't care how good the graphics are, as I dont buy games for graphics. I buy games to have fun, and nintendo games are much more fun than other consoles, so I will be buying a Wii U no matter what if I have enough money.

ecurl143
ecurl143

I just don't get the evasive aspect regarding specs - they're important to the consumer, so why are Nintendo hell bent on keeping those details to themselves?

Just spit it out already.

 

wyan_
wyan_

Too scared to give specs. At this rate, next gen after next will have graphics capabilities equal to an Atari 2600, but will come with two touchpads, (still no multi-touch) and a first gen Wiimote. It's all about the gameplay people. No Nintendo, it's all about you being cheap bastards with how you design your hardware and making weak excuses for it. The only people who liked your Wii were fat single women and parents who thought the 360 and PS3 were too violent for their kids.

ckcolink
ckcolink

im a hardcore gamer but at least u dont have to use the 'tablet'

samurai123666
samurai123666

 @thphaca exactly how i am. these people compain about lack of graphics, yet, compared to a gaming pc their own consoles are lacking plenty of graphics themselves. like you said, i play nintendo's systems because they have a certain aspect of fun interesting gameplay that seperates them from the other completely graphics focused companies.

mike468
mike468

 @HonorOfGod I couldn't agree more. It sounds like one big smoke show to Nintendo. Add in the fact that a lot of media journalist and consumers are actually confused about exactly what the Wii-U is (is an add on the the original Wii, is it a new home console, is it a portable console for the Wii, etc) and its safe to say Nintendo's marketing depart has gone to ****.

 

Their main concern should have been to showcase the hardware at their E3 press conference and talk specs, online system and capabilities rather than just showcasing games and how they have evolved are just in general better looking that the Wii. If Nintendo thinks they had a problem marketing 3DS they are in for a rude awakening when the Wii-U is released.

Rovelius
Rovelius

 @HonorOfGod ...and just why the fuck would you care about a CONSOLE's specs? Do you go on about comparing the PS3's CPU to the 360's just to make you feel better about your purchase? Wow. Just wow. I mean, I can understand comparing PC specs WHEN YOU BUILT IT YOURSELF and used your head to figure out a nice build, but really? CONSOLES? Wow...............

samurai123666
samurai123666

 @jamyskis oh yes you are right the jum from xbox to xbox360 was a huge leap and it is confirmed that it will not be as big this time, which is why like you said, the difference will not be that big between wii u ps4 and 720. but when it comes down to it, why would a buy a system that just has a few more shaders instead of the system with the most memorable experiences?  well i have a gaming pc so i wouldt but next gen hardware anyways cuz i already have it but the wii u will have some very memorable games just like all nintendo consoles and now will also be hardcore... i buy.

samurai123666
samurai123666

 @kinghorn316 LIKE! BATTLEFIELD 3!!!!!!!!!!!!! sense when have cod players known shit about graphics haha

jbj84
jbj84

 @angrydoid

 wow, thats all i have to say about the factless nonsense i just read... first of all whats the prices you are talking of since none of the developers have made a price point yet... . second, if you want to wait the two years its going to take sony and microsoft to get their system on the market go right ahead..... third, intendo not in the future of gaming? are you dull?

The_Dragon_Wolf
The_Dragon_Wolf

 @angrydoid Your comment shows you know nothing about Nintendo, their games or even the Wii U .. *facepalm*You don't even know  the prices of the PS4 or the Xbox720 .. heck you don't know anything about them except baseless rumors.2nd .. Nintendo games where never about the graphics .. their gameplay is their selling point .. why waste time investing in something they don't care about and their core-fans don't give a damn about either ... to please some sorry-ass graphics junkies out there .. screw that.Finally Wii U will be fully backwards compatible with all Wii games and even the controllers will be backwards compatible .. that's how you make next gen .. by building upon the previous gen not make people start from scratch to hog their money.Heck .. if you think what makes a gaming system better is just having more processing power then i feel really bad for you XD

toshineon
toshineon

 @telaros "constantly inferior specced consoles in TODAYS market", I wouldn't call it constantly. The GameCube was more powerful than the PS2 and the N64 was more powerful than the PS1.

LtReviews
LtReviews

 @jackrousselBoth graphics and gameplay require more advanced tech to be complex. The two can't be seperated, every calculation, whether gameplay code or graphics rendering, is made of the same fundamental calculations.

HiroArka
HiroArka

 @wyan_ Was just making jokes .. Heh Heh .. I have a Jaguar .. I regret having a Jaguar.

HiroArka
HiroArka

 @wyan_ Your life must be in Comparison to the Atari Jaguar .. I feel for you bro ... the sadness in your soul must be great. I would  be upset as well if all my DVD expansion made me look like a toilet.

The_Dragon_Wolf
The_Dragon_Wolf

 @LtReviews Not really true .. there are many fantastic and complex games which don't need a lot of processing power .. stop lying to yourself .. the gaming industry as a whole is being driven by visual fidelity and graphical processing power .. little attention is given to what processing power can do to benefit gameplay .. because fact is .. with current tech (even tech from a decade a ago) and some tight coding you can create complex and enjoyable experiences gameplay wise .. heck .. games like "Myth" by Bungie had physics based combat and terrain deformations long years before i saw any use of physics whatsoever in games .. also "Halo:Combat Evolved" by Bungie as well had unique AI that almost felt really aware of its environment, buddies and every action you do which again was years ahead of AI in all other games ...  but the people behind the consoles and video-cards industry just keep pushing things forward for the sake of more and more visual fidelity even if it doesn't benefit gameplay one bit  .. it's not a conspiracy or anything .. it's just business .. pure and simple .. and fooling people into thinking that better graphics mean better games or that a next-gen console instantly means better games .. sorry .. that's just bullshit they feed to people to make more money out of them and make them buy new hardware they don't really need.

wyan_
wyan_

@HiroArka haha! no prob. nobody should take me seriously anyway. I wouldn't make fun of you for having a Jaguar though. If there was at least one game you liked it's worth it.

wyan_
wyan_

@HiroArka lol why you mad tho?

wyan_
wyan_

@digi-demon @wyan_ problem?