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stebbinsd

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#1 stebbinsd
Member since 2007 • 318 Posts

I've got this argument going, on another message board. I was wondering if you could vouch for me on something I'm saying. You can just reply to this thread; you don't need to create an account on the website I'm about to link you to.

What I need you to vouch for is this: My angry reaction, while sometimes an overreaction, is actually a standard reaction that a gamer gives someone who, without any knowledge of videogames, tries to step in and lecture us about our own past time.

Think you can do that for me? Well then, here you go:

http://boards.answers.findlaw.com/n/pfx/forum.aspx?msg=88489.1&nav=messages&webtag=fl-small_busine

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stebbinsd

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#2 stebbinsd
Member since 2007 • 318 Posts

I used to have a game on the SNES, alongside my all-time favorite: Super Mario RPG. It was a game based on the Looney Tunes character, Speedy Gonzalas, and had gameplay similar to the original Sonic the Hedgehog. You went along rescuing all your mouse friends from what looked like bird cages.

What game am I thinking of?

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stebbinsd

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#3 stebbinsd
Member since 2007 • 318 Posts

Perhaps.

But, my old question is still unanswered: How can I PRACTICE?

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stebbinsd

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#4 stebbinsd
Member since 2007 • 318 Posts

Does the arcade game of Mortal Kombat III have an exhibition match against AI opponents?

Specifically, what I'm interested in is picking my opponent, and facing no one except that opponent. I want to play as Scorpion and face Mileena, and it HAS to be Mileena, no one else.

I'm actually PREPARING for a competition where my opponent wants to be Mileena, which is why I'm so interested in facing JUST her. I want to learn Mileena's character, so that I know what kind of tricks my opponent will be using. This is also why I can't settle for any game, other than MK3.

Is that possible?

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stebbinsd

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#5 stebbinsd
Member since 2007 • 318 Posts

Click it and drag it to the bottom, if you can't drag it right click and uncheck lock the task bar then try. thriteenthmonke

Strange, I always keep the taskbar locked, and it was locked when it managed to get up there.

Anywho, thanks.

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stebbinsd

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#6 stebbinsd
Member since 2007 • 318 Posts

I don't know how it got up there, but please, help me get it down!

Here's a screenshot.

http://i270.photobucket.com/albums/jj93/dstebbin/Taskbarontop.jpg?t=1273210352

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#7 stebbinsd
Member since 2007 • 318 Posts

Time Crisis, for those who don't know, is a light gun shoot-em-up game that was originally released for the arcades. Time Crisis IV, the third sequal in the series, is currently available for the Playstation 3.

It SHOULD be available on the Wii Virtual Console! Light gun games like Time Crisis were custom made for the Wii!

Unlike the PS3, no extra periphrial will be necessary. Also, if you do it on the VC, you can have unlimited quantity; the PS3 version, right now, is going on Ebay for a hundred and fifty bucks. I paid about that much for my Nintendo DS hardware when it first came out! Instead of paying $150 for it, why not pay $8 for it by paying 800 Wii Points! Granted, it's not very deep gameplay, but for a meager 800 Wii Points, you get what you pay for!

Thoughts?

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#8 stebbinsd
Member since 2007 • 318 Posts

PC games are famous for having significantly better graphics than their console counterparts.

However, these graphics come at a price; you need a high-end graphics card, which can sometimes double the cost of your PC.

Why do developers think that, if you want to play a game on the PC, instead of the Xbox, that you must be interested in the higher graphics potential?

Couldn't a gamer be interested in the better control that a mouse might give the player?

Couldn't he be interested in the cheats that he can access using the tilde key?

Couldn't he be interested in downloading user-created content, like Counter Strike or Lost Spires?

And yet, they are prevented from having access to all that nifty stuff because their computer can't play that game without a $500 investment in a new graphics card!

Who gives a flying f*ck about the graphics?!!!!!!

Can't they make the specs that the game will run on without too much lag rather low, while giving higher-end users the option of cranking up the specs so that you can see the individual particles of dust fly by when you blow up a building?

Like, why does a low-end graphics card play a game, even on minimum settings, with lag out the yin-yang? Do they actually think that there is no demand for all those non-graphics related features that I just listed, and gamers are willing to sacrifice looks in exchange for overall performance (performance: Including little to no lag, improved control via a mouse, and all those stuff that directly impact gameplay)?

Honestly, have they ever considered that there might be a demand for such games? Why haven't they made a supply for that demand?

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#9 stebbinsd
Member since 2007 • 318 Posts

It's an MMO called "Harry Potter On Line."

The factions are: Order of the Phoenix and the Dark Arts.

You can choose between three classes: Auror, Healer, and Animegus. Each perform much the same role as you'd expect them to (Aurors make for good tanks and damage dealers, Healers can heal your wounds after the battle is over, and Animegi can transfigure themselves to perform tasks that humans can't). You spend about an hour or so at Hogwarts, taking a seven-step tutorial (because there are seven grades in Hogwarts), and then, join the never-ending fight between the forces of Good and Evil.

If you choose to be an auror for the Order, your mission is to round up and arrest as many members of the Dark Arts faction as possible. If you're an Auror for the Dark Arts, your mission is to kill, control (Imperius Curse), and torture (Cruciatus Curse) as many Order members as you can. In the meantime, you can create potions to help you, enter duels with enemies (or friendly sparring matches with friends), find invisibility cloaks and other magical trinkets, and everything else that you can think of.

What do you think?

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#10 stebbinsd
Member since 2007 • 318 Posts

Let me hit the high points on the idea I have.

-It's a game to be released on Xbox Live Arcadefor 400 Microsoft Points.

-The $20 1600 point cards you can buy at the store actually only cost about $16.00 when you take out the retailers and wholesalers' shares, meaning that each sale will actually be about $4.00.

-The budget for the game is $209,636 for a three-man development team with a 1-year development cycle.

-Two of the men get $63,000 for the whole year's project (that's ten hours a day, six days a week, for fifty weeks, at $18.00 an hour, with overtime paid accordingly). The project lead will receive a flat $72,000 ($6k a month) for his leadership services.

-$9,300 for three game-development laptops (the kind they use at Full Sail University), plus a $2,000 development kit, and three $100 desk-and-chair sets for each person, with a 12% sales tax.

-We'll be working in an old garage owned by the project lead, so lodging is free. Add it all up, and you get $209,636 for the hwole project.

-Microsoft will take out fifty cents per share for their licesning fee, leaving us with $3.50 per sale.

-We release the game during the summer, partly to give the consumers some relief from the summer drough, and partly to avoid having to compete with the AAA holiday titles.

-We pay our investor, not on a flat loan basis, but by giving him a commission of $3.00 per sale. This means that his break-even point is estimated at 70,000 sales, which is often considered a pitiful amount of sales (THQ's Sphinx and the Cursed Mummy, for example, was chastized for selling only 116,000 units). I like this idea because it means the investor has unlimited profit potential, and the developers have no traditional liabilities, meaning there's no bankruptcy or breach of contract unless we BS him on how many sales we've made.

-The two employees will each get a commission of tencents ($0.10) per sale, meaning that, at the break-even point, they will have $7,000.00 in commission bonuses.

-The project lead will receive the remaining twenty cents comission on each sale, meaning the break-even point will give him $14,000.00 in commission bonuses.

What do you think? If you had the $210,000 to fund this project, would you?