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squishytia

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The name patches on the pouches look reeeeeeeeally low grade. Frankly I think the pouches would look better without them.

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Now if only there was an undiscovered code or set of codes for Castlevania: SotN. That'd make me dig out my disc and play it again.

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Edited By squishytia
@spartan8 said:

@Spartan_418: That’s not accurate. The GPU is much more important in gaming performance than the CPU. If you can push higher resolutions and better image quality, you can also trade those off for higher framerates.

Games that are CPU bound (and a lot are) won't get a boost from the hardware outside of being able to enable ray tracing or higher fidelity graphics modes without losing any or (hopefully) little performance relative to the current console. The biggest performance boost will come from the memory bandwidth, akin to PC graphics cards going from DDR6 to DDR6X. One of the key takeaways here is that the GPU is reported to be "3x faster than the PS5's original GPU", which then creates a bottleneck. Unless the CPU is also upgraded to match the GPU's capabilities, the GPU will be sitting on a ton of GPU_Wait cycles, meaning that extra graphical power is wasted because the CPU can't feed it fast enough.

A better, more realistic match would be the updated GPU + Zen 3 architecture CPU. A pie in the sky option would be switching to an nVidia GPU + Zen 3 CPU, as the AMD variants have absolutely pathetic ray tracing performance even on consoles. That would be worth the price of a new purchase to replace an existing PS5. AMD's got it nailed in the CPU department and its GPUs actually can absolutely route most of nVidia's options on the rasterization side of things. But nVidia has AMD by the balls when it comes to sheer efficiency and ray tracing performance. If Sony wants developers to lean into RT offerings, they need to start using GPUs that can actually deliver viable RT performance, and those aren't AMD's offerings.

Edit: Spelling

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squishytia

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@barnold81: Castlevania 3 would likely have been higher on the list if the NA release had been as good as the JP release, which had the added oomph from Konami's VRC6 DSP that gave the game extra audio channels and more animation effects. Sadly Nintendo NA cheaped out on the NES design and cut just enough that the extra pins the Famicom cartridges needed for these DSPs wasn't present on the NES.

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If they want to make bank, bringing Tales of Xillia to modern systems (including PC) would definitely hit the mark as those two games are probably *the* most requested for them to modernize.

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I'd love to see this ultimately put on Steam (for its top tier controller support regardless of what brand you use) as a freebie DLC for those that have bought the original Celeste. While I don't mind setting up non-Steam games by hand and/or importing them into Steam, it's always best to have the most accessibility up front. :)

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@HAWK9600 said:

That's a shame. As a piece of hardware it looks like something I'd enjoy, but its poor functionality over wi-fi, and the rare cases I'd actually need to use it are enough to keep me away. Plus the price tag :/ Wish they'd come up with something that's a must-have.

The biggest problem with wifi is that if both your PS5 and Portal are on the same network, you're sharing one bus essentially with two devices talking back and forth. That's why the author suddenly got better performance with the PS5 wired via ethernet - only one device was taking the wireless radio's bandwidth. Latency is improved that way as well, as you're only doing a single back and forth for wireless communication where with both the PS5 and Portal on wifi, you've got the data going through a wireless connection twice in each direction, increasing latency and degrading the experience.

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Edited By squishytia

I think the bigger issue is getting actors that aren't typically trained in or don't specialize in voice acting (VA) to do these parts. Sure the celebrity presence is nice to have, but without proper VA training like Cristina Valenzuela has (she voices Shantae as well), you're going to get a performance bereft of any oomph or emotion.

What really surprises me is that she has done VA work before in the Transformers video game series. I wonder if she was just underwhelmed at this role and didn't take it as enthusiastically as fan may have expected.

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All the developers needed to do with this aspect of the continuation process is put a sanity check on the equipment and cap whatever needs a cap so that continuity isn't broken and the player doesn't feel all their work was for nothing. This is absolutely the worst way to handle continuity in a fragmented game like FF7R.

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A 25% EXP "boost" to soften the -50% EXP penalty of anything outside of appropriately high tier nightmare dungeons or Helltides. I'll uh, sign right up for that.

Not.