@Slimmin360: While the Wii and the Rift share a lot of similar properties, the tech the Wii took from to build the motion controls was nothing new. The components had been used in other devices before and were all relatively cheap. They just combined them in a new way that could be used for controls.
High quality visual displays, optics (camera lenses), and headtracking are all far more expensive than the components. Even today, a good 1440p screen still costs over $400. Cellphones with high quality 1440p displays rarely sell for under $400 too. The rift uses two very high quality, extremely low latency, low persistent, 90hz 1080x1200 monitors. These monitors are individually adjustable so you can get a crystal clear picutre out of both eyes. This requires extra mechanical engineering and extra, adjustable mounts. The optics used for the lenses are comparable to that which come with DSLR cameras, not just two little pieces of curved plastic. The headtracking is also far more advanced than headtracking in the $150 TrackIR. The device ended up being quite light weight and was built around extreme comfort so you could wear them for awhile. It also comes with a little remote control to help with controlling software while in VR.
You can't ignore that all of this technology is extremely expensive. This device falls more in line with the first line of HDTVs as expensive advances in visual technology. It's not cheap and never was going to be. They are selling the device basically at cost and it's coming out at $600. Comparing the Oculus Rift to a Wii Mote is absolutely laughable. The Rift is infinity more complex than the Wii Mote. Hell the original Wii Mote didn't even have 1:1 tracking. That was added later.
Cheaper VR is going to compromise the image quality and headtracking and not provide as good of an experience.
While you are correct - Just because $600 is 'basically cost price' does not negate the fact that its still really expensive.
Log in to comment